ab-angle->ABCF C

Time bar (total: 26.3s)

start0.0ms (0%)

Memory
0.2MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.2s (4.7%)

Memory
27.0MiB live, 2 407.3MiB allocated; 109ms collecting garbage
Samples
947.0ms8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 728.0ms
ival-cosu: 215.0ms (29.5% of total)
ival-sinu: 190.0ms (26.1% of total)
ival-pow2: 154.0ms (21.1% of total)
ival-mult: 120.0ms (16.5% of total)
ival-add: 46.0ms (6.3% of total)
ival-assert: 3.0ms (0.4% of total)
adjust: 2.0ms (0.3% of total)
Bogosity

explain276.0ms (1.1%)

Memory
-20.1MiB live, 406.9MiB allocated; 17ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1350-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1350-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-a
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1351
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1350
Confusion
Predicted +Predicted -
+750
-60121
Precision
0.5555555555555556
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+7500
-601120
Precision?
0.5514705882352942
Recall?
1.0
Freqs
test
numberfreq
0121
2135
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
83.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 59.0ms
ival-sinu: 16.0ms (27% of total)
ival-cosu: 13.0ms (21.9% of total)
ival-pow2: 11.0ms (18.6% of total)
ival-mult: 10.0ms (16.9% of total)
ival-div: 4.0ms (6.7% of total)
ival-pi: 2.0ms (3.4% of total)
ival-add: 2.0ms (3.4% of total)
exact: 1.0ms (1.7% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess207.0ms (0.8%)

Memory
3.4MiB live, 290.3MiB allocated; 16ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059216
1133213
2459213
31338213
43102213
55547213
01521
02521
14021
210121
326721
470821
5191221
6521721
0812221
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 21 to 15 computations (28.6% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
76.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 15 computations (28.6% saved)

series53.0ms (0.2%)

Memory
-16.8MiB live, 126.3MiB allocated; 10ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
21.0ms
a
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
7.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
5.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
5.0ms
b
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite173.0ms (0.7%)

Memory
44.4MiB live, 325.2MiB allocated; 31ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02791505
02971395
115901383
081091335
Stop Event
iter limit
node limit
iter limit
Counts
59 → 122
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval21.0ms (0.1%)

Memory
-33.3MiB live, 59.6MiB allocated; 5ms collecting garbage
Compiler

Compiled 4 293 to 562 computations (86.9% saved)

prune146.0ms (0.6%)

Memory
5.7MiB live, 341.4MiB allocated; 29ms collecting garbage
Pruning

20 alts after pruning (20 fresh and 0 done)

PrunedKeptTotal
New11720137
Fresh000
Picked101
Done000
Total11820138
Accuracy
78.3%
Counts
138 → 20
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
76.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
62.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
61.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
19.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
12.4%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
76.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
68.8%
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
45.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
55.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 1 370 to 884 computations (35.5% saved)

series62.0ms (0.2%)

Memory
27.5MiB live, 169.8MiB allocated; 10ms collecting garbage
Counts
45 → 105
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
b
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (sin (* 1/2 (PI)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (sin (* 1/2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (sin (* 1/2 (PI))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI))))))
Calls

9 calls:

TimeVariablePointExpression
10.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))))
8.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))))
7.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))))
6.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))))
6.0ms
b
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))))

rewrite236.0ms (0.9%)

Memory
-35.9MiB live, 400.9MiB allocated; 39ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05084691
05753929
127923822
0103063701
Stop Event
iter limit
node limit
iter limit
Counts
150 → 417
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
b
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (sin (* 1/2 (PI)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (sin (* 1/2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (sin (* 1/2 (PI))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI))))))
Outputs
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
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a
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(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
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(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
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(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) #s(literal 2 binary64))
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b
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(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
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(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
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(/.f64 (neg.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (/.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 0 binary64)
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(/.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
#s(literal 1 binary64)
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
#s(approx a a)
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
#s(approx b b)
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (* (PI) b) angle) 2) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64)))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (*.f64 a a))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) a)
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(literal 1 binary64))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/64800 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))

eval71.0ms (0.3%)

Memory
33.7MiB live, 176.5MiB allocated; 7ms collecting garbage
Compiler

Compiled 22 874 to 1 703 computations (92.6% saved)

prune2.0s (7.5%)

Memory
2.0MiB live, 4 615.8MiB allocated; 74ms collecting garbage
Pruning

24 alts after pruning (23 fresh and 1 done)

PrunedKeptTotal
New53516551
Fresh8715
Picked415
Done000
Total54724571
Accuracy
78.4%
Counts
571 → 24
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
62.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
63.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
61.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
19.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
27.8%
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
76.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
69.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
69.0%
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
43.4%
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
56.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
45.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
55.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 2 339 to 1 347 computations (42.4% saved)

series250.0ms (1%)

Memory
-17.6MiB live, 601.1MiB allocated; 22ms collecting garbage
Counts
93 → 283
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))))
a
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))
#s(literal 3 binary64)
#s(literal 0 binary64)
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 1 binary64)
(*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 #s(literal -1/34992000 binary64) a)
#s(literal -1/34992000 binary64)
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 #s(literal -1/64800 binary64) a)
#s(literal -1/64800 binary64)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (PI.f64) (PI.f64))
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))
(*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 a (PI.f64))
#s(literal 1/180 binary64)
(*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))))
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)))
(pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))
(*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
Outputs
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* a (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* a (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* a (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (* -1/34992000 a) #s(hole binary64 (* -1/34992000 a)))
#s(approx (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) #s(hole binary64 (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))))
#s(approx (* -1/64800 a) #s(hole binary64 (* -1/64800 a)))
#s(approx (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) #s(hole binary64 (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))
#s(approx (* (* a (PI)) (cos (* 1/2 (PI)))) #s(hole binary64 (* a (* (PI) (cos (* 1/2 (PI)))))))
#s(approx (* a (PI)) #s(hole binary64 (* a (PI))))
#s(approx (* (sin (* 1/2 (PI))) a) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 0))
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(hole binary64 0))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 0))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* -1 (* a (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1 (* a (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (pow a 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (pow a 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* -1/64800 (* a (* angle (pow (PI) 2)))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (pow (PI) 2))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 1))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 1))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 2))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* 2 (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 1))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* 1/5832000 (* (pow angle 3) (pow (PI) 3)))))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (+ (* -1/1133740800000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (+ (* -1/1133740800000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (+ (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))))))))))))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 1))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 1))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 2))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 2 (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* 2 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 1))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 0))
#s(approx (* 0 (sin (* (PI) (/ angle 180)))) #s(hole binary64 0))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 1))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 1))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 1))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) #s(hole binary64 0))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) #s(hole binary64 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))
#s(approx (* angle (pow (PI) 3)) #s(hole binary64 (* angle (pow (PI) 3))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 a))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (pow a 3)))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (pow a 3)))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 a))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 2)))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 3)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 3) (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
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#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (+ (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2))) (/ (* a (sin (* 1/2 (PI)))) (pow angle 3))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 2) (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* angle (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) angle))) angle)) (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* a (sin (* 1/2 (PI)))) angle)) (* -1/180 (* a (* (PI) (cos (* 1/2 (PI))))))) angle)) (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))) angle)) (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1 (/ (+ (* -1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) angle)) (* 1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1 (* angle (+ (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
74.0ms
a
@0
((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (/ (PI) 2)) (/ (PI) 2) 2 (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow (sin (* (PI) (/ angle 180))) 3) 3 0 (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 1 (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (* -1/34992000 a) -1/34992000 (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) (* angle (pow (PI) 3)) (pow (PI) 3) (cos (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) (* -1/64800 a) -1/64800 (* (* (PI) (PI)) (sin (* 1/2 (PI)))) (* (PI) (PI)) (sin (* 1/2 (PI))) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) (* (* a (PI)) (cos (* 1/2 (PI)))) (* a (PI)) 1/180 (* (sin (* 1/2 (PI))) a) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (* (* 0 (sin (* (PI) (/ angle 180)))) a) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (* (* 1 (cos (* (PI) (/ angle 180)))) a) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle))
41.0ms
angle
@inf
((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (/ (PI) 2)) (/ (PI) 2) 2 (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow (sin (* (PI) (/ angle 180))) 3) 3 0 (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 1 (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (* -1/34992000 a) -1/34992000 (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) (* angle (pow (PI) 3)) (pow (PI) 3) (cos (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) (* -1/64800 a) -1/64800 (* (* (PI) (PI)) (sin (* 1/2 (PI)))) (* (PI) (PI)) (sin (* 1/2 (PI))) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) (* (* a (PI)) (cos (* 1/2 (PI)))) (* a (PI)) 1/180 (* (sin (* 1/2 (PI))) a) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (* (* 0 (sin (* (PI) (/ angle 180)))) a) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (* (* 1 (cos (* (PI) (/ angle 180)))) a) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle))
36.0ms
a
@inf
((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (/ (PI) 2)) (/ (PI) 2) 2 (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow (sin (* (PI) (/ angle 180))) 3) 3 0 (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 1 (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (* -1/34992000 a) -1/34992000 (* (* angle (pow 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(* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (* (* 0 (sin (* (PI) (/ angle 180)))) a) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (* (* 1 (cos (* (PI) (/ angle 180)))) a) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle))
29.0ms
a
@-inf
((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (/ (PI) 2)) (/ (PI) 2) 2 (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow (sin (* (PI) (/ angle 180))) 3) 3 0 (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 1 (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (* -1/34992000 a) -1/34992000 (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) (* angle (pow (PI) 3)) (pow (PI) 3) (cos (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) (* -1/64800 a) -1/64800 (* (* (PI) (PI)) (sin (* 1/2 (PI)))) (* (PI) (PI)) (sin (* 1/2 (PI))) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) (* (* a (PI)) (cos (* 1/2 (PI)))) (* a (PI)) 1/180 (* (sin (* 1/2 (PI))) a) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (* (* 0 (sin (* (PI) (/ angle 180)))) a) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (* (* 1 (cos (* (PI) (/ angle 180)))) a) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle))
15.0ms
angle
@-inf
((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* 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3) 3 0 (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 1 (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) 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180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (* (* 0 (sin (* (PI) (/ angle 180)))) a) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (* (* 1 (cos (* (PI) (/ angle 180)))) a) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle))

rewrite275.0ms (1%)

Memory
-8.0MiB live, 417.3MiB allocated; 17ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0113218041
0131512208
1654812129
0855411705
Stop Event
iter limit
node limit
iter limit
Counts
376 → 1 094
Calls
Call 1
Inputs
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(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
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a
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(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))
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(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))
#s(literal 3 binary64)
#s(literal 0 binary64)
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))
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#s(literal 1 binary64)
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(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
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(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
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(*.f64 #s(literal -1/34992000 binary64) a)
#s(literal -1/34992000 binary64)
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 #s(literal -1/64800 binary64) a)
#s(literal -1/64800 binary64)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 (PI.f64) (PI.f64))
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))
(*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(*.f64 a (PI.f64))
#s(literal 1/180 binary64)
(*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(literal 1/32400 binary64)
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))))
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)))
(pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))
(*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))
(*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* a (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* a (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* a (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (* -1/34992000 a) #s(hole binary64 (* -1/34992000 a)))
#s(approx (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) #s(hole binary64 (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))))
#s(approx (* -1/64800 a) #s(hole binary64 (* -1/64800 a)))
#s(approx (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) #s(hole binary64 (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))
#s(approx (* (* a (PI)) (cos (* 1/2 (PI)))) #s(hole binary64 (* a (* (PI) (cos (* 1/2 (PI)))))))
#s(approx (* a (PI)) #s(hole binary64 (* a (PI))))
#s(approx (* (sin (* 1/2 (PI))) a) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 0))
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(hole binary64 0))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 0))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* -1 (* a (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1 (* a (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (pow a 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (pow a 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* -1/64800 (* a (* angle (pow (PI) 2)))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (pow (PI) 2))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 1))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 1))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 2))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* 2 (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 1))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* 1/5832000 (* (pow angle 3) (pow (PI) 3)))))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (+ (* -1/1133740800000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (+ (* -1/1133740800000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (+ (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))))))))))))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 1))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 1))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 2))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 2 (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* 2 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 1))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 0))
#s(approx (* 0 (sin (* (PI) (/ angle 180)))) #s(hole binary64 0))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 1))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 1))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 1))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) #s(hole binary64 0))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) #s(hole binary64 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))
#s(approx (* angle (pow (PI) 3)) #s(hole binary64 (* angle (pow (PI) 3))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 a))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (pow a 3)))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (pow a 3)))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 a))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 2)))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 3)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 3) (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (+ (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2))) (/ (* a (sin (* 1/2 (PI)))) (pow angle 3))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 2) (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* angle (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) angle))) angle)) (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* a (sin (* 1/2 (PI)))) angle)) (* -1/180 (* a (* (PI) (cos (* 1/2 (PI))))))) angle)) (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))) angle)) (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1 (/ (+ (* -1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) angle)) (* 1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1 (* angle (+ (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(fma.f64 #s(literal 0 binary64) a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(fma.f64 a #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(+.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
a
(*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 2 binary64) (*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(/.f64 angle #s(literal 180 binary64))
angle
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(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64))
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(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64))
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) #s(literal 2 binary64))
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#s(literal 3 binary64)
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#s(literal 1 binary64)
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#s(literal 0 binary64)
#s(literal 0 binary64)
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(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64))
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(+.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))
(*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(log.f64 (pow.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 a))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (exp.f64 (log.f64 a))))
(*.f64 #s(literal 2 binary64) (log.f64 a))
(+.f64 (log.f64 (pow.f64 a #s(literal 1 binary64))) (log.f64 (pow.f64 a #s(literal 1 binary64))))
(+.f64 (log.f64 (exp.f64 (log.f64 a))) (log.f64 (exp.f64 (log.f64 a))))
(+.f64 (log.f64 a) (log.f64 a))
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(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 angle angle) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64)))
(pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 2 binary64)))
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(*.f64 (*.f64 angle b) (PI.f64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) (*.f64 b angle))
(*.f64 angle (*.f64 (PI.f64) b))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle b)))
(*.f64 (PI.f64) b)
(*.f64 b (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) b))
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(*.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3/2 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3/2 binary64)))
(*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) a))
(*.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 0 binary64) (*.f64 a a)))
(*.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)))
(pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(literal 0 binary64) a)) #s(literal 3 binary64))))
(*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 #s(literal 0 binary64) a)
(*.f64 a #s(literal 0 binary64))
(log.f64 (pow.f64 #s(literal 1 binary64) a))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3/2 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 3 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 3 binary64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(fma.f64 #s(literal 0 binary64) a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(fma.f64 a #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(+.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))))) (-.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))))))
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))))
(fma.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))))
(fma.f64 (fabs.f64 (*.f64 #s(literal 0 binary64) a)) (fabs.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))
(fma.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 0 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))))
(fma.f64 #s(literal 0 binary64) (*.f64 a (*.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))))
(fma.f64 #s(literal 0 binary64) (*.f64 a a) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))))
(-.f64 (fma.f64 #s(literal 0 binary64) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))) (*.f64 #s(literal 0 binary64) (*.f64 a a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))
(/.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))
(*.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 #s(literal 0 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (exp (* (log a) 2)) (*.f64 a a))
#s(approx (* (log a) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (log a) (log.f64 a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) a))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) a))
#s(approx (* -1/34992000 a) (*.f64 #s(literal -1/34992000 binary64) a))
#s(approx (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* -1/64800 a) (*.f64 #s(literal -1/64800 binary64) a))
#s(approx (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64)))
#s(approx (* (* a (PI)) (cos (* 1/2 (PI)))) (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (PI)) (*.f64 (PI.f64) a))
#s(approx (* (sin (* 1/2 (PI))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 3 binary64)))
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(literal 0 binary64))
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(literal 0 binary64))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 3 binary64)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(literal 0 binary64))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (log a) 2) (*.f64 (neg.f64 (log.f64 a)) #s(literal -2 binary64)))
#s(approx (log a) (neg.f64 (neg.f64 (log.f64 a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (log a) 2) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) a))))))
#s(approx (log a) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -1 binary64) (log.f64 #s(literal -1 binary64))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (neg.f64 (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (PI.f64)))) a)))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) a)))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* (* (PI) b) angle) 2) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64)))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) angle)) angle (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/90 binary64))) angle (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)) angle (*.f64 a a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a)
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) a) #s(literal -1/64800 binary64))) angle a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 a angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle a))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(literal 1 binary64))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) #s(literal 1 binary64)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle #s(literal 1 binary64)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) angle)) angle #s(literal 1 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(literal 1 binary64))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(literal 2 binary64))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 angle angle) #s(literal 2 binary64)))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) #s(literal 2 binary64)))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(literal 1 binary64))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
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#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(literal 1 binary64))
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#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64)))
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#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(literal 0 binary64))
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(literal 0 binary64))
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#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64)))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* angle (pow (PI) 3)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (*.f64 a a))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) a)
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow.f64 a #s(literal 3 binary64)))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle)) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 3 binary64))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (fma.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 3 binary64))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (pow.f64 a #s(literal 3 binary64)))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle)) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 3 binary64))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (fma.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 3 binary64))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a)
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (*.f64 a a))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (*.f64 a a))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) b)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 2 binary64)))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) (pow.f64 angle #s(literal 3 binary64))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/64800 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 angle #s(literal 3 binary64))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/64800 binary64) (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle angle)) #s(literal 1/180 binary64) (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 angle #s(literal 3 binary64))))))) (pow.f64 angle #s(literal 3 binary64))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) (*.f64 angle angle)))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/64800 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle angle)))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) a)))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) angle))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) (pow.f64 angle #s(literal 3 binary64)))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle))) (pow.f64 angle #s(literal 3 binary64)))))
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (neg.f64 (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle)))) angle))) angle))) (pow.f64 angle #s(literal 3 binary64)))))
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal 1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle))) (*.f64 angle angle)))
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle)))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))

eval221.0ms (0.8%)

Memory
25.8MiB live, 409.7MiB allocated; 31ms collecting garbage
Compiler

Compiled 104 078 to 5 798 computations (94.4% saved)

prune7.0s (26.7%)

Memory
36.8MiB live, 15 103.3MiB allocated; 351ms collecting garbage
Pruning

34 alts after pruning (32 fresh and 2 done)

PrunedKeptTotal
New1 111231 134
Fresh9918
Picked415
Done011
Total1 124341 158
Accuracy
78.6%
Counts
1 158 → 34
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
62.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
63.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
61.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
27.8%
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
19.3%
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
26.8%
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (*.f64 a a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.0%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 #s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
70.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
70.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
69.0%
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.6%
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
43.4%
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
45.3%
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
76.1%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
55.8%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
55.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 5 050 to 2 371 computations (53% saved)

series169.0ms (0.6%)

Memory
15.2MiB live, 300.3MiB allocated; 25ms collecting garbage
Counts
110 → 395
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))))
a
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))
(*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))))))
(+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64)))
#s(literal 0 binary64)
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(literal 3 binary64)
(+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))
(-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))
(*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))
(*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(literal 1 binary64)
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/180 binary64)
(*.f64 a a)
(pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64))
(*.f64 (*.f64 angle b) (PI.f64))
(*.f64 angle b)
#s(literal 1/32400 binary64)
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(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 0 binary64) a)
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
Outputs
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 0))
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(hole binary64 0))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 0))
#s(approx (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 0))
#s(approx (* (* 0 a) (cos (* (PI) (/ angle 180)))) #s(hole binary64 0))
#s(approx (* 0 a) #s(hole binary64 0))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (pow (* (* angle b) (PI)) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* angle b) (PI)) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* angle b) (PI)) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* angle b) #s(hole binary64 (* angle b)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
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#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
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#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2))))
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#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* -1/64800 (* a (* angle (pow (PI) 2)))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (pow (PI) 2))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 1))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
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#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 1))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 2))
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))))
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))))
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* 2 (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))
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#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
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#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 1))
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#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 1))
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#s(approx (* 0 (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 0))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 2))
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#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 2 (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* 2 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 1))
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#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 0))
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#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 1))
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#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 1))
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#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
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#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
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#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
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#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow a 2))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow a 2))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 1))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 4 (/ (* (pow a 2) (* angle (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (- 1 (cos (PI))))) (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2))) (* angle (+ (* 4 (/ (* (pow a 2) (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (- 1 (cos (PI))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* 8 (/ (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))) (- 1 (cos (PI))))) (pow (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2))) (* angle (+ (* 4 (/ (* (pow a 2) (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (- 1 (cos (PI))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 4 (* (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))))) (* 4 (/ (+ (* -2 (+ (* -1/1458000 (/ (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))) (pow (- 1 (cos (PI))) 3))) (+ (* -1/4374000 (/ (* (pow (PI) 3) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/90 (/ (* (PI) (* (sin (PI)) (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))))) (- 1 (cos (PI)))))))) (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (- 1 (cos (PI)))))))) (* (pow a 2) (+ (* 8 (/ (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))) (- 1 (cos (PI))))) (pow (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))))))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2)))))
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#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 a))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 2)))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 4)))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow a 4)))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 9)))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 9)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6)))
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6)))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 3)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))))
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))))
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))))
#s(approx (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (+ (PI) (* 1/90 (* angle (PI)))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
22.0ms
angle
@0
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21.0ms
b
@inf
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180))) 3) 1) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* 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angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (* (* 0 (sin (* (PI) (/ angle 180)))) a) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (* (* 1 (cos (* (PI) (/ angle 180)))) a) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (cos (* (PI) (/ angle 180))) a) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* 0 a) (cos (* (PI) (/ angle 180)))) (* 0 a) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180))
18.0ms
angle
@inf
((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (/ (PI) 2)) (/ (PI) 2) 2 (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 3 (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) 1 (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) (cos (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* angle b) (PI)) 2) 1/32400) (pow (* (* angle b) (PI)) 2) (* (* angle b) (PI)) (* angle b) 1/32400 (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* 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180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow (sin (* (PI) (/ angle 180))) 3) (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (* (* 0 (sin (* (PI) (/ angle 180)))) a) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (* (* 1 (cos (* (PI) (/ angle 180)))) a) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (cos (* (PI) (/ angle 180))) a) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* 0 a) (cos (* (PI) (/ angle 180)))) (* 0 a) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180))
17.0ms
angle
@-inf
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14.0ms
a
@0
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rewrite257.0ms (1%)

Memory
-13.6MiB live, 411.2MiB allocated; 26ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0153230434
0177119134
0832218612
Stop Event
iter limit
node limit
iter limit
Counts
505 → 789
Calls
Call 1
Inputs
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a
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(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
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#s(literal 2 binary64)
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b
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#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 0))
#s(approx (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 0))
#s(approx (* (* 0 a) (cos (* (PI) (/ angle 180)))) #s(hole binary64 0))
#s(approx (* 0 a) #s(hole binary64 0))
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#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))))
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#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
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#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))
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#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (pow (* (* angle b) (PI)) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (* angle b) (PI)) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))
#s(approx (* (* angle b) (PI)) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* angle b) #s(hole binary64 (* angle b)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2))))
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#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2))))
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#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
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#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 1))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
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#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6)))))))))))))))))
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#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 1))
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#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 1))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))
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#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
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#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 0))
#s(approx (* 0 (sin (* (PI) (/ angle 180)))) #s(hole binary64 0))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 1))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 1))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 1))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) #s(hole binary64 0))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (pow a 2))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))) (pow a 2))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 1))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow a 2))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow a 2))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 1))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI)))))
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#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (pow a 3)))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (pow a 3)))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 a))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 2)))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 4)))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow a 4)))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 9)))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 9)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6)))
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6)))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 3)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3)))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))))
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))))
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))))
#s(approx (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (+ (PI) (* 1/90 (* angle (PI)))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle)))))
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
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(fma.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))))
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64))
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a
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(PI.f64)
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(/.f64 angle #s(literal 180 binary64))
angle
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#s(literal 0 binary64)
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
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#s(literal 2 binary64)
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#s(literal 3 binary64)
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#s(literal 0 binary64)
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#s(literal 0 binary64)
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b
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(*.f64 (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))
(*.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (fabs.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))
(pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64))
(*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
#s(literal 0 binary64)
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))
(*.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx a a)
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#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* a a) (*.f64 a a))
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)))
#s(approx (* 0 a) #s(literal 0 binary64))
#s(approx (* 0 a) #s(literal 0 binary64))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(literal 0 binary64))
#s(approx (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) #s(literal 0 binary64))
#s(approx (* (* 0 a) (cos (* (PI) (/ angle 180)))) #s(literal 0 binary64))
#s(approx (* 0 a) #s(literal 0 binary64))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
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#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (pow (* (* angle b) (PI)) 2) 1/32400) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* (* angle b) (PI)) 2) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))
#s(approx (* (* angle b) (PI)) (*.f64 (*.f64 angle b) (PI.f64)))
#s(approx (* angle b) (*.f64 angle b))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b)))))
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#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (*.f64 a a))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (*.f64 a a)))
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 a a)))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a)
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (-.f64 a (*.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (+.f64 a (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (+.f64 a (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(literal 1 binary64))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(literal 1 binary64))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(literal 2 binary64))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(literal 1 binary64))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))))))))))))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(literal 1 binary64))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64)))))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/116640000 binary64)))))))))
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#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(literal 1 binary64))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64)))))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/116640000 binary64)))))))))
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#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(literal 1 binary64))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))))
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#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
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#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(literal 1 binary64))
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#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(literal 1 binary64))
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#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(literal 1 binary64))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))))
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#s(approx (* 0 a) #s(literal 0 binary64))
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#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(literal 1 binary64))
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#s(approx (* 0 a) #s(literal 0 binary64))
#s(approx (* 0 a) #s(literal 0 binary64))
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(literal 1 binary64))
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) #s(literal 1 binary64))
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
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#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 0 a) (cos (* (PI) (/ angle 180)))) #s(literal 0 binary64))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle b) (PI.f64))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (*.f64 a a))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a)))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))))))) (*.f64 a a)))
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))))))))) (*.f64 a a)))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(literal 1 binary64))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))))))))))
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64))))))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 a a))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 a a)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a)) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 a a)))))))
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (/.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 a a))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle b) (PI.f64))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
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#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(literal 1 binary64))
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#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
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#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
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#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (+.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 0 binary64)))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (PI.f64))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (*.f64 a a)))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (*.f64 a a)))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (*.f64 a a))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a)))
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a)))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a)
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow.f64 a #s(literal 3 binary64)))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (pow.f64 a #s(literal 3 binary64))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (pow.f64 a #s(literal 3 binary64))))
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))) (pow.f64 a #s(literal 3 binary64))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (pow.f64 a #s(literal 3 binary64)))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (pow.f64 a #s(literal 3 binary64))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (pow.f64 a #s(literal 3 binary64))))
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))) (pow.f64 a #s(literal 3 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) a)
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (*.f64 a a))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a)))
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a)))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (*.f64 a a))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a)))
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a)))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (pow.f64 a #s(literal 4 binary64)))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64)))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow.f64 a #s(literal 4 binary64)))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64)))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (*.f64 a a))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a)))
#s(approx (* (cos (* (PI) (/ angle 180))) a) a)
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (*.f64 a a))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a)))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle b) (PI.f64))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 9 binary64)))
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 9 binary64)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))))
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (*.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))

eval270.0ms (1%)

Memory
34.4MiB live, 504.9MiB allocated; 45ms collecting garbage
Compiler

Compiled 168 502 to 8 143 computations (95.2% saved)

prune12.5s (47.6%)

Memory
77.7MiB live, 27 148.0MiB allocated; 726ms collecting garbage
Pruning

39 alts after pruning (36 fresh and 3 done)

PrunedKeptTotal
New1 390171 407
Fresh81927
Picked415
Done022
Total1 402391 441
Accuracy
78.7%
Counts
1 441 → 39
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
62.3%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
63.1%
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
61.5%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
16.9%
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))))
18.5%
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 #s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.9%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (fma.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 #s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.3%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.3%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
69.8%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
75.5%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 #s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.4%
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
70.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
70.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
70.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
69.0%
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
68.6%
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
43.4%
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.8%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
54.0%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
55.5%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
45.5%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
55.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 8 894 to 2 201 computations (75.3% saved)

regimes122.0ms (0.5%)

Memory
-26.6MiB live, 260.3MiB allocated; 7ms collecting garbage
Counts
77 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (*.f64 a a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 #s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
Calls

6 calls:

20.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
19.0ms
angle
19.0ms
a
19.0ms
(/.f64 angle #s(literal 180 binary64))
18.0ms
b
Results
AccuracySegmentsBranch
76.7%1(/.f64 angle #s(literal 180 binary64))
76.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.7%1a
76.7%1b
76.7%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes44.0ms (0.2%)

Memory
4.4MiB live, 99.7MiB allocated; 1ms collecting garbage
Counts
25 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

7.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
b
7.0ms
a
7.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
angle
Results
AccuracySegmentsBranch
76.2%1(/.f64 angle #s(literal 180 binary64))
76.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.2%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.2%1a
76.2%1b
76.2%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes43.0ms (0.2%)

Memory
-1.0MiB live, 96.0MiB allocated; 1ms collecting garbage
Counts
24 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

7.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
7.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
a
7.0ms
angle
Results
AccuracySegmentsBranch
76.1%1b
76.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%1a
76.1%1(/.f64 angle #s(literal 180 binary64))
76.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.1%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes33.0ms (0.1%)

Memory
-20.7MiB live, 74.9MiB allocated; 1ms collecting garbage
Counts
18 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
Calls

6 calls:

6.0ms
angle
5.0ms
a
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
b
Results
AccuracySegmentsBranch
76.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
76.1%1b
76.1%1(/.f64 angle #s(literal 180 binary64))
76.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.1%1angle
76.1%1a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes22.0ms (0.1%)

Memory
0.8MiB live, 49.5MiB allocated; 1ms collecting garbage
Counts
10 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

4.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
angle
3.0ms
a
Results
AccuracySegmentsBranch
63.5%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.6%3a
65.0%2b
60.4%3(/.f64 angle #s(literal 180 binary64))
60.4%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
60.4%3angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes4.0ms (0%)

Memory
9.4MiB live, 9.4MiB allocated; 0ms collecting garbage
Counts
9 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

1 calls:

3.0ms
a
Results
AccuracySegmentsBranch
67.6%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes4.0ms (0%)

Memory
8.8MiB live, 8.8MiB allocated; 0ms collecting garbage
Counts
8 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

1 calls:

3.0ms
a
Results
AccuracySegmentsBranch
67.5%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes2.0ms (0%)

Memory
6.2MiB live, 6.2MiB allocated; 0ms collecting garbage
Counts
4 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
67.5%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes4.0ms (0%)

Memory
10.1MiB live, 10.1MiB allocated; 0ms collecting garbage
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
Calls

2 calls:

2.0ms
b
2.0ms
a
Results
AccuracySegmentsBranch
65.0%2b
58.8%2a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes9.0ms (0%)

Memory
-22.8MiB live, 25.0MiB allocated; 1ms collecting garbage
Counts
2 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

2.0ms
angle
2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
b
Results
AccuracySegmentsBranch
55.6%1a
55.6%1(/.f64 angle #s(literal 180 binary64))
55.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
55.6%1angle
55.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.6%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes7.0ms (0%)

Memory
21.1MiB live, 21.1MiB allocated; 0ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Calls

6 calls:

1.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
a
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
angle
Results
AccuracySegmentsBranch
54.0%1(/.f64 angle #s(literal 180 binary64))
54.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
54.0%1angle
54.0%1a
54.0%1b
54.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 32 to 36 computations (-12.5% saved)

bsearch26.0ms (0.1%)

Memory
3.4MiB live, 51.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
10.0ms
1.0297098592397194e+130
1.9069240722480854e+130
13.0ms
5.830508366943569e-164
1.629540047717275e-163
Samples
17.0ms144×0valid
Compiler

Compiled 981 to 594 computations (39.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-cosu: 4.0ms (30.3% of total)
ival-sinu: 4.0ms (30.3% of total)
ival-pow2: 3.0ms (22.7% of total)
ival-mult: 2.0ms (15.1% of total)
ival-add: 1.0ms (7.6% of total)
ival-true: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
5.0MiB live, 5.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
1.0297098592397194e+130
1.9069240722480854e+130
1.0ms
5.830508366943569e-164
1.629540047717275e-163
Compiler

Compiled 954 to 585 computations (38.7% saved)

bsearch3.0ms (0%)

Memory
-43.1MiB live, 4.6MiB allocated; 1ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
1.0297098592397194e+130
1.9069240722480854e+130
1.0ms
5.830508366943569e-164
1.629540047717275e-163
Compiler

Compiled 810 to 522 computations (35.6% saved)

bsearch2.0ms (0%)

Memory
4.7MiB live, 4.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
1.0297098592397194e+130
1.9069240722480854e+130
1.0ms
5.830508366943569e-164
1.629540047717275e-163
Compiler

Compiled 837 to 549 computations (34.4% saved)

bsearch22.0ms (0.1%)

Memory
-5.6MiB live, 43.1MiB allocated; 1ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
1.2163823371561549e-54
6.247158339331402e-52
Samples
14.0ms128×0valid
Compiler

Compiled 616 to 408 computations (33.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-cosu: 3.0ms (27.5% of total)
ival-sinu: 3.0ms (27.5% of total)
ival-mult: 2.0ms (18.4% of total)
ival-pow2: 2.0ms (18.4% of total)
ival-add: 1.0ms (9.2% of total)
ival-true: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

simplify57.0ms (0.2%)

Memory
32.7MiB live, 80.4MiB allocated; 1ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0142864
1253837
2699829
33770829
Stop Event
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 b #s(literal 4744950613418513/431359146674410236714672241392314090778194310760649159697657763987456 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))))
(if (<=.f64 b #s(literal 4744950613418513/431359146674410236714672241392314090778194310760649159697657763987456 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))))
(if (<=.f64 b #s(literal 4744950613418513/431359146674410236714672241392314090778194310760649159697657763987456 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))

derivations379.0ms (1.4%)

Memory
-28.9MiB live, 497.2MiB allocated; 12ms collecting garbage
Stop Event
fuel
Compiler

Compiled 999 to 141 computations (85.9% saved)

preprocess77.0ms (0.3%)

Memory
42.0MiB live, 181.9MiB allocated; 8ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 2 490 to 690 computations (72.3% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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