ab-angle->ABCF A

Time bar (total: 7.6s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.4s (17.9%)

Memory
23.5MiB live, 2 504.2MiB allocated; 177ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 847.0ms
ival-sinu: 279.0ms (32.9% of total)
ival-cosu: 226.0ms (26.7% of total)
ival-pow2: 170.0ms (20.1% of total)
ival-mult: 126.0ms (14.9% of total)
ival-add: 40.0ms (4.7% of total)
adjust: 3.0ms (0.4% of total)
ival-assert: 3.0ms (0.4% of total)
Bogosity

explain231.0ms (3%)

Memory
-2.8MiB live, 479.6MiB allocated; 10ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1350-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1350-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1351
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1350
Confusion
Predicted +Predicted -
+750
-60121
Precision
0.5555555555555556
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+7500
-601120
Precision?
0.5514705882352942
Recall?
1.0
Freqs
test
numberfreq
0121
2135
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
95.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 69.0ms
ival-sinu: 16.0ms (23% of total)
ival-cosu: 15.0ms (21.6% of total)
ival-mult: 14.0ms (20.2% of total)
ival-pow2: 12.0ms (17.3% of total)
ival-div: 5.0ms (7.2% of total)
ival-add: 3.0ms (4.3% of total)
ival-pi: 2.0ms (2.9% of total)
ival-true: 1.0ms (1.4% of total)
exact: 1.0ms (1.4% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

preprocess218.0ms (2.9%)

Memory
13.4MiB live, 249.7MiB allocated; 12ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059216
1133213
2464213
31354213
43132213
55568213
01521
02521
14021
210321
327221
471721
5192421
6522721
0812221
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 21 to 15 computations (28.6% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 15 computations (28.6% saved)

series29.0ms (0.4%)

Memory
16.7MiB live, 63.9MiB allocated; 1ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
4.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))

rewrite183.0ms (2.4%)

Memory
10.9MiB live, 296.0MiB allocated; 16ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02781505
02961397
115801385
080791337
Stop Event
iter limit
node limit
iter limit
Counts
59 → 122
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) b)
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval19.0ms (0.3%)

Memory
-1.0MiB live, 46.0MiB allocated; 1ms collecting garbage
Compiler

Compiled 4 295 to 564 computations (86.9% saved)

prune119.0ms (1.6%)

Memory
-1.6MiB live, 241.2MiB allocated; 7ms collecting garbage
Pruning

17 alts after pruning (17 fresh and 0 done)

PrunedKeptTotal
New12017137
Fresh000
Picked101
Done000
Total12117138
Accuracy
78.2%
Counts
138 → 17
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
61.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
20.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
12.5%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
51.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
62.2%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
42.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
54.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
44.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
50.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 1 214 to 772 computations (36.4% saved)

series281.0ms (3.7%)

Memory
-10.3MiB live, 522.5MiB allocated; 52ms collecting garbage
Counts
52 → 212
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
b
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) angle) a)
(*.f64 (PI.f64) angle)
#s(literal 1/32400 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
#s(literal 6 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
#s(literal 4 binary64)
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))
(pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* a (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* b (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (sin (* 1/2 (PI)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (sin (* 1/2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (sin (* 1/2 (PI))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (pow b 4)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* -1/16200 (* (pow angle 2) (* (pow b 4) (pow (PI) 2)))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow b 4))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI)))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* a (* (pow angle 2) (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* a (* (pow angle 2) (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* a (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* a (* (pow angle 2) (* b (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
Calls

9 calls:

TimeVariablePointExpression
58.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)))
50.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)))
31.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)))
28.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)))
22.0ms
b
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)))

rewrite257.0ms (3.4%)

Memory
-6.2MiB live, 325.3MiB allocated; 27ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0119513486
0129011493
1742911402
0804111070
Stop Event
iter limit
node limit
iter limit
Counts
264 → 455
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
b
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) angle) a)
(*.f64 (PI.f64) angle)
#s(literal 1/32400 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
#s(literal 6 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
#s(literal 4 binary64)
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))
(pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* a (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* b (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (sin (* 1/2 (PI)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (sin (* 1/2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (sin (* 1/2 (PI))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (pow b 4)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* -1/16200 (* (pow angle 2) (* (pow b 4) (pow (PI) 2)))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow b 4))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI)))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* a (* (pow angle 2) (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* a (* (pow angle 2) (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* a (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* a (* (pow angle 2) (* b (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) b (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) b) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
b
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
#s(literal 0 binary64)
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
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(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))))
#s(literal 4 binary64)
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (fma.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 4 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 4 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 4 binary64))))
(*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (* (PI) angle) a) 2) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)))
#s(approx (* (* (PI) angle) a) (*.f64 (*.f64 (PI.f64) angle) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) (*.f64 a a))) (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (fma.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))))) (*.f64 a a)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 6 binary64))) (pow.f64 a #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
#s(approx b b)
#s(approx (* b b) (*.f64 b b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) (*.f64 b b))) (neg.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (fma.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))) (*.f64 b b) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)))) (*.f64 b b)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b))))) (*.f64 b b)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 6 binary64))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (PI.f64) b) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 (PI.f64) b) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/64800 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
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#s(approx (* (cos (* (PI) (/ angle 180))) b) b)
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b))
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#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
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#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 b))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (log.f64 b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/24 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) b)
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 b b))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (-.f64 (fma.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 a a))) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) (*.f64 b b)) #s(literal 1/1049760000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (/.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (-.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 a a) (-.f64 (fma.f64 (-.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) (pow.f64 b #s(literal 4 binary64))) #s(literal 1/34012224000000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 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(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 b b) (/.f64 (fma.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 a a))) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) (*.f64 b b)) #s(literal 1/1049760000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (/.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 b b))))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 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#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 b #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 9 binary64)) #s(literal -1/71409344532480000000000 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/999730823454720000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)))))))) (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 b #s(literal 6 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 b #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (-.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (-.f64 (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 angle angle)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 b #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow.f64 b #s(literal 4 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle)))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b))) angle))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (*.f64 a (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))))) (*.f64 angle angle))) angle))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 a (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))

eval71.0ms (0.9%)

Memory
-21.8MiB live, 167.8MiB allocated; 10ms collecting garbage
Compiler

Compiled 29 625 to 2 112 computations (92.9% saved)

prune552.0ms (7.3%)

Memory
7.9MiB live, 1 063.4MiB allocated; 25ms collecting garbage
Pruning

28 alts after pruning (26 fresh and 2 done)

PrunedKeptTotal
New49020510
Fresh6612
Picked325
Done000
Total49928527
Accuracy
78.4%
Counts
527 → 28
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
61.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
8.5%
(/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
20.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
8.5%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))))
14.4%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 a (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))))
11.9%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
7.4%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))))
11.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
18.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) #s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 b #s(literal 4 binary64))))
11.0%
(/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 6 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))))
75.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64))))
74.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
51.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
62.2%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
35.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
69.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.0%
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
50.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
44.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
76.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
44.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
Compiler

Compiled 2 834 to 1 559 computations (45% saved)

series145.0ms (1.9%)

Memory
30.6MiB live, 317.1MiB allocated; 11ms collecting garbage
Counts
71 → 290
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(literal 1/2 binary64)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
(*.f64 a a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))
(*.f64 (*.f64 b (PI.f64)) angle)
(*.f64 b (PI.f64))
#s(literal -1/32400 binary64)
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
#s(literal 6 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
#s(literal 4 binary64)
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))
(pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a)
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) (pow a 2))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* a (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (* (PI) b) angle) a) 1/180) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI)))))))
#s(approx (* (* (* (PI) b) angle) a) #s(hole binary64 (* a (* angle (* b (PI))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* b (PI)) #s(hole binary64 (* b (PI))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* b (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow a 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))) (pow a 2)))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2)))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* 1/2 (* b (+ 1 (sin (* 1/2 (PI))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* 1/2 (* angle (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* angle (+ (* 1/2 (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (* angle (* b (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))) (* angle (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/360 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (+ 1 (sin (* 1/2 (PI))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/69984000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* -1/64800 (pow (PI) 2)) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (pow b 4)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* -1/16200 (* (pow angle 2) (* (pow b 4) (pow (PI) 2)))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow b 4))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI)))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* a (* (pow angle 2) (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* a (* (pow angle 2) (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* a (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* a (* (pow angle 2) (* b (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
19.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b))
17.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b))
16.0ms
b
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b))
15.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b))
14.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b))

rewrite219.0ms (2.9%)

Memory
-2.0MiB live, 376.3MiB allocated; 17ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0149118177
0161916070
0829815629
Stop Event
iter limit
node limit
iter limit
Counts
361 → 484
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(literal 1/2 binary64)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
(*.f64 a a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))
(*.f64 (*.f64 b (PI.f64)) angle)
(*.f64 b (PI.f64))
#s(literal -1/32400 binary64)
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
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(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
#s(literal 6 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
#s(literal 4 binary64)
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))
(pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a)
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) (pow a 2))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* a (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* (* (PI) b) angle) a) 1/180) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI)))))))
#s(approx (* (* (* (PI) b) angle) a) #s(hole binary64 (* a (* angle (* b (PI))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* b (PI)) #s(hole binary64 (* b (PI))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* b (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow a 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))) (pow a 2)))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2)))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* 1/2 (* b (+ 1 (sin (* 1/2 (PI))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* 1/2 (* angle (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* angle (+ (* 1/2 (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (* angle (* b (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))) (* angle (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/360 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (+ 1 (sin (* 1/2 (PI))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/69984000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* -1/64800 (pow (PI) 2)) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (pow b 4)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* -1/16200 (* (pow angle 2) (* (pow b 4) (pow (PI) 2)))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow b 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow b 4))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI)))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* a (* (pow angle 2) (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* a (* (pow angle 2) (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* a (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* a (* (pow angle 2) (* b (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
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(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))
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(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 6 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
#s(literal 6 binary64)
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 3 binary64)))
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(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 6 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
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(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
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(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64)))
#s(literal 4 binary64)
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(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 4 binary64)))
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#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a)
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 a a) (-.f64 (neg.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* (* (PI) b) angle) a) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64))))))
#s(approx (* (* (* (PI) b) angle) a) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (*.f64 a a) (-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx b b)
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
#s(approx (pow (* (* b (PI)) angle) 2) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))
#s(approx (* (* b (PI)) angle) (*.f64 angle (*.f64 b (PI.f64))))
#s(approx (* b (PI)) (*.f64 b (PI.f64)))
#s(approx (* b b) (*.f64 b b))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (-.f64 (neg.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (neg.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (* (* (PI) b) angle) (*.f64 angle (*.f64 b (PI.f64))))
#s(approx (* (PI) b) (*.f64 b (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) b) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 b (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))
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#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
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#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
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#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
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#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (*.f64 b b))
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#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 b b))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (/.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (-.f64 (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/34012224000000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))))))) (fma.f64 #s(literal -1/51018336000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (/.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (-.f64 (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (/.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (/.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 4 binary64))))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (*.f64 b b)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 b #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 #s(literal -1/71409344532480000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (fma.f64 #s(literal -1/999730823454720000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 b #s(literal 6 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) b)
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (PI.f64))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 b #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (-.f64 (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 b #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow.f64 b #s(literal 4 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64)))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)))))))))
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 b (PI.f64)) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 b (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 a (fma.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64))))))))))
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 b (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 a (fma.f64 b (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))

eval98.0ms (1.3%)

Memory
10.1MiB live, 197.2MiB allocated; 12ms collecting garbage
Compiler

Compiled 48 843 to 3 117 computations (93.6% saved)

prune1.2s (16.2%)

Memory
-31.1MiB live, 2 417.9MiB allocated; 69ms collecting garbage
Pruning

37 alts after pruning (34 fresh and 3 done)

PrunedKeptTotal
New70718725
Fresh51621
Picked415
Done022
Total71637753
Accuracy
78.5%
Counts
753 → 37
Alt Table
Click to see full alt table
StatusAccuracyProgram
43.0%
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
62.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
61.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
20.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
8.5%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))))
7.9%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
14.4%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 a (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))))
11.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
7.4%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))))
11.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
11.0%
(/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 6 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 #s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
60.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 #s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
56.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64))))
62.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))))
75.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64))))
59.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))))
74.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
35.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
69.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.0%
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
44.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64))))))))
76.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
50.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
23.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a)))
43.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
34.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
43.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
Compiler

Compiled 4 012 to 2 236 computations (44.3% saved)

series283.0ms (3.7%)

Memory
36.3MiB live, 555.5MiB allocated; 25ms collecting garbage
Counts
82 → 343
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))))
b
(sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
#s(literal 1/2 binary64)
(/.f64 (PI.f64) angle)
(*.f64 #s(literal -1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 6 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
#s(literal 4 binary64)
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))
(*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))
(*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 b b)
#s(literal -1 binary64)
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))
(pow.f64 b #s(literal 4 binary64))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) (pow a 2))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 4)))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow a 2) (+ (* -1 (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow a 2))))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* 2 (log b)))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* b (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 2) (+ (* -1 (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (/ (+ (* -1 (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4))) (pow b 2))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow b 4) #s(hole binary64 (pow b 4)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow a 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -2 (log (/ 1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -2 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (* 1/2 (/ (PI) angle))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (/ (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) angle)))
#s(approx (/ (PI) angle) #s(hole binary64 (/ (PI) angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))) (pow a 2)))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (pow b 2)))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (log (pow b 2))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/87480000 (pow (PI) 4)) (* 24 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/141717600000 (pow (PI) 6)) (+ (* 1/45 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* 720 (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))) (* 1/24 (+ (* -1/87480000 (pow (PI) 4)) (* 24 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2)))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* 1/2 (* b (+ 1 (sin (* 1/2 (PI))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* 1/2 (* angle (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* angle (+ (* 1/2 (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (* angle (* b (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))) (* angle (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/360 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (+ 1 (sin (* 1/2 (PI))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/69984000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* -1/64800 (pow (PI) 2)) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6)))
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#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (pow b 4)))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 4))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 4))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 4))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 1))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))))))))))))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (pow b 2))))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))))))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2)))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (* -1/3149280000 (/ (pow (PI) 4) (pow b 2)))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* 1/2040733440000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/1224440064000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/102036672000000 (/ (pow (PI) 6) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))))))))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* 1/2040733440000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/1224440064000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/102036672000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/32400 (/ (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2))) (+ (* -1/3149280000 (/ (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))) (+ (* -1/396718580736000000000 (/ (pow (PI) 8) (pow b 2))) (+ (* -1/2777030065152000000000 (/ (pow (PI) 8) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow b 2))))))))))))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (+ (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 1))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (* -1/180 (PI))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (log (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 4)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
74.0ms
a
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4))
35.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4))
32.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4))
30.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4))
24.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4))

rewrite250.0ms (3.3%)

Memory
16.1MiB live, 394.6MiB allocated; 34ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0172821384
0187120484
0856519713
Stop Event
iter limit
node limit
iter limit
Counts
425 → 571
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))))
b
(sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
#s(literal 1/2 binary64)
(/.f64 (PI.f64) angle)
(*.f64 #s(literal -1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
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(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 6 binary64)
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
#s(literal 4 binary64)
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))
(*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))
(*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 b b)
#s(literal -1 binary64)
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))
(pow.f64 b #s(literal 4 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) (pow a 2))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 4)))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow a 2) (+ (* -1 (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow a 2))))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* 2 (log b)))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* b (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 2) (+ (* -1 (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (/ (+ (* -1 (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4))) (pow b 2))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow b 4) #s(hole binary64 (pow b 4)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow a 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -2 (log (/ 1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -2 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (* 1/2 (/ (PI) angle))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (/ (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) angle)))
#s(approx (/ (PI) angle) #s(hole binary64 (/ (PI) angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))) (pow a 2)))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (pow b 2)))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (log (pow b 2))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/87480000 (pow (PI) 4)) (* 24 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/141717600000 (pow (PI) 6)) (+ (* 1/45 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* 720 (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))) (* 1/24 (+ (* -1/87480000 (pow (PI) 4)) (* 24 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2)))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* 1/2 (* b (+ 1 (sin (* 1/2 (PI))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* 1/2 (* angle (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* angle (+ (* 1/2 (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (* angle (* b (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))) (* angle (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/360 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (+ 1 (sin (* 1/2 (PI))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/69984000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (sin (* 1/2 (PI))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* -1/64800 (pow (PI) 2)) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (pow b 4)))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 4))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 4))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 4))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 1))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))))))))))))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (pow b 2))))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))))))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2)))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (* -1/3149280000 (/ (pow (PI) 4) (pow b 2)))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* 1/2040733440000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/1224440064000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/102036672000000 (/ (pow (PI) 6) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))))))))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* 1/2040733440000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/1224440064000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/102036672000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/32400 (/ (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2))) (+ (* -1/3149280000 (/ (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))) (+ (* -1/396718580736000000000 (/ (pow (PI) 8) (pow b 2))) (+ (* -1/2777030065152000000000 (/ (pow (PI) 8) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow b 2))))))))))))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (+ (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 1))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (* -1/180 (PI))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle)))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (log (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 4)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(*.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))))
(pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))))) #s(literal 2 binary64)))
(*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))))
b
(sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
(*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(fma.f64 angle (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(+.f64 (*.f64 angle (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
(fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
#s(literal 1/2 binary64)
(/.f64 (neg.f64 (PI.f64)) (neg.f64 angle))
(/.f64 (PI.f64) angle)
(*.f64 #s(literal -1/180 binary64) (PI.f64))
#s(literal -1/180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) (neg.f64 (*.f64 a a)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
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(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 6 binary64)))
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(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))))))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64)))
#s(literal 4 binary64)
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))
(*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))))))
(fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))
(*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
(/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (neg.f64 (*.f64 b b)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
#s(literal -1 binary64)
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 4 binary64)))
(*.f64 (*.f64 b b) (*.f64 b b))
(pow.f64 b #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* a a) (*.f64 a a))
#s(approx (* (log a) 2) (*.f64 #s(literal 2 binary64) (log.f64 a)))
#s(approx (log a) (log.f64 a))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (log a) 2) (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 a))))
#s(approx (log a) (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64))) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (*.f64 a a) (-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 a a)))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 a a)))))
#s(approx (* (log a) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))))))
#s(approx (log a) (+.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64)))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx b b)
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 b))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 b b)))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* b b) (*.f64 b b))
#s(approx (pow b 4) (pow.f64 b #s(literal 4 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (-.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (/.f64 (*.f64 a a) (pow.f64 b #s(literal 6 binary64))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
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#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (-.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 b b)))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (*.f64 b b))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 b b)))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 b b)))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/87480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 24 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/720 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/141717600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/45 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 720 binary64) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/87480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 24 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (*.f64 b b))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 b b)))
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 b b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) b)
#s(approx (* (cos (* (PI) (/ angle 180))) b) (-.f64 b (*.f64 #s(literal 1/64800 binary64) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/69984000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
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#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
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#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 #s(literal 1/2 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (*.f64 b (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 #s(literal 1/2 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (*.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 #s(literal 1/2 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 b (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/69984000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 b (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
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#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
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#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
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#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
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#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 b #s(literal 6 binary64)))
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#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 6 binary64)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (pow.f64 (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) #s(literal 2 binary64))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/71409344532480000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (fma.f64 #s(literal -1/999730823454720000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (pow.f64 (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) #s(literal 2 binary64)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 b #s(literal 6 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (pow.f64 b #s(literal 6 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 b #s(literal 4 binary64)))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 4 binary64)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 b #s(literal 4 binary64)))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (pow.f64 b #s(literal 4 binary64)))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 b b)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)))))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(literal 1 binary64))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 b b)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (*.f64 b b))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 b b)))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (/.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 b b))))))
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (/.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/102036672000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)))))))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/102036672000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)))))))))))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(literal 1 binary64))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (log.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))

eval116.0ms (1.5%)

Memory
1.9MiB live, 240.9MiB allocated; 18ms collecting garbage
Compiler

Compiled 63 967 to 3 846 computations (94% saved)

prune1.4s (18.6%)

Memory
-8.4MiB live, 2 829.3MiB allocated; 96ms collecting garbage
Pruning

36 alts after pruning (33 fresh and 3 done)

PrunedKeptTotal
New7808788
Fresh42529
Picked415
Done123
Total78936825
Accuracy
78.5%
Counts
825 → 36
Alt Table
Click to see full alt table
StatusAccuracyProgram
43.0%
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
62.2%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
61.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
20.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
8.5%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))))
7.9%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
14.4%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 a (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))))
11.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
7.1%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64)))))))
11.0%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
11.0%
(/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 6 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
76.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 #s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
60.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 #s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
29.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (/.f64 (-.f64 (*.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
56.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64))))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
75.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64))))
59.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))))
74.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64)))))
74.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64)))))
69.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
36.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))))) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
44.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64))))))))
76.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
50.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
23.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a)))
43.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
43.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
34.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
43.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
Compiler

Compiled 5 449 to 1 669 computations (69.4% saved)

regimes118.0ms (1.6%)

Memory
-14.9MiB live, 224.3MiB allocated; 7ms collecting garbage
Counts
64 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))))) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64))))
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(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
Calls

6 calls:

32.0ms
(/.f64 angle #s(literal 180 binary64))
18.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
16.0ms
b
16.0ms
a
15.0ms
angle
Results
AccuracySegmentsBranch
76.5%1(/.f64 angle #s(literal 180 binary64))
76.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
76.5%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.5%1a
76.5%1b
76.5%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes81.0ms (1.1%)

Memory
18.6MiB live, 113.7MiB allocated; 2ms collecting garbage
Counts
29 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64))))))))
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))))) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
Calls

6 calls:

31.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
18.0ms
a
8.0ms
b
8.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
angle
Results
AccuracySegmentsBranch
76.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.1%1a
76.1%1b
76.1%1(/.f64 angle #s(literal 180 binary64))
76.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
76.1%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes28.0ms (0.4%)

Memory
-30.6MiB live, 65.0MiB allocated; 5ms collecting garbage
Counts
12 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
Calls

6 calls:

6.0ms
angle
5.0ms
b
4.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
a
Results
AccuracySegmentsBranch
76.1%1a
76.1%1b
76.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.1%1(/.f64 angle #s(literal 180 binary64))
76.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
76.1%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes16.0ms (0.2%)

Memory
0.0MiB live, 47.4MiB allocated; 1ms collecting garbage
Counts
6 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
Calls

6 calls:

3.0ms
b
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
2.0ms
angle
Results
AccuracySegmentsBranch
44.7%1a
44.7%1b
44.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
44.7%1(/.f64 angle #s(literal 180 binary64))
44.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
44.7%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes10.0ms (0.1%)

Memory
31.9MiB live, 31.9MiB allocated; 0ms collecting garbage
Accuracy

Total -6.5b remaining (-18.2%)

Threshold costs -6.5b (-18.2%)

Counts
3 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
Calls

6 calls:

2.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.0ms
angle
2.0ms
a
Results
AccuracySegmentsBranch
43.9%1(/.f64 angle #s(literal 180 binary64))
43.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
43.9%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
43.9%1b
43.9%1angle
43.9%1a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

simplify46.0ms (0.6%)

Memory
-1.6MiB live, 92.7MiB allocated; 3ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
080237
1111236
2204236
3490236
41625236
Stop Event
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))

derivations174.0ms (2.3%)

Memory
-5.2MiB live, 187.7MiB allocated; 8ms collecting garbage
Stop Event
fuel
Compiler

Compiled 245 to 78 computations (68.2% saved)

preprocess53.0ms (0.7%)

Memory
-12.0MiB live, 128.7MiB allocated; 9ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 1 000 to 558 computations (44.2% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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