
Time bar (total: 26.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 947.0ms | 8 256× | 0 | valid |
ival-cosu: 215.0ms (29.5% of total)ival-sinu: 190.0ms (26.1% of total)ival-pow2: 154.0ms (21.1% of total)ival-mult: 120.0ms (16.5% of total)ival-add: 46.0ms (6.3% of total)ival-assert: 3.0ms (0.4% of total)adjust: 2.0ms (0.3% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 135 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 135 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 135 | 1 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 135 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 75 | 0 |
| - | 60 | 121 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 75 | 0 | 0 |
| - | 60 | 1 | 120 |
| number | freq |
|---|---|
| 0 | 121 |
| 2 | 135 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 83.0ms | 512× | 0 | valid |
Compiled 191 to 49 computations (74.3% saved)
ival-sinu: 16.0ms (27% of total)ival-cosu: 13.0ms (21.9% of total)ival-pow2: 11.0ms (18.6% of total)ival-mult: 10.0ms (16.9% of total)ival-div: 4.0ms (6.7% of total)ival-pi: 2.0ms (3.4% of total)ival-add: 2.0ms (3.4% of total)exact: 1.0ms (1.7% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 133 | 213 |
| 2 | 459 | 213 |
| 3 | 1338 | 213 |
| 4 | 3102 | 213 |
| 5 | 5547 | 213 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 40 | 21 |
| 2 | 101 | 21 |
| 3 | 267 | 21 |
| 4 | 708 | 21 |
| 5 | 1912 | 21 |
| 6 | 5217 | 21 |
| 0 | 8122 | 21 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 21 to 15 computations (28.6% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 76.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 21 to 15 computations (28.6% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 21.0ms | a | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 7.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 5.0ms | b | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 279 | 1505 |
| 0 | 297 | 1395 |
| 1 | 1590 | 1383 |
| 0 | 8109 | 1335 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64))) |
a |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) a) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
Compiled 4 293 to 562 computations (86.9% saved)
20 alts after pruning (20 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 117 | 20 | 137 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 118 | 20 | 138 |
| Status | Accuracy | Program |
|---|---|---|
| 69.8% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) | |
| 62.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 61.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) | |
| 19.8% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) | |
| 12.4% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) | |
| ▶ | 76.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| ▶ | 76.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| ▶ | 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
| 68.8% | (+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 55.8% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 45.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) | |
| ▶ | 55.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
Compiled 1 370 to 884 computations (35.5% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
b |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
#s(literal 1/32400 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (sin (* 1/2 (PI))))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (sin (* 1/2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (sin (* 1/2 (PI)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180))))) |
| 8.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180))))) |
| 7.0ms | a | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180))))) |
| 6.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180))))) |
| 6.0ms | b | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2)) (/ (PI) 2) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin (/ (PI) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 508 | 4691 |
| 0 | 575 | 3929 |
| 1 | 2792 | 3822 |
| 0 | 10306 | 3701 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
b |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
#s(literal 1/32400 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (sin (* 1/2 (PI))))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (sin (* 1/2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (sin (* 1/2 (PI)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))))) |
| Outputs |
|---|
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 (*.f64 (*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(fma.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(+.f64 (*.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
a |
(/.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (/.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) b) |
(*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 1 binary64))) |
b |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) |
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(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) |
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(+.f64 (*.f64 a (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(/.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (/.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(literal 0 binary64) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(/.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
#s(literal 1 binary64) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) |
#s(approx a a) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
#s(approx b b) |
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* (* (PI) b) angle) 2) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64))) |
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) |
#s(approx (* (PI) b) (*.f64 (PI.f64) b)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (*.f64 a a)) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) a) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(literal 1 binary64)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) b))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) b))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/64800 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
Compiled 22 874 to 1 703 computations (92.6% saved)
24 alts after pruning (23 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 535 | 16 | 551 |
| Fresh | 8 | 7 | 15 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 547 | 24 | 571 |
| Status | Accuracy | Program |
|---|---|---|
| 69.8% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 69.8% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 62.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 63.1% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 61.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) | |
| 19.8% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) | |
| ▶ | 27.8% | (+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 76.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 70.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 69.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) | |
| ▶ | 69.0% | (+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 43.4% | (+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 55.8% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 56.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 45.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) | |
| ✓ | 55.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| ▶ | 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
Compiled 2 339 to 1 347 computations (42.4% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) |
a |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) |
#s(literal 3 binary64) |
#s(literal 0 binary64) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(literal 1 binary64) |
(*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(log.f64 a) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 #s(literal -1/34992000 binary64) a) |
#s(literal -1/34992000 binary64) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(literal -1/64800 binary64) a) |
#s(literal -1/64800 binary64) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(*.f64 (PI.f64) (PI.f64)) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(*.f64 a (PI.f64)) |
#s(literal 1/180 binary64) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
#s(literal 1/32400 binary64) |
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) |
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) |
(pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) |
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))) |
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
(*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
| Outputs |
|---|
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a)))) |
#s(approx (log a) #s(hole binary64 (log a))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* a (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* a (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* a (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (* -1/34992000 a) #s(hole binary64 (* -1/34992000 a))) |
#s(approx (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) #s(hole binary64 (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) |
#s(approx (* -1/64800 a) #s(hole binary64 (* -1/64800 a))) |
#s(approx (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) #s(hole binary64 (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))) |
#s(approx (* (* a (PI)) (cos (* 1/2 (PI)))) #s(hole binary64 (* a (* (PI) (cos (* 1/2 (PI))))))) |
#s(approx (* a (PI)) #s(hole binary64 (* a (PI)))) |
#s(approx (* (sin (* 1/2 (PI))) a) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 0)) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(hole binary64 0)) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 0)) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a))))) |
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))) |
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* -1 (* a (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1 (* a (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* -1/64800 (* a (* angle (pow (PI) 2)))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (pow (PI) 2))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 1)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 1)) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 2)) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* 2 (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 1)) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* 1/5832000 (* (pow angle 3) (pow (PI) 3))))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (+ (* -1/1133740800000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (+ (* -1/1133740800000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (+ (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 1)) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 1)) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 2)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 2 (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* 2 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 1)) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 0)) |
#s(approx (* 0 (sin (* (PI) (/ angle 180)))) #s(hole binary64 0)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 1)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 1)) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 1)) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) #s(hole binary64 0)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) #s(hole binary64 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))) |
#s(approx (* angle (pow (PI) 3)) #s(hole binary64 (* angle (pow (PI) 3)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 a)) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (pow a 3))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (pow a 3))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3)))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 a)) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 2))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 3))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 3) (* (pow (PI) 3) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
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#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (+ (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2))) (/ (* a (sin (* 1/2 (PI)))) (pow angle 3)))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2)))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* angle (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) angle))) angle)) (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* a (sin (* 1/2 (PI)))) angle)) (* -1/180 (* a (* (PI) (cos (* 1/2 (PI))))))) angle)) (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))) angle)) (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1 (/ (+ (* -1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) angle)) (* 1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1 (* angle (+ (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 74.0ms | a | @ | 0 | ((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (/ (PI) 2)) (/ (PI) 2) 2 (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow (sin (* (PI) (/ angle 180))) 3) 3 0 (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 1 (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (* -1/34992000 a) -1/34992000 (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) (* angle (pow (PI) 3)) (pow (PI) 3) (cos (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) (* -1/64800 a) -1/64800 (* (* (PI) (PI)) (sin (* 1/2 (PI)))) (* (PI) (PI)) (sin (* 1/2 (PI))) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) (* (* a (PI)) (cos (* 1/2 (PI)))) (* a (PI)) 1/180 (* (sin (* 1/2 (PI))) a) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* (PI) b) angle) 2) 1/32400) (pow (* (* (PI) b) angle) 2) (* (* (PI) b) angle) (* (PI) b) 1/32400 (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (* (* 0 (sin (* (PI) (/ angle 180)))) a) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (* (* 1 (cos (* (PI) (/ angle 180)))) a) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle)) |
| 41.0ms | angle | @ | inf | ((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (/ (PI) 2)) (/ (PI) 2) 2 (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 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(/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle)) |
| 15.0ms | angle | @ | -inf | ((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ 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(pow (sin (* (PI) (/ angle 180))) 3) 3 0 (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 1 (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ 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a)) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1132 | 18041 |
| 0 | 1315 | 12208 |
| 1 | 6548 | 12129 |
| 0 | 8554 | 11705 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
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a |
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(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
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angle |
#s(literal 180 binary64) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
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#s(literal 1 binary64) |
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b |
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(log.f64 a) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 #s(literal -1/34992000 binary64) a) |
#s(literal -1/34992000 binary64) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 #s(literal -1/64800 binary64) a) |
#s(literal -1/64800 binary64) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(*.f64 (PI.f64) (PI.f64)) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(*.f64 a (PI.f64)) |
#s(literal 1/180 binary64) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
#s(literal 1/32400 binary64) |
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) |
(+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) |
(pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) |
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))) |
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
(*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a)))) |
#s(approx (log a) #s(hole binary64 (log a))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* a (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* a (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* a (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (* -1/34992000 a) #s(hole binary64 (* -1/34992000 a))) |
#s(approx (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) #s(hole binary64 (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) |
#s(approx (* -1/64800 a) #s(hole binary64 (* -1/64800 a))) |
#s(approx (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) #s(hole binary64 (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))) |
#s(approx (* (* a (PI)) (cos (* 1/2 (PI)))) #s(hole binary64 (* a (* (PI) (cos (* 1/2 (PI))))))) |
#s(approx (* a (PI)) #s(hole binary64 (* a (PI)))) |
#s(approx (* (sin (* 1/2 (PI))) a) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 0)) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(hole binary64 0)) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 0)) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a))))) |
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))) |
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* a (+ (* -1 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* -1 (* a (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1 (* a (+ (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* (PI) b) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/2 (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* -1/64800 (* a (* angle (pow (PI) 2)))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (pow (PI) 2))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 1)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 1)) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 2)) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* 2 (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 1)) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* 1/5832000 (* (pow angle 3) (pow (PI) 3))))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (+ (* -1/1133740800000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* (pow angle 3) (+ (* 1/5832000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/566870400000 (pow (PI) 5)) (+ (* -1/1133740800000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (+ (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 1)) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 1)) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 2)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 2 (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* 2 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 1)) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 0)) |
#s(approx (* 0 (sin (* (PI) (/ angle 180)))) #s(hole binary64 0)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 1)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 1)) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 1)) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) #s(hole binary64 0)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) #s(hole binary64 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))) |
#s(approx (* angle (pow (PI) 3)) #s(hole binary64 (* angle (pow (PI) 3)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 a)) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (pow a 3))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (pow a 3))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3)))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 a)) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 2))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 3))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 3) (* (pow (PI) 3) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2)))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* (pow angle 3) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (+ (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2))) (/ (* a (sin (* 1/2 (PI)))) (pow angle 3)))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* -1/34992000 (* a (* (pow angle 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (+ (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) (pow angle 2)))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* angle (+ (* -1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) angle))) angle)) (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* a (sin (* 1/2 (PI)))) angle)) (* -1/180 (* a (* (PI) (cos (* 1/2 (PI))))))) angle)) (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))) angle)) (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) #s(hole binary64 (* (pow angle 2) (+ (* -1 (/ (+ (* -1/180 (/ (* a (* (PI) (cos (* 1/2 (PI))))) angle)) (* 1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))))) angle)) (* -1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) #s(hole binary64 (* -1 (* angle (+ (* 1/34992000 (* a (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* 1/64800 (/ (* a (* (pow (PI) 2) (sin (* 1/2 (PI))))) angle))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(fma.f64 #s(literal 0 binary64) a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(fma.f64 a #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(+.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
a |
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(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (/.f64 (*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (neg.f64 (*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64))) |
(fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 2 binary64) (*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 2 binary64) (*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64)) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 0 binary64) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 2 binary64) (*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3/2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3/2 binary64)) #s(literal 0 binary64)) |
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(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) |
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#s(literal 3 binary64) |
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
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(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(literal 1 binary64) |
(*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))))) (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)))) (*.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))))))) |
(-.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)))) |
#s(literal 0 binary64) |
#s(literal 0 binary64) |
(/.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)))) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) |
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(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
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(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
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(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (/.f64 (*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) #s(literal 2 binary64)) (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64))) #s(literal 2 binary64)) |
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(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) #s(literal 2 binary64))) (neg.f64 (*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64)))) |
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(fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (/.f64 #s(literal 2 binary64) (*.f64 (+.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) #s(literal 0 binary64)) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
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(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 0 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) |
(*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
(log.f64 (pow.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (log.f64 (exp.f64 (log.f64 a)))) |
(*.f64 #s(literal 2 binary64) (log.f64 a)) |
(+.f64 (log.f64 (pow.f64 a #s(literal 1 binary64))) (log.f64 (pow.f64 a #s(literal 1 binary64)))) |
(+.f64 (log.f64 (exp.f64 (log.f64 a))) (log.f64 (exp.f64 (log.f64 a)))) |
(+.f64 (log.f64 a) (log.f64 a)) |
(log.f64 (*.f64 a a)) |
(log.f64 a) |
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(/.f64 (+.f64 (pow.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) (*.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 1 binary64)) (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64))) |
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#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
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#s(literal -1/34992000 binary64) |
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(pow.f64 (PI.f64) #s(literal 3 binary64)) |
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#s(literal -1/64800 binary64) |
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(pow.f64 (PI.f64) #s(literal 2 binary64)) |
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(*.f64 (PI.f64) a) |
(*.f64 a (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) a)) |
#s(literal 1/180 binary64) |
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(*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
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(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (-.f64 (*.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(fma.f64 #s(literal 0 binary64) a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(fma.f64 a #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
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(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 2 binary64))))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) #s(literal 0 binary64)) |
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
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(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
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(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
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(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 angle angle) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) |
(pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 2 binary64))) |
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(*.f64 (*.f64 angle b) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) (*.f64 b angle)) |
(*.f64 angle (*.f64 (PI.f64) b)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle b))) |
(*.f64 (PI.f64) b) |
(*.f64 b (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) b)) |
#s(literal 1/32400 binary64) |
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(/.f64 (+.f64 (pow.f64 (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64)) (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) (*.f64 (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 1 binary64)) (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 1 binary64)) (pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(pow.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(/.f64 (fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) |
(+.f64 (/.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64))) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)))) (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) (*.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)))))) |
(fma.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3/2 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) |
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3/2 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64))) |
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(fma.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3/2 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 3/2 binary64))) |
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(*.f64 #s(literal 0 binary64) a) |
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(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 3 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 3 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(fma.f64 #s(literal 0 binary64) a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(fma.f64 a #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(+.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
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(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 0 binary64)) a (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))) |
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(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) (*.f64 #s(literal 0 binary64) (*.f64 a a))) |
(fma.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 #s(literal 0 binary64) a) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 a (*.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))) |
(fma.f64 #s(literal 0 binary64) (*.f64 a a) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))) |
(-.f64 (fma.f64 #s(literal 0 binary64) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(+.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))) (*.f64 #s(literal 0 binary64) (*.f64 a a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
(/.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(literal 0 binary64) a)) |
(*.f64 (*.f64 #s(literal 0 binary64) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 #s(literal 0 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (exp (* (log a) 2)) (*.f64 a a)) |
#s(approx (* (log a) 2) (*.f64 (log.f64 a) #s(literal 2 binary64))) |
#s(approx (log a) (log.f64 a)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) a)) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) a)) |
#s(approx (* -1/34992000 a) (*.f64 #s(literal -1/34992000 binary64) a)) |
#s(approx (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* -1/64800 a) (*.f64 #s(literal -1/64800 binary64) a)) |
#s(approx (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180) (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) |
#s(approx (* (* a (PI)) (cos (* 1/2 (PI)))) (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* a (PI)) (*.f64 (PI.f64) a)) |
#s(approx (* (sin (* 1/2 (PI))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 3 binary64))) |
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(literal 0 binary64)) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(literal 0 binary64)) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 3 binary64))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) #s(literal 0 binary64)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (* (log a) 2) (*.f64 (neg.f64 (log.f64 a)) #s(literal -2 binary64))) |
#s(approx (log a) (neg.f64 (neg.f64 (log.f64 a)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (* (log a) 2) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)))))) |
#s(approx (log a) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -1 binary64) (log.f64 #s(literal -1 binary64)))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (neg.f64 (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (PI.f64)))) a))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) a))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) a))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx b b) |
#s(approx (* (pow (* (* (PI) b) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* (* (PI) b) angle) 2) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64))) |
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) |
#s(approx (* (PI) b) (*.f64 (PI.f64) b)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/90 binary64))) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) angle)) angle (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (*.f64 a a)) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/90 binary64))) angle (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle)) angle (*.f64 a a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) a) #s(literal -1/64800 binary64))) angle a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 a angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle a)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(literal 1 binary64)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) angle)) angle #s(literal 1 binary64))) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(literal 1 binary64)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(literal 2 binary64)) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(literal 1 binary64)) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/5832000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64) (*.f64 (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/5832000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64) (*.f64 (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 9 binary64)) #s(literal -1/71409344532480000000000 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/999730823454720000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/5832000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(literal 1 binary64)) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(literal 1 binary64)) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(literal 1 binary64)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(literal 2 binary64)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 2 binary64))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(literal 1 binary64)) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(literal 0 binary64)) |
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(literal 0 binary64)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(literal 1 binary64)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(literal 1 binary64)) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(literal 1 binary64)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) #s(literal 0 binary64)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) b))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* angle (pow (PI) 3)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (*.f64 a a)) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) a) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a)) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow.f64 a #s(literal 3 binary64))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle)) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (fma.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (pow.f64 a #s(literal 3 binary64))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle)) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (fma.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (*.f64 a a)) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (*.f64 a a)) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (*.f64 a a)) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) b))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (* (PI) angle) 180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 2 binary64))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) (pow.f64 angle #s(literal 3 binary64)))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/64800 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 angle #s(literal 3 binary64)))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/64800 binary64) (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle angle)) #s(literal 1/180 binary64) (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 angle #s(literal 3 binary64))))))) (pow.f64 angle #s(literal 3 binary64)))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) (*.f64 angle angle))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/64800 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle angle)) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 angle angle))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) a))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle)) angle)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) (pow.f64 angle #s(literal 3 binary64))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle))) (pow.f64 angle #s(literal 3 binary64))))) |
#s(approx (+ (* (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) angle) (* (sin (* 1/2 (PI))) a)) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (neg.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (neg.f64 (*.f64 a (/.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) angle)))) angle))) angle))) (pow.f64 angle #s(literal 3 binary64))))) |
#s(approx (+ (* (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) angle) (* (* (* a (PI)) (cos (* 1/2 (PI)))) 1/180)) (*.f64 (fma.f64 (*.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/34992000 binary64) (neg.f64 (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal 1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle))) (*.f64 angle angle))) |
#s(approx (+ (* (* -1/34992000 a) (* (* angle (pow (PI) 3)) (cos (* 1/2 (PI))))) (* (* -1/64800 a) (* (* (PI) (PI)) (sin (* 1/2 (PI)))))) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (*.f64 (*.f64 #s(literal 1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))) |
Compiled 104 078 to 5 798 computations (94.4% saved)
34 alts after pruning (32 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 111 | 23 | 1 134 |
| Fresh | 9 | 9 | 18 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 124 | 34 | 1 158 |
| Status | Accuracy | Program |
|---|---|---|
| 69.8% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 69.8% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 62.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 63.1% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 61.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) | |
| 27.8% | (+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 19.3% | (+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 26.8% | (+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (*.f64 a a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 76.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 #s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 76.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 55.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| ▶ | 70.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
| 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) | |
| 69.0% | (+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) | |
| 43.4% | (+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 45.3% | #s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 76.1% | #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) | |
| ▶ | 55.8% | #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
| ✓ | 55.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| ✓ | 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
Compiled 5 050 to 2 371 computations (53% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) |
a |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) |
(*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) |
#s(literal 0 binary64) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64)) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(literal 3 binary64) |
(+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))))) |
(-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) |
(*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) |
(*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(literal 1 binary64) |
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
(*.f64 a a) |
(pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 angle b) (PI.f64)) |
(*.f64 angle b) |
#s(literal 1/32400 binary64) |
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(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
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(-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 0 binary64) a) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 0)) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(hole binary64 0)) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 0)) |
#s(approx (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 0)) |
#s(approx (* (* 0 a) (cos (* (PI) (/ angle 180)))) #s(hole binary64 0)) |
#s(approx (* 0 a) #s(hole binary64 0)) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (pow (* (* angle b) (PI)) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* angle b) (PI)) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* angle b) (PI)) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* angle b) #s(hole binary64 (* angle b))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2) (pow b 2)))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* -1/64800 (* a (* angle (pow (PI) 2)))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (pow (PI) 2))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 1)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 1)) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 2)) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))))) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* 2 (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 1)) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 1)) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))))))))) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* 1/131220000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/8100 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/8100 (* (pow (PI) 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* 1/524880000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))))) (+ (* -1/102036672000000 (pow (PI) 6)) (+ (* -1/3061100160000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 1)) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* 1/131220000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/8100 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/8100 (* (pow (PI) 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* 1/524880000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))))) (+ (* -1/102036672000000 (pow (PI) 6)) (+ (* -1/3061100160000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 1)) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 1)) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))))))))) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 1)) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))))))) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 1)) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))))))))) |
#s(approx (* 0 (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 0)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 2)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 2 (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* 2 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 1)) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 0)) |
#s(approx (* 0 (sin (* (PI) (/ angle 180)))) #s(hole binary64 0)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 1)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 1)) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 1)) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) #s(hole binary64 0)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (pow a 2))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (pow a 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 1)) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow a 2)))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow a 2)))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 1)) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 1)) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1)) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 4 (/ (* (pow a 2) (* angle (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (- 1 (cos (PI))))) (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2)))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2))) (* angle (+ (* 4 (/ (* (pow a 2) (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (- 1 (cos (PI))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* 8 (/ (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))) (- 1 (cos (PI))))) (pow (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2)))))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2))) (* angle (+ (* 4 (/ (* (pow a 2) (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (- 1 (cos (PI))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 4 (* (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))))) (* 4 (/ (+ (* -2 (+ (* -1/1458000 (/ (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))) (pow (- 1 (cos (PI))) 3))) (+ (* -1/4374000 (/ (* (pow (PI) 3) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/90 (/ (* (PI) (* (sin (PI)) (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))))) (- 1 (cos (PI)))))))) (* -1/34992000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (- 1 (cos (PI)))))))) (* (pow a 2) (+ (* 8 (/ (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))) (- 1 (cos (PI))))) (pow (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))))))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 4 (/ (* (pow a 2) (* angle (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (- 1 (cos (PI))))) (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2)))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 4 (/ (pow a 2) (pow (- 1 (cos (PI))) 2))) (* angle (+ (* 4 (/ (* (pow a 2) (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (- 1 (cos (PI))))) (* (pow a 2) (* angle (+ (* 8 (/ (- (+ (* -1/32400 (/ (pow (PI) 2) (- 1 (cos (PI))))) (* -1/64800 (/ (pow (PI) 2) (- 1 (cos (PI)))))) (+ (* -1/8100 (/ (* (pow (PI) 2) (pow (sin (PI)) 2)) (pow (- 1 (cos (PI))) 3))) (* 1/16200 (/ (* (pow (PI) 2) (cos (PI))) (pow (- 1 (cos (PI))) 2))))) (- 1 (cos (PI))))) (pow (+ (* -1/45 (/ (* (PI) (sin (PI))) (pow (- 1 (cos (PI))) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))) 2))))))))) |
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#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (* 1/2 (- 1 (cos (PI)))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (- 1 (cos (PI))))))) |
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#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (PI))) |
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#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3)))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 a)) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 2))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 4))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow a 4))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a)) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 9))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 9))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6))) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 3))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))) |
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))) |
#s(approx (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (+ (PI) (* 1/90 (* angle (PI))))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 22.0ms | angle | @ | 0 | ((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (/ (PI) 2)) (/ (PI) 2) 2 (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (pow (cos (* (PI) (/ angle 180))) 3) (cos (* (PI) (/ angle 180))) 3 (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (* 0 (sin (* (PI) (/ angle 180)))) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* 1 (cos (* (PI) (/ angle 180)))) 1 (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* (sin (* (* (PI) angle) 1/180)) b) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) 1/180 (* a a) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) (cos (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* angle b) (PI)) 2) 1/32400) (pow (* (* angle b) (PI)) 2) (* (* angle b) (PI)) (* angle b) 1/32400 (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow (sin (* (PI) (/ angle 180))) 3) (* (pow (cos (* (PI) (/ angle 180))) 3) 1) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* 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| 21.0ms | b | @ | inf | ((+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ 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Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1532 | 30434 |
| 0 | 1771 | 19134 |
| 0 | 8322 | 18612 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
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a |
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(PI.f64) |
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angle |
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(*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) |
(*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(literal 1 binary64) |
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
(*.f64 a a) |
(pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 angle b) (PI.f64)) |
(*.f64 angle b) |
#s(literal 1/32400 binary64) |
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(pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)) |
(*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) |
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(pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) |
(*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
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(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 0 binary64) a) |
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(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx a #s(hole binary64 a)) |
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#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
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#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
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#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (* a (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 0)) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) a) #s(hole binary64 0)) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (* (pow a 3) (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 0)) |
#s(approx (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 0)) |
#s(approx (* (* 0 a) (cos (* (PI) (/ angle 180)))) #s(hole binary64 0)) |
#s(approx (* 0 a) #s(hole binary64 0)) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (pow (* (* angle b) (PI)) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* angle b) (PI)) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* angle b) (PI)) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* angle b) #s(hole binary64 (* angle b))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2) (pow b 2)))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (pow a 2)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (pow a 2)))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 a)) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* -1/64800 (* a (* angle (pow (PI) 2)))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) #s(hole binary64 (+ a (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (pow (PI) 2))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 1)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
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#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 1)) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 2)) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))))) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))))) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* 2 (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* 2 (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 1)) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 1)) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))))))))) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* 1/131220000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/8100 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/8100 (* (pow (PI) 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* 1/524880000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))))) (+ (* -1/102036672000000 (pow (PI) 6)) (+ (* -1/3061100160000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 1)) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (* 1/131220000 (pow (PI) 4)))))))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/8100 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* 1/131220000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/8100 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/8100 (* (pow (PI) 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/3149280000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* 1/524880000 (pow (PI) 4)) (* 1/262440000 (pow (PI) 4))))))) (+ (* -1/102036672000000 (pow (PI) 6)) (+ (* -1/3061100160000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 1)) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 1)) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))))))))) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 1)) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))))) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))))))) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 1)) |
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#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))))))))) |
#s(approx (* 0 (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 0)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 2)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 2 (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* 2 (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 1)) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 0)) |
#s(approx (* 0 (sin (* (PI) (/ angle 180)))) #s(hole binary64 0)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 1)) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 1)) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 1)) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))) #s(hole binary64 0)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (pow a 2))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (cos (* 1/2 (PI))))))) (pow a 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (pow a 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 1)) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow a 2)))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow a 2)))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 1)) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (+ 1 (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* -1/17496000 (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 1)) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* angle (+ (* -1/64800 (* angle (pow (PI) 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (pow (PI) 2)) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1)) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (PI) (/ angle 180))) #s(hole binary64 (* -1/180 (* angle (PI))))) |
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#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 1)) |
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#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (* 1/5832000 (* (pow angle 3) (pow (PI) 3))))) |
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#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 1)) |
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#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (- 1 (cos (PI))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (- (+ 1 (* 1/90 (* angle (* (PI) (sin (PI)))))) (cos (PI))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (- (+ 1 (* angle (+ (* 1/16200 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/90 (* (PI) (sin (PI))))))) (cos (PI))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (- (+ 1 (* angle (+ (* 1/90 (* (PI) (sin (PI)))) (* angle (- (* -1/4374000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/16200 (* (pow (PI) 2) (cos (PI))))))))) (cos (PI))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (* 1/2 (- 1 (cos (PI)))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (- 1 (cos (PI))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (+ (* 1/2 (- 1 (cos (PI)))) (* angle (+ (* 1/32400 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/180 (* (PI) (sin (PI))))))))) |
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#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (- 1 (cos (PI))))))) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) #s(hole binary64 (+ (* 1/2 (- 1 (cos (PI)))) (* angle (+ (* 1/32400 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/180 (* (PI) (sin (PI))))))))) |
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#s(approx (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1 (* 1/90 (* angle (* (PI) (sin (PI)))))) (cos (PI))))) |
#s(approx (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1 (* angle (+ (* 1/16200 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/90 (* (PI) (sin (PI))))))) (cos (PI))))) |
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#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
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#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 a)) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (pow a 3))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (pow a 3))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))) (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))))) (pow a 3)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 3) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 3) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))) (* (pow a 3) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))) (pow a 3)))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 a)) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* (* 1 (cos (* (PI) (/ angle 180)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 2))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (pow a 4))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow a 4))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 a)) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (/ (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (* (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (/ (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (+ 0 (pow (pow (cos (* (PI) (/ angle 180))) 3) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 9))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 9))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6))) |
#s(approx (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 6))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (* 1 (cos (* (PI) (/ angle 180)))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(hole binary64 (pow (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))) 2))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(hole binary64 (+ (cos (* 1/180 (* angle (PI)))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(hole binary64 (+ (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) (* (cos (* 1/2 (PI))) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(hole binary64 (* 2 (/ (pow (cos (* 1/180 (* angle (PI)))) 3) (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(hole binary64 (* 2 (pow (cos (* 1/180 (* angle (PI)))) 3)))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 3))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) 1) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(hole binary64 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))) |
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) #s(hole binary64 (* 1/2 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI))))))))) |
#s(approx (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) #s(hole binary64 (- 1 (cos (+ (PI) (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (cos (+ (PI) (* 1/90 (* angle (PI))))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle))))) |
#s(approx (sin (/ (* (PI) angle) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))))) |
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(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 a (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) a) (*.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)) a)) |
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a |
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(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64))) |
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(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 0 binary64) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
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(/.f64 (neg.f64 (*.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64))) (neg.f64 (*.f64 (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64))) |
(*.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
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(/.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))) |
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(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3/2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64)) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)))) (-.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)))) |
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(exp.f64 (*.f64 (log.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 3 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64))) |
#s(literal 0 binary64) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3/2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3/2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64)) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)))) (-.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 3 binary64))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 9 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3/2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3/2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal 3 binary64) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64))) #s(literal 0 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (+.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))) (*.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)))))) |
(fma.f64 (neg.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (neg.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 0 binary64)) |
(fma.f64 (fabs.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (fabs.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) |
(-.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64))) #s(literal 0 binary64)) |
(-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64))) #s(literal 0 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)))) (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (+.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))) (*.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)))))) |
(fma.f64 (neg.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (neg.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 0 binary64)) |
(fma.f64 (fabs.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (fabs.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) |
(-.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64))) #s(literal 0 binary64)) |
(-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) #s(literal 0 binary64))) |
(*.f64 (neg.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (neg.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 (fabs.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (fabs.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) |
#s(literal 0 binary64) |
(*.f64 (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(-.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(literal 0 binary64) |
#s(literal 0 binary64) |
(/.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (-.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal -2 binary64)) |
(/.f64 (-.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(-.f64 (/.f64 (cos.f64 #s(literal 0 binary64)) #s(literal 2 binary64)) (/.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(literal 1 binary64) |
(*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) a) a) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)) |
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(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) |
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(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) angle) |
#s(literal 1/180 binary64) |
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(*.f64 (neg.f64 a) (neg.f64 a)) |
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(fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
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(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
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(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
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(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
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(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
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(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle b) (PI.f64)) (*.f64 (*.f64 angle b) (PI.f64))) |
(pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 angle b) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle b) (PI.f64)) |
(*.f64 angle (*.f64 b (PI.f64))) |
(*.f64 angle b) |
#s(literal 1/32400 binary64) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) a) (*.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 1 binary64)) a)) |
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#s(literal 0 binary64) |
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(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a a)) |
(*.f64 (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
(*.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (fabs.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
(*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 a (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
(pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) |
(*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) |
(*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
#s(literal 0 binary64) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) |
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a)) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(*.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow.f64 (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
#s(approx (* 0 a) #s(literal 0 binary64)) |
#s(approx (* 0 a) #s(literal 0 binary64)) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) #s(literal 0 binary64)) |
#s(approx (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) #s(literal 0 binary64)) |
#s(approx (* (* 0 a) (cos (* (PI) (/ angle 180)))) #s(literal 0 binary64)) |
#s(approx (* 0 a) #s(literal 0 binary64)) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (pow (* (* angle b) (PI)) 2) 1/32400) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (pow (* (* angle b) (PI)) 2) (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (* (* angle b) (PI)) (*.f64 (*.f64 angle b) (PI.f64))) |
#s(approx (* angle b) (*.f64 angle b)) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) (/.f64 (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (*.f64 a a)) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (*.f64 a a))) |
#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 a a))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) a) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (-.f64 a (*.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (+.f64 a (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) (+.f64 a (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) #s(literal 1 binary64)) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) #s(literal 1 binary64)) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(literal 2 binary64)) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(literal 1 binary64)) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64))))))))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(literal 1 binary64)) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/116640000 binary64))))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/116640000 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/8100 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 (*.f64 #s(literal -1/8100 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/174960000 binary64)))) (fma.f64 #s(literal -1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2720977920000000 binary64))))))))))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) #s(literal 1 binary64)) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/116640000 binary64))))))))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/7200 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/116640000 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/8100 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 (*.f64 #s(literal -1/8100 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/174960000 binary64)))) (fma.f64 #s(literal -1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2720977920000000 binary64))))))))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) #s(literal 1 binary64)) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(literal 1 binary64)) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) #s(literal 1 binary64)) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(literal 1 binary64)) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64)))))))))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64))))))))) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))))))) |
#s(approx (* 0 a) #s(literal 0 binary64)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) #s(literal 2 binary64)) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) #s(literal 1 binary64)) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) |
#s(approx (* 0 a) #s(literal 0 binary64)) |
#s(approx (* 0 a) #s(literal 0 binary64)) |
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) #s(literal 1 binary64)) |
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) #s(literal 1 binary64)) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* 0 a) (cos (* (PI) (/ angle 180)))) #s(literal 0 binary64)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle b) (PI.f64)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (*.f64 a a)) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a a))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))))))) (*.f64 a a))) |
#s(approx (* (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (* a a)) (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))))))))) (*.f64 a a))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) #s(literal 1 binary64)) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))))))))) |
#s(approx (+ (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2)) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)))))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 a a)))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 a a)) (*.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a)) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 a a))))))) |
#s(approx (/ (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (* a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a)) (*.f64 (*.f64 angle angle) (/.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 a a)))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
#s(approx (pow (* (sin (* (* (PI) angle) 1/180)) b) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle b) (PI.f64)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) b) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) #s(literal 1 binary64)) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)))))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) #s(literal 1 binary64)) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) (+.f64 #s(literal 1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/4374000 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) a) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (-.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (neg (* (PI) (/ angle 180))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(literal 4 binary64) (/.f64 (*.f64 a a) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal -1/45 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) #s(literal 4 binary64))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a a) #s(literal 4 binary64)) (*.f64 angle (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/45 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 #s(literal 8 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 #s(literal -1/8100 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 4 binary64))))) #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/45 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))))))))) |
#s(approx (+ (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 a a) #s(literal 4 binary64)) (*.f64 angle (fma.f64 #s(literal 4 binary64) (/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/45 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 #s(literal 4 binary64) (fma.f64 (fma.f64 #s(literal -1/45 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 #s(literal -1/8100 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 4 binary64))))) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1/1458000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) #s(literal 8 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64)) #s(literal 4 binary64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 #s(literal -1/8100 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 4 binary64)))))) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))) (fma.f64 #s(literal 8 binary64) (/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/21600 binary64)) (fma.f64 #s(literal -1/8100 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 4 binary64))))) #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/45 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))))))))))) |
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#s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (*.f64 #s(literal 4 binary64) (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal -1/45 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) #s(literal 4 binary64))))) |
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#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) #s(literal 2 binary64)) |
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#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) #s(literal 1 binary64)) |
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#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (-.f64 #s(literal -1 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64))))) |
#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (+.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))))))) |
#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (+.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 0 binary64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) #s(literal 0 binary64))))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (PI.f64)) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (*.f64 a a))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (*.f64 a a))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (*.f64 a a)) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a))) |
#s(approx (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (pow.f64 a #s(literal 3 binary64))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (pow.f64 a #s(literal 3 binary64))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)))) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1399680000 binary64)))))))) (pow.f64 a #s(literal 3 binary64)))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) a) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (*.f64 a a)) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a))) |
#s(approx (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (*.f64 a a)) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a))) |
#s(approx (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (pow.f64 a #s(literal 4 binary64))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64)))))) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))))) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow.f64 a #s(literal 4 binary64))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64)))))) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))))) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (*.f64 a a)) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a))) |
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 2) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) a) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (*.f64 a a)) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (*.f64 a a))) |
#s(approx (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a)) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (*.f64 a a))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))) |
#s(approx (pow (* b (sin (/ (* (PI) angle) 180))) 2) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle b) (PI.f64)))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 angle (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
#s(approx (sin (/ (* (PI) angle) 180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 9 binary64))) |
#s(approx (pow (pow (cos (* (PI) (/ angle 180))) 3) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 9 binary64))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))) |
#s(approx (+ 0 (- (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (* 0 (pow (cos (* (PI) (/ angle 180))) 3)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))) |
#s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (pow (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) 2) (pow.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
#s(approx (+ (* (cos (* 1/2 (PI))) (sin (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
#s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2))) (fma.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (*.f64 #s(literal 2 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
#s(approx (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
#s(approx (pow (sin (* (PI) (/ angle 180))) 3) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
#s(approx (pow (cos (* (PI) (/ angle 180))) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
#s(approx (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) (*.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180)))))) (*.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (/ (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) 2) (*.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- (cos (- (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))))) (-.f64 #s(literal 1 binary64) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (cos (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) (cos.f64 (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)))) |
#s(approx (sin (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (neg.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64)))))) |
Compiled 168 502 to 8 143 computations (95.2% saved)
39 alts after pruning (36 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 390 | 17 | 1 407 |
| Fresh | 8 | 19 | 27 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 2 | 2 |
| Total | 1 402 | 39 | 1 441 |
| Status | Accuracy | Program |
|---|---|---|
| 69.8% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 62.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 63.1% | (fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 61.5% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) | |
| 16.9% | (+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) | |
| 18.5% | (+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 #s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (fma.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (fma.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 #s(approx (+ (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) #s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.3% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 69.8% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 #s(approx (* (pow (cos (* (PI) (/ angle 180))) 3) (pow (cos (* (PI) (/ angle 180))) 3)) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(approx (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2)))) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 55.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| ✓ | 70.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
| 70.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) | |
| 70.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) | |
| 43.4% | (+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 55.8% | #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 54.0% | #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) | |
| 55.5% | #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 45.5% | #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) | |
| ✓ | 55.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| ✓ | 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
Compiled 8 894 to 2 201 computations (75.3% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (+.f64 (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))) (*.f64 a a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 #s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 #s(literal 0 binary64) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
6 calls:
| 20.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 19.0ms | angle |
| 19.0ms | a |
| 19.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 18.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.7% | 1 | a |
| 76.7% | 1 | b |
| 76.7% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | b |
| 7.0ms | a |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.2% | 1 | a |
| 76.2% | 1 | b |
| 76.2% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | a |
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.1% | 1 | b |
| 76.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.1% | 1 | a |
| 76.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.1% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (- (* (* (* 1 (cos (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a)) (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 1 (cos (* (PI) (/ angle 180)))) a))))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (/ (* (+ (* (pow (sin (* (PI) (/ angle 180))) 3) 0) (* (pow (cos (* (PI) (/ angle 180))) 3) 1)) 2) (* (+ (pow (* 0 (sin (* (PI) (/ angle 180)))) 2) (- (pow (* 1 (cos (* (PI) (/ angle 180)))) 2) (* (* 0 (sin (* (PI) (/ angle 180)))) (* 1 (cos (* (PI) (/ angle 180))))))) 2)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* (PI) angle) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (+ (* (sin (* (PI) (/ angle 180))) (cos (/ (PI) 2))) (* (cos (* (PI) (/ angle 180))) (sin (/ (PI) 2))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
6 calls:
| 6.0ms | angle |
| 5.0ms | a |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.1% | 1 | b |
| 76.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.1% | 1 | angle |
| 76.1% | 1 | a |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
6 calls:
| 4.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | angle |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.5% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 67.6% | 3 | a |
| 65.0% | 2 | b |
| 60.4% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 60.4% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 60.4% | 3 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
1 calls:
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.6% | 3 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
1 calls:
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.5% | 3 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
1 calls:
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.5% | 3 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
2 calls:
| 2.0ms | b |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.0% | 2 | b |
| 58.8% | 2 | a |
Compiled 2 to 6 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
6 calls:
| 2.0ms | angle |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.6% | 1 | a |
| 55.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 55.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 55.6% | 1 | angle |
| 55.6% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 55.6% | 1 | b |
Compiled 32 to 36 computations (-12.5% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
6 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | a |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 54.0% | 1 | angle |
| 54.0% | 1 | a |
| 54.0% | 1 | b |
| 54.0% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 32 to 36 computations (-12.5% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 10.0ms | 1.0297098592397194e+130 | 1.9069240722480854e+130 |
| 13.0ms | 5.830508366943569e-164 | 1.629540047717275e-163 |
| 17.0ms | 144× | 0 | valid |
Compiled 981 to 594 computations (39.4% saved)
ival-cosu: 4.0ms (30.3% of total)ival-sinu: 4.0ms (30.3% of total)ival-pow2: 3.0ms (22.7% of total)ival-mult: 2.0ms (15.1% of total)ival-add: 1.0ms (7.6% of total)ival-true: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.0297098592397194e+130 | 1.9069240722480854e+130 |
| 1.0ms | 5.830508366943569e-164 | 1.629540047717275e-163 |
Compiled 954 to 585 computations (38.7% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.0297098592397194e+130 | 1.9069240722480854e+130 |
| 1.0ms | 5.830508366943569e-164 | 1.629540047717275e-163 |
Compiled 810 to 522 computations (35.6% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.0297098592397194e+130 | 1.9069240722480854e+130 |
| 1.0ms | 5.830508366943569e-164 | 1.629540047717275e-163 |
Compiled 837 to 549 computations (34.4% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 1.2163823371561549e-54 | 6.247158339331402e-52 |
| 14.0ms | 128× | 0 | valid |
Compiled 616 to 408 computations (33.8% saved)
ival-cosu: 3.0ms (27.5% of total)ival-sinu: 3.0ms (27.5% of total)ival-mult: 2.0ms (18.4% of total)ival-pow2: 2.0ms (18.4% of total)ival-add: 1.0ms (9.2% of total)ival-true: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 142 | 864 |
| 1 | 253 | 837 |
| 2 | 699 | 829 |
| 3 | 3770 | 829 |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 b #s(literal 4744950613418513/431359146674410236714672241392314090778194310760649159697657763987456 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (/ (+ (pow (* (* 0 (sin (* (PI) (/ angle 180)))) a) 3) (pow (* (* 1 (cos (* (PI) (/ angle 180)))) a) 3)) (+ (* (* (* 0 (sin (* (PI) (/ angle 180)))) a) (* (* 0 (sin (* (PI) (/ angle 180)))) a)) (/ (- (* (pow (* (cos (* (PI) (/ angle 180))) a) 2) (pow (* (cos (* (PI) (/ angle 180))) a) 2)) (* (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))) (+ (pow (* (cos (* (PI) (/ angle 180))) a) 2) (* (* (* 0 a) (cos (* (PI) (/ angle 180)))) a))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 5186894461101241/32418090381882757488378186435087196492284736189394038281216072888208225089163344893747711319899248392876545989150787415487462117776654494592866209641515341305165482839074293153792 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) (if (<=.f64 a #s(literal 19000000000000000889615947947515193441579650853544786064850712606402773916250315002454303576168976345207631692233491973553755521024 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)))) |
(if (<=.f64 b #s(literal 4744950613418513/431359146674410236714672241392314090778194310760649159697657763987456 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))) |
(if (<=.f64 b #s(literal 4744950613418513/431359146674410236714672241392314090778194310760649159697657763987456 binary64)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (/ angle 180))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
| 1× | fuel |
Compiled 999 to 141 computations (85.9% saved)
(abs angle)
(abs b)
(abs a)
Compiled 2 490 to 690 computations (72.3% saved)
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