ab-angle->ABCF A

Time bar (total: 5.3s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze1.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.5s (29%)

Memory
39.9MiB live, 1 372.9MiB allocated; 760ms collecting garbage
Samples
1.3s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.0s
ival-sinu: 528.0ms (51.1% of total)
ival-cosu: 175.0ms (16.9% of total)
ival-pow2: 165.0ms (16% of total)
ival-mult: 112.0ms (10.8% of total)
ival-add: 48.0ms (4.6% of total)
ival-assert: 3.0ms (0.3% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

explain232.0ms (4.4%)

Memory
-1.9MiB live, 330.7MiB allocated; 46ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1310-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1310-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1310
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1310
Confusion
Predicted +Predicted -
+690
-62125
Precision
0.5267175572519084
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+6900
-620125
Precision?
0.5267175572519084
Recall?
1.0
Freqs
test
numberfreq
0125
2131
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
86.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 65.0ms
ival-cosu: 25.0ms (38.3% of total)
ival-sinu: 12.0ms (18.4% of total)
ival-mult: 9.0ms (13.8% of total)
ival-pow2: 9.0ms (13.8% of total)
ival-div: 4.0ms (6.1% of total)
ival-pi: 2.0ms (3.1% of total)
ival-add: 2.0ms (3.1% of total)
exact: 1.0ms (1.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess251.0ms (4.7%)

Memory
11.1MiB live, 260.7MiB allocated; 80ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059216
1133213
2464213
31354213
43132213
55568213
01521
02521
14021
210321
327221
471721
5192421
6522721
0812221
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 21 to 15 computations (28.6% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 15 computations (28.6% saved)

series53.0ms (1%)

Memory
-9.7MiB live, 36.0MiB allocated; 6ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
28.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
5.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))

rewrite202.0ms (3.8%)

Memory
-9.9MiB live, 218.0MiB allocated; 32ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02781505
02961397
115801385
080791337
Stop Event
iter limit
node limit
iter limit
Counts
59 → 122
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) b)
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval24.0ms (0.4%)

Memory
-17.8MiB live, 42.7MiB allocated; 14ms collecting garbage
Compiler

Compiled 4 295 to 564 computations (86.9% saved)

prune27.0ms (0.5%)

Memory
20.4MiB live, 66.4MiB allocated; 3ms collecting garbage
Pruning

18 alts after pruning (18 fresh and 0 done)

PrunedKeptTotal
New11918137
Fresh000
Picked101
Done000
Total12018138
Accuracy
79.8%
Counts
138 → 18
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
78.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
11.2%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
61.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
33.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
60.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
46.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
59.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 1 114 to 774 computations (30.5% saved)

series165.0ms (3.1%)

Memory
14.4MiB live, 158.4MiB allocated; 17ms collecting garbage
Counts
48 → 157
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
(pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64))
(*.f64 (PI.f64) a)
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))
(pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))
(*.f64 (PI.f64) b)
#s(literal -1/32400 binary64)
(*.f64 angle angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 a a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (pow (* (PI) a) 2) #s(hole binary64 (* (pow a 2) (pow (PI) 2))))
#s(approx (* (PI) a) #s(hole binary64 (* a (PI))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (* (pow (* (PI) b) 2) -1/32400) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (pow (* (PI) b) 2) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (/ (pow b 2) (pow a 2)))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (pow a 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))) (/ (pow b 2) (pow a 2)))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 b))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
60.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (pow (* (PI) a) 2) (* (PI) a) 1/32400 (* (pow (* (PI) b) 2) -1/32400) (pow (* (PI) b) 2) (* (PI) b) -1/32400 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)))
15.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (pow (* (PI) a) 2) (* (PI) a) 1/32400 (* (pow (* (PI) b) 2) -1/32400) (pow (* (PI) b) 2) (* (PI) b) -1/32400 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)))
15.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (pow (* (PI) a) 2) (* (PI) a) 1/32400 (* (pow (* (PI) b) 2) -1/32400) (pow (* (PI) b) 2) (* (PI) b) -1/32400 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)))
12.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (pow (* (PI) a) 2) (* (PI) a) 1/32400 (* (pow (* (PI) b) 2) -1/32400) (pow (* (PI) b) 2) (* (PI) b) -1/32400 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)))
12.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (pow (* (PI) a) 2) (* (PI) a) 1/32400 (* (pow (* (PI) b) 2) -1/32400) (pow (* (PI) b) 2) (* (PI) b) -1/32400 (* angle angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) (pow (* b (cos (/ (* (PI) angle) 180))) 2) (* b (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) 1/180 (* a a) (pow (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)))

rewrite296.0ms (5.6%)

Memory
-23.4MiB live, 290.8MiB allocated; 157ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06646430
07435876
137575836
087445672
Stop Event
iter limit
node limit
iter limit
Counts
205 → 501
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
(pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64))
(*.f64 (PI.f64) a)
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))
(pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))
(*.f64 (PI.f64) b)
#s(literal -1/32400 binary64)
(*.f64 angle angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(*.f64 a a)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (pow (* (PI) a) 2) #s(hole binary64 (* (pow a 2) (pow (PI) 2))))
#s(approx (* (PI) a) #s(hole binary64 (* a (PI))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (* (pow (* (PI) b) 2) -1/32400) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (pow (* (PI) b) 2) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (/ (* (PI) angle) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (/ (* (PI) angle) 180))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 1))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (/ (* (PI) angle) 180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (/ (pow b 2) (pow a 2)))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (pow a 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))) (/ (pow b 2) (pow a 2)))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 b))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))))))
#s(approx (cos (/ (* (PI) angle) 180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
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(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) a)) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) a))
#s(literal 1/32400 binary64)
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(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))
(*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) b))) #s(literal 2 binary64))
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(pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64))
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(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) b)) #s(literal 2 binary64)))
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(*.f64 (PI.f64) b)
(*.f64 b (PI.f64))
(pow.f64 (*.f64 (PI.f64) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) b)) #s(literal 1 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) b))
#s(literal -1/32400 binary64)
(*.f64 (neg.f64 (neg.f64 angle)) (neg.f64 (neg.f64 angle)))
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(*.f64 angle angle)
(pow.f64 (exp.f64 (log.f64 angle)) #s(literal 2 binary64))
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(pow.f64 (fabs.f64 angle) #s(literal 2 binary64))
(pow.f64 (*.f64 angle angle) #s(literal 1 binary64))
(pow.f64 angle #s(literal 2 binary64))
(fabs.f64 (*.f64 angle angle))
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))
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(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
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(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
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(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
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(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
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(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
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(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
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(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
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(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
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(/.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(/.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 a a) #s(literal 3 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64))) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (*.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))))
(fma.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)))
(fma.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)))
(*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(/.f64 (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) a)) (neg.f64 a))
(/.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) (neg.f64 (neg.f64 (*.f64 a a))))
(/.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) a) a)
(/.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) (neg.f64 (*.f64 a a)))
(/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))
(exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 1 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
#s(literal 1/180 binary64)
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 1 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 b b))))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))
#s(approx (pow (* (PI) a) 2) (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)))
#s(approx (* (PI) a) (*.f64 (PI.f64) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b))
#s(approx b b)
#s(approx (* b b) (*.f64 b b))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (* (pow (* (PI) b) 2) -1/32400) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
#s(approx (pow (* (PI) b) 2) (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (+.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (PI.f64) b) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (*.f64 (*.f64 (PI.f64) b) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (cos (/ (* (PI) angle) 180)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (/ (* (PI) angle) 180)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (/ (* (PI) angle) 180)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (/ (* (PI) angle) 180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 b b))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (/ (* (PI) angle) 180))) b)
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (/ (* (PI) angle) 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (/ (* (PI) angle) 180)) #s(literal 1 binary64))
#s(approx (cos (/ (* (PI) angle) 180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (/ (* (PI) angle) 180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (/ (* (PI) angle) 180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (* (PI) angle) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 b b))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (/.f64 (*.f64 b b) (*.f64 a a))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (/.f64 (*.f64 b b) (*.f64 a a))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (/.f64 (*.f64 b b) (*.f64 a a))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (/.f64 (*.f64 b b) (*.f64 a a)))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (fma.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (/.f64 (*.f64 b b) (*.f64 a a))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (/.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 a a))) (*.f64 angle angle) (/.f64 (*.f64 b b) (*.f64 a a))))
#s(approx (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (fma.f64 (fma.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 a a)) (*.f64 angle angle) (/.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 a a))) (*.f64 angle angle) (/.f64 (*.f64 b b) (*.f64 a a))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (*.f64 b b))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) b)
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (cos (/ (* (PI) angle) 180)) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))
#s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (/.f64 (*.f64 b b) (*.f64 angle angle)))) (*.f64 angle angle)))
#s(approx (cos (/ (* (PI) angle) 180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval117.0ms (2.2%)

Memory
-24.9MiB live, 121.5MiB allocated; 21ms collecting garbage
Compiler

Compiled 26 266 to 2 311 computations (91.2% saved)

prune91.0ms (1.7%)

Memory
-0.8MiB live, 92.1MiB allocated; 5ms collecting garbage
Pruning

42 alts after pruning (41 fresh and 1 done)

PrunedKeptTotal
New55932591
Fresh4913
Picked415
Done000
Total56742609
Accuracy
79.9%
Counts
609 → 42
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
78.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
11.2%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
75.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) angle) 180)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
61.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
73.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
70.7%
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
70.3%
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.9%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
27.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
28.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
64.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
33.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
59.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
16.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
60.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
60.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 b b)))
45.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))))
31.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))
45.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
39.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
19.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) (*.f64 a a)))
45.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
42.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
53.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) a) a))
30.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
29.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
29.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
59.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
33.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
33.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b))))
Compiler

Compiled 3 499 to 2 301 computations (34.2% saved)

series251.0ms (4.7%)

Memory
42.3MiB live, 225.2MiB allocated; 28ms collecting garbage
Counts
46 → 149
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
(*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 b b) (*.f64 a a))
(*.f64 b b)
(*.f64 a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (/ (* b b) (* a a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 (* (PI) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
76.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (* b b) (* a a)) (* b b) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow (sin (* 1/180 (* (PI) angle))) 2) (sin (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))
57.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (* b b) (* a a)) (* b b) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow (sin (* 1/180 (* (PI) angle))) 2) (sin (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))
49.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (* b b) (* a a)) (* b b) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow (sin (* 1/180 (* (PI) angle))) 2) (sin (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))
30.0ms
b
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (* b b) (* a a)) (* b b) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow (sin (* 1/180 (* (PI) angle))) 2) (sin (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))
19.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) 1/180 (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/ (* b b) (* a a)) (* b b) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow (sin (* 1/180 (* (PI) angle))) 2) (sin (* 1/180 (* (PI) angle))) (* 1/180 (* (PI) angle)) (* (PI) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (PI) angle) 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)))

rewrite222.0ms (4.2%)

Memory
-4.5MiB live, 284.7MiB allocated; 72ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06786163
07385592
138435552
081245379
Stop Event
iter limit
node limit
iter limit
Counts
195 → 410
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
(*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 b b) (*.f64 a a))
(*.f64 b b)
(*.f64 a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (/ (* b b) (* a a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 (* (PI) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* 1/180 (* (PI) angle))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 1 binary64)))
b
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a)
(*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) (*.f64 a a))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64)))
(*.f64 (neg.f64 (/.f64 b a)) (neg.f64 (/.f64 b a)))
(*.f64 (fabs.f64 (/.f64 b a)) (fabs.f64 (/.f64 b a)))
(*.f64 (/.f64 b a) (/.f64 b a))
(*.f64 b (/.f64 b (*.f64 a a)))
(pow.f64 (/.f64 b a) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 b b) a) a)
(/.f64 (neg.f64 (*.f64 b b)) (neg.f64 (*.f64 a a)))
(/.f64 (*.f64 b b) (*.f64 a a))
(exp.f64 (-.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
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(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
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(pow.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
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(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
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(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
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(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
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(*.f64 (neg.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))))
(*.f64 (pow.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))))
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(pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64))
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 b)) (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 b))
(+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) b)
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (/ (* b b) (* a a)) (pow.f64 (/.f64 b a) #s(literal 2 binary64)))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
#s(approx b b)
#s(approx (* b b) (*.f64 b b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 b b))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (pow.f64 (/.f64 b a) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (pow.f64 (/.f64 b a) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (pow.f64 (/.f64 b a) #s(literal 2 binary64))))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* 1/180 (* (PI) angle))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* 1/180 (* (PI) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) b)
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 1/180 (* (PI) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 b) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 b))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (log.f64 b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/24 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) b)
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (sin (* 1/180 (* (PI) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval141.0ms (2.7%)

Memory
-0.2MiB live, 143.2MiB allocated; 25ms collecting garbage
Compiler

Compiled 22 923 to 1 829 computations (92% saved)

prune65.0ms (1.2%)

Memory
-24.8MiB live, 167.9MiB allocated; 17ms collecting garbage
Pruning

50 alts after pruning (48 fresh and 2 done)

PrunedKeptTotal
New50830538
Fresh181836
Picked415
Done011
Total53050580
Accuracy
79.9%
Counts
580 → 50
Alt Table
Click to see full alt table
StatusAccuracyProgram
78.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
11.3%
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64)))))
78.3%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
75.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) angle) 180)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
61.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
59.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))))
62.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))))
62.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (log.f64 b))) #s(literal 2 binary64))))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
59.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
73.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
73.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
61.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
61.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
64.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
33.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
59.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
60.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 b b)))
45.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
42.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
51.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
31.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) a) a))
30.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
30.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
30.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
30.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))))
22.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))
30.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
29.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
43.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
29.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
29.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
22.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
9.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 a a)))
43.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
29.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
14.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))) (*.f64 a a)))
31.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))
59.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
33.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
33.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b))))
Compiler

Compiled 4 438 to 2 949 computations (33.6% saved)

series81.0ms (1.5%)

Memory
14.2MiB live, 205.0MiB allocated; 12ms collecting garbage
Counts
43 → 142
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a))))
(*.f64 b (/.f64 b (*.f64 a a)))
(/.f64 b (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (* b (/ b (* a a))) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (/ b (* a a)) #s(hole binary64 (/ b (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 b))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
14.0ms
b
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* b (/ b (* a a))) (/ b (* a a)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)
13.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* b (/ b (* a a))) (/ b (* a a)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)
13.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* b (/ b (* a a))) (/ b (* a a)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)
11.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* b (/ b (* a a))) (/ b (* a a)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)
10.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (/ angle 180) (* 1/180 angle) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* b (/ b (* a a))) (/ b (* a a)) (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* (cos (* (* (PI) angle) 1/180)) b) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (log (* (cos (* (PI) (/ angle 180))) b)) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)

rewrite200.0ms (3.8%)

Memory
23.4MiB live, 306.5MiB allocated; 30ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06515923
07005369
136805349
087345182
Stop Event
iter limit
node limit
iter limit
Counts
185 → 397
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a))))
(*.f64 b (/.f64 b (*.f64 a a)))
(/.f64 b (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (* b (/ b (* a a))) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (/ b (* a a)) #s(hole binary64 (/ b (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (pow b 2)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 b))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (pow b 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log b))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (neg.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (fabs.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) (neg.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))
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a
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(PI.f64)
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#s(literal 1/180 binary64)
#s(literal 2 binary64)
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b
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(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 b)) (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 b))
(+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) b)
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal -1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* b (/ b (* a a))) (*.f64 (/.f64 b (*.f64 a a)) b))
#s(approx (/ b (* a a)) (/.f64 b (*.f64 a a)))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))
#s(approx b b)
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#s(approx (* (cos (* (* (PI) angle) 1/180)) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (log.f64 (/.f64 #s(literal -1 binary64) b)) #s(literal -1 binary64) (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle)) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx angle angle)
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (*.f64 (*.f64 (*.f64 b (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (*.f64 b b))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 (/.f64 b (*.f64 a a)) b)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 b (*.f64 a a)) b)))
#s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 b (*.f64 a a)) b)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (*.f64 b b))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) b)
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b))
#s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (* (PI) angle) 1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* (PI) angle) 1/180)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 b) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/12 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 b))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (log.f64 b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/24 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 7/17006112000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b)))
#s(approx (* (cos (* (PI) (/ angle 180))) b) b)
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b))) (*.f64 angle angle) b))
#s(approx (* (cos (* (PI) (/ angle 180))) b) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (* (PI) angle) 1/180)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ angle 180))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (PI) (/ angle 180)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval101.0ms (1.9%)

Memory
-17.5MiB live, 197.2MiB allocated; 48ms collecting garbage
Compiler

Compiled 25 515 to 1 898 computations (92.6% saved)

prune107.0ms (2%)

Memory
29.8MiB live, 184.3MiB allocated; 40ms collecting garbage
Pruning

56 alts after pruning (51 fresh and 5 done)

PrunedKeptTotal
New56020580
Fresh123143
Picked235
Done022
Total57456630
Accuracy
79.9%
Counts
630 → 56
Alt Table
Click to see full alt table
StatusAccuracyProgram
10.4%
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))))
78.3%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal -1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (cos (* (PI) (/ angle 180))) b)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (log.f64 b))) #s(literal 2 binary64))))
78.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
78.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
58.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
73.8%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
75.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
61.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
59.6%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))))
62.6%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))))
61.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
78.6%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)))
61.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
62.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
39.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
64.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) b) #s(literal 2 binary64)))
59.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
33.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
58.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
60.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))
59.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) b) #s(literal 2 binary64)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
60.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b)))
45.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
42.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
51.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
31.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) a) a))
36.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b)) a) a))
30.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
30.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
30.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
30.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))))
22.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))
30.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
43.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
29.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
29.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
22.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
9.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 a a)))
43.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
40.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 (/.f64 b a) a))) (*.f64 a a)))
29.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
14.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))) (*.f64 a a)))
31.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))
59.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
46.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
57.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
33.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
33.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b))))
Compiler

Compiled 6 894 to 2 246 computations (67.4% saved)

regimes164.0ms (3.1%)

Memory
6.1MiB live, 195.0MiB allocated; 35ms collecting garbage
Counts
101 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 (/.f64 b a) a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))))
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(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

36.0ms
b
26.0ms
a
25.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
23.0ms
(/.f64 angle #s(literal 180 binary64))
23.0ms
angle
Results
AccuracySegmentsBranch
78.7%1(/.f64 angle #s(literal 180 binary64))
78.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.7%1a
78.7%1b
78.7%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes124.0ms (2.3%)

Memory
-33.0MiB live, 67.5MiB allocated; 45ms collecting garbage
Counts
55 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 (/.f64 b a) a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
Outputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Calls

6 calls:

48.0ms
(/.f64 angle #s(literal 180 binary64))
13.0ms
b
13.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
13.0ms
angle
13.0ms
a
Results
AccuracySegmentsBranch
78.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%1(/.f64 angle #s(literal 180 binary64))
78.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.6%1a
78.6%1angle
78.6%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes96.0ms (1.8%)

Memory
-9.4MiB live, 85.7MiB allocated; 9ms collecting garbage
Counts
53 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 (/.f64 b a) a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (* a a)) (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)))
Calls

6 calls:

25.0ms
(/.f64 angle #s(literal 180 binary64))
17.0ms
b
13.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
13.0ms
angle
13.0ms
a
Results
AccuracySegmentsBranch
78.6%1b
78.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.6%1a
78.6%1(/.f64 angle #s(literal 180 binary64))
78.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.6%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes57.0ms (1.1%)

Memory
27.2MiB live, 73.1MiB allocated; 5ms collecting garbage
Counts
30 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 (/.f64 b a) a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))
Calls

6 calls:

17.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
8.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.0ms
a
8.0ms
b
7.0ms
angle
Results
AccuracySegmentsBranch
68.8%2(/.f64 angle #s(literal 180 binary64))
68.8%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
64.9%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
68.8%2angle
72.8%3b
71.2%3a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes32.0ms (0.6%)

Memory
-27.7MiB live, 20.9MiB allocated; 6ms collecting garbage
Counts
22 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 (/.f64 b a) a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) b) #s(literal 2 binary64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

2 calls:

25.0ms
a
6.0ms
b
Results
AccuracySegmentsBranch
71.1%3a
68.4%2b
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes20.0ms (0.4%)

Memory
33.6MiB live, 33.6MiB allocated; 0ms collecting garbage
Counts
13 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 (/.f64 b a) a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) #s(approx (pow (sin (* 1/180 (* (PI) angle))) 2) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

5 calls:

4.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
4.0ms
b
4.0ms
a
4.0ms
(/.f64 angle #s(literal 180 binary64))
4.0ms
angle
Results
AccuracySegmentsBranch
65.3%2b
60.0%1(/.f64 angle #s(literal 180 binary64))
60.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
60.0%1angle
68.3%2a
Compiler

Compiled 11 to 21 computations (-90.9% saved)

regimes40.0ms (0.8%)

Memory
-16.6MiB live, 30.6MiB allocated; 1ms collecting garbage
Accuracy

Total -18.9b remaining (-72.2%)

Threshold costs -18.9b (-72.2%)

Counts
9 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b (*.f64 a a)) b)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (/.f64 (/.f64 b a) a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (/ (pow (* (cos (* (* (PI) angle) 1/180)) b) 2) (* a a)) (pow (sin (* (* (PI) angle) 1/180)) 2)) (/.f64 (/.f64 (*.f64 b b) a) a)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) b) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

6 calls:

25.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
3.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
3.0ms
a
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
b
Results
AccuracySegmentsBranch
59.1%1(/.f64 angle #s(literal 180 binary64))
59.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
59.1%1angle
59.1%1b
59.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
59.1%1a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

bsearch49.0ms (0.9%)

Memory
13.0MiB live, 60.1MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
19.0ms
1.1937314057464347e+69
1.0430394013745456e+73
27.0ms
2.464636262204661e-164
2.436953545521797e-156
Samples
34.0ms272×0valid
Compiler

Compiled 1 556 to 1 109 computations (28.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 22.0ms
ival-sinu: 7.0ms (32.5% of total)
ival-cosu: 5.0ms (23.2% of total)
ival-pow2: 5.0ms (23.2% of total)
ival-mult: 3.0ms (13.9% of total)
ival-add: 1.0ms (4.6% of total)
ival-true: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch38.0ms (0.7%)

Memory
-29.7MiB live, 65.1MiB allocated; 10ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
14.0ms
3.776360894257211e+153
4.8350701906839727e+154
18.0ms
1.8395191763900647e-56
6.4806942471491096e-55
Samples
22.0ms208×0valid
Compiler

Compiled 1 205 to 838 computations (30.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-sinu: 5.0ms (30.7% of total)
ival-cosu: 4.0ms (24.6% of total)
ival-mult: 3.0ms (18.4% of total)
ival-pow2: 3.0ms (18.4% of total)
ival-add: 1.0ms (6.1% of total)
ival-true: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch18.0ms (0.3%)

Memory
34.9MiB live, 34.9MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
2.5819141784583827e+141
2.5737971412190515e+143
Samples
12.0ms112×0valid
Compiler

Compiled 584 to 408 computations (30.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (33.8% of total)
ival-cosu: 2.0ms (22.5% of total)
ival-pow2: 2.0ms (22.5% of total)
ival-mult: 1.0ms (11.3% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

simplify53.0ms (1%)

Memory
-4.1MiB live, 89.0MiB allocated; 8ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0105479
1167479
2389479
31318479
44150479
Stop Event
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)))
(if (<=.f64 b #s(literal 2318722513810355/1932268761508629172347675945465993672149463664853217499328617625725759571144780212268096883290961288981231808015751088588682539330521493827871454336733540374348490407411712 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) (if (<=.f64 b #s(literal 1800000000000000173466460630997511261118790697572396661257473701003132928 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))))
(if (<=.f64 a #s(literal 4858829428140557/110427941548649020598956093796432407239217743554726184882600387580788736 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 3999999999999999998933612016492614979422156076473746745143360752097478718089695046691679038258268633774677515296114840081570376376516120880532063439028224 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 7499999999999999365785168240425811788451403948046062664907312988518018464588714661071495940441242955977592980181658849848369262425472927531008 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (exp (* (log (* (cos (* (PI) (/ angle 180))) b)) 2)) (*.f64 b b)))
(if (<=.f64 b #s(literal 2318722513810355/1932268761508629172347675945465993672149463664853217499328617625725759571144780212268096883290961288981231808015751088588682539330521493827871454336733540374348490407411712 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) (if (<=.f64 b #s(literal 1800000000000000173466460630997511261118790697572396661257473701003132928 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 #s(approx (* (cos (* (* (PI) angle) 1/180)) b) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) #s(literal 2 binary64)))))
(if (<=.f64 a #s(literal 4858829428140557/110427941548649020598956093796432407239217743554726184882600387580788736 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 3999999999999999998933612016492614979422156076473746745143360752097478718089695046691679038258268633774677515296114840081570376376516120880532063439028224 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 7499999999999999365785168240425811788451403948046062664907312988518018464588714661071495940441242955977592980181658849848369262425472927531008 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (pow (* (PI) a) 2) 1/32400) (* (pow (* (PI) b) 2) -1/32400)) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))

derivations342.0ms (6.4%)

Memory
-4.9MiB live, 339.0MiB allocated; 102ms collecting garbage
Stop Event
fuel
Compiler

Compiled 481 to 109 computations (77.3% saved)

preprocess106.0ms (2%)

Memory
17.8MiB live, 109.2MiB allocated; 9ms collecting garbage
Remove

(abs b)

(abs a)

Compiler

Compiled 1 284 to 448 computations (65.1% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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