
Time bar (total: 4.7s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.3s | 8 256× | 0 | valid |
ival-pow2: 461.0ms (41.7% of total)ival-sinu: 220.0ms (19.9% of total)ival-cosu: 209.0ms (18.9% of total)ival-mult: 173.0ms (15.6% of total)ival-add: 39.0ms (3.5% of total)ival-assert: 3.0ms (0.3% of total)adjust: 2.0ms (0.2% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 126 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 126 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 126 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 126 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 66 | 0 |
| - | 60 | 130 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 66 | 0 | 0 |
| - | 60 | 0 | 130 |
| number | freq |
|---|---|
| 0 | 130 |
| 2 | 126 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 85.0ms | 512× | 0 | valid |
Compiled 191 to 49 computations (74.3% saved)
ival-cosu: 20.0ms (31% of total)ival-mult: 13.0ms (20.2% of total)ival-sinu: 12.0ms (18.6% of total)ival-pow2: 10.0ms (15.5% of total)ival-div: 4.0ms (6.2% of total)ival-pi: 2.0ms (3.1% of total)ival-add: 2.0ms (3.1% of total)exact: 1.0ms (1.6% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 133 | 213 |
| 2 | 459 | 213 |
| 3 | 1338 | 213 |
| 4 | 3102 | 213 |
| 5 | 5547 | 213 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 40 | 21 |
| 2 | 101 | 21 |
| 3 | 267 | 21 |
| 4 | 708 | 21 |
| 5 | 1912 | 21 |
| 6 | 5217 | 21 |
| 0 | 8122 | 21 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 21 to 15 computations (28.6% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 78.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 21 to 15 computations (28.6% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 269 | 1395 |
| 1 | 1562 | 1383 |
| 0 | 8081 | 1335 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) a) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) |
(*.f64 a (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1 binary64))) |
a |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) b) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64))) |
b |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
#s(approx b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) a) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
Compiled 4 293 to 563 computations (86.9% saved)
19 alts after pruning (19 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 118 | 19 | 137 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 119 | 19 | 138 |
| Status | Accuracy | Program |
|---|---|---|
| 69.8% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 78.9% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 19.7% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 78.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ▶ | 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 73.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) #s(literal 2 binary64))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))) | |
| ▶ | 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
| 79.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 79.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 40.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) | |
| 40.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 52.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) | |
| 46.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) | |
| ▶ | 53.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
Compiled 1 142 to 822 computations (28% saved)
| Inputs |
|---|
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 b (PI.f64)) |
#s(literal 1/32400 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* b (PI)) #s(hole binary64 (* b (PI)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 8.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2)) |
| 7.0ms | b | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2)) |
| 6.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2)) |
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2)) |
| 5.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) (* b (PI)) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (/ (PI) 2)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 463 | 3718 |
| 1 | 2579 | 3702 |
| 0 | 9728 | 3578 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) |
(* a a) |
a |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* a a))) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow (* (* b (PI)) angle) 2) 1/32400)))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(cos (* (PI) (/ angle 180))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow (* (* b (PI)) angle) 2) 1/32400))) |
(* (pow (* (* b (PI)) angle) 2) 1/32400) |
(pow (* (* b (PI)) angle) 2) |
(* (* b (PI)) angle) |
(* b (PI)) |
1/32400 |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) |
(pow (* b (sin (/ (* angle (PI)) 180))) 2) |
(* b (sin (/ (* angle (PI)) 180))) |
(sin (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
(+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) |
(* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) |
(sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) |
(+ (* (/ angle 180) (PI)) (/ (PI) 2)) |
(/ (PI) 2) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* b (PI)) #s(hole binary64 (* b (PI)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (* (/ angle 180) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(-.f64 (/.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
a |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) b) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64))) |
b |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 a a)) |
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) (/.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))) (/.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))))) |
(+.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) a) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) |
(*.f64 a (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (*.f64 (*.f64 b (PI.f64)) angle)) (neg.f64 (*.f64 (*.f64 b (PI.f64)) angle))) |
(*.f64 (fabs.f64 (*.f64 (*.f64 b (PI.f64)) angle)) (fabs.f64 (*.f64 (*.f64 b (PI.f64)) angle))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle))) (exp.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)))) |
(*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (*.f64 angle b) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 1 binary64)) angle) |
(*.f64 (*.f64 angle b) (PI.f64)) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 b (pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) |
(*.f64 b (*.f64 angle (PI.f64))) |
(*.f64 angle (pow.f64 (*.f64 b (PI.f64)) #s(literal 1 binary64))) |
(*.f64 angle (*.f64 b (PI.f64))) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle b))) |
(*.f64 b (PI.f64)) |
(*.f64 (PI.f64) b) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) b)) |
#s(literal 1/32400 binary64) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
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(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
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(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) b) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) a) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) |
(*.f64 a (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 360 binary64)))))) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64) (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal 360 binary64)) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 angle (PI.f64)))) #s(literal -360 binary64)) |
(/.f64 (fma.f64 (PI.f64) #s(literal -180 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 angle (PI.f64))))) #s(literal -360 binary64)) |
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64)) |
(/.f64 (fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -2 binary64) (*.f64 #s(literal -180 binary64) (neg.f64 (PI.f64)))) #s(literal 360 binary64)) |
(/.f64 (fma.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64)) |
(/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64)) |
(/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 360 binary64))))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 360 binary64))))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) (PI.f64)) #s(literal 360 binary64)))))) |
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx a a) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
#s(approx b b) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* (* b (PI)) angle) 2) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) |
#s(approx (* (* b (PI)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) |
#s(approx (* b (PI)) (*.f64 b (PI.f64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) a) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (*.f64 (*.f64 a (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (+ (* (/ angle 180) (PI)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle))) |
Compiled 15 300 to 1 376 computations (91% saved)
32 alts after pruning (31 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 409 | 27 | 436 |
| Fresh | 10 | 4 | 14 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 423 | 32 | 455 |
| Status | Accuracy | Program |
|---|---|---|
| 70.1% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) | |
| 78.9% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| ▶ | 74.1% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
| 19.7% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) | |
| 19.8% | (/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) | |
| 10.8% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 1/32400 binary64)))) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 74.5% | (+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 79.4% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
| ▶ | 79.5% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 74.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 73.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) #s(literal 2 binary64))) | |
| ▶ | 74.5% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64))) |
| 62.7% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))) | |
| 40.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) | |
| 52.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64))) | |
| 40.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) | |
| 52.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) | |
| 46.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) | |
| ▶ | 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) |
| 46.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) | |
| ✓ | 53.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 51.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
Compiled 2 361 to 1 609 computations (31.9% saved)
| Inputs |
|---|
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
angle |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(PI.f64) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64))) |
(pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle)) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 b (PI.f64)) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) |
#s(literal 1/32400 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a)) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1/2 binary64) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* 1/180 (* (* b (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* b (PI)) #s(hole binary64 (* b (PI)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow b 2)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle (/ (PI) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 1)) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow a 2)))))))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow a 2)))))))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* 1/180 (* angle (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 56.0ms | b | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) b (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) angle (/ (PI) 180) (PI) 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (* 1/180 (* (* b (PI)) angle)) 1/180 (* (* b (PI)) angle) (* b (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) 1/2) |
| 12.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) b (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) angle (/ (PI) 180) (PI) 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (* 1/180 (* (* b (PI)) angle)) 1/180 (* (* b (PI)) angle) (* b (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) 1/2) |
| 6.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) b (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) angle (/ (PI) 180) (PI) 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (* 1/180 (* (* b (PI)) angle)) 1/180 (* (* b (PI)) angle) (* b (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) 1/2) |
| 5.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) b (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) angle (/ (PI) 180) (PI) 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (* 1/180 (* (* b (PI)) angle)) 1/180 (* (* b (PI)) angle) (* b (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) 1/2) |
| 5.0ms | b | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) a (pow (* b (sin (* angle (/ (PI) 180)))) 2) (* b (sin (* angle (/ (PI) 180)))) b (sin (* angle (/ (PI) 180))) (* angle (/ (PI) 180)) angle (/ (PI) 180) (PI) 180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) (* 1/180 (* (* b (PI)) angle)) 1/180 (* (* b (PI)) angle) (* b (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) 1/32400 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* (sin (* 1/180 (* angle (PI)))) b) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) 1/2) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 554 | 6349 |
| 1 | 2981 | 6307 |
| 0 | 8109 | 6087 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) |
(* a a) |
a |
(pow (* b (sin (* angle (/ (PI) 180)))) 2) |
(* b (sin (* angle (/ (PI) 180)))) |
b |
(sin (* angle (/ (PI) 180))) |
(* angle (/ (PI) 180)) |
angle |
(/ (PI) 180) |
(PI) |
180 |
2 |
(+ #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* (* b (PI)) angle)))) 2)) |
(pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* (* b (PI)) angle)))) 2) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* (* b (PI)) angle)))) |
(* 1/180 (* (* b (PI)) angle)) |
1/180 |
(* (* b (PI)) angle) |
(* b (PI)) |
(+ #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) (pow (* b (sin (* (PI) #s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))))) 2)) |
(pow (* b (sin (* (PI) #s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))))) 2) |
(* b (sin (* (PI) #s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))))) |
(sin (* (PI) #s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))))) |
(* (PI) #s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
(* 1/180 angle) |
(+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow (* (* b (PI)) angle) 2) 1/32400)))) |
(pow (cos (* (/ angle 180) (PI))) 2) |
(cos (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow (* (* b (PI)) angle) 2) 1/32400))) |
(* (pow (* (* b (PI)) angle) 2) 1/32400) |
(pow (* (* b (PI)) angle) 2) |
1/32400 |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)))) |
(* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) |
(+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) |
(/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) |
(pow (* (sin (* 1/180 (* angle (PI)))) b) 2) |
(* (sin (* 1/180 (* angle (PI)))) b) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (PI)) |
(pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) |
(sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) |
(+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) |
1/2 |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* 1/180 (* (* b (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* b (PI)) #s(hole binary64 (* b (PI)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow b 2)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* angle (/ (PI) 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* angle (/ (PI) 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle (/ (PI) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 1)) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 4))) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow a 2)))))))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow a 2)))))))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* 1/180 (* angle (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (sin (* angle (/ (PI) 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* 1/180 (* angle (PI)))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) #s(hole binary64 (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(/.f64 (neg.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)))))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(-.f64 (/.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64)) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))))) |
(+.f64 (/.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 6 binary64)) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
a |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 1 binary64)) b) |
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) |
(*.f64 b (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 1 binary64))) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 1 binary64))) |
b |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
angle |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(PI.f64) |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(/.f64 (neg.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)))) (neg.f64 (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))) |
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(pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 1 binary64))) |
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
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(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a))) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) a) a #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) (/.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))) (/.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))))) |
(+.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(*.f64 (fabs.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (fabs.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(pow.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (-.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (sin.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) |
(-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 1 binary64)) |
(fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(cos.f64 (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) |
(*.f64 (neg.f64 (*.f64 (*.f64 b (PI.f64)) angle)) (neg.f64 (*.f64 (*.f64 b (PI.f64)) angle))) |
(*.f64 (fabs.f64 (*.f64 (*.f64 b (PI.f64)) angle)) (fabs.f64 (*.f64 (*.f64 b (PI.f64)) angle))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle))) (exp.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)))) |
(*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 angle angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 2 binary64)))) |
#s(literal 1/32400 binary64) |
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(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 1 binary64))) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(*.f64 (neg.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (fabs.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fabs.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (exp.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(pow.f64 (exp.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(/.f64 (neg.f64 (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64) (*.f64 #s(literal 1/8 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (neg.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
(/.f64 (neg.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(/.f64 (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64) (*.f64 #s(literal 1/8 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (/.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (/.f64 (*.f64 #s(literal 1/8 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
(+.f64 (/.f64 (*.f64 #s(literal 1/8 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (/.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(literal 1/2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
#s(approx b b) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
#s(approx (* 1/180 (* (* b (PI)) angle)) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) |
#s(approx (* (* b (PI)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) |
#s(approx (* b (PI)) (*.f64 b (PI.f64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* (* b (PI)) angle) 2) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (pow.f64 (*.f64 a angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
(pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(exp.f64 (*.f64 (log.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 1 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (sin (* angle (/ (PI) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* angle (/ (PI) 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* angle (/ (PI) 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx angle angle) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
(pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(exp.f64 (*.f64 (log.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 1 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
(pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(exp.f64 (*.f64 (log.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 1 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (sin (* angle (/ (PI) 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* angle (/ (PI) 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* angle (/ (PI) 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(literal 1 binary64)) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) a) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (*.f64 (/.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) a) (/.f64 #s(literal 1/32400 binary64) a))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (*.f64 (/.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 a a)) (*.f64 angle angle))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) a) (*.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 a a)) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) a) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) a) (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) (*.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 a a)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (*.f64 (fma.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (*.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* 1/180 (* angle (PI)))) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* 1/180 (* angle (PI)))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* 1/180 (* angle (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (sin (* angle (/ (PI) 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (sin (* angle (/ (PI) 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (pow (cos (* (/ angle 180) (PI))) 2) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (sin (* 1/180 (* angle (PI)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (+ (* 1/2 (PI)) (* 1/180 (* angle (PI)))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle))) |
Compiled 29 158 to 2 285 computations (92.2% saved)
48 alts after pruning (46 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 570 | 33 | 603 |
| Fresh | 13 | 13 | 26 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 587 | 48 | 635 |
| Status | Accuracy | Program |
|---|---|---|
| 70.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) | |
| 72.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 78.9% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 68.7% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| ▶ | 67.4% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
| 74.2% | (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.2% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.5% | (fma.f64 #s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| ▶ | 74.5% | (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
| 19.7% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) | |
| 19.9% | (/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)))) | |
| 19.9% | (/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))) | |
| 10.9% | (/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))))) | |
| ▶ | 9.9% | (/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) |
| ▶ | 79.1% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) | |
| 74.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ✓ | 79.5% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 74.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 74.5% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64)))) | |
| 63.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))) | |
| 40.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) | |
| 52.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64))) | |
| 40.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) | |
| 52.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) | |
| 50.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 56.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) | |
| 39.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))) | |
| 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) | |
| 43.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64) (*.f64 #s(literal 1/8 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) (*.f64 a a))) | |
| 55.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 66.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) a) a) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 44.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 53.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 60.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) a) a)) | |
| ▶ | 52.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
| 52.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)))) | |
| 40.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) | |
| ✓ | 53.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 51.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| 52.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
Compiled 4 438 to 2 873 computations (35.3% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) |
a |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 0 binary64) |
#s(literal 3 binary64) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64)) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
#s(literal 1 binary64) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))) |
(-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(*.f64 angle (PI.f64)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 b (PI.f64)) |
#s(literal 1/180 binary64) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
(*.f64 a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
(*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) |
(+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) |
(cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) |
(*.f64 (*.f64 b (PI.f64)) angle) |
#s(literal 1/32400 binary64) |
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) |
(+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 6 binary64))) |
(pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) |
(pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 6 binary64)) |
#s(literal 6 binary64) |
(+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))) |
(pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) |
(-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) |
(pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) |
#s(literal 4 binary64) |
(*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* 1/2 (* (pow a 2) (+ 1 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* 1/2 (* (pow a 2) (+ 1 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (+ 1 (cos (* 1/90 (* angle (PI)))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (* (* b (PI)) 1/180) angle) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* b (PI)) 1/180) #s(hole binary64 (* 1/180 (* b (PI))))) |
#s(approx (* b (PI)) #s(hole binary64 (* b (PI)))) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow b 2)))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (+ 1 (cos (* 1/90 (* angle (PI)))))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 a)) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 1)) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 1)) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (pow (* (sin (* (/ angle 180) (PI))) 0) 3) #s(hole binary64 0)) |
#s(approx (* (sin (* (/ angle 180) (PI))) 0) #s(hole binary64 0)) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 1)) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 1)) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 1)) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 1)) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 1)) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 0)) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 1)) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 2)) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 (+ 2 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 1)) |
#s(approx (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) #s(hole binary64 0)) |
#s(approx (neg (* (/ (PI) 180) angle)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* (/ (PI) 180) angle) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 1)) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (pow a 2))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (+ (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 4)))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow b 6) (pow (PI) 6)) (pow a 4))) (+ (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (+ (* -1/51018336000000 (/ (* (pow b 4) (pow (PI) 6)) (pow a 2))) (+ (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (+ (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 4)))))) (pow a 4)) (/ (* (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 4))))))) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (+ (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 4)))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (pow a 6))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (+ (* (pow a 6) (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow a 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow a 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow a 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))) (* (pow angle 2) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow a 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))))))) (pow a 6)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (pow a 6))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (+ (* (pow a 6) (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow a 6)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow a 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow a 6)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow a 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))))) (pow a 6)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* 1/34012224000000 (* (pow angle 6) (* (pow b 6) (pow (PI) 6)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* 1/2916000 (* (pow angle 2) (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (pow a 4))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow a 4)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow a 4)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (+ (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow a 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow a 4)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (pow a 4))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* -1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (- (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* 1/1049760000 (* (pow angle 4) (* (pow b 4) (pow (PI) 4)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow angle 2) (* (pow b 4) (pow (PI) 6)))) (* 1/1049760000 (* (pow b 4) (pow (PI) 4))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))))))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 (* 1/2 (+ 1 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 (+ 1 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (- (+ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (- (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 19.0ms | angle | @ | 0 | ((+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (* (sin (* (/ angle 180) (PI))) 0) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) 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angle))) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) 1/32400 (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6) 6 (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle 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| 17.0ms | angle | @ | -inf | ((+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) 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(* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) 1/2 (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) (/ (PI) 180) (neg (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) 1/32400 (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6) 6 (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* 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| 16.0ms | angle | @ | inf | ((+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 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| 11.0ms | b | @ | 0 | ((+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) 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angle))) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) 1/32400 (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6) 6 (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (pow (* b (sin (/ (* angle (PI)) 180))) 4) 4 (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) |
| 11.0ms | a | @ | 0 | ((+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (* (sin (* (/ angle 180) (PI))) 0) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 0 3 (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (* (cos (* (/ angle 180) (PI))) 1) (cos (* (/ angle 180) (PI))) 1 (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)) 2 (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* b (sin (/ (* angle (PI)) 180))) b (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (* angle (PI)) (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (* b (sin (/ (* angle (PI)) 180))) (* (* (* b (PI)) 1/180) angle) (* (* b (PI)) 1/180) (* b (PI)) 1/180 (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) 1/2 (* (* 1/180 angle) (PI)) (* 1/180 angle) (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) (/ (PI) 180) (neg (* (/ (PI) 180) angle)) (* (/ (PI) 180) angle) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) (pow (* b (sin (/ (* angle (PI)) 180))) 2) (* (pow (* (* b (PI)) angle) 2) 1/32400) (pow (* (* b (PI)) angle) 2) (* (* b (PI)) angle) 1/32400 (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6) 6 (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (pow (* b (sin (/ (* angle (PI)) 180))) 4) 4 (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1234 | 14204 |
| 1 | 7928 | 14204 |
| 0 | 8084 | 13780 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) |
(pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) |
(* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) |
a |
(/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) |
(+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) |
(pow (* (sin (* (/ angle 180) (PI))) 0) 3) |
(* (sin (* (/ angle 180) (PI))) 0) |
(sin (* (/ angle 180) (PI))) |
(* (/ angle 180) (PI)) |
(/ angle 180) |
angle |
180 |
(PI) |
0 |
3 |
(pow (* (cos (* (/ angle 180) (PI))) 1) 3) |
(* (cos (* (/ angle 180) (PI))) 1) |
(cos (* (/ angle 180) (PI))) |
1 |
(+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) |
(- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) |
(* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) |
(* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)) |
2 |
(pow (* b (sin (/ (* angle (PI)) 180))) 2) |
(* b (sin (/ (* angle (PI)) 180))) |
b |
(sin (/ (* angle (PI)) 180)) |
(/ (* angle (PI)) 180) |
(* angle (PI)) |
(+ (* #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a)))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) |
(* (* (* b (PI)) 1/180) angle) |
(* (* b (PI)) 1/180) |
(* b (PI)) |
1/180 |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) |
(* a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2))) (* a a)))) |
(* #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2))) (* a a)) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2))) |
(pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) |
(sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) |
(+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) |
1/2 |
(* (* 1/180 angle) (PI)) |
(* 1/180 angle) |
(+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow (* (* b (PI)) angle) 2) 1/32400)))) |
(/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) |
(+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) |
(cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) |
(+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) |
(/ (PI) 180) |
(neg (* (/ (PI) 180) angle)) |
(* (/ (PI) 180) angle) |
(cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) |
(- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow (* (* b (PI)) angle) 2) 1/32400))) |
(* (pow (* (* b (PI)) angle) 2) 1/32400) |
(pow (* (* b (PI)) angle) 2) |
(* (* b (PI)) angle) |
1/32400 |
(/ (+ (pow #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) 3) (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 6)) (+ (pow #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) 2) (- (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 4) (* #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 2))))) |
(+ (pow #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) 3) (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 6)) |
(pow #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) 3) |
(pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 6) |
6 |
(+ (pow #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) 2) (- (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 4) (* #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 2)))) |
(pow #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) 2) |
(- (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 4) (* #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 2))) |
(pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 4) |
4 |
(* #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* a a))) (pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 2)) |
(pow #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* (* (* b (PI)) 1/180) angle))) 2) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* 1/2 (* (pow a 2) (+ 1 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (pow (cos (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (+ (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow a 2) (- (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* 1/2 (* (pow a 2) (+ 1 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (+ 1 (cos (* 1/90 (* angle (PI)))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 4))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ (* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (pow (cos (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (* (pow a 6) (+ (/ (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)) (pow a 6)) (pow (cos (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow a 4) (+ (* -1 (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2))) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow a 4) (- (+ (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (pow (cos (* 1/180 (* angle (PI)))) 4)) (/ (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow a 2)))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow a 2) (- (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 2)) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (* (* b (PI)) 1/180) angle) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* b (PI)) 1/180) #s(hole binary64 (* 1/180 (* b (PI))))) |
#s(approx (* b (PI)) #s(hole binary64 (* b (PI)))) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* (* b (PI)) angle) 2) #s(hole binary64 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* b (PI)) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))) (* -1 (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* -1 (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (- (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow b 2) (- (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2) (pow b 2)))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (+ 1 (cos (* 1/90 (* angle (PI)))))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 4))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* -1 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (* (pow b 2) (- (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (+ (* -1 (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (pow (sin (* 1/180 (* angle (PI)))) 2)) (+ (* -1 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (+ (* -1 (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 2)))) (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 2))))))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (* (pow b 6) (+ (/ (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (pow b 6)) (pow (sin (* 1/180 (* angle (PI)))) 6))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (* (pow b 4) (- (+ (/ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (pow (sin (* 1/180 (* angle (PI)))) 4)) (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2)))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow b 4) (+ (* -1 (/ (* (pow a 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 4))))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 a)) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 1)) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 1)) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (pow (* (sin (* (/ angle 180) (PI))) 0) 3) #s(hole binary64 0)) |
#s(approx (* (sin (* (/ angle 180) (PI))) 0) #s(hole binary64 0)) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 1)) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))))))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* -1/24488801280000000 (pow (PI) 6))))))))))))))))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 1)) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 1)) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 1)) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 1)) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 0)) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ (* angle (PI)) 180) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (* (* b (sin (/ (* angle (PI)) 180))) (* b (sin (/ (* angle (PI)) 180)))) (pow (* a (cos (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (pow (sin (* 1/2 (PI))) 2))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (+ (* 1/90 (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (+ (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))))))) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 1)) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 2)) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 (+ 2 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 (+ 2 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 1)) |
#s(approx (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) #s(hole binary64 0)) |
#s(approx (neg (* (/ (PI) 180) angle)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (* (/ (PI) 180) angle) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 1)) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (pow a 2))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (+ (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 4)))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (- (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))) (+ (* (pow angle 2) (- (+ (* 1/34012224000000 (/ (* (pow b 6) (pow (PI) 6)) (pow a 4))) (+ (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (+ (* -1/51018336000000 (/ (* (pow b 4) (pow (PI) 6)) (pow a 2))) (+ (* (pow a 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6))))) (+ (/ (* (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (+ (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 4)))))) (pow a 4)) (/ (* (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 4))))))) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))) (+ (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* (pow a 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (/ (* (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2))))) (- (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 4)))))))) (* -1/16200 (* (pow a 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (pow a 6))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (+ (* (pow a 6) (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow a 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow a 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow a 6)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))) (* (pow angle 2) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow a 6) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4)))))))))))))))))) (pow a 6)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (pow a 6))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (+ (* (pow a 6) (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2))))) (pow a 6)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2))))))) (* (pow a 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))))) (pow a 6)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 6) (+ (* -1/16200 (pow (PI) 2)) (* -1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 6) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (+ (* -1/6122200320000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 2 (* (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) (+ (* 1/25194240000 (pow (PI) 4)) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* 1/2099520000 (pow (PI) 4))))))))))))) (* (pow a 6) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (+ (* 1/1049760000 (pow (PI) 4)) (pow (+ (* -1/32400 (pow (PI) 2)) (* -1/64800 (pow (PI) 2))) 2)))))))))) (pow a 6)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* 1/34012224000000 (* (pow angle 6) (* (pow b 6) (pow (PI) 6)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* 1/2916000 (* (pow angle 2) (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2)))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) #s(hole binary64 (* (pow angle 6) (+ (* 1/34012224000000 (* (pow b 6) (pow (PI) 6))) (* (pow angle 2) (+ (* 1/2916000 (* (pow b 6) (* (pow (PI) 3) (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5)))))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* -1/34992000 (* (pow (PI) 3) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/71409344532480000000000 (pow (PI) 9)) (+ (* -1/999730823454720000000000 (pow (PI) 9)) (* 1/180 (* (PI) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))) (* 2 (* (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (* (pow b 6) (+ (* 1/2916000 (* (pow (PI) 3) (+ (* 1/734664038400000000 (pow (PI) 7)) (+ (* 1/110199605760000000 (pow (PI) 7)) (* 1/180 (* (PI) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow (+ (* -1/566870400000 (pow (PI) 5)) (* -1/1133740800000 (pow (PI) 5))) 2))))))))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (pow a 4))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow a 4)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow a 4)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (+ (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow a 4) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))) (pow a 4)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (pow a 4))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (+ (* -1/16200 (* (pow a 4) (* (pow angle 2) (pow (PI) 2)))) (pow a 4)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow a 4) (* (pow angle 2) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) (pow a 4)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/16200 (* (pow a 4) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/16200 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/408146688000000 (pow (PI) 6)) (* -1/6122200320000000 (pow (PI) 6)))))) (* (pow a 4) (+ (* 1/6298560000 (pow (PI) 4)) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 4)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* -1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (- (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (- (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (- (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))) (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* 1/1049760000 (* (pow angle 4) (* (pow b 4) (pow (PI) 4)))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow angle 2) (* (pow b 4) (pow (PI) 6)))) (* 1/1049760000 (* (pow b 4) (pow (PI) 4))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow b 2) (+ (* -1/1049760000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (+ (* -1/3149280000 (* (pow (PI) 4) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (+ (* -1/396718580736000000000 (pow (PI) 8)) (+ (* -1/2777030065152000000000 (pow (PI) 8)) (* 1/32400 (* (pow (PI) 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (* (pow a 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (+ (* 1/102036672000000 (pow (PI) 6)) (* 1/32400 (* (pow (PI) 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))))))))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 3))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (sin (/ (* angle (PI)) 180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) #s(hole binary64 (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) #s(hole binary64 (* 1/2 (+ 1 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(hole binary64 (+ 1 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) #s(hole binary64 (/ (+ (* (pow a 6) (pow (cos (* 1/180 (* angle (PI)))) 6)) (* (pow b 6) (pow (sin (* 1/180 (* angle (PI)))) 6))) (- (+ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) #s(hole binary64 (- (+ (* (pow a 4) (pow (cos (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) #s(hole binary64 (- (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow a 2) (* (pow b 2) (* (pow (cos (* 1/180 (* angle (PI)))) 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) b) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a)) |
(pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a)) #s(literal 2 binary64)))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) |
(*.f64 a (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64))) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
a |
(/.f64 (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) |
(+.f64 (/.f64 #s(literal 0 binary64) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) (/.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) (+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)))) (-.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)))) |
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64))) (*.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3/2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3/2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64))) |
#s(literal 0 binary64) |
#s(literal 0 binary64) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 0 binary64) |
#s(literal 3 binary64) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3/2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3/2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 3 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 3 binary64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
#s(literal 1 binary64) |
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(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)))) (*.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))))))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64)) |
(-.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)))) |
(/.f64 (-.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)))))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(fma.f64 (fabs.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (fabs.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(-.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(*.f64 (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(*.f64 (fabs.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (fabs.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (+.f64 (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)))) (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal -2 binary64)) |
(/.f64 (+.f64 (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)))) (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) |
(+.f64 (/.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (/.f64 (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) |
(*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) b) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) |
(*.f64 b (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
b |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(/.f64 (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64))) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(/.f64 (+.f64 (pow.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 4 binary64)) (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 2 binary64)))))) |
(fma.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 1 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 1 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (neg.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle))) (neg.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 (fabs.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle))) (fabs.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle) |
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) |
(*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 b (PI.f64)) |
(*.f64 (PI.f64) b) |
#s(literal 1/180 binary64) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) a) a) |
(*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a)) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(literal 1/2 binary64) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 6 binary64)) (pow.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) a) a #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 1 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(*.f64 (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(*.f64 (fabs.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (fabs.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) |
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(sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
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(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))) |
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))) |
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(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(*.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)) |
(neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
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(sin.f64 (+.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))))) |
(cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)))) |
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(-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))) |
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(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) |
(pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 2 binary64))) |
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(*.f64 (*.f64 angle b) (PI.f64)) |
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(*.f64 b (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 b (PI.f64))) |
#s(literal 1/32400 binary64) |
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(/.f64 (+.f64 (pow.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 6 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (-.f64 (*.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 6 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 6 binary64))) (*.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 6 binary64)))))) |
(fma.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3/2 binary64)) (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3/2 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))) angle)) #s(literal 6 binary64))) |
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#s(literal 6 binary64) |
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#s(literal 4 binary64) |
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#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
#s(approx a a) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (fma.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) (*.f64 a a))) (neg.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (fma.f64 (fma.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))))) (*.f64 a a) (*.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (fma.f64 (-.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (fma.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (neg.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64))) (pow.f64 a #s(literal 6 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a a))) #s(literal -1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 a a)))) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (neg.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (*.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 a a))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) |
#s(approx b b) |
#s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) |
#s(approx (* (* b (PI)) 1/180) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))) |
#s(approx (* b (PI)) (*.f64 b (PI.f64))) |
#s(approx (* (pow (* (* b (PI)) angle) 2) 1/32400) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* (* b (PI)) angle) 2) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) |
#s(approx (* (* b (PI)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (fma.f64 (-.f64 (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))) (*.f64 b b))) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (fma.f64 (fma.f64 (-.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))))) (*.f64 b b) (*.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (fma.f64 (*.f64 #s(literal -1 binary64) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (fma.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (*.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 b b))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/2 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b)))) (*.f64 b b))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (*.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (fma.f64 #s(literal 0 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (neg.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (*.f64 b b))))) (*.f64 b b))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64))) (pow.f64 b #s(literal 6 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (*.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) #s(literal -1 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (*.f64 a a)) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) a) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (fma.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) a) #s(literal -1/64800 binary64) a)) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) #s(literal 1 binary64)) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) #s(literal 1 binary64)) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (* (sin (* (/ angle 180) (PI))) 0) 3) #s(literal 0 binary64)) |
#s(approx (pow (* (sin (* (/ angle 180) (PI))) 0) 3) #s(literal 0 binary64)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) #s(literal 1 binary64)) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64) (*.f64 (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/8162933760000000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(literal 1 binary64)) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(literal 1 binary64)) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(literal 1 binary64)) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) #s(literal 1 binary64)) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(literal 1 binary64)) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)) #s(literal 0 binary64)) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (/ (* angle (PI)) 180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (* angle (PI)) (*.f64 (PI.f64) angle)) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 a a)) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 a a)) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 #s(literal 1/32400 binary64) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) angle (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (* (* 1/180 angle) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 a a)) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) #s(literal 1 binary64)) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/32400 binary64) #s(literal 1 binary64))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) #s(literal 2 binary64)) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 2 binary64))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64))) |
#s(approx (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(literal 1 binary64)) |
#s(approx (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) #s(literal 0 binary64)) |
#s(approx (neg (* (/ (PI) 180) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (/ (* angle (PI)) 180) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(literal 1 binary64)) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (*.f64 a a)) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (fma.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (-.f64 (fma.f64 (-.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 a a))) (fma.f64 (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) (*.f64 a a)) #s(literal 1/1049760000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))) (/.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 a a))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 a a))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (-.f64 (fma.f64 (fma.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 a a) (-.f64 (fma.f64 (-.f64 (fma.f64 (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 6 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 1/34012224000000 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) 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#s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 a a))) (fma.f64 (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) (*.f64 a a)) #s(literal 1/1049760000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))) (/.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 a a))))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 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-1/787320000 binary64)) (*.f64 b b))) (fma.f64 (/.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) (*.f64 a a)) #s(literal 1/1049760000 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))) (/.f64 (-.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 a a) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 a a)))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 a a))) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow.f64 a #s(literal 6 binary64))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 angle angle)) (pow.f64 a #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (fma.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 6 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (pow.f64 a #s(literal 6 binary64)) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (pow.f64 a #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 6 binary64)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow.f64 a #s(literal 6 binary64))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (*.f64 angle angle)) (pow.f64 a #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (fma.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 6 binary64)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (fma.f64 (fma.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 angle angle) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 2 binary64))))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/10800 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 6 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) (*.f64 (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 angle #s(literal 6 binary64))) (pow.f64 (*.f64 b (PI.f64)) #s(literal 6 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) (*.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (pow.f64 b #s(literal 6 binary64))) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 b #s(literal 6 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64))) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 6) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 b #s(literal 6 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 9 binary64)) #s(literal -1/71409344532480000000000 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/999730823454720000000000 binary64) (pow.f64 (PI.f64) #s(literal 9 binary64)))))))) (pow.f64 b #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 #s(literal 1/2916000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 #s(literal 1/734664038400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/110199605760000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/377913600000 binary64)) #s(literal 2 binary64))) (pow.f64 b #s(literal 6 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 6 binary64)) #s(literal 1/34012224000000 binary64))) (pow.f64 angle #s(literal 6 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow.f64 a #s(literal 4 binary64))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 angle angle) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (fma.f64 (-.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (-.f64 (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (pow.f64 a #s(literal 4 binary64)))) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (pow.f64 a #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (pow.f64 a #s(literal 4 binary64))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))) (*.f64 angle angle)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 angle angle) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 angle angle) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/699840000 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (*.f64 (fma.f64 (-.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 angle angle))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (*.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 angle angle))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (*.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 angle #s(literal 4 binary64))) (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) (*.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (pow.f64 b #s(literal 4 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 4) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (*.f64 #s(literal -1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (pow.f64 b #s(literal 4 binary64))) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/102036672000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) |
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (pow (* (cos (* (/ angle 180) (PI))) 1) 3) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (* (cos (* (/ angle 180) (PI))) 1) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
#s(approx (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
#s(approx (sin (/ (* angle (PI)) 180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (pow (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) 2) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
#s(approx (sin (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI)))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))) |
#s(approx (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
#s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))))) |
#s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (-.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) |
#s(approx (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))))) |
#s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) |
Compiled 78 884 to 3 869 computations (95.1% saved)
64 alts after pruning (62 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 847 | 31 | 878 |
| Fresh | 10 | 31 | 41 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 2 | 2 |
| Total | 862 | 64 | 926 |
| Status | Accuracy | Program |
|---|---|---|
| 70.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) | |
| 72.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 78.9% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 67.9% | (fma.f64 (/.f64 (+.f64 (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 67.9% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (sin.f64 (+.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 67.4% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 1/32400 binary64)))) | |
| 74.2% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 67.5% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.2% | (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.5% | (fma.f64 #s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.6% | (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) | |
| 74.5% | (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) | |
| 74.5% | (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) | |
| 77.1% | (fma.f64 b (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64))) | |
| 19.9% | (/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64)))) | |
| 19.9% | (/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))) | |
| 10.9% | (/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))))) | |
| 9.6% | (/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 6 binary64))) (+.f64 (exp.f64 (*.f64 (log.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) #s(literal 2 binary64))) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) | |
| 17.7% | (/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 6 binary64))) #s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow.f64 a #s(literal 4 binary64)))) | |
| 7.4% | (/.f64 #s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) | |
| 7.5% | (/.f64 #s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) | |
| 5.8% | (/.f64 #s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64))) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (/.f64 (+.f64 (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)))) (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.6% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) 1) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) #s(approx (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.4% | (+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 (*.f64 a (/.f64 #s(approx (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 74.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) | |
| 74.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (-.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 0 binary64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ✓ | 79.5% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 74.5% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64)))) | |
| 63.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))) | |
| 40.5% | #s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) | |
| 52.7% | #s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 40.9% | #s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) | |
| 52.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64))) | |
| 50.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) | |
| 39.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))) | |
| 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) | |
| 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) (*.f64 a a))) | |
| 55.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 66.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) a) a) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 44.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 53.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 60.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) a) a)) | |
| 52.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) a) a)) | |
| 52.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) | |
| 51.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) | |
| 30.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 a a))) | |
| 40.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) | |
| 52.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) | |
| ✓ | 53.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 51.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| 52.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) | |
| 52.7% | #s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) |
Compiled 9 344 to 2 781 computations (70.2% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) a) a)) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (/ (+ (pow (* (sin (* (/ angle 180) (PI))) 0) 3) (pow (* (cos (* (/ angle 180) (PI))) 1) 3)) (+ (* (* (sin (* (/ angle 180) (PI))) 0) (* (sin (* (/ angle 180) (PI))) 0)) (- (* (* (cos (* (/ angle 180) (PI))) 1) (* (cos (* (/ angle 180) (PI))) 1)) (* (* (sin (* (/ angle 180) (PI))) 0) (* (cos (* (/ angle 180) (PI))) 1)))))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (fma.f64 (fma.f64 (pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 1/32400 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(approx (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) (*.f64 (*.f64 b (PI.f64)) angle)) #s(literal 1/32400 binary64)))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b)) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) b)) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 6 binary64))) #s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)))) (pow.f64 a #s(literal 4 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 b (*.f64 angle (PI.f64))) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (pow.f64 (*.f64 angle b) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))) |
(fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))) (*.f64 a a))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) (sin.f64 (+.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) a) a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b))) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
(/.f64 #s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (pow.f64 a #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) a) a) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) b) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) |
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#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64) (*.f64 #s(literal 1/8 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))) |
(/.f64 #s(approx (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 6 binary64))) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))) |
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(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (-.f64 (/.f64 (+.f64 (cos.f64 (-.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle)))) (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 angle) (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 49.0ms | a |
| 37.0ms | angle |
| 35.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 30.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 28.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.5% | 1 | a |
| 79.5% | 1 | b |
| 79.5% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) a) a)) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
| Outputs |
|---|
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
6 calls:
| 12.0ms | a |
| 11.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | angle |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.4% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.4% | 1 | b |
| 79.4% | 1 | angle |
| 79.4% | 1 | a |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (/ (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 3) (pow (* b (sin (/ (* angle (PI)) 180))) 6)) (+ (pow (pow (* a (cos (* (PI) (/ angle 180)))) 2) 2) (- (pow (* b (sin (/ (* angle (PI)) 180))) 4) (* (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* a (cos (* (PI) (/ angle 180)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 #s(approx (+ (* 1/2 (PI)) (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 a a) #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(approx (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) a) a)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
6 calls:
| 11.0ms | a |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | angle |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.6% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 74.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 74.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 77.2% | 2 | b |
| 74.6% | 1 | angle |
| 77.4% | 2 | a |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
1 calls:
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.4% | 2 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 b (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (* angle (/ (PI) 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b #s(approx (sin (/ (* angle (PI)) 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (/ angle 180) (PI))) 2) #s(literal 1 binary64)) (*.f64 a a) #s(approx (pow (* b (sin (/ (* angle (PI)) 180))) 2) (*.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle)))) (cos (- (* (/ (PI) 180) angle) (neg (* (/ (PI) 180) angle))))) 2) (* a a)) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* angle (/ (PI) 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
2 calls:
| 4.0ms | a |
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 2 | b |
| 74.6% | 1 | a |
Compiled 2 to 6 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
1 calls:
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
1 calls:
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
6 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | b |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 53.1% | 1 | a |
| 53.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 53.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 53.1% | 1 | angle |
| 53.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 53.1% | 1 | b |
Compiled 32 to 36 computations (-12.5% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 1.9215412152994433e-147 | 9.691364277660167e-147 |
| 14.0ms | 96× | 0 | valid |
Compiled 690 to 442 computations (35.9% saved)
ival-cosu: 6.0ms (52.1% of total)ival-sinu: 2.0ms (17.4% of total)ival-pow2: 2.0ms (17.4% of total)ival-mult: 1.0ms (8.7% of total)ival-true: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.9215412152994433e-147 | 9.691364277660167e-147 |
Compiled 498 to 340 computations (31.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 3.5255856283651086e-87 | 6.268486347654319e-86 |
| 12.0ms | 112× | 0 | valid |
Compiled 528 to 345 computations (34.7% saved)
ival-cosu: 3.0ms (34% of total)ival-sinu: 2.0ms (22.7% of total)ival-pow2: 2.0ms (22.7% of total)ival-mult: 1.0ms (11.3% of total)ival-true: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.5255856283651086e-87 | 6.268486347654319e-86 |
Compiled 528 to 338 computations (36% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.5255856283651086e-87 | 6.268486347654319e-86 |
Compiled 584 to 373 computations (36.1% saved)
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 93 | 513 |
| 1 | 141 | 511 |
| 2 | 322 | 511 |
| 3 | 1164 | 511 |
| 4 | 5855 | 511 |
| 1× | node limit |
| Inputs |
|---|
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(if (<=.f64 a #s(literal 3509152759743693/1799565517817278553124215403074392743547878847320766653240302229044735032268595148127616274441556342859968364253408358049283306422197719875603406072346065542053888 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 3509152759743693/1799565517817278553124215403074392743547878847320766653240302229044735032268595148127616274441556342859968364253408358049283306422197719875603406072346065542053888 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 b #s(literal 8539026829552879/279968092772225526319680285071055534765205687154331191862498637620473983897520118172609686658950889472 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 b #s(literal 8539026829552879/279968092772225526319680285071055534765205687154331191862498637620473983897520118172609686658950889472 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 b #s(literal 8539026829552879/279968092772225526319680285071055534765205687154331191862498637620473983897520118172609686658950889472 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(if (<=.f64 a #s(literal 3509152759743693/1799565517817278553124215403074392743547878847320766653240302229044735032268595148127616274441556342859968364253408358049283306422197719875603406072346065542053888 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (/ (* angle (PI)) 180))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 3509152759743693/1799565517817278553124215403074392743547878847320766653240302229044735032268595148127616274441556342859968364253408358049283306422197719875603406072346065542053888 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (/ (pow (* (sin (* 1/180 (* angle (PI)))) b) 2) (* a a)) (pow (sin (+ (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* a a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 3509152759743693/1799565517817278553124215403074392743547878847320766653240302229044735032268595148127616274441556342859968364253408358049283306422197719875603406072346065542053888 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 b #s(literal 8539026829552879/279968092772225526319680285071055534765205687154331191862498637620473983897520118172609686658950889472 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 b #s(literal 8539026829552879/279968092772225526319680285071055534765205687154331191862498637620473983897520118172609686658950889472 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
(if (<=.f64 b #s(literal 8539026829552879/279968092772225526319680285071055534765205687154331191862498637620473983897520118172609686658950889472 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (fma.f64 #s(approx (* b (sin (/ (* angle (PI)) 180))) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(approx (* b (sin (/ (* angle (PI)) 180))) #s(approx (* (* (* b (PI)) 1/180) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/180 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 1× | fuel |
Compiled 513 to 94 computations (81.7% saved)
(abs angle)
(abs b)
(abs a)
Compiled 1 218 to 350 computations (71.3% saved)
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