Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D

Percentage Accurate: 99.5% → 99.8%
Time: 4.6s
Alternatives: 14
Speedup: 1.9×

Specification

?
\[\begin{array}{l} \\ x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z):
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z)
	return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z)))
end
function tmp = code(x, y, z)
	tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 14 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z):
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z)
	return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z)))
end
function tmp = code(x, y, z)
	tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}

Alternative 1: 99.8% accurate, 1.9× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (- y x) (fma -6.0 z 4.0) x))
double code(double x, double y, double z) {
	return fma((y - x), fma(-6.0, z, 4.0), x);
}
function code(x, y, z)
	return fma(Float64(y - x), fma(-6.0, z, 4.0), x)
end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * N[(-6.0 * z + 4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)
\end{array}
Derivation
  1. Initial program 99.5%

    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \color{blue}{x + \left(-6 \cdot \left(z \cdot \left(y - x\right)\right) + 4 \cdot \left(y - x\right)\right)} \]
  4. Step-by-step derivation
    1. Applied rewrites99.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)} \]
    2. Add Preprocessing

    Alternative 2: 74.7% accurate, 0.4× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq 0.6666666666666:\\ \;\;\;\;\left(-x\right) \cdot \mathsf{fma}\left(-6, z, 3\right)\\ \mathbf{elif}\;t\_0 \leq 0.8:\\ \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\ \mathbf{elif}\;t\_0 \leq 10^{+192}:\\ \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot x\right) \cdot 6\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0 (- (/ 2.0 3.0) z)))
       (if (<= t_0 0.6666666666666)
         (* (- x) (fma -6.0 z 3.0))
         (if (<= t_0 0.8)
           (fma -3.0 x (* 4.0 y))
           (if (<= t_0 1e+192) (* (fma -6.0 z 4.0) y) (* (* z x) 6.0))))))
    double code(double x, double y, double z) {
    	double t_0 = (2.0 / 3.0) - z;
    	double tmp;
    	if (t_0 <= 0.6666666666666) {
    		tmp = -x * fma(-6.0, z, 3.0);
    	} else if (t_0 <= 0.8) {
    		tmp = fma(-3.0, x, (4.0 * y));
    	} else if (t_0 <= 1e+192) {
    		tmp = fma(-6.0, z, 4.0) * y;
    	} else {
    		tmp = (z * x) * 6.0;
    	}
    	return tmp;
    }
    
    function code(x, y, z)
    	t_0 = Float64(Float64(2.0 / 3.0) - z)
    	tmp = 0.0
    	if (t_0 <= 0.6666666666666)
    		tmp = Float64(Float64(-x) * fma(-6.0, z, 3.0));
    	elseif (t_0 <= 0.8)
    		tmp = fma(-3.0, x, Float64(4.0 * y));
    	elseif (t_0 <= 1e+192)
    		tmp = Float64(fma(-6.0, z, 4.0) * y);
    	else
    		tmp = Float64(Float64(z * x) * 6.0);
    	end
    	return tmp
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, 0.6666666666666], N[((-x) * N[(-6.0 * z + 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.8], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+192], N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \frac{2}{3} - z\\
    \mathbf{if}\;t\_0 \leq 0.6666666666666:\\
    \;\;\;\;\left(-x\right) \cdot \mathsf{fma}\left(-6, z, 3\right)\\
    
    \mathbf{elif}\;t\_0 \leq 0.8:\\
    \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
    
    \mathbf{elif}\;t\_0 \leq 10^{+192}:\\
    \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\
    
    \mathbf{else}:\\
    \;\;\;\;\left(z \cdot x\right) \cdot 6\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 4 regimes
    2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.666666666666600016

      1. Initial program 99.7%

        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{x + \left(-6 \cdot \left(z \cdot \left(y - x\right)\right) + 4 \cdot \left(y - x\right)\right)} \]
      4. Step-by-step derivation
        1. Applied rewrites99.6%

          \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)} \]
        2. Taylor expanded in x around -inf

          \[\leadsto -1 \cdot \color{blue}{\left(x \cdot \left(3 + -6 \cdot z\right)\right)} \]
        3. Step-by-step derivation
          1. Applied rewrites54.7%

            \[\leadsto \left(-x\right) \cdot \color{blue}{\mathsf{fma}\left(-6, z, 3\right)} \]

          if 0.666666666666600016 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.80000000000000004

          1. Initial program 99.4%

            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
          4. Step-by-step derivation
            1. Applied rewrites99.1%

              \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
            2. Taylor expanded in x around 0

              \[\leadsto -3 \cdot x + \color{blue}{4 \cdot y} \]
            3. Step-by-step derivation
              1. Applied rewrites99.1%

                \[\leadsto \mathsf{fma}\left(-3, \color{blue}{x}, 4 \cdot y\right) \]

              if 0.80000000000000004 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1.00000000000000004e192

              1. Initial program 99.6%

                \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{x + \left(-6 \cdot \left(z \cdot \left(y - x\right)\right) + 4 \cdot \left(y - x\right)\right)} \]
              4. Step-by-step derivation
                1. Applied rewrites99.6%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)} \]
                2. Taylor expanded in x around 0

                  \[\leadsto y \cdot \color{blue}{\left(4 + -6 \cdot z\right)} \]
                3. Step-by-step derivation
                  1. Applied rewrites64.6%

                    \[\leadsto \mathsf{fma}\left(-6, z, 4\right) \cdot \color{blue}{y} \]

                  if 1.00000000000000004e192 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                  1. Initial program 99.9%

                    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                  4. Step-by-step derivation
                    1. Applied rewrites100.0%

                      \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                    2. Taylor expanded in x around inf

                      \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                    3. Step-by-step derivation
                      1. Applied rewrites78.7%

                        \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
                    4. Recombined 4 regimes into one program.
                    5. Add Preprocessing

                    Alternative 3: 74.1% accurate, 0.4× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq -2000000000:\\ \;\;\;\;\left(-x\right) \cdot \left(-6 \cdot z\right)\\ \mathbf{elif}\;t\_0 \leq 0.8:\\ \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\ \mathbf{elif}\;t\_0 \leq 10^{+192}:\\ \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot x\right) \cdot 6\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (let* ((t_0 (- (/ 2.0 3.0) z)))
                       (if (<= t_0 -2000000000.0)
                         (* (- x) (* -6.0 z))
                         (if (<= t_0 0.8)
                           (fma -3.0 x (* 4.0 y))
                           (if (<= t_0 1e+192) (* (fma -6.0 z 4.0) y) (* (* z x) 6.0))))))
                    double code(double x, double y, double z) {
                    	double t_0 = (2.0 / 3.0) - z;
                    	double tmp;
                    	if (t_0 <= -2000000000.0) {
                    		tmp = -x * (-6.0 * z);
                    	} else if (t_0 <= 0.8) {
                    		tmp = fma(-3.0, x, (4.0 * y));
                    	} else if (t_0 <= 1e+192) {
                    		tmp = fma(-6.0, z, 4.0) * y;
                    	} else {
                    		tmp = (z * x) * 6.0;
                    	}
                    	return tmp;
                    }
                    
                    function code(x, y, z)
                    	t_0 = Float64(Float64(2.0 / 3.0) - z)
                    	tmp = 0.0
                    	if (t_0 <= -2000000000.0)
                    		tmp = Float64(Float64(-x) * Float64(-6.0 * z));
                    	elseif (t_0 <= 0.8)
                    		tmp = fma(-3.0, x, Float64(4.0 * y));
                    	elseif (t_0 <= 1e+192)
                    		tmp = Float64(fma(-6.0, z, 4.0) * y);
                    	else
                    		tmp = Float64(Float64(z * x) * 6.0);
                    	end
                    	return tmp
                    end
                    
                    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -2000000000.0], N[((-x) * N[(-6.0 * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.8], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+192], N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision]]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_0 := \frac{2}{3} - z\\
                    \mathbf{if}\;t\_0 \leq -2000000000:\\
                    \;\;\;\;\left(-x\right) \cdot \left(-6 \cdot z\right)\\
                    
                    \mathbf{elif}\;t\_0 \leq 0.8:\\
                    \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
                    
                    \mathbf{elif}\;t\_0 \leq 10^{+192}:\\
                    \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\left(z \cdot x\right) \cdot 6\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 4 regimes
                    2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e9

                      1. Initial program 99.7%

                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around 0

                        \[\leadsto \color{blue}{x + \left(-6 \cdot \left(z \cdot \left(y - x\right)\right) + 4 \cdot \left(y - x\right)\right)} \]
                      4. Step-by-step derivation
                        1. Applied rewrites99.7%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)} \]
                        2. Taylor expanded in x around -inf

                          \[\leadsto -1 \cdot \color{blue}{\left(x \cdot \left(3 + -6 \cdot z\right)\right)} \]
                        3. Step-by-step derivation
                          1. Applied rewrites54.1%

                            \[\leadsto \left(-x\right) \cdot \color{blue}{\mathsf{fma}\left(-6, z, 3\right)} \]
                          2. Taylor expanded in z around inf

                            \[\leadsto \left(-x\right) \cdot \left(-6 \cdot z\right) \]
                          3. Step-by-step derivation
                            1. Applied rewrites53.6%

                              \[\leadsto \left(-x\right) \cdot \left(-6 \cdot z\right) \]

                            if -2e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.80000000000000004

                            1. Initial program 99.3%

                              \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                            2. Add Preprocessing
                            3. Taylor expanded in z around 0

                              \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                            4. Step-by-step derivation
                              1. Applied rewrites98.1%

                                \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                              2. Taylor expanded in x around 0

                                \[\leadsto -3 \cdot x + \color{blue}{4 \cdot y} \]
                              3. Step-by-step derivation
                                1. Applied rewrites98.1%

                                  \[\leadsto \mathsf{fma}\left(-3, \color{blue}{x}, 4 \cdot y\right) \]

                                if 0.80000000000000004 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1.00000000000000004e192

                                1. Initial program 99.6%

                                  \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                2. Add Preprocessing
                                3. Taylor expanded in z around 0

                                  \[\leadsto \color{blue}{x + \left(-6 \cdot \left(z \cdot \left(y - x\right)\right) + 4 \cdot \left(y - x\right)\right)} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites99.6%

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)} \]
                                  2. Taylor expanded in x around 0

                                    \[\leadsto y \cdot \color{blue}{\left(4 + -6 \cdot z\right)} \]
                                  3. Step-by-step derivation
                                    1. Applied rewrites64.6%

                                      \[\leadsto \mathsf{fma}\left(-6, z, 4\right) \cdot \color{blue}{y} \]

                                    if 1.00000000000000004e192 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                                    1. Initial program 99.9%

                                      \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in z around inf

                                      \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                    4. Step-by-step derivation
                                      1. Applied rewrites100.0%

                                        \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                      2. Taylor expanded in x around inf

                                        \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                                      3. Step-by-step derivation
                                        1. Applied rewrites78.7%

                                          \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
                                      4. Recombined 4 regimes into one program.
                                      5. Add Preprocessing

                                      Alternative 4: 74.1% accurate, 0.4× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq -2000000000:\\ \;\;\;\;\left(6 \cdot x\right) \cdot z\\ \mathbf{elif}\;t\_0 \leq 0.8:\\ \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\ \mathbf{elif}\;t\_0 \leq 10^{+192}:\\ \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot x\right) \cdot 6\\ \end{array} \end{array} \]
                                      (FPCore (x y z)
                                       :precision binary64
                                       (let* ((t_0 (- (/ 2.0 3.0) z)))
                                         (if (<= t_0 -2000000000.0)
                                           (* (* 6.0 x) z)
                                           (if (<= t_0 0.8)
                                             (fma -3.0 x (* 4.0 y))
                                             (if (<= t_0 1e+192) (* (fma -6.0 z 4.0) y) (* (* z x) 6.0))))))
                                      double code(double x, double y, double z) {
                                      	double t_0 = (2.0 / 3.0) - z;
                                      	double tmp;
                                      	if (t_0 <= -2000000000.0) {
                                      		tmp = (6.0 * x) * z;
                                      	} else if (t_0 <= 0.8) {
                                      		tmp = fma(-3.0, x, (4.0 * y));
                                      	} else if (t_0 <= 1e+192) {
                                      		tmp = fma(-6.0, z, 4.0) * y;
                                      	} else {
                                      		tmp = (z * x) * 6.0;
                                      	}
                                      	return tmp;
                                      }
                                      
                                      function code(x, y, z)
                                      	t_0 = Float64(Float64(2.0 / 3.0) - z)
                                      	tmp = 0.0
                                      	if (t_0 <= -2000000000.0)
                                      		tmp = Float64(Float64(6.0 * x) * z);
                                      	elseif (t_0 <= 0.8)
                                      		tmp = fma(-3.0, x, Float64(4.0 * y));
                                      	elseif (t_0 <= 1e+192)
                                      		tmp = Float64(fma(-6.0, z, 4.0) * y);
                                      	else
                                      		tmp = Float64(Float64(z * x) * 6.0);
                                      	end
                                      	return tmp
                                      end
                                      
                                      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -2000000000.0], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 0.8], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+192], N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision]]]]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      t_0 := \frac{2}{3} - z\\
                                      \mathbf{if}\;t\_0 \leq -2000000000:\\
                                      \;\;\;\;\left(6 \cdot x\right) \cdot z\\
                                      
                                      \mathbf{elif}\;t\_0 \leq 0.8:\\
                                      \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
                                      
                                      \mathbf{elif}\;t\_0 \leq 10^{+192}:\\
                                      \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;\left(z \cdot x\right) \cdot 6\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 4 regimes
                                      2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e9

                                        1. Initial program 99.7%

                                          \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in z around inf

                                          \[\leadsto \color{blue}{z \cdot \left(-6 \cdot \left(y - x\right) + \left(4 \cdot \frac{y - x}{z} + \frac{x}{z}\right)\right)} \]
                                        4. Step-by-step derivation
                                          1. Applied rewrites98.3%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(-6, y - x, \frac{\mathsf{fma}\left(4, y - x, x\right)}{z}\right) \cdot z} \]
                                          2. Taylor expanded in z around inf

                                            \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                          3. Step-by-step derivation
                                            1. Applied rewrites98.7%

                                              \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                            2. Taylor expanded in x around inf

                                              \[\leadsto \left(6 \cdot x\right) \cdot z \]
                                            3. Step-by-step derivation
                                              1. Applied rewrites53.6%

                                                \[\leadsto \left(6 \cdot x\right) \cdot z \]

                                              if -2e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.80000000000000004

                                              1. Initial program 99.3%

                                                \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in z around 0

                                                \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                              4. Step-by-step derivation
                                                1. Applied rewrites98.1%

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                2. Taylor expanded in x around 0

                                                  \[\leadsto -3 \cdot x + \color{blue}{4 \cdot y} \]
                                                3. Step-by-step derivation
                                                  1. Applied rewrites98.1%

                                                    \[\leadsto \mathsf{fma}\left(-3, \color{blue}{x}, 4 \cdot y\right) \]

                                                  if 0.80000000000000004 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1.00000000000000004e192

                                                  1. Initial program 99.6%

                                                    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in z around 0

                                                    \[\leadsto \color{blue}{x + \left(-6 \cdot \left(z \cdot \left(y - x\right)\right) + 4 \cdot \left(y - x\right)\right)} \]
                                                  4. Step-by-step derivation
                                                    1. Applied rewrites99.6%

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, \mathsf{fma}\left(-6, z, 4\right), x\right)} \]
                                                    2. Taylor expanded in x around 0

                                                      \[\leadsto y \cdot \color{blue}{\left(4 + -6 \cdot z\right)} \]
                                                    3. Step-by-step derivation
                                                      1. Applied rewrites64.6%

                                                        \[\leadsto \mathsf{fma}\left(-6, z, 4\right) \cdot \color{blue}{y} \]

                                                      if 1.00000000000000004e192 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                                                      1. Initial program 99.9%

                                                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                      2. Add Preprocessing
                                                      3. Taylor expanded in z around inf

                                                        \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                                      4. Step-by-step derivation
                                                        1. Applied rewrites100.0%

                                                          \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                                        2. Taylor expanded in x around inf

                                                          \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                                                        3. Step-by-step derivation
                                                          1. Applied rewrites78.7%

                                                            \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
                                                        4. Recombined 4 regimes into one program.
                                                        5. Add Preprocessing

                                                        Alternative 5: 73.9% accurate, 0.4× speedup?

                                                        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq -2000000000:\\ \;\;\;\;\left(6 \cdot x\right) \cdot z\\ \mathbf{elif}\;t\_0 \leq 1:\\ \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\ \mathbf{elif}\;t\_0 \leq 10^{+192}:\\ \;\;\;\;\left(-6 \cdot y\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot x\right) \cdot 6\\ \end{array} \end{array} \]
                                                        (FPCore (x y z)
                                                         :precision binary64
                                                         (let* ((t_0 (- (/ 2.0 3.0) z)))
                                                           (if (<= t_0 -2000000000.0)
                                                             (* (* 6.0 x) z)
                                                             (if (<= t_0 1.0)
                                                               (fma -3.0 x (* 4.0 y))
                                                               (if (<= t_0 1e+192) (* (* -6.0 y) z) (* (* z x) 6.0))))))
                                                        double code(double x, double y, double z) {
                                                        	double t_0 = (2.0 / 3.0) - z;
                                                        	double tmp;
                                                        	if (t_0 <= -2000000000.0) {
                                                        		tmp = (6.0 * x) * z;
                                                        	} else if (t_0 <= 1.0) {
                                                        		tmp = fma(-3.0, x, (4.0 * y));
                                                        	} else if (t_0 <= 1e+192) {
                                                        		tmp = (-6.0 * y) * z;
                                                        	} else {
                                                        		tmp = (z * x) * 6.0;
                                                        	}
                                                        	return tmp;
                                                        }
                                                        
                                                        function code(x, y, z)
                                                        	t_0 = Float64(Float64(2.0 / 3.0) - z)
                                                        	tmp = 0.0
                                                        	if (t_0 <= -2000000000.0)
                                                        		tmp = Float64(Float64(6.0 * x) * z);
                                                        	elseif (t_0 <= 1.0)
                                                        		tmp = fma(-3.0, x, Float64(4.0 * y));
                                                        	elseif (t_0 <= 1e+192)
                                                        		tmp = Float64(Float64(-6.0 * y) * z);
                                                        	else
                                                        		tmp = Float64(Float64(z * x) * 6.0);
                                                        	end
                                                        	return tmp
                                                        end
                                                        
                                                        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -2000000000.0], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+192], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision]]]]]
                                                        
                                                        \begin{array}{l}
                                                        
                                                        \\
                                                        \begin{array}{l}
                                                        t_0 := \frac{2}{3} - z\\
                                                        \mathbf{if}\;t\_0 \leq -2000000000:\\
                                                        \;\;\;\;\left(6 \cdot x\right) \cdot z\\
                                                        
                                                        \mathbf{elif}\;t\_0 \leq 1:\\
                                                        \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
                                                        
                                                        \mathbf{elif}\;t\_0 \leq 10^{+192}:\\
                                                        \;\;\;\;\left(-6 \cdot y\right) \cdot z\\
                                                        
                                                        \mathbf{else}:\\
                                                        \;\;\;\;\left(z \cdot x\right) \cdot 6\\
                                                        
                                                        
                                                        \end{array}
                                                        \end{array}
                                                        
                                                        Derivation
                                                        1. Split input into 4 regimes
                                                        2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e9

                                                          1. Initial program 99.7%

                                                            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                          2. Add Preprocessing
                                                          3. Taylor expanded in z around inf

                                                            \[\leadsto \color{blue}{z \cdot \left(-6 \cdot \left(y - x\right) + \left(4 \cdot \frac{y - x}{z} + \frac{x}{z}\right)\right)} \]
                                                          4. Step-by-step derivation
                                                            1. Applied rewrites98.3%

                                                              \[\leadsto \color{blue}{\mathsf{fma}\left(-6, y - x, \frac{\mathsf{fma}\left(4, y - x, x\right)}{z}\right) \cdot z} \]
                                                            2. Taylor expanded in z around inf

                                                              \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                            3. Step-by-step derivation
                                                              1. Applied rewrites98.7%

                                                                \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                              2. Taylor expanded in x around inf

                                                                \[\leadsto \left(6 \cdot x\right) \cdot z \]
                                                              3. Step-by-step derivation
                                                                1. Applied rewrites53.6%

                                                                  \[\leadsto \left(6 \cdot x\right) \cdot z \]

                                                                if -2e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1

                                                                1. Initial program 99.3%

                                                                  \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                2. Add Preprocessing
                                                                3. Taylor expanded in z around 0

                                                                  \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                4. Step-by-step derivation
                                                                  1. Applied rewrites97.5%

                                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                  2. Taylor expanded in x around 0

                                                                    \[\leadsto -3 \cdot x + \color{blue}{4 \cdot y} \]
                                                                  3. Step-by-step derivation
                                                                    1. Applied rewrites97.5%

                                                                      \[\leadsto \mathsf{fma}\left(-3, \color{blue}{x}, 4 \cdot y\right) \]

                                                                    if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1.00000000000000004e192

                                                                    1. Initial program 99.7%

                                                                      \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                    2. Add Preprocessing
                                                                    3. Taylor expanded in z around inf

                                                                      \[\leadsto \color{blue}{z \cdot \left(-6 \cdot \left(y - x\right) + \left(4 \cdot \frac{y - x}{z} + \frac{x}{z}\right)\right)} \]
                                                                    4. Step-by-step derivation
                                                                      1. Applied rewrites99.6%

                                                                        \[\leadsto \color{blue}{\mathsf{fma}\left(-6, y - x, \frac{\mathsf{fma}\left(4, y - x, x\right)}{z}\right) \cdot z} \]
                                                                      2. Taylor expanded in z around inf

                                                                        \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                      3. Step-by-step derivation
                                                                        1. Applied rewrites97.6%

                                                                          \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                        2. Taylor expanded in x around 0

                                                                          \[\leadsto \left(-6 \cdot y\right) \cdot z \]
                                                                        3. Step-by-step derivation
                                                                          1. Applied rewrites62.6%

                                                                            \[\leadsto \left(-6 \cdot y\right) \cdot z \]

                                                                          if 1.00000000000000004e192 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                                                                          1. Initial program 99.9%

                                                                            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                          2. Add Preprocessing
                                                                          3. Taylor expanded in z around inf

                                                                            \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                                                          4. Step-by-step derivation
                                                                            1. Applied rewrites100.0%

                                                                              \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                                                            2. Taylor expanded in x around inf

                                                                              \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                                                                            3. Step-by-step derivation
                                                                              1. Applied rewrites78.7%

                                                                                \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
                                                                            4. Recombined 4 regimes into one program.
                                                                            5. Add Preprocessing

                                                                            Alternative 6: 73.9% accurate, 0.4× speedup?

                                                                            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq -2000000000:\\ \;\;\;\;\left(6 \cdot x\right) \cdot z\\ \mathbf{elif}\;t\_0 \leq 1:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \mathbf{elif}\;t\_0 \leq 10^{+192}:\\ \;\;\;\;\left(-6 \cdot y\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot x\right) \cdot 6\\ \end{array} \end{array} \]
                                                                            (FPCore (x y z)
                                                                             :precision binary64
                                                                             (let* ((t_0 (- (/ 2.0 3.0) z)))
                                                                               (if (<= t_0 -2000000000.0)
                                                                                 (* (* 6.0 x) z)
                                                                                 (if (<= t_0 1.0)
                                                                                   (fma 4.0 (- y x) x)
                                                                                   (if (<= t_0 1e+192) (* (* -6.0 y) z) (* (* z x) 6.0))))))
                                                                            double code(double x, double y, double z) {
                                                                            	double t_0 = (2.0 / 3.0) - z;
                                                                            	double tmp;
                                                                            	if (t_0 <= -2000000000.0) {
                                                                            		tmp = (6.0 * x) * z;
                                                                            	} else if (t_0 <= 1.0) {
                                                                            		tmp = fma(4.0, (y - x), x);
                                                                            	} else if (t_0 <= 1e+192) {
                                                                            		tmp = (-6.0 * y) * z;
                                                                            	} else {
                                                                            		tmp = (z * x) * 6.0;
                                                                            	}
                                                                            	return tmp;
                                                                            }
                                                                            
                                                                            function code(x, y, z)
                                                                            	t_0 = Float64(Float64(2.0 / 3.0) - z)
                                                                            	tmp = 0.0
                                                                            	if (t_0 <= -2000000000.0)
                                                                            		tmp = Float64(Float64(6.0 * x) * z);
                                                                            	elseif (t_0 <= 1.0)
                                                                            		tmp = fma(4.0, Float64(y - x), x);
                                                                            	elseif (t_0 <= 1e+192)
                                                                            		tmp = Float64(Float64(-6.0 * y) * z);
                                                                            	else
                                                                            		tmp = Float64(Float64(z * x) * 6.0);
                                                                            	end
                                                                            	return tmp
                                                                            end
                                                                            
                                                                            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -2000000000.0], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$0, 1e+192], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision]]]]]
                                                                            
                                                                            \begin{array}{l}
                                                                            
                                                                            \\
                                                                            \begin{array}{l}
                                                                            t_0 := \frac{2}{3} - z\\
                                                                            \mathbf{if}\;t\_0 \leq -2000000000:\\
                                                                            \;\;\;\;\left(6 \cdot x\right) \cdot z\\
                                                                            
                                                                            \mathbf{elif}\;t\_0 \leq 1:\\
                                                                            \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
                                                                            
                                                                            \mathbf{elif}\;t\_0 \leq 10^{+192}:\\
                                                                            \;\;\;\;\left(-6 \cdot y\right) \cdot z\\
                                                                            
                                                                            \mathbf{else}:\\
                                                                            \;\;\;\;\left(z \cdot x\right) \cdot 6\\
                                                                            
                                                                            
                                                                            \end{array}
                                                                            \end{array}
                                                                            
                                                                            Derivation
                                                                            1. Split input into 4 regimes
                                                                            2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e9

                                                                              1. Initial program 99.7%

                                                                                \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                              2. Add Preprocessing
                                                                              3. Taylor expanded in z around inf

                                                                                \[\leadsto \color{blue}{z \cdot \left(-6 \cdot \left(y - x\right) + \left(4 \cdot \frac{y - x}{z} + \frac{x}{z}\right)\right)} \]
                                                                              4. Step-by-step derivation
                                                                                1. Applied rewrites98.3%

                                                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(-6, y - x, \frac{\mathsf{fma}\left(4, y - x, x\right)}{z}\right) \cdot z} \]
                                                                                2. Taylor expanded in z around inf

                                                                                  \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                                3. Step-by-step derivation
                                                                                  1. Applied rewrites98.7%

                                                                                    \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                                  2. Taylor expanded in x around inf

                                                                                    \[\leadsto \left(6 \cdot x\right) \cdot z \]
                                                                                  3. Step-by-step derivation
                                                                                    1. Applied rewrites53.6%

                                                                                      \[\leadsto \left(6 \cdot x\right) \cdot z \]

                                                                                    if -2e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1

                                                                                    1. Initial program 99.3%

                                                                                      \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                    2. Add Preprocessing
                                                                                    3. Taylor expanded in z around 0

                                                                                      \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                    4. Step-by-step derivation
                                                                                      1. Applied rewrites97.5%

                                                                                        \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]

                                                                                      if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1.00000000000000004e192

                                                                                      1. Initial program 99.7%

                                                                                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                      2. Add Preprocessing
                                                                                      3. Taylor expanded in z around inf

                                                                                        \[\leadsto \color{blue}{z \cdot \left(-6 \cdot \left(y - x\right) + \left(4 \cdot \frac{y - x}{z} + \frac{x}{z}\right)\right)} \]
                                                                                      4. Step-by-step derivation
                                                                                        1. Applied rewrites99.6%

                                                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(-6, y - x, \frac{\mathsf{fma}\left(4, y - x, x\right)}{z}\right) \cdot z} \]
                                                                                        2. Taylor expanded in z around inf

                                                                                          \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                                        3. Step-by-step derivation
                                                                                          1. Applied rewrites97.6%

                                                                                            \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                                          2. Taylor expanded in x around 0

                                                                                            \[\leadsto \left(-6 \cdot y\right) \cdot z \]
                                                                                          3. Step-by-step derivation
                                                                                            1. Applied rewrites62.6%

                                                                                              \[\leadsto \left(-6 \cdot y\right) \cdot z \]

                                                                                            if 1.00000000000000004e192 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                                                                                            1. Initial program 99.9%

                                                                                              \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                            2. Add Preprocessing
                                                                                            3. Taylor expanded in z around inf

                                                                                              \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                                                                            4. Step-by-step derivation
                                                                                              1. Applied rewrites100.0%

                                                                                                \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                                                                              2. Taylor expanded in x around inf

                                                                                                \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                                                                                              3. Step-by-step derivation
                                                                                                1. Applied rewrites78.7%

                                                                                                  \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
                                                                                              4. Recombined 4 regimes into one program.
                                                                                              5. Add Preprocessing

                                                                                              Alternative 7: 73.9% accurate, 0.4× speedup?

                                                                                              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ t_1 := \left(z \cdot x\right) \cdot 6\\ \mathbf{if}\;t\_0 \leq -2000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 1:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \mathbf{elif}\;t\_0 \leq 10^{+192}:\\ \;\;\;\;\left(-6 \cdot y\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                                                                              (FPCore (x y z)
                                                                                               :precision binary64
                                                                                               (let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* z x) 6.0)))
                                                                                                 (if (<= t_0 -2000000000.0)
                                                                                                   t_1
                                                                                                   (if (<= t_0 1.0)
                                                                                                     (fma 4.0 (- y x) x)
                                                                                                     (if (<= t_0 1e+192) (* (* -6.0 y) z) t_1)))))
                                                                                              double code(double x, double y, double z) {
                                                                                              	double t_0 = (2.0 / 3.0) - z;
                                                                                              	double t_1 = (z * x) * 6.0;
                                                                                              	double tmp;
                                                                                              	if (t_0 <= -2000000000.0) {
                                                                                              		tmp = t_1;
                                                                                              	} else if (t_0 <= 1.0) {
                                                                                              		tmp = fma(4.0, (y - x), x);
                                                                                              	} else if (t_0 <= 1e+192) {
                                                                                              		tmp = (-6.0 * y) * z;
                                                                                              	} else {
                                                                                              		tmp = t_1;
                                                                                              	}
                                                                                              	return tmp;
                                                                                              }
                                                                                              
                                                                                              function code(x, y, z)
                                                                                              	t_0 = Float64(Float64(2.0 / 3.0) - z)
                                                                                              	t_1 = Float64(Float64(z * x) * 6.0)
                                                                                              	tmp = 0.0
                                                                                              	if (t_0 <= -2000000000.0)
                                                                                              		tmp = t_1;
                                                                                              	elseif (t_0 <= 1.0)
                                                                                              		tmp = fma(4.0, Float64(y - x), x);
                                                                                              	elseif (t_0 <= 1e+192)
                                                                                              		tmp = Float64(Float64(-6.0 * y) * z);
                                                                                              	else
                                                                                              		tmp = t_1;
                                                                                              	end
                                                                                              	return tmp
                                                                                              end
                                                                                              
                                                                                              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision]}, If[LessEqual[t$95$0, -2000000000.0], t$95$1, If[LessEqual[t$95$0, 1.0], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$0, 1e+192], N[(N[(-6.0 * y), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]]]
                                                                                              
                                                                                              \begin{array}{l}
                                                                                              
                                                                                              \\
                                                                                              \begin{array}{l}
                                                                                              t_0 := \frac{2}{3} - z\\
                                                                                              t_1 := \left(z \cdot x\right) \cdot 6\\
                                                                                              \mathbf{if}\;t\_0 \leq -2000000000:\\
                                                                                              \;\;\;\;t\_1\\
                                                                                              
                                                                                              \mathbf{elif}\;t\_0 \leq 1:\\
                                                                                              \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
                                                                                              
                                                                                              \mathbf{elif}\;t\_0 \leq 10^{+192}:\\
                                                                                              \;\;\;\;\left(-6 \cdot y\right) \cdot z\\
                                                                                              
                                                                                              \mathbf{else}:\\
                                                                                              \;\;\;\;t\_1\\
                                                                                              
                                                                                              
                                                                                              \end{array}
                                                                                              \end{array}
                                                                                              
                                                                                              Derivation
                                                                                              1. Split input into 3 regimes
                                                                                              2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e9 or 1.00000000000000004e192 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                                                                                                1. Initial program 99.8%

                                                                                                  \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                2. Add Preprocessing
                                                                                                3. Taylor expanded in z around inf

                                                                                                  \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                                                                                4. Step-by-step derivation
                                                                                                  1. Applied rewrites99.0%

                                                                                                    \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                                                                                  2. Taylor expanded in x around inf

                                                                                                    \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                                                                                                  3. Step-by-step derivation
                                                                                                    1. Applied rewrites58.7%

                                                                                                      \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]

                                                                                                    if -2e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1

                                                                                                    1. Initial program 99.3%

                                                                                                      \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                    2. Add Preprocessing
                                                                                                    3. Taylor expanded in z around 0

                                                                                                      \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                    4. Step-by-step derivation
                                                                                                      1. Applied rewrites97.5%

                                                                                                        \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]

                                                                                                      if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1.00000000000000004e192

                                                                                                      1. Initial program 99.7%

                                                                                                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                      2. Add Preprocessing
                                                                                                      3. Taylor expanded in z around inf

                                                                                                        \[\leadsto \color{blue}{z \cdot \left(-6 \cdot \left(y - x\right) + \left(4 \cdot \frac{y - x}{z} + \frac{x}{z}\right)\right)} \]
                                                                                                      4. Step-by-step derivation
                                                                                                        1. Applied rewrites99.6%

                                                                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(-6, y - x, \frac{\mathsf{fma}\left(4, y - x, x\right)}{z}\right) \cdot z} \]
                                                                                                        2. Taylor expanded in z around inf

                                                                                                          \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                                                        3. Step-by-step derivation
                                                                                                          1. Applied rewrites97.6%

                                                                                                            \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                                                          2. Taylor expanded in x around 0

                                                                                                            \[\leadsto \left(-6 \cdot y\right) \cdot z \]
                                                                                                          3. Step-by-step derivation
                                                                                                            1. Applied rewrites62.6%

                                                                                                              \[\leadsto \left(-6 \cdot y\right) \cdot z \]
                                                                                                          4. Recombined 3 regimes into one program.
                                                                                                          5. Add Preprocessing

                                                                                                          Alternative 8: 74.1% accurate, 0.6× speedup?

                                                                                                          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq -2000000000 \lor \neg \left(t\_0 \leq 10000000\right):\\ \;\;\;\;\left(z \cdot x\right) \cdot 6\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \end{array} \end{array} \]
                                                                                                          (FPCore (x y z)
                                                                                                           :precision binary64
                                                                                                           (let* ((t_0 (- (/ 2.0 3.0) z)))
                                                                                                             (if (or (<= t_0 -2000000000.0) (not (<= t_0 10000000.0)))
                                                                                                               (* (* z x) 6.0)
                                                                                                               (fma 4.0 (- y x) x))))
                                                                                                          double code(double x, double y, double z) {
                                                                                                          	double t_0 = (2.0 / 3.0) - z;
                                                                                                          	double tmp;
                                                                                                          	if ((t_0 <= -2000000000.0) || !(t_0 <= 10000000.0)) {
                                                                                                          		tmp = (z * x) * 6.0;
                                                                                                          	} else {
                                                                                                          		tmp = fma(4.0, (y - x), x);
                                                                                                          	}
                                                                                                          	return tmp;
                                                                                                          }
                                                                                                          
                                                                                                          function code(x, y, z)
                                                                                                          	t_0 = Float64(Float64(2.0 / 3.0) - z)
                                                                                                          	tmp = 0.0
                                                                                                          	if ((t_0 <= -2000000000.0) || !(t_0 <= 10000000.0))
                                                                                                          		tmp = Float64(Float64(z * x) * 6.0);
                                                                                                          	else
                                                                                                          		tmp = fma(4.0, Float64(y - x), x);
                                                                                                          	end
                                                                                                          	return tmp
                                                                                                          end
                                                                                                          
                                                                                                          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2000000000.0], N[Not[LessEqual[t$95$0, 10000000.0]], $MachinePrecision]], N[(N[(z * x), $MachinePrecision] * 6.0), $MachinePrecision], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]]
                                                                                                          
                                                                                                          \begin{array}{l}
                                                                                                          
                                                                                                          \\
                                                                                                          \begin{array}{l}
                                                                                                          t_0 := \frac{2}{3} - z\\
                                                                                                          \mathbf{if}\;t\_0 \leq -2000000000 \lor \neg \left(t\_0 \leq 10000000\right):\\
                                                                                                          \;\;\;\;\left(z \cdot x\right) \cdot 6\\
                                                                                                          
                                                                                                          \mathbf{else}:\\
                                                                                                          \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
                                                                                                          
                                                                                                          
                                                                                                          \end{array}
                                                                                                          \end{array}
                                                                                                          
                                                                                                          Derivation
                                                                                                          1. Split input into 2 regimes
                                                                                                          2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -2e9 or 1e7 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                                                                                                            1. Initial program 99.7%

                                                                                                              \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                            2. Add Preprocessing
                                                                                                            3. Taylor expanded in z around inf

                                                                                                              \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                                                                                            4. Step-by-step derivation
                                                                                                              1. Applied rewrites98.9%

                                                                                                                \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                                                                                              2. Taylor expanded in x around inf

                                                                                                                \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                                                                                                              3. Step-by-step derivation
                                                                                                                1. Applied rewrites53.8%

                                                                                                                  \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]

                                                                                                                if -2e9 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1e7

                                                                                                                1. Initial program 99.3%

                                                                                                                  \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                2. Add Preprocessing
                                                                                                                3. Taylor expanded in z around 0

                                                                                                                  \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                4. Step-by-step derivation
                                                                                                                  1. Applied rewrites96.8%

                                                                                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                5. Recombined 2 regimes into one program.
                                                                                                                6. Final simplification75.6%

                                                                                                                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{2}{3} - z \leq -2000000000 \lor \neg \left(\frac{2}{3} - z \leq 10000000\right):\\ \;\;\;\;\left(z \cdot x\right) \cdot 6\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \end{array} \]
                                                                                                                7. Add Preprocessing

                                                                                                                Alternative 9: 97.7% accurate, 1.2× speedup?

                                                                                                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -0.56 \lor \neg \left(z \leq 0.5\right):\\ \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\ \end{array} \end{array} \]
                                                                                                                (FPCore (x y z)
                                                                                                                 :precision binary64
                                                                                                                 (if (or (<= z -0.56) (not (<= z 0.5)))
                                                                                                                   (* (* -6.0 (- y x)) z)
                                                                                                                   (fma -3.0 x (* 4.0 y))))
                                                                                                                double code(double x, double y, double z) {
                                                                                                                	double tmp;
                                                                                                                	if ((z <= -0.56) || !(z <= 0.5)) {
                                                                                                                		tmp = (-6.0 * (y - x)) * z;
                                                                                                                	} else {
                                                                                                                		tmp = fma(-3.0, x, (4.0 * y));
                                                                                                                	}
                                                                                                                	return tmp;
                                                                                                                }
                                                                                                                
                                                                                                                function code(x, y, z)
                                                                                                                	tmp = 0.0
                                                                                                                	if ((z <= -0.56) || !(z <= 0.5))
                                                                                                                		tmp = Float64(Float64(-6.0 * Float64(y - x)) * z);
                                                                                                                	else
                                                                                                                		tmp = fma(-3.0, x, Float64(4.0 * y));
                                                                                                                	end
                                                                                                                	return tmp
                                                                                                                end
                                                                                                                
                                                                                                                code[x_, y_, z_] := If[Or[LessEqual[z, -0.56], N[Not[LessEqual[z, 0.5]], $MachinePrecision]], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision]]
                                                                                                                
                                                                                                                \begin{array}{l}
                                                                                                                
                                                                                                                \\
                                                                                                                \begin{array}{l}
                                                                                                                \mathbf{if}\;z \leq -0.56 \lor \neg \left(z \leq 0.5\right):\\
                                                                                                                \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
                                                                                                                
                                                                                                                \mathbf{else}:\\
                                                                                                                \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
                                                                                                                
                                                                                                                
                                                                                                                \end{array}
                                                                                                                \end{array}
                                                                                                                
                                                                                                                Derivation
                                                                                                                1. Split input into 2 regimes
                                                                                                                2. if z < -0.56000000000000005 or 0.5 < z

                                                                                                                  1. Initial program 99.7%

                                                                                                                    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                  2. Add Preprocessing
                                                                                                                  3. Taylor expanded in z around inf

                                                                                                                    \[\leadsto \color{blue}{z \cdot \left(-6 \cdot \left(y - x\right) + \left(4 \cdot \frac{y - x}{z} + \frac{x}{z}\right)\right)} \]
                                                                                                                  4. Step-by-step derivation
                                                                                                                    1. Applied rewrites98.9%

                                                                                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(-6, y - x, \frac{\mathsf{fma}\left(4, y - x, x\right)}{z}\right) \cdot z} \]
                                                                                                                    2. Taylor expanded in z around inf

                                                                                                                      \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                                                                    3. Step-by-step derivation
                                                                                                                      1. Applied rewrites98.5%

                                                                                                                        \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]

                                                                                                                      if -0.56000000000000005 < z < 0.5

                                                                                                                      1. Initial program 99.3%

                                                                                                                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                      2. Add Preprocessing
                                                                                                                      3. Taylor expanded in z around 0

                                                                                                                        \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                      4. Step-by-step derivation
                                                                                                                        1. Applied rewrites97.5%

                                                                                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                        2. Taylor expanded in x around 0

                                                                                                                          \[\leadsto -3 \cdot x + \color{blue}{4 \cdot y} \]
                                                                                                                        3. Step-by-step derivation
                                                                                                                          1. Applied rewrites97.5%

                                                                                                                            \[\leadsto \mathsf{fma}\left(-3, \color{blue}{x}, 4 \cdot y\right) \]
                                                                                                                        4. Recombined 2 regimes into one program.
                                                                                                                        5. Final simplification98.0%

                                                                                                                          \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -0.56 \lor \neg \left(z \leq 0.5\right):\\ \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\ \end{array} \]
                                                                                                                        6. Add Preprocessing

                                                                                                                        Alternative 10: 97.7% accurate, 1.2× speedup?

                                                                                                                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -0.56:\\ \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\ \mathbf{elif}\;z \leq 0.5:\\ \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \left(-6 \cdot z\right)\\ \end{array} \end{array} \]
                                                                                                                        (FPCore (x y z)
                                                                                                                         :precision binary64
                                                                                                                         (if (<= z -0.56)
                                                                                                                           (* (* -6.0 (- y x)) z)
                                                                                                                           (if (<= z 0.5) (fma -3.0 x (* 4.0 y)) (* (- y x) (* -6.0 z)))))
                                                                                                                        double code(double x, double y, double z) {
                                                                                                                        	double tmp;
                                                                                                                        	if (z <= -0.56) {
                                                                                                                        		tmp = (-6.0 * (y - x)) * z;
                                                                                                                        	} else if (z <= 0.5) {
                                                                                                                        		tmp = fma(-3.0, x, (4.0 * y));
                                                                                                                        	} else {
                                                                                                                        		tmp = (y - x) * (-6.0 * z);
                                                                                                                        	}
                                                                                                                        	return tmp;
                                                                                                                        }
                                                                                                                        
                                                                                                                        function code(x, y, z)
                                                                                                                        	tmp = 0.0
                                                                                                                        	if (z <= -0.56)
                                                                                                                        		tmp = Float64(Float64(-6.0 * Float64(y - x)) * z);
                                                                                                                        	elseif (z <= 0.5)
                                                                                                                        		tmp = fma(-3.0, x, Float64(4.0 * y));
                                                                                                                        	else
                                                                                                                        		tmp = Float64(Float64(y - x) * Float64(-6.0 * z));
                                                                                                                        	end
                                                                                                                        	return tmp
                                                                                                                        end
                                                                                                                        
                                                                                                                        code[x_, y_, z_] := If[LessEqual[z, -0.56], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[z, 0.5], N[(-3.0 * x + N[(4.0 * y), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * N[(-6.0 * z), $MachinePrecision]), $MachinePrecision]]]
                                                                                                                        
                                                                                                                        \begin{array}{l}
                                                                                                                        
                                                                                                                        \\
                                                                                                                        \begin{array}{l}
                                                                                                                        \mathbf{if}\;z \leq -0.56:\\
                                                                                                                        \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
                                                                                                                        
                                                                                                                        \mathbf{elif}\;z \leq 0.5:\\
                                                                                                                        \;\;\;\;\mathsf{fma}\left(-3, x, 4 \cdot y\right)\\
                                                                                                                        
                                                                                                                        \mathbf{else}:\\
                                                                                                                        \;\;\;\;\left(y - x\right) \cdot \left(-6 \cdot z\right)\\
                                                                                                                        
                                                                                                                        
                                                                                                                        \end{array}
                                                                                                                        \end{array}
                                                                                                                        
                                                                                                                        Derivation
                                                                                                                        1. Split input into 3 regimes
                                                                                                                        2. if z < -0.56000000000000005

                                                                                                                          1. Initial program 99.8%

                                                                                                                            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                          2. Add Preprocessing
                                                                                                                          3. Taylor expanded in z around inf

                                                                                                                            \[\leadsto \color{blue}{z \cdot \left(-6 \cdot \left(y - x\right) + \left(4 \cdot \frac{y - x}{z} + \frac{x}{z}\right)\right)} \]
                                                                                                                          4. Step-by-step derivation
                                                                                                                            1. Applied rewrites99.7%

                                                                                                                              \[\leadsto \color{blue}{\mathsf{fma}\left(-6, y - x, \frac{\mathsf{fma}\left(4, y - x, x\right)}{z}\right) \cdot z} \]
                                                                                                                            2. Taylor expanded in z around inf

                                                                                                                              \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]
                                                                                                                            3. Step-by-step derivation
                                                                                                                              1. Applied rewrites98.3%

                                                                                                                                \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot z \]

                                                                                                                              if -0.56000000000000005 < z < 0.5

                                                                                                                              1. Initial program 99.3%

                                                                                                                                \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                              2. Add Preprocessing
                                                                                                                              3. Taylor expanded in z around 0

                                                                                                                                \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                              4. Step-by-step derivation
                                                                                                                                1. Applied rewrites97.5%

                                                                                                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                                2. Taylor expanded in x around 0

                                                                                                                                  \[\leadsto -3 \cdot x + \color{blue}{4 \cdot y} \]
                                                                                                                                3. Step-by-step derivation
                                                                                                                                  1. Applied rewrites97.5%

                                                                                                                                    \[\leadsto \mathsf{fma}\left(-3, \color{blue}{x}, 4 \cdot y\right) \]

                                                                                                                                  if 0.5 < z

                                                                                                                                  1. Initial program 99.7%

                                                                                                                                    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                                  2. Add Preprocessing
                                                                                                                                  3. Taylor expanded in z around inf

                                                                                                                                    \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                                                                                                                  4. Step-by-step derivation
                                                                                                                                    1. Applied rewrites98.7%

                                                                                                                                      \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                                                                                                                    2. Step-by-step derivation
                                                                                                                                      1. Applied rewrites98.7%

                                                                                                                                        \[\leadsto \left(y - x\right) \cdot \color{blue}{\left(-6 \cdot z\right)} \]
                                                                                                                                    3. Recombined 3 regimes into one program.
                                                                                                                                    4. Add Preprocessing

                                                                                                                                    Alternative 11: 36.4% accurate, 1.7× speedup?

                                                                                                                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -5.4 \cdot 10^{-131} \lor \neg \left(y \leq 1.9 \cdot 10^{+72}\right):\\ \;\;\;\;4 \cdot y\\ \mathbf{else}:\\ \;\;\;\;-3 \cdot x\\ \end{array} \end{array} \]
                                                                                                                                    (FPCore (x y z)
                                                                                                                                     :precision binary64
                                                                                                                                     (if (or (<= y -5.4e-131) (not (<= y 1.9e+72))) (* 4.0 y) (* -3.0 x)))
                                                                                                                                    double code(double x, double y, double z) {
                                                                                                                                    	double tmp;
                                                                                                                                    	if ((y <= -5.4e-131) || !(y <= 1.9e+72)) {
                                                                                                                                    		tmp = 4.0 * y;
                                                                                                                                    	} else {
                                                                                                                                    		tmp = -3.0 * x;
                                                                                                                                    	}
                                                                                                                                    	return tmp;
                                                                                                                                    }
                                                                                                                                    
                                                                                                                                    module fmin_fmax_functions
                                                                                                                                        implicit none
                                                                                                                                        private
                                                                                                                                        public fmax
                                                                                                                                        public fmin
                                                                                                                                    
                                                                                                                                        interface fmax
                                                                                                                                            module procedure fmax88
                                                                                                                                            module procedure fmax44
                                                                                                                                            module procedure fmax84
                                                                                                                                            module procedure fmax48
                                                                                                                                        end interface
                                                                                                                                        interface fmin
                                                                                                                                            module procedure fmin88
                                                                                                                                            module procedure fmin44
                                                                                                                                            module procedure fmin84
                                                                                                                                            module procedure fmin48
                                                                                                                                        end interface
                                                                                                                                    contains
                                                                                                                                        real(8) function fmax88(x, y) result (res)
                                                                                                                                            real(8), intent (in) :: x
                                                                                                                                            real(8), intent (in) :: y
                                                                                                                                            res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                                                                                        end function
                                                                                                                                        real(4) function fmax44(x, y) result (res)
                                                                                                                                            real(4), intent (in) :: x
                                                                                                                                            real(4), intent (in) :: y
                                                                                                                                            res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                                                                                        end function
                                                                                                                                        real(8) function fmax84(x, y) result(res)
                                                                                                                                            real(8), intent (in) :: x
                                                                                                                                            real(4), intent (in) :: y
                                                                                                                                            res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                                                                                                        end function
                                                                                                                                        real(8) function fmax48(x, y) result(res)
                                                                                                                                            real(4), intent (in) :: x
                                                                                                                                            real(8), intent (in) :: y
                                                                                                                                            res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                                                                                                        end function
                                                                                                                                        real(8) function fmin88(x, y) result (res)
                                                                                                                                            real(8), intent (in) :: x
                                                                                                                                            real(8), intent (in) :: y
                                                                                                                                            res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                                                                                        end function
                                                                                                                                        real(4) function fmin44(x, y) result (res)
                                                                                                                                            real(4), intent (in) :: x
                                                                                                                                            real(4), intent (in) :: y
                                                                                                                                            res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                                                                                        end function
                                                                                                                                        real(8) function fmin84(x, y) result(res)
                                                                                                                                            real(8), intent (in) :: x
                                                                                                                                            real(4), intent (in) :: y
                                                                                                                                            res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                                                                                                        end function
                                                                                                                                        real(8) function fmin48(x, y) result(res)
                                                                                                                                            real(4), intent (in) :: x
                                                                                                                                            real(8), intent (in) :: y
                                                                                                                                            res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                                                                                                        end function
                                                                                                                                    end module
                                                                                                                                    
                                                                                                                                    real(8) function code(x, y, z)
                                                                                                                                    use fmin_fmax_functions
                                                                                                                                        real(8), intent (in) :: x
                                                                                                                                        real(8), intent (in) :: y
                                                                                                                                        real(8), intent (in) :: z
                                                                                                                                        real(8) :: tmp
                                                                                                                                        if ((y <= (-5.4d-131)) .or. (.not. (y <= 1.9d+72))) then
                                                                                                                                            tmp = 4.0d0 * y
                                                                                                                                        else
                                                                                                                                            tmp = (-3.0d0) * x
                                                                                                                                        end if
                                                                                                                                        code = tmp
                                                                                                                                    end function
                                                                                                                                    
                                                                                                                                    public static double code(double x, double y, double z) {
                                                                                                                                    	double tmp;
                                                                                                                                    	if ((y <= -5.4e-131) || !(y <= 1.9e+72)) {
                                                                                                                                    		tmp = 4.0 * y;
                                                                                                                                    	} else {
                                                                                                                                    		tmp = -3.0 * x;
                                                                                                                                    	}
                                                                                                                                    	return tmp;
                                                                                                                                    }
                                                                                                                                    
                                                                                                                                    def code(x, y, z):
                                                                                                                                    	tmp = 0
                                                                                                                                    	if (y <= -5.4e-131) or not (y <= 1.9e+72):
                                                                                                                                    		tmp = 4.0 * y
                                                                                                                                    	else:
                                                                                                                                    		tmp = -3.0 * x
                                                                                                                                    	return tmp
                                                                                                                                    
                                                                                                                                    function code(x, y, z)
                                                                                                                                    	tmp = 0.0
                                                                                                                                    	if ((y <= -5.4e-131) || !(y <= 1.9e+72))
                                                                                                                                    		tmp = Float64(4.0 * y);
                                                                                                                                    	else
                                                                                                                                    		tmp = Float64(-3.0 * x);
                                                                                                                                    	end
                                                                                                                                    	return tmp
                                                                                                                                    end
                                                                                                                                    
                                                                                                                                    function tmp_2 = code(x, y, z)
                                                                                                                                    	tmp = 0.0;
                                                                                                                                    	if ((y <= -5.4e-131) || ~((y <= 1.9e+72)))
                                                                                                                                    		tmp = 4.0 * y;
                                                                                                                                    	else
                                                                                                                                    		tmp = -3.0 * x;
                                                                                                                                    	end
                                                                                                                                    	tmp_2 = tmp;
                                                                                                                                    end
                                                                                                                                    
                                                                                                                                    code[x_, y_, z_] := If[Or[LessEqual[y, -5.4e-131], N[Not[LessEqual[y, 1.9e+72]], $MachinePrecision]], N[(4.0 * y), $MachinePrecision], N[(-3.0 * x), $MachinePrecision]]
                                                                                                                                    
                                                                                                                                    \begin{array}{l}
                                                                                                                                    
                                                                                                                                    \\
                                                                                                                                    \begin{array}{l}
                                                                                                                                    \mathbf{if}\;y \leq -5.4 \cdot 10^{-131} \lor \neg \left(y \leq 1.9 \cdot 10^{+72}\right):\\
                                                                                                                                    \;\;\;\;4 \cdot y\\
                                                                                                                                    
                                                                                                                                    \mathbf{else}:\\
                                                                                                                                    \;\;\;\;-3 \cdot x\\
                                                                                                                                    
                                                                                                                                    
                                                                                                                                    \end{array}
                                                                                                                                    \end{array}
                                                                                                                                    
                                                                                                                                    Derivation
                                                                                                                                    1. Split input into 2 regimes
                                                                                                                                    2. if y < -5.40000000000000042e-131 or 1.90000000000000003e72 < y

                                                                                                                                      1. Initial program 99.6%

                                                                                                                                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                                      2. Add Preprocessing
                                                                                                                                      3. Taylor expanded in z around 0

                                                                                                                                        \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                                      4. Step-by-step derivation
                                                                                                                                        1. Applied rewrites52.0%

                                                                                                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                                        2. Taylor expanded in x around 0

                                                                                                                                          \[\leadsto 4 \cdot \color{blue}{y} \]
                                                                                                                                        3. Step-by-step derivation
                                                                                                                                          1. Applied rewrites39.7%

                                                                                                                                            \[\leadsto 4 \cdot \color{blue}{y} \]

                                                                                                                                          if -5.40000000000000042e-131 < y < 1.90000000000000003e72

                                                                                                                                          1. Initial program 99.5%

                                                                                                                                            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                                          2. Add Preprocessing
                                                                                                                                          3. Taylor expanded in z around 0

                                                                                                                                            \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                                          4. Step-by-step derivation
                                                                                                                                            1. Applied rewrites49.7%

                                                                                                                                              \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                                            2. Taylor expanded in x around inf

                                                                                                                                              \[\leadsto -3 \cdot \color{blue}{x} \]
                                                                                                                                            3. Step-by-step derivation
                                                                                                                                              1. Applied rewrites38.1%

                                                                                                                                                \[\leadsto -3 \cdot \color{blue}{x} \]
                                                                                                                                            4. Recombined 2 regimes into one program.
                                                                                                                                            5. Final simplification38.9%

                                                                                                                                              \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5.4 \cdot 10^{-131} \lor \neg \left(y \leq 1.9 \cdot 10^{+72}\right):\\ \;\;\;\;4 \cdot y\\ \mathbf{else}:\\ \;\;\;\;-3 \cdot x\\ \end{array} \]
                                                                                                                                            6. Add Preprocessing

                                                                                                                                            Alternative 12: 36.3% accurate, 1.7× speedup?

                                                                                                                                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -5.4 \cdot 10^{-131}:\\ \;\;\;\;\mathsf{fma}\left(4, y, x\right)\\ \mathbf{elif}\;y \leq 1.9 \cdot 10^{+72}:\\ \;\;\;\;-3 \cdot x\\ \mathbf{else}:\\ \;\;\;\;4 \cdot y\\ \end{array} \end{array} \]
                                                                                                                                            (FPCore (x y z)
                                                                                                                                             :precision binary64
                                                                                                                                             (if (<= y -5.4e-131) (fma 4.0 y x) (if (<= y 1.9e+72) (* -3.0 x) (* 4.0 y))))
                                                                                                                                            double code(double x, double y, double z) {
                                                                                                                                            	double tmp;
                                                                                                                                            	if (y <= -5.4e-131) {
                                                                                                                                            		tmp = fma(4.0, y, x);
                                                                                                                                            	} else if (y <= 1.9e+72) {
                                                                                                                                            		tmp = -3.0 * x;
                                                                                                                                            	} else {
                                                                                                                                            		tmp = 4.0 * y;
                                                                                                                                            	}
                                                                                                                                            	return tmp;
                                                                                                                                            }
                                                                                                                                            
                                                                                                                                            function code(x, y, z)
                                                                                                                                            	tmp = 0.0
                                                                                                                                            	if (y <= -5.4e-131)
                                                                                                                                            		tmp = fma(4.0, y, x);
                                                                                                                                            	elseif (y <= 1.9e+72)
                                                                                                                                            		tmp = Float64(-3.0 * x);
                                                                                                                                            	else
                                                                                                                                            		tmp = Float64(4.0 * y);
                                                                                                                                            	end
                                                                                                                                            	return tmp
                                                                                                                                            end
                                                                                                                                            
                                                                                                                                            code[x_, y_, z_] := If[LessEqual[y, -5.4e-131], N[(4.0 * y + x), $MachinePrecision], If[LessEqual[y, 1.9e+72], N[(-3.0 * x), $MachinePrecision], N[(4.0 * y), $MachinePrecision]]]
                                                                                                                                            
                                                                                                                                            \begin{array}{l}
                                                                                                                                            
                                                                                                                                            \\
                                                                                                                                            \begin{array}{l}
                                                                                                                                            \mathbf{if}\;y \leq -5.4 \cdot 10^{-131}:\\
                                                                                                                                            \;\;\;\;\mathsf{fma}\left(4, y, x\right)\\
                                                                                                                                            
                                                                                                                                            \mathbf{elif}\;y \leq 1.9 \cdot 10^{+72}:\\
                                                                                                                                            \;\;\;\;-3 \cdot x\\
                                                                                                                                            
                                                                                                                                            \mathbf{else}:\\
                                                                                                                                            \;\;\;\;4 \cdot y\\
                                                                                                                                            
                                                                                                                                            
                                                                                                                                            \end{array}
                                                                                                                                            \end{array}
                                                                                                                                            
                                                                                                                                            Derivation
                                                                                                                                            1. Split input into 3 regimes
                                                                                                                                            2. if y < -5.40000000000000042e-131

                                                                                                                                              1. Initial program 99.5%

                                                                                                                                                \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                                              2. Add Preprocessing
                                                                                                                                              3. Taylor expanded in z around 0

                                                                                                                                                \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                                              4. Step-by-step derivation
                                                                                                                                                1. Applied rewrites50.1%

                                                                                                                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                                                2. Taylor expanded in x around 0

                                                                                                                                                  \[\leadsto \mathsf{fma}\left(4, y, x\right) \]
                                                                                                                                                3. Step-by-step derivation
                                                                                                                                                  1. Applied rewrites38.2%

                                                                                                                                                    \[\leadsto \mathsf{fma}\left(4, y, x\right) \]

                                                                                                                                                  if -5.40000000000000042e-131 < y < 1.90000000000000003e72

                                                                                                                                                  1. Initial program 99.5%

                                                                                                                                                    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                                                  2. Add Preprocessing
                                                                                                                                                  3. Taylor expanded in z around 0

                                                                                                                                                    \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                                                  4. Step-by-step derivation
                                                                                                                                                    1. Applied rewrites49.7%

                                                                                                                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                                                    2. Taylor expanded in x around inf

                                                                                                                                                      \[\leadsto -3 \cdot \color{blue}{x} \]
                                                                                                                                                    3. Step-by-step derivation
                                                                                                                                                      1. Applied rewrites38.1%

                                                                                                                                                        \[\leadsto -3 \cdot \color{blue}{x} \]

                                                                                                                                                      if 1.90000000000000003e72 < y

                                                                                                                                                      1. Initial program 99.6%

                                                                                                                                                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                                                      2. Add Preprocessing
                                                                                                                                                      3. Taylor expanded in z around 0

                                                                                                                                                        \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                                                      4. Step-by-step derivation
                                                                                                                                                        1. Applied rewrites55.2%

                                                                                                                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                                                        2. Taylor expanded in x around 0

                                                                                                                                                          \[\leadsto 4 \cdot \color{blue}{y} \]
                                                                                                                                                        3. Step-by-step derivation
                                                                                                                                                          1. Applied rewrites42.7%

                                                                                                                                                            \[\leadsto 4 \cdot \color{blue}{y} \]
                                                                                                                                                        4. Recombined 3 regimes into one program.
                                                                                                                                                        5. Add Preprocessing

                                                                                                                                                        Alternative 13: 49.9% accurate, 3.1× speedup?

                                                                                                                                                        \[\begin{array}{l} \\ \mathsf{fma}\left(4, y - x, x\right) \end{array} \]
                                                                                                                                                        (FPCore (x y z) :precision binary64 (fma 4.0 (- y x) x))
                                                                                                                                                        double code(double x, double y, double z) {
                                                                                                                                                        	return fma(4.0, (y - x), x);
                                                                                                                                                        }
                                                                                                                                                        
                                                                                                                                                        function code(x, y, z)
                                                                                                                                                        	return fma(4.0, Float64(y - x), x)
                                                                                                                                                        end
                                                                                                                                                        
                                                                                                                                                        code[x_, y_, z_] := N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
                                                                                                                                                        
                                                                                                                                                        \begin{array}{l}
                                                                                                                                                        
                                                                                                                                                        \\
                                                                                                                                                        \mathsf{fma}\left(4, y - x, x\right)
                                                                                                                                                        \end{array}
                                                                                                                                                        
                                                                                                                                                        Derivation
                                                                                                                                                        1. Initial program 99.5%

                                                                                                                                                          \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                                                        2. Add Preprocessing
                                                                                                                                                        3. Taylor expanded in z around 0

                                                                                                                                                          \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                                                        4. Step-by-step derivation
                                                                                                                                                          1. Applied rewrites50.9%

                                                                                                                                                            \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                                                          2. Add Preprocessing

                                                                                                                                                          Alternative 14: 25.6% accurate, 5.2× speedup?

                                                                                                                                                          \[\begin{array}{l} \\ -3 \cdot x \end{array} \]
                                                                                                                                                          (FPCore (x y z) :precision binary64 (* -3.0 x))
                                                                                                                                                          double code(double x, double y, double z) {
                                                                                                                                                          	return -3.0 * x;
                                                                                                                                                          }
                                                                                                                                                          
                                                                                                                                                          module fmin_fmax_functions
                                                                                                                                                              implicit none
                                                                                                                                                              private
                                                                                                                                                              public fmax
                                                                                                                                                              public fmin
                                                                                                                                                          
                                                                                                                                                              interface fmax
                                                                                                                                                                  module procedure fmax88
                                                                                                                                                                  module procedure fmax44
                                                                                                                                                                  module procedure fmax84
                                                                                                                                                                  module procedure fmax48
                                                                                                                                                              end interface
                                                                                                                                                              interface fmin
                                                                                                                                                                  module procedure fmin88
                                                                                                                                                                  module procedure fmin44
                                                                                                                                                                  module procedure fmin84
                                                                                                                                                                  module procedure fmin48
                                                                                                                                                              end interface
                                                                                                                                                          contains
                                                                                                                                                              real(8) function fmax88(x, y) result (res)
                                                                                                                                                                  real(8), intent (in) :: x
                                                                                                                                                                  real(8), intent (in) :: y
                                                                                                                                                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                                                                                                              end function
                                                                                                                                                              real(4) function fmax44(x, y) result (res)
                                                                                                                                                                  real(4), intent (in) :: x
                                                                                                                                                                  real(4), intent (in) :: y
                                                                                                                                                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                                                                                                              end function
                                                                                                                                                              real(8) function fmax84(x, y) result(res)
                                                                                                                                                                  real(8), intent (in) :: x
                                                                                                                                                                  real(4), intent (in) :: y
                                                                                                                                                                  res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                                                                                                                              end function
                                                                                                                                                              real(8) function fmax48(x, y) result(res)
                                                                                                                                                                  real(4), intent (in) :: x
                                                                                                                                                                  real(8), intent (in) :: y
                                                                                                                                                                  res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                                                                                                                              end function
                                                                                                                                                              real(8) function fmin88(x, y) result (res)
                                                                                                                                                                  real(8), intent (in) :: x
                                                                                                                                                                  real(8), intent (in) :: y
                                                                                                                                                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                                                                                                              end function
                                                                                                                                                              real(4) function fmin44(x, y) result (res)
                                                                                                                                                                  real(4), intent (in) :: x
                                                                                                                                                                  real(4), intent (in) :: y
                                                                                                                                                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                                                                                                              end function
                                                                                                                                                              real(8) function fmin84(x, y) result(res)
                                                                                                                                                                  real(8), intent (in) :: x
                                                                                                                                                                  real(4), intent (in) :: y
                                                                                                                                                                  res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                                                                                                                              end function
                                                                                                                                                              real(8) function fmin48(x, y) result(res)
                                                                                                                                                                  real(4), intent (in) :: x
                                                                                                                                                                  real(8), intent (in) :: y
                                                                                                                                                                  res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                                                                                                                              end function
                                                                                                                                                          end module
                                                                                                                                                          
                                                                                                                                                          real(8) function code(x, y, z)
                                                                                                                                                          use fmin_fmax_functions
                                                                                                                                                              real(8), intent (in) :: x
                                                                                                                                                              real(8), intent (in) :: y
                                                                                                                                                              real(8), intent (in) :: z
                                                                                                                                                              code = (-3.0d0) * x
                                                                                                                                                          end function
                                                                                                                                                          
                                                                                                                                                          public static double code(double x, double y, double z) {
                                                                                                                                                          	return -3.0 * x;
                                                                                                                                                          }
                                                                                                                                                          
                                                                                                                                                          def code(x, y, z):
                                                                                                                                                          	return -3.0 * x
                                                                                                                                                          
                                                                                                                                                          function code(x, y, z)
                                                                                                                                                          	return Float64(-3.0 * x)
                                                                                                                                                          end
                                                                                                                                                          
                                                                                                                                                          function tmp = code(x, y, z)
                                                                                                                                                          	tmp = -3.0 * x;
                                                                                                                                                          end
                                                                                                                                                          
                                                                                                                                                          code[x_, y_, z_] := N[(-3.0 * x), $MachinePrecision]
                                                                                                                                                          
                                                                                                                                                          \begin{array}{l}
                                                                                                                                                          
                                                                                                                                                          \\
                                                                                                                                                          -3 \cdot x
                                                                                                                                                          \end{array}
                                                                                                                                                          
                                                                                                                                                          Derivation
                                                                                                                                                          1. Initial program 99.5%

                                                                                                                                                            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                                                                                                                          2. Add Preprocessing
                                                                                                                                                          3. Taylor expanded in z around 0

                                                                                                                                                            \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                                                                                                                          4. Step-by-step derivation
                                                                                                                                                            1. Applied rewrites50.9%

                                                                                                                                                              \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                                                                                                            2. Taylor expanded in x around inf

                                                                                                                                                              \[\leadsto -3 \cdot \color{blue}{x} \]
                                                                                                                                                            3. Step-by-step derivation
                                                                                                                                                              1. Applied rewrites25.7%

                                                                                                                                                                \[\leadsto -3 \cdot \color{blue}{x} \]
                                                                                                                                                              2. Add Preprocessing

                                                                                                                                                              Reproduce

                                                                                                                                                              ?
                                                                                                                                                              herbie shell --seed 2025026 
                                                                                                                                                              (FPCore (x y z)
                                                                                                                                                                :name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
                                                                                                                                                                :precision binary64
                                                                                                                                                                (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))