
Time bar (total: 7.6s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.1s | 8 256× | 0 | valid |
ival-sinu: 279.0ms (32.9% of total)ival-cosu: 226.0ms (26.7% of total)ival-pow2: 170.0ms (20.1% of total)ival-mult: 126.0ms (14.9% of total)ival-add: 40.0ms (4.7% of total)adjust: 3.0ms (0.4% of total)ival-assert: 3.0ms (0.4% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 135 | 0 | - | 0 | - | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 135 | 0 | - | 0 | - | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 135 | 1 |
sin.f64 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 135 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 75 | 0 |
| - | 60 | 121 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 75 | 0 | 0 |
| - | 60 | 1 | 120 |
| number | freq |
|---|---|
| 0 | 121 |
| 2 | 135 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 95.0ms | 512× | 0 | valid |
Compiled 191 to 49 computations (74.3% saved)
ival-sinu: 16.0ms (23% of total)ival-cosu: 15.0ms (21.6% of total)ival-mult: 14.0ms (20.2% of total)ival-pow2: 12.0ms (17.3% of total)ival-div: 5.0ms (7.2% of total)ival-add: 3.0ms (4.3% of total)ival-pi: 2.0ms (2.9% of total)ival-true: 1.0ms (1.4% of total)exact: 1.0ms (1.4% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 133 | 213 |
| 2 | 464 | 213 |
| 3 | 1354 | 213 |
| 4 | 3132 | 213 |
| 5 | 5568 | 213 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 40 | 21 |
| 2 | 103 | 21 |
| 3 | 272 | 21 |
| 4 | 717 | 21 |
| 5 | 1924 | 21 |
| 6 | 5227 | 21 |
| 0 | 8122 | 21 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 21 to 15 computations (28.6% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 21 to 15 computations (28.6% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 4.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | b | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 278 | 1505 |
| 0 | 296 | 1397 |
| 1 | 1580 | 1385 |
| 0 | 8079 | 1337 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64))) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64))) |
b |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) b) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
Compiled 4 295 to 564 computations (86.9% saved)
17 alts after pruning (17 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 120 | 17 | 137 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 121 | 17 | 138 |
| Status | Accuracy | Program |
|---|---|---|
| 62.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) | |
| 61.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 20.8% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) | |
| ▶ | 12.5% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 61.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
| 51.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) | |
| 62.2% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 42.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 69.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) | |
| 54.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 44.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) | |
| ▶ | 50.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
Compiled 1 214 to 772 computations (36.4% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
b |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(*.f64 (PI.f64) angle) |
#s(literal 1/32400 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
#s(literal 6 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
#s(literal 4 binary64) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) |
(pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* a (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* b (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (sin (* 1/2 (PI))))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (sin (* 1/2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (sin (* 1/2 (PI)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (pow b 4))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* -1/16200 (* (pow angle 2) (* (pow b 4) (pow (PI) 2)))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow b 4)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* a (* (pow angle 2) (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* a (* (pow angle 2) (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* a (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* a (* (pow angle 2) (* b (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI))))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 58.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b))) |
| 50.0ms | b | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b))) |
| 31.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b))) |
| 28.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b))) |
| 22.0ms | b | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow (* (* (PI) angle) a) 2) 1/32400) (pow (* (* (PI) angle) a) 2) (* (* (PI) angle) a) (* (PI) angle) 1/32400 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1195 | 13486 |
| 0 | 1290 | 11493 |
| 1 | 7429 | 11402 |
| 0 | 8041 | 11070 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
b |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(*.f64 (PI.f64) angle) |
#s(literal 1/32400 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
#s(literal 6 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
#s(literal 4 binary64) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) |
(pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* (PI) angle) a) 2) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (* (* (PI) angle) a) #s(hole binary64 (* a (* angle (PI))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* a (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* b (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (sin (* 1/2 (PI))))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (sin (* 1/2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (sin (* 1/2 (PI)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (pow b 4))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* -1/16200 (* (pow angle 2) (* (pow b 4) (pow (PI) 2)))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow b 4)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* a (* (pow angle 2) (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* a (* (pow angle 2) (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* a (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* a (* (pow angle 2) (* b (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI))))))))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) b (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) b) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
b |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
#s(literal 0 binary64) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 b b) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (*.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) |
(*.f64 (*.f64 a a) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) angle) a)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 a angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(*.f64 (PI.f64) (*.f64 angle a)) |
(*.f64 a (*.f64 (PI.f64) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 a angle))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
#s(literal 1/32400 binary64) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) b (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) b) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
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#s(literal 6 binary64) |
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(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))))))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))) |
(-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) |
(+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64)))) |
#s(literal 4 binary64) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (fma.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))))) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 4 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 4 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) |
#s(approx (* (pow (* (* (PI) angle) a) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* (* (PI) angle) a) 2) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))) |
#s(approx (* (* (PI) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) (*.f64 a a))) (neg.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (fma.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 6 binary64))) (pow.f64 a #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 a a))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) |
#s(approx b b) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) (*.f64 b b))) (neg.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (fma.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))) (*.f64 b b) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)))) (*.f64 b b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b))))) (*.f64 b b))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 6 binary64))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle)) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (PI.f64) b) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 (PI.f64) b) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) |
#s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/64800 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle)) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) b) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 b) #s(literal 2 binary64))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 b)) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (log.f64 b))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/24 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) b) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 b b)) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (-.f64 (fma.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 a a))) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) (*.f64 b b)) #s(literal 1/1049760000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (/.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (-.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 a a) (-.f64 (fma.f64 (-.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) (pow.f64 b #s(literal 4 binary64))) #s(literal 1/34012224000000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 b b) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 a a)))) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 b b)) #s(literal -1/51018336000000 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 b b) (/.f64 (fma.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 a a))) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) (*.f64 b b)) #s(literal 1/1049760000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (/.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 b b))))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 b b))) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) (*.f64 b b)) #s(literal 1/1049760000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (/.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 b b)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 b b))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 b #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (pow.f64 b #s(literal 6 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64))) (*.f64 angle angle)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 9 binary64)) #s(literal -1/71409344532480000000000 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/999730823454720000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)))))))) (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle)) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 b #s(literal 6 binary64))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (-.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (-.f64 (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 angle angle)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b))) angle)) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (*.f64 a (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 a (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) |
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
Compiled 29 625 to 2 112 computations (92.9% saved)
28 alts after pruning (26 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 490 | 20 | 510 |
| Fresh | 6 | 6 | 12 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 499 | 28 | 527 |
| Status | Accuracy | Program |
|---|---|---|
| 62.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) | |
| 61.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 8.5% | (/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) | |
| 20.8% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) | |
| 8.5% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))))) | |
| 14.4% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 a (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))))) | |
| ▶ | 11.9% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
| 7.4% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))) | |
| 11.0% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) | |
| 18.0% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) #s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 b #s(literal 4 binary64)))) | |
| 11.0% | (/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 6 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 76.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 76.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) | |
| 75.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))) | |
| 74.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) | |
| ▶ | 51.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) |
| 62.2% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 35.4% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) | |
| ✓ | 69.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.0% | #s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) | |
| ✓ | 50.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 44.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) | |
| 76.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) | |
| ▶ | 44.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
Compiled 2 834 to 1 559 computations (45% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
b |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) |
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
(*.f64 a a) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))) |
(fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 b (PI.f64)) |
#s(literal -1/32400 binary64) |
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
#s(literal 6 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
#s(literal 4 binary64) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) |
(pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) (pow a 2)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* a (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (* (PI) b) angle) a) 1/180) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI))))))) |
#s(approx (* (* (* (PI) b) angle) a) #s(hole binary64 (* a (* angle (* b (PI)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* b (PI)) #s(hole binary64 (* b (PI)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* b (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow a 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))) (pow a 2)))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* 1/2 (* angle (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* angle (+ (* 1/2 (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (* angle (* b (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))) (* angle (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/360 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/69984000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (sin (* 1/2 (PI)))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* -1/64800 (pow (PI) 2)) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))) |
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#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (pow b 4))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* -1/16200 (* (pow angle 2) (* (pow b 4) (pow (PI) 2)))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow b 4)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* a (* (pow angle 2) (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* a (* (pow angle 2) (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* a (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* a (* (pow angle 2) (* b (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 19.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b)) |
| 17.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b)) |
| 16.0ms | b | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b)) |
| 15.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b)) |
| 14.0ms | b | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) 1/2 (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) -1/32400 (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (* (cos (* (PI) (/ angle 180))) b) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (* (* (* (* (PI) b) angle) a) 1/180) (* (* (* (PI) b) angle) a) (* (* (PI) b) angle) (* (PI) b)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1491 | 18177 |
| 0 | 1619 | 16070 |
| 0 | 8298 | 15629 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
b |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) |
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
(*.f64 a a) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))) |
(fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 b (PI.f64)) |
#s(literal -1/32400 binary64) |
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
#s(literal 6 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
#s(literal 4 binary64) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) |
(pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) (pow a 2)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* a (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* (* (PI) b) angle) a) 1/180) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI))))))) |
#s(approx (* (* (* (PI) b) angle) a) #s(hole binary64 (* a (* angle (* b (PI)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* b (PI)) #s(hole binary64 (* b (PI)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* b (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow a 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))) (pow a 2)))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
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#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
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#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))) (* angle (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/360 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/69984000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (sin (* 1/2 (PI)))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* -1/64800 (pow (PI) 2)) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
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#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
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#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (pow b 4))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* -1/16200 (* (pow angle 2) (* (pow b 4) (pow (PI) 2)))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow b 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow b 4)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* 1/180 (* a (* angle (* b (PI))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* a (* (pow angle 2) (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* a (* (pow angle 2) (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (* angle (+ (* 1/180 (* a (* b (PI)))) (* (pow angle 2) (+ (* a (* b (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* a (* b (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* a (* (pow angle 2) (* b (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) a) a) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) (neg.f64 (*.f64 a a))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) |
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b))))))) |
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) |
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
#s(literal 6 binary64) |
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(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) |
#s(literal 4 binary64) |
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(/.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (fma.f64 (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 4 binary64))) |
(*.f64 (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)))) |
(pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 a a) (-.f64 (neg.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (* (* (PI) b) angle) a) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))) |
#s(approx (* (* (* (PI) b) angle) a) (*.f64 a (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (*.f64 a a) (-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx b b) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (pow (* (* b (PI)) angle) 2) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (* (* b (PI)) angle) (*.f64 angle (*.f64 b (PI.f64)))) |
#s(approx (* b (PI)) (*.f64 b (PI.f64))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (-.f64 (neg.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (neg.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (* (* (PI) b) angle) (*.f64 angle (*.f64 b (PI.f64)))) |
#s(approx (* (PI) b) (*.f64 b (PI.f64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) b) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 b (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (*.f64 b b))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 a a)) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 a a)) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (*.f64 a a))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 a a)) (/.f64 (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* a a)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 a a)) (*.f64 angle (/.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (*.f64 a a)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 b (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (-.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 b b))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (*.f64 b b)) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/69984000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (*.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/69984000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (*.f64 (*.f64 #s(literal 1/2 binary64) b) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 #s(literal 1/2 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 angle b) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/2 binary64) angle) (*.f64 b (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/2 binary64) b) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/69984000 binary64)))) (*.f64 b (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) angle) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/69984000 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/360 binary64) angle) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/360 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/2 binary64) angle) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/360 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/69984000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 b b)) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (*.f64 b b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (/.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (*.f64 b b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (-.f64 (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/34012224000000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))))))) (fma.f64 #s(literal -1/51018336000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (/.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (-.f64 (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (/.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (/.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) (pow.f64 b #s(literal 4 binary64))))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (*.f64 b b))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 b #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64)))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 a #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 #s(literal -1/71409344532480000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (fma.f64 #s(literal -1/999730823454720000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))) (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 b #s(literal 6 binary64))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) b) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (-.f64 (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64)))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 4) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))))))) |
#s(approx (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))) (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 b (PI.f64)) (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 b (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 a (fma.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64)))))))))) |
#s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 b (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 a (fma.f64 b (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64))) (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (+ (* (pow (* (* b (PI)) angle) 2) -1/32400) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 angle angle))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
Compiled 48 843 to 3 117 computations (93.6% saved)
37 alts after pruning (34 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 707 | 18 | 725 |
| Fresh | 5 | 16 | 21 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 2 | 2 |
| Total | 716 | 37 | 753 |
| Status | Accuracy | Program |
|---|---|---|
| 43.0% | (fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) | |
| 62.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) | |
| 61.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 20.8% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) | |
| 8.5% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))))) | |
| 7.9% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) | |
| 14.4% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 a (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))))) | |
| 11.8% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) | |
| ▶ | 7.4% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))) |
| 11.0% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) | |
| 11.0% | (/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 6 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 #s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 60.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 #s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 76.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64))) | |
| ✓ | 76.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
| ▶ | 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))) | |
| 62.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) | |
| 75.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))) | |
| 59.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) | |
| ▶ | 74.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
| 35.4% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) | |
| ✓ | 69.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.0% | #s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) | |
| 44.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))))) | |
| 76.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| ✓ | 50.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 23.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a))) | |
| 43.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) | |
| 34.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a))) | |
| ▶ | 43.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
Compiled 4 012 to 2 236 computations (44.3% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) |
b |
(sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
(*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) |
(fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
#s(literal 1/2 binary64) |
(/.f64 (PI.f64) angle) |
(*.f64 #s(literal -1/180 binary64) (PI.f64)) |
#s(literal -1/180 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(log.f64 a) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(literal 6 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
#s(literal 4 binary64) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) |
(*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 b b) |
#s(literal -1 binary64) |
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) |
(pow.f64 b #s(literal 4 binary64)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) (pow a 2)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)))) |
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a)))) |
#s(approx (log a) #s(hole binary64 (log a))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 4))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a))))) |
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow a 2) (+ (* -1 (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow a 2)))))) |
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))) |
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a)))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* 2 (log b))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* b (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 2) (+ (* -1 (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (/ (+ (* -1 (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4))) (pow b 2)))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (pow b 4) #s(hole binary64 (pow b 4))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow a 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -2 (log (/ 1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -2 (log (/ -1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (* 1/2 (/ (PI) angle)))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (/ (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) angle))) |
#s(approx (/ (PI) angle) #s(hole binary64 (/ (PI) angle))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))) (pow a 2)))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (log (pow b 2)))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/87480000 (pow (PI) 4)) (* 24 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/141717600000 (pow (PI) 6)) (+ (* 1/45 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* 720 (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))) (* 1/24 (+ (* -1/87480000 (pow (PI) 4)) (* 24 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* 1/2 (* angle (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* angle (+ (* 1/2 (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (* angle (* b (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))) (* angle (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/360 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/69984000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (sin (* 1/2 (PI)))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* -1/64800 (pow (PI) 2)) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (pow b 4))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 4)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 4)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 4)))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 1)) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))))))))))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (pow b 2)))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2)))))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2)))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* 1/2040733440000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/1224440064000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/102036672000000 (/ (pow (PI) 6) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2)))))))))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* 1/2040733440000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/1224440064000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/102036672000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/32400 (/ (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2))) (+ (* -1/3149280000 (/ (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))) (+ (* -1/396718580736000000000 (/ (pow (PI) 8) (pow b 2))) (+ (* -1/2777030065152000000000 (/ (pow (PI) 8) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow b 2)))))))))))))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (+ (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1)) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 1)) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (* -1/180 (PI)))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (log (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 4))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 74.0ms | a | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4)) |
| 35.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4)) |
| 32.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4)) |
| 30.0ms | b | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4)) |
| 24.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) 1/2 (/ (PI) angle) (* -1/180 (PI)) -1/180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (exp (* (log a) 2)) (* (log a) 2) (log a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (cos (/ (PI) 2)) (/ (PI) 2) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (- (/ (PI) 2) (* (PI) (/ angle 180))) (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow (* (sin (* (PI) (/ angle 180))) a) 6) (* (sin (* (PI) (/ angle 180))) a) (sin (* (PI) (/ angle 180))) 6 (pow (* (cos (* (PI) (/ angle 180))) b) 6) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow (* (sin (* (PI) (/ angle 180))) a) 4) 4 (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (* b b) -1 (pow (cos (* (* (PI) angle) 1/180)) 4) (pow b 4)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1728 | 21384 |
| 0 | 1871 | 20484 |
| 0 | 8565 | 19713 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) |
b |
(sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
(*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) |
(fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
#s(literal 1/2 binary64) |
(/.f64 (PI.f64) angle) |
(*.f64 #s(literal -1/180 binary64) (PI.f64)) |
#s(literal -1/180 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(log.f64 a) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(literal 6 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
#s(literal 4 binary64) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) |
(*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 b b) |
#s(literal -1 binary64) |
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) |
(pow.f64 b #s(literal 4 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) (pow a 2)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)))) |
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a)))) |
#s(approx (log a) #s(hole binary64 (log a))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 4))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a))))) |
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow a 2) (+ (* -1 (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow a 2)))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (pow a 2)))))) |
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))) |
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a)))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* 2 (log b))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* (pow b 2) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* b (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 2) (+ (* -1 (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4)))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (/ (+ (* -1 (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 4))) (pow b 2)))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (/ (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (pow b 4) #s(hole binary64 (pow b 4))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow a 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -2 (log (/ 1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -2 (log (/ -1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (* 1/2 (/ (PI) angle)))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (/ (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) angle))) |
#s(approx (/ (PI) angle) #s(hole binary64 (/ (PI) angle))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (* 1/32400 (pow (PI) 2)) (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2))))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* 1/90 (/ (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow a 2))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))) (pow a 2)))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) #s(hole binary64 (+ (* angle (+ (* 1/90 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (pow a 2))) (* angle (+ (/ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))) (pow a 2)))))) (/ (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)) (pow a 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (log (pow b 2)))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/87480000 (pow (PI) 4)) (* 24 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (+ (log (pow b 2)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/141717600000 (pow (PI) 6)) (+ (* 1/45 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* 720 (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))) (* 1/24 (+ (* -1/87480000 (pow (PI) 4)) (* 24 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) #s(hole binary64 (+ (* 1/4 (* (pow b 2) (pow (+ 1 (sin (* 1/2 (PI)))) 2))) (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))) (* (pow b 2) (+ (* 1/2 (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (pow (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))) (* (pow b 2) (* (+ 1 (sin (* 1/2 (PI)))) (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* 1/2 (* angle (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) #s(hole binary64 (+ (* 1/2 (* b (+ 1 (sin (* 1/2 (PI)))))) (* angle (+ (* angle (+ (* 1/2 (* b (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))) (* angle (* b (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) (* b (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))) (* angle (+ (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/69984000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ 1 (sin (* 1/2 (PI))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/360 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (+ 1 (sin (* 1/2 (PI)))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* 1/2 (+ 1 (sin (* 1/2 (PI))))) (* angle (+ (* -1/360 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/69984000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/2 (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2))))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (sin (* 1/2 (PI)))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/64800 (pow (PI) 2)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* -1/64800 (pow (PI) 2)) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (pow b 2))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow a 6) (pow (PI) 6)) (pow b 4))) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (+ (* -1/51018336000000 (/ (* (pow a 4) (pow (PI) 6)) (pow b 2))) (+ (* (pow b 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (pow b 4)) (/ (* (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4))))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (+ (* 1/1049760000 (/ (* (pow a 4) (pow (PI) 4)) (pow b 2))) (+ (* (pow b 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 4)))))) (* (pow b 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (* -1/16200 (* (pow b 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (pow b 6))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* 1/34012224000000 (* (pow a 6) (* (pow angle 6) (pow (PI) 6)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* 1/2916000 (* (pow a 6) (* (pow angle 2) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow a 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow a 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow a 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (pow b 6))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow b 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))) (* (pow b 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow b 6)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 4))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (+ (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 4))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow b 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* (pow angle 2) (- (* (pow b 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))) (* (pow b 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow b 4)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (pow b 4))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 4)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 4)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))) (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (* (pow b 4) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 4)))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 1)) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2))) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1 (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))))))))))))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (pow b 2)))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2)))))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) (/ (* (pow a 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))) (pow b 2)))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* 1/2040733440000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/1224440064000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/102036672000000 (/ (pow (PI) 6) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2)))))))))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/1049760000 (/ (pow (PI) 4) (pow b 2))) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* 1/2040733440000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/1224440064000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/102036672000000 (/ (pow (PI) 6) (pow b 2))) (+ (* 1/32400 (/ (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2))) (+ (* -1/3149280000 (/ (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow b 2))) (+ (* -1/396718580736000000000 (/ (pow (PI) 8) (pow b 2))) (+ (* -1/2777030065152000000000 (/ (pow (PI) 8) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow b 2)))))))))))))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/1049760000 (pow (PI) 4)) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (+ (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1)) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 1)) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (* -1/180 (PI)))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) #s(hole binary64 (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) #s(hole binary64 (log (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/2 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (cos (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (- (+ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (- (* (pow b 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 4))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))))) |
(pow.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))))) #s(literal 2 binary64))) |
(*.f64 b (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))) |
b |
(sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
(*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) |
(fma.f64 angle (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))) |
(+.f64 (*.f64 angle (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
(fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
#s(literal 1/2 binary64) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) |
(/.f64 (PI.f64) angle) |
(*.f64 #s(literal -1/180 binary64) (PI.f64)) |
#s(literal -1/180 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) (neg.f64 (*.f64 a a))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) |
(pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(log.f64 a) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) (sinh.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) (sinh.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64)) (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64))) (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
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#s(literal 0 binary64) |
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(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) |
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(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
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#s(literal 6 binary64) |
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(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 6 binary64))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (*.f64 #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 3 binary64)) (pow.f64 #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))))))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) |
#s(literal 4 binary64) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)))))) |
(fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) |
(*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) |
(/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (neg.f64 (*.f64 b b))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 b b) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
#s(literal -1 binary64) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 4 binary64))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(pow.f64 b #s(literal 4 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (* (log a) 2) (*.f64 #s(literal 2 binary64) (log.f64 a))) |
#s(approx (log a) (log.f64 a)) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (log a) 2) (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 a)))) |
#s(approx (log a) (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 a a) (-.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (/.f64 (*.f64 b b) (pow.f64 a #s(literal 6 binary64))) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (pow.f64 a #s(literal 6 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (*.f64 a a) (-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (*.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 a a))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 a a))))) |
#s(approx (* (log a) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64)))))) |
#s(approx (log a) (+.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64))))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx b b) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (*.f64 b (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (log.f64 b)))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (pow.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 b b))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (pow b 4) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 (*.f64 b b) (-.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (/.f64 (*.f64 a a) (pow.f64 b #s(literal 6 binary64))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 (pow.f64 (/.f64 #s(literal -1 binary64) b) #s(literal -2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (/ angle 180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
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#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (-.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) (/.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle)) |
#s(approx (/ (PI) angle) (/.f64 (PI.f64) angle)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 b b))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (*.f64 a a) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) (*.f64 a a))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (+ (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (/.f64 (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (*.f64 a a))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (/.f64 (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (*.f64 a a))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (/ (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (exp (* (log a) 2))) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)) (*.f64 angle (/.f64 (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (*.f64 a a)))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) b) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (-.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 b b))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (*.f64 b b)) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 b b))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 b b))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/87480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 24 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/720 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/141717600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/45 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 720 binary64) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/87480000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 24 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (*.f64 b b)) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 b b))) |
#s(approx (exp (log (pow (* (cos (* (PI) (/ angle 180))) b) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 b b))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) b) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (-.f64 b (*.f64 #s(literal 1/64800 binary64) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) b) (+.f64 b (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (*.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/69984000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (*.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 angle (*.f64 (*.f64 b b) (fma.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/69984000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (*.f64 #s(literal 1/2 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 #s(literal 1/2 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (*.f64 b (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 #s(literal 1/2 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 angle (*.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 b (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) (fma.f64 #s(literal 1/2 binary64) (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/2 binary64) (*.f64 b (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 b (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/69984000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 b (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/69984000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/360 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/360 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/69984000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 #s(literal 1 binary64) (-.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 #s(literal 1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 #s(literal 1 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (-.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (*.f64 b b)) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 b b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (/.f64 (*.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 b b))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/34012224000000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))))) (fma.f64 #s(literal -1/51018336000000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (/.f64 (fma.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (-.f64 (fma.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (/.f64 (*.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))))) 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binary64)))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))))))) (fma.f64 #s(literal 1/1049760000 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (/.f64 (*.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 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#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (pow.f64 b #s(literal 6 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 #s(literal 1/34012224000000 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 6 binary64))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (pow.f64 (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) #s(literal 2 binary64)))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 6) (*.f64 (pow.f64 angle #s(literal 6 binary64)) (fma.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/71409344532480000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (fma.f64 #s(literal -1/999730823454720000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 #s(literal 1/2916000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (pow.f64 (fma.f64 #s(literal -1/566870400000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) #s(literal 2 binary64))))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (pow.f64 b #s(literal 6 binary64))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) b) 6) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 4 binary64))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 angle angle) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (-.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (pow.f64 b #s(literal 4 binary64))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (* (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (pow b 4)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 b b)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)))))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) #s(literal 1 binary64)) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b))))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) |
#s(approx (+ (* (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) -1) (pow (cos (* (* (PI) angle) 1/180)) 4)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 b b)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) (*.f64 b b)))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 b b))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (/.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 b b)))))) |
#s(approx (* (* a a) (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (/.f64 (fma.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (*.f64 b b)) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 b b)))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/102036672000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b))))))))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/1224440064000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/102036672000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (/.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b))))))))))))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) #s(literal 1 binary64)) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
#s(approx (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI))) (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (log (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (log.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) |
#s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) (cos (* (* (PI) angle) 1/180))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (pow (cos (* (* (PI) angle) 1/180)) 4) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (* angle (+ (* 1/2 (/ (PI) angle)) (* -1/180 (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (+ (* 1/2 (PI)) (* (* (PI) angle) 1/180)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
Compiled 63 967 to 3 846 computations (94% saved)
36 alts after pruning (33 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 780 | 8 | 788 |
| Fresh | 4 | 25 | 29 |
| Picked | 4 | 1 | 5 |
| Done | 1 | 2 | 3 |
| Total | 789 | 36 | 825 |
| Status | Accuracy | Program |
|---|---|---|
| 43.0% | (fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) | |
| 62.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) | |
| 61.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 20.8% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) | |
| 8.5% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))))) | |
| 7.9% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) | |
| 14.4% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) b) (*.f64 (fma.f64 (*.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 a (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1511654400000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) b (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))))) | |
| 11.8% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) | |
| 7.1% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(approx (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))))) | |
| 11.0% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) | |
| 11.0% | (/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 6 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 #s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 60.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 #s(approx (- (/ (PI) 2) (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 29.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (/.f64 (-.f64 (*.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(literal 1 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 56.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64))) | |
| 76.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) | |
| 75.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))) | |
| 59.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64))))) | |
| 74.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64))))) | |
| ✓ | 69.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 36.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))))) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) | |
| 44.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))))) | |
| 76.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| ✓ | 50.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 23.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a))) | |
| 43.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 43.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) | |
| 34.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a))) | |
| ✓ | 43.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
Compiled 5 449 to 1 669 computations (69.4% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))))) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 #s(approx (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) |
6 calls:
| 32.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 18.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 16.0ms | b |
| 16.0ms | a |
| 15.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.5% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.5% | 1 | a |
| 76.5% | 1 | b |
| 76.5% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (+ (sin (- (/ (PI) 2) (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) 2))) 2)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)) #s(literal 2 binary64))))) (*.f64 (*.f64 b b) (*.f64 (+.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/360 binary64)))))))) |
#s(approx (/ (+ (pow (* (sin (* (PI) (/ angle 180))) a) 6) (pow (* (cos (* (PI) (/ angle 180))) b) 6)) (+ (pow (* (sin (* (PI) (/ angle 180))) a) 4) (- (pow (* (cos (* (PI) (/ angle 180))) b) 4) (pow (* (* (sin (* (PI) (/ angle 180))) a) (* (cos (* (PI) (/ angle 180))) b)) 2)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))))) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
6 calls:
| 31.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 18.0ms | a |
| 8.0ms | b |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.1% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.1% | 1 | a |
| 76.1% | 1 | b |
| 76.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.1% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) |
6 calls:
| 6.0ms | angle |
| 5.0ms | b |
| 4.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.1% | 1 | a |
| 76.1% | 1 | b |
| 76.1% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.1% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
6 calls:
| 3.0ms | b |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 44.7% | 1 | a |
| 44.7% | 1 | b |
| 44.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 44.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 44.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 44.7% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
Total -6.5b remaining (-18.2%)
Threshold costs -6.5b (-18.2%)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
6 calls:
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 2.0ms | angle |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 43.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 43.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 43.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 43.9% | 1 | b |
| 43.9% | 1 | angle |
| 43.9% | 1 | a |
Compiled 32 to 36 computations (-12.5% saved)
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 80 | 237 |
| 1 | 111 | 236 |
| 2 | 204 | 236 |
| 3 | 490 | 236 |
| 4 | 1625 | 236 |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 #s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
| 1× | fuel |
Compiled 245 to 78 computations (68.2% saved)
(abs angle)
(abs b)
(abs a)
Compiled 1 000 to 558 computations (44.2% saved)
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