Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.7% → 77.3%
Time: 8.2s
Alternatives: 10
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 77.3% accurate, 0.2× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := z \cdot \frac{t}{3}\\ t_2 := \frac{a}{b \cdot 3}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;t\_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_2 \leq 4 \cdot 10^{+143}:\\ \;\;\;\;t\_3 \cdot \mathsf{fma}\left(\cos y, \cos t\_1, \sin y \cdot \sin t\_1\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_3 \cdot \sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) - t\_2\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* z (/ t 3.0))) (t_2 (/ a (* b 3.0))) (t_3 (* 2.0 (sqrt x))))
   (if (<= (- (* t_3 (cos (- y (/ (* z t) 3.0)))) t_2) 4e+143)
     (- (* t_3 (fma (cos y) (cos t_1) (* (sin y) (sin t_1)))) t_2)
     (- (* t_3 (sin (+ (- y) (/ (PI) 2.0)))) t_2))))
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := z \cdot \frac{t}{3}\\
t_2 := \frac{a}{b \cdot 3}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_2 \leq 4 \cdot 10^{+143}:\\
\;\;\;\;t\_3 \cdot \mathsf{fma}\left(\cos y, \cos t\_1, \sin y \cdot \sin t\_1\right) - t\_2\\

\mathbf{else}:\\
\;\;\;\;t\_3 \cdot \sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) - t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 4.0000000000000001e143

    1. Initial program 76.8%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      2. lift--.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
      3. lift-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{\color{blue}{z \cdot t}}{3}\right) - \frac{a}{b \cdot 3} \]
      4. lift-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \color{blue}{\frac{z \cdot t}{3}}\right) - \frac{a}{b \cdot 3} \]
      5. cos-diffN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      6. lower-fma.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos y, \cos \left(\frac{z \cdot t}{3}\right), \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      7. lower-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\color{blue}{\cos y}, \cos \left(\frac{z \cdot t}{3}\right), \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      8. lower-cos.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \color{blue}{\cos \left(\frac{z \cdot t}{3}\right)}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      9. associate-/l*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \color{blue}{\left(z \cdot \frac{t}{3}\right)}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      10. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \color{blue}{\left(z \cdot \frac{t}{3}\right)}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      11. lower-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(z \cdot \color{blue}{\frac{t}{3}}\right), \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      12. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(z \cdot \frac{t}{3}\right), \color{blue}{\sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      13. lower-sin.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(z \cdot \frac{t}{3}\right), \color{blue}{\sin y} \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
      14. lower-sin.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(z \cdot \frac{t}{3}\right), \sin y \cdot \color{blue}{\sin \left(\frac{z \cdot t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      15. associate-/l*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(z \cdot \frac{t}{3}\right), \sin y \cdot \sin \color{blue}{\left(z \cdot \frac{t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      16. lower-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(z \cdot \frac{t}{3}\right), \sin y \cdot \sin \color{blue}{\left(z \cdot \frac{t}{3}\right)}\right) - \frac{a}{b \cdot 3} \]
      17. lower-/.f6478.6

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(z \cdot \frac{t}{3}\right), \sin y \cdot \sin \left(z \cdot \color{blue}{\frac{t}{3}}\right)\right) - \frac{a}{b \cdot 3} \]
    4. Applied rewrites78.6%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos y, \cos \left(z \cdot \frac{t}{3}\right), \sin y \cdot \sin \left(z \cdot \frac{t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]

    if 4.0000000000000001e143 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

    1. Initial program 51.5%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. Applied rewrites73.1%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
      2. Step-by-step derivation
        1. lift-cos.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        2. cos-neg-revN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(\mathsf{neg}\left(y\right)\right)} - \frac{a}{b \cdot 3} \]
        3. sin-+PI/2-revN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\sin \left(\left(\mathsf{neg}\left(y\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
        4. lower-sin.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\sin \left(\left(\mathsf{neg}\left(y\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
        5. lift-/.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\left(\mathsf{neg}\left(y\right)\right) + \color{blue}{\frac{\mathsf{PI}\left(\right)}{2}}\right) - \frac{a}{b \cdot 3} \]
        6. lift-PI.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\left(\mathsf{neg}\left(y\right)\right) + \frac{\color{blue}{\mathsf{PI}\left(\right)}}{2}\right) - \frac{a}{b \cdot 3} \]
        7. lower-+.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
        8. lower-neg.f6473.7

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\color{blue}{\left(-y\right)} + \frac{\mathsf{PI}\left(\right)}{2}\right) - \frac{a}{b \cdot 3} \]
      3. Applied rewrites73.7%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification77.4%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \leq 4 \cdot 10^{+143}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos y, \cos \left(z \cdot \frac{t}{3}\right), \sin y \cdot \sin \left(z \cdot \frac{t}{3}\right)\right) - \frac{a}{b \cdot 3}\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) - \frac{a}{b \cdot 3}\\ \end{array} \]
    7. Add Preprocessing

    Alternative 2: 77.3% accurate, 0.3× speedup?

    \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \left(t \cdot z\right) \cdot -0.3333333333333333\\ t_2 := \frac{a}{b \cdot 3}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;t\_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_2 \leq 4 \cdot 10^{+143}:\\ \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\cos y, \cos t\_1, \left(-\sin y\right) \cdot \sin t\_1\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_3 \cdot \sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) - t\_2\\ \end{array} \end{array} \]
    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
    (FPCore (x y z t a b)
     :precision binary64
     (let* ((t_1 (* (* t z) -0.3333333333333333))
            (t_2 (/ a (* b 3.0)))
            (t_3 (* 2.0 (sqrt x))))
       (if (<= (- (* t_3 (cos (- y (/ (* z t) 3.0)))) t_2) 4e+143)
         (fma
          (* (fma (cos y) (cos t_1) (* (- (sin y)) (sin t_1))) (sqrt x))
          2.0
          (* -0.3333333333333333 (/ a b)))
         (- (* t_3 (sin (+ (- y) (/ (PI) 2.0)))) t_2))))
    \begin{array}{l}
    [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
    \\
    \begin{array}{l}
    t_1 := \left(t \cdot z\right) \cdot -0.3333333333333333\\
    t_2 := \frac{a}{b \cdot 3}\\
    t_3 := 2 \cdot \sqrt{x}\\
    \mathbf{if}\;t\_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_2 \leq 4 \cdot 10^{+143}:\\
    \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\cos y, \cos t\_1, \left(-\sin y\right) \cdot \sin t\_1\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_3 \cdot \sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) - t\_2\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 4.0000000000000001e143

      1. Initial program 76.8%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in y around -inf

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(\mathsf{neg}\left(\left(-1 \cdot y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
      4. Step-by-step derivation
        1. Applied rewrites76.6%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(0.3333333333333333 \cdot t, z, -y\right)\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
        2. Step-by-step derivation
          1. Applied rewrites78.3%

            \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(\cos y, \cos \left(\left(t \cdot z\right) \cdot -0.3333333333333333\right), \left(-\sin y\right) \cdot \sin \left(\left(t \cdot z\right) \cdot -0.3333333333333333\right)\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right) \]

          if 4.0000000000000001e143 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

          1. Initial program 51.5%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
          4. Step-by-step derivation
            1. Applied rewrites73.1%

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
            2. Step-by-step derivation
              1. lift-cos.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
              2. cos-neg-revN/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(\mathsf{neg}\left(y\right)\right)} - \frac{a}{b \cdot 3} \]
              3. sin-+PI/2-revN/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\sin \left(\left(\mathsf{neg}\left(y\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
              4. lower-sin.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\sin \left(\left(\mathsf{neg}\left(y\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
              5. lift-/.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\left(\mathsf{neg}\left(y\right)\right) + \color{blue}{\frac{\mathsf{PI}\left(\right)}{2}}\right) - \frac{a}{b \cdot 3} \]
              6. lift-PI.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\left(\mathsf{neg}\left(y\right)\right) + \frac{\color{blue}{\mathsf{PI}\left(\right)}}{2}\right) - \frac{a}{b \cdot 3} \]
              7. lower-+.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
              8. lower-neg.f6473.7

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\color{blue}{\left(-y\right)} + \frac{\mathsf{PI}\left(\right)}{2}\right) - \frac{a}{b \cdot 3} \]
            3. Applied rewrites73.7%

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right)} - \frac{a}{b \cdot 3} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification77.2%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \leq 4 \cdot 10^{+143}:\\ \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\cos y, \cos \left(\left(t \cdot z\right) \cdot -0.3333333333333333\right), \left(-\sin y\right) \cdot \sin \left(\left(t \cdot z\right) \cdot -0.3333333333333333\right)\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) - \frac{a}{b \cdot 3}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 3: 72.3% accurate, 0.9× speedup?

          \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \left(2 \cdot \sqrt{x}\right) \cdot 1\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-83}:\\ \;\;\;\;t\_2 - t\_1\\ \mathbf{elif}\;t\_1 \leq 10^{-93}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
          (FPCore (x y z t a b)
           :precision binary64
           (let* ((t_1 (/ a (* b 3.0))) (t_2 (* (* 2.0 (sqrt x)) 1.0)))
             (if (<= t_1 -1e-83)
               (- t_2 t_1)
               (if (<= t_1 1e-93)
                 (* (* (sqrt x) 2.0) (cos (fma -0.3333333333333333 (* t z) y)))
                 (- t_2 (/ (/ a b) 3.0))))))
          assert(x < y && y < z && z < t && t < a && a < b);
          double code(double x, double y, double z, double t, double a, double b) {
          	double t_1 = a / (b * 3.0);
          	double t_2 = (2.0 * sqrt(x)) * 1.0;
          	double tmp;
          	if (t_1 <= -1e-83) {
          		tmp = t_2 - t_1;
          	} else if (t_1 <= 1e-93) {
          		tmp = (sqrt(x) * 2.0) * cos(fma(-0.3333333333333333, (t * z), y));
          	} else {
          		tmp = t_2 - ((a / b) / 3.0);
          	}
          	return tmp;
          }
          
          x, y, z, t, a, b = sort([x, y, z, t, a, b])
          function code(x, y, z, t, a, b)
          	t_1 = Float64(a / Float64(b * 3.0))
          	t_2 = Float64(Float64(2.0 * sqrt(x)) * 1.0)
          	tmp = 0.0
          	if (t_1 <= -1e-83)
          		tmp = Float64(t_2 - t_1);
          	elseif (t_1 <= 1e-93)
          		tmp = Float64(Float64(sqrt(x) * 2.0) * cos(fma(-0.3333333333333333, Float64(t * z), y)));
          	else
          		tmp = Float64(t_2 - Float64(Float64(a / b) / 3.0));
          	end
          	return tmp
          end
          
          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
          code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-83], N[(t$95$2 - t$95$1), $MachinePrecision], If[LessEqual[t$95$1, 1e-93], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$2 - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]
          
          \begin{array}{l}
          [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
          \\
          \begin{array}{l}
          t_1 := \frac{a}{b \cdot 3}\\
          t_2 := \left(2 \cdot \sqrt{x}\right) \cdot 1\\
          \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-83}:\\
          \;\;\;\;t\_2 - t\_1\\
          
          \mathbf{elif}\;t\_1 \leq 10^{-93}:\\
          \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_2 - \frac{\frac{a}{b}}{3}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1e-83

            1. Initial program 76.8%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
            4. Step-by-step derivation
              1. Applied rewrites84.8%

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
              2. Taylor expanded in z around 0

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y + \frac{1}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right)} - \frac{a}{b \cdot 3} \]
              3. Step-by-step derivation
                1. Applied rewrites74.3%

                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\left(\sin y \cdot z\right) \cdot t, 0.3333333333333333, \cos y\right)} - \frac{a}{b \cdot 3} \]
                2. Taylor expanded in y around 0

                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]
                3. Step-by-step derivation
                  1. Applied rewrites73.9%

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]

                  if -1e-83 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.999999999999999e-94

                  1. Initial program 57.5%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                  4. Step-by-step derivation
                    1. Applied rewrites58.0%

                      \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)} \]

                    if 9.999999999999999e-94 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                    1. Initial program 79.7%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                    4. Step-by-step derivation
                      1. Applied rewrites85.9%

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                      2. Taylor expanded in z around 0

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y + \frac{1}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right)} - \frac{a}{b \cdot 3} \]
                      3. Step-by-step derivation
                        1. Applied rewrites79.0%

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\left(\sin y \cdot z\right) \cdot t, 0.3333333333333333, \cos y\right)} - \frac{a}{b \cdot 3} \]
                        2. Taylor expanded in y around 0

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]
                        3. Step-by-step derivation
                          1. Applied rewrites81.1%

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]
                          2. Step-by-step derivation
                            1. lift-*.f64N/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{\color{blue}{b \cdot 3}} \]
                            2. lift-/.f64N/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \color{blue}{\frac{a}{b \cdot 3}} \]
                            3. associate-/r*N/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                            4. lower-/.f64N/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                            5. lift-/.f6481.1

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{\color{blue}{\frac{a}{b}}}{3} \]
                          3. Applied rewrites81.1%

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                        4. Recombined 3 regimes into one program.
                        5. Add Preprocessing

                        Alternative 4: 71.4% accurate, 1.0× speedup?

                        \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \left(2 \cdot \sqrt{x}\right) \cdot 1\\ \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-30}:\\ \;\;\;\;t\_2 - t\_1\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\ \;\;\;\;\cos y \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                        (FPCore (x y z t a b)
                         :precision binary64
                         (let* ((t_1 (/ a (* b 3.0))) (t_2 (* (* 2.0 (sqrt x)) 1.0)))
                           (if (<= t_1 -1.5e-30)
                             (- t_2 t_1)
                             (if (<= t_1 5e-58)
                               (* (cos y) (* (sqrt x) 2.0))
                               (- t_2 (/ (/ a b) 3.0))))))
                        assert(x < y && y < z && z < t && t < a && a < b);
                        double code(double x, double y, double z, double t, double a, double b) {
                        	double t_1 = a / (b * 3.0);
                        	double t_2 = (2.0 * sqrt(x)) * 1.0;
                        	double tmp;
                        	if (t_1 <= -1.5e-30) {
                        		tmp = t_2 - t_1;
                        	} else if (t_1 <= 5e-58) {
                        		tmp = cos(y) * (sqrt(x) * 2.0);
                        	} else {
                        		tmp = t_2 - ((a / b) / 3.0);
                        	}
                        	return tmp;
                        }
                        
                        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                        module fmin_fmax_functions
                            implicit none
                            private
                            public fmax
                            public fmin
                        
                            interface fmax
                                module procedure fmax88
                                module procedure fmax44
                                module procedure fmax84
                                module procedure fmax48
                            end interface
                            interface fmin
                                module procedure fmin88
                                module procedure fmin44
                                module procedure fmin84
                                module procedure fmin48
                            end interface
                        contains
                            real(8) function fmax88(x, y) result (res)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                            end function
                            real(4) function fmax44(x, y) result (res)
                                real(4), intent (in) :: x
                                real(4), intent (in) :: y
                                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                            end function
                            real(8) function fmax84(x, y) result(res)
                                real(8), intent (in) :: x
                                real(4), intent (in) :: y
                                res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                            end function
                            real(8) function fmax48(x, y) result(res)
                                real(4), intent (in) :: x
                                real(8), intent (in) :: y
                                res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                            end function
                            real(8) function fmin88(x, y) result (res)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                            end function
                            real(4) function fmin44(x, y) result (res)
                                real(4), intent (in) :: x
                                real(4), intent (in) :: y
                                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                            end function
                            real(8) function fmin84(x, y) result(res)
                                real(8), intent (in) :: x
                                real(4), intent (in) :: y
                                res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                            end function
                            real(8) function fmin48(x, y) result(res)
                                real(4), intent (in) :: x
                                real(8), intent (in) :: y
                                res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                            end function
                        end module
                        
                        real(8) function code(x, y, z, t, a, b)
                        use fmin_fmax_functions
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8), intent (in) :: a
                            real(8), intent (in) :: b
                            real(8) :: t_1
                            real(8) :: t_2
                            real(8) :: tmp
                            t_1 = a / (b * 3.0d0)
                            t_2 = (2.0d0 * sqrt(x)) * 1.0d0
                            if (t_1 <= (-1.5d-30)) then
                                tmp = t_2 - t_1
                            else if (t_1 <= 5d-58) then
                                tmp = cos(y) * (sqrt(x) * 2.0d0)
                            else
                                tmp = t_2 - ((a / b) / 3.0d0)
                            end if
                            code = tmp
                        end function
                        
                        assert x < y && y < z && z < t && t < a && a < b;
                        public static double code(double x, double y, double z, double t, double a, double b) {
                        	double t_1 = a / (b * 3.0);
                        	double t_2 = (2.0 * Math.sqrt(x)) * 1.0;
                        	double tmp;
                        	if (t_1 <= -1.5e-30) {
                        		tmp = t_2 - t_1;
                        	} else if (t_1 <= 5e-58) {
                        		tmp = Math.cos(y) * (Math.sqrt(x) * 2.0);
                        	} else {
                        		tmp = t_2 - ((a / b) / 3.0);
                        	}
                        	return tmp;
                        }
                        
                        [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                        def code(x, y, z, t, a, b):
                        	t_1 = a / (b * 3.0)
                        	t_2 = (2.0 * math.sqrt(x)) * 1.0
                        	tmp = 0
                        	if t_1 <= -1.5e-30:
                        		tmp = t_2 - t_1
                        	elif t_1 <= 5e-58:
                        		tmp = math.cos(y) * (math.sqrt(x) * 2.0)
                        	else:
                        		tmp = t_2 - ((a / b) / 3.0)
                        	return tmp
                        
                        x, y, z, t, a, b = sort([x, y, z, t, a, b])
                        function code(x, y, z, t, a, b)
                        	t_1 = Float64(a / Float64(b * 3.0))
                        	t_2 = Float64(Float64(2.0 * sqrt(x)) * 1.0)
                        	tmp = 0.0
                        	if (t_1 <= -1.5e-30)
                        		tmp = Float64(t_2 - t_1);
                        	elseif (t_1 <= 5e-58)
                        		tmp = Float64(cos(y) * Float64(sqrt(x) * 2.0));
                        	else
                        		tmp = Float64(t_2 - Float64(Float64(a / b) / 3.0));
                        	end
                        	return tmp
                        end
                        
                        x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                        function tmp_2 = code(x, y, z, t, a, b)
                        	t_1 = a / (b * 3.0);
                        	t_2 = (2.0 * sqrt(x)) * 1.0;
                        	tmp = 0.0;
                        	if (t_1 <= -1.5e-30)
                        		tmp = t_2 - t_1;
                        	elseif (t_1 <= 5e-58)
                        		tmp = cos(y) * (sqrt(x) * 2.0);
                        	else
                        		tmp = t_2 - ((a / b) / 3.0);
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                        code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-30], N[(t$95$2 - t$95$1), $MachinePrecision], If[LessEqual[t$95$1, 5e-58], N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], N[(t$95$2 - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]
                        
                        \begin{array}{l}
                        [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                        \\
                        \begin{array}{l}
                        t_1 := \frac{a}{b \cdot 3}\\
                        t_2 := \left(2 \cdot \sqrt{x}\right) \cdot 1\\
                        \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-30}:\\
                        \;\;\;\;t\_2 - t\_1\\
                        
                        \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\
                        \;\;\;\;\cos y \cdot \left(\sqrt{x} \cdot 2\right)\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;t\_2 - \frac{\frac{a}{b}}{3}\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 3 regimes
                        2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.49999999999999995e-30

                          1. Initial program 82.5%

                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                          4. Step-by-step derivation
                            1. Applied rewrites92.4%

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                            2. Taylor expanded in z around 0

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y + \frac{1}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right)} - \frac{a}{b \cdot 3} \]
                            3. Step-by-step derivation
                              1. Applied rewrites80.7%

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\left(\sin y \cdot z\right) \cdot t, 0.3333333333333333, \cos y\right)} - \frac{a}{b \cdot 3} \]
                              2. Taylor expanded in y around 0

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]
                              3. Step-by-step derivation
                                1. Applied rewrites84.0%

                                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]

                                if -1.49999999999999995e-30 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.99999999999999977e-58

                                1. Initial program 56.2%

                                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites57.4%

                                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                  2. Taylor expanded in z around 0

                                    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                                  3. Step-by-step derivation
                                    1. Applied rewrites57.4%

                                      \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
                                    2. Taylor expanded in x around inf

                                      \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos y\right)} \]
                                    3. Step-by-step derivation
                                      1. Applied rewrites53.4%

                                        \[\leadsto \cos y \cdot \color{blue}{\left(\sqrt{x} \cdot 2\right)} \]

                                      if 4.99999999999999977e-58 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                                      1. Initial program 83.5%

                                        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in y around inf

                                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites88.0%

                                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                        2. Taylor expanded in z around 0

                                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y + \frac{1}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right)} - \frac{a}{b \cdot 3} \]
                                        3. Step-by-step derivation
                                          1. Applied rewrites82.9%

                                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\left(\sin y \cdot z\right) \cdot t, 0.3333333333333333, \cos y\right)} - \frac{a}{b \cdot 3} \]
                                          2. Taylor expanded in y around 0

                                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]
                                          3. Step-by-step derivation
                                            1. Applied rewrites84.7%

                                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]
                                            2. Step-by-step derivation
                                              1. lift-*.f64N/A

                                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{\color{blue}{b \cdot 3}} \]
                                              2. lift-/.f64N/A

                                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \color{blue}{\frac{a}{b \cdot 3}} \]
                                              3. associate-/r*N/A

                                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                                              4. lower-/.f64N/A

                                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                                              5. lift-/.f6484.7

                                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{\color{blue}{\frac{a}{b}}}{3} \]
                                            3. Applied rewrites84.7%

                                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                                          4. Recombined 3 regimes into one program.
                                          5. Final simplification70.3%

                                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -1.5 \cdot 10^{-30}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3}\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 5 \cdot 10^{-58}:\\ \;\;\;\;\cos y \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{\frac{a}{b}}{3}\\ \end{array} \]
                                          6. Add Preprocessing

                                          Alternative 5: 76.7% accurate, 1.1× speedup?

                                          \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
                                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                          (FPCore (x y z t a b)
                                           :precision binary64
                                           (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
                                          assert(x < y && y < z && z < t && t < a && a < b);
                                          double code(double x, double y, double z, double t, double a, double b) {
                                          	return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
                                          }
                                          
                                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                          module fmin_fmax_functions
                                              implicit none
                                              private
                                              public fmax
                                              public fmin
                                          
                                              interface fmax
                                                  module procedure fmax88
                                                  module procedure fmax44
                                                  module procedure fmax84
                                                  module procedure fmax48
                                              end interface
                                              interface fmin
                                                  module procedure fmin88
                                                  module procedure fmin44
                                                  module procedure fmin84
                                                  module procedure fmin48
                                              end interface
                                          contains
                                              real(8) function fmax88(x, y) result (res)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                              end function
                                              real(4) function fmax44(x, y) result (res)
                                                  real(4), intent (in) :: x
                                                  real(4), intent (in) :: y
                                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                              end function
                                              real(8) function fmax84(x, y) result(res)
                                                  real(8), intent (in) :: x
                                                  real(4), intent (in) :: y
                                                  res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                              end function
                                              real(8) function fmax48(x, y) result(res)
                                                  real(4), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                              end function
                                              real(8) function fmin88(x, y) result (res)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                              end function
                                              real(4) function fmin44(x, y) result (res)
                                                  real(4), intent (in) :: x
                                                  real(4), intent (in) :: y
                                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                              end function
                                              real(8) function fmin84(x, y) result(res)
                                                  real(8), intent (in) :: x
                                                  real(4), intent (in) :: y
                                                  res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                              end function
                                              real(8) function fmin48(x, y) result(res)
                                                  real(4), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                              end function
                                          end module
                                          
                                          real(8) function code(x, y, z, t, a, b)
                                          use fmin_fmax_functions
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              real(8), intent (in) :: z
                                              real(8), intent (in) :: t
                                              real(8), intent (in) :: a
                                              real(8), intent (in) :: b
                                              code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
                                          end function
                                          
                                          assert x < y && y < z && z < t && t < a && a < b;
                                          public static double code(double x, double y, double z, double t, double a, double b) {
                                          	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
                                          }
                                          
                                          [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                                          def code(x, y, z, t, a, b):
                                          	return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
                                          
                                          x, y, z, t, a, b = sort([x, y, z, t, a, b])
                                          function code(x, y, z, t, a, b)
                                          	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0)))
                                          end
                                          
                                          x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                                          function tmp = code(x, y, z, t, a, b)
                                          	tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
                                          end
                                          
                                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                          code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                          
                                          \begin{array}{l}
                                          [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                                          \\
                                          \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
                                          \end{array}
                                          
                                          Derivation
                                          1. Initial program 70.9%

                                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around inf

                                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                          4. Step-by-step derivation
                                            1. Applied rewrites75.4%

                                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                            2. Add Preprocessing

                                            Alternative 6: 76.6% accurate, 1.2× speedup?

                                            \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
                                            NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                            (FPCore (x y z t a b)
                                             :precision binary64
                                             (fma (* (cos y) (sqrt x)) 2.0 (* -0.3333333333333333 (/ a b))))
                                            assert(x < y && y < z && z < t && t < a && a < b);
                                            double code(double x, double y, double z, double t, double a, double b) {
                                            	return fma((cos(y) * sqrt(x)), 2.0, (-0.3333333333333333 * (a / b)));
                                            }
                                            
                                            x, y, z, t, a, b = sort([x, y, z, t, a, b])
                                            function code(x, y, z, t, a, b)
                                            	return fma(Float64(cos(y) * sqrt(x)), 2.0, Float64(-0.3333333333333333 * Float64(a / b)))
                                            end
                                            
                                            NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                            code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 2.0 + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                            
                                            \begin{array}{l}
                                            [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                                            \\
                                            \mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)
                                            \end{array}
                                            
                                            Derivation
                                            1. Initial program 70.9%

                                              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in z around 0

                                              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                                            4. Step-by-step derivation
                                              1. Applied rewrites75.3%

                                                \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
                                              2. Add Preprocessing

                                              Alternative 7: 65.2% accurate, 4.0× speedup?

                                              \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \end{array} \]
                                              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                              (FPCore (x y z t a b)
                                               :precision binary64
                                               (- (* (* 2.0 (sqrt x)) 1.0) (/ a (* b 3.0))))
                                              assert(x < y && y < z && z < t && t < a && a < b);
                                              double code(double x, double y, double z, double t, double a, double b) {
                                              	return ((2.0 * sqrt(x)) * 1.0) - (a / (b * 3.0));
                                              }
                                              
                                              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                              module fmin_fmax_functions
                                                  implicit none
                                                  private
                                                  public fmax
                                                  public fmin
                                              
                                                  interface fmax
                                                      module procedure fmax88
                                                      module procedure fmax44
                                                      module procedure fmax84
                                                      module procedure fmax48
                                                  end interface
                                                  interface fmin
                                                      module procedure fmin88
                                                      module procedure fmin44
                                                      module procedure fmin84
                                                      module procedure fmin48
                                                  end interface
                                              contains
                                                  real(8) function fmax88(x, y) result (res)
                                                      real(8), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                  end function
                                                  real(4) function fmax44(x, y) result (res)
                                                      real(4), intent (in) :: x
                                                      real(4), intent (in) :: y
                                                      res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                  end function
                                                  real(8) function fmax84(x, y) result(res)
                                                      real(8), intent (in) :: x
                                                      real(4), intent (in) :: y
                                                      res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                  end function
                                                  real(8) function fmax48(x, y) result(res)
                                                      real(4), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                  end function
                                                  real(8) function fmin88(x, y) result (res)
                                                      real(8), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                  end function
                                                  real(4) function fmin44(x, y) result (res)
                                                      real(4), intent (in) :: x
                                                      real(4), intent (in) :: y
                                                      res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                  end function
                                                  real(8) function fmin84(x, y) result(res)
                                                      real(8), intent (in) :: x
                                                      real(4), intent (in) :: y
                                                      res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                  end function
                                                  real(8) function fmin48(x, y) result(res)
                                                      real(4), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                  end function
                                              end module
                                              
                                              real(8) function code(x, y, z, t, a, b)
                                              use fmin_fmax_functions
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  real(8), intent (in) :: z
                                                  real(8), intent (in) :: t
                                                  real(8), intent (in) :: a
                                                  real(8), intent (in) :: b
                                                  code = ((2.0d0 * sqrt(x)) * 1.0d0) - (a / (b * 3.0d0))
                                              end function
                                              
                                              assert x < y && y < z && z < t && t < a && a < b;
                                              public static double code(double x, double y, double z, double t, double a, double b) {
                                              	return ((2.0 * Math.sqrt(x)) * 1.0) - (a / (b * 3.0));
                                              }
                                              
                                              [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                                              def code(x, y, z, t, a, b):
                                              	return ((2.0 * math.sqrt(x)) * 1.0) - (a / (b * 3.0))
                                              
                                              x, y, z, t, a, b = sort([x, y, z, t, a, b])
                                              function code(x, y, z, t, a, b)
                                              	return Float64(Float64(Float64(2.0 * sqrt(x)) * 1.0) - Float64(a / Float64(b * 3.0)))
                                              end
                                              
                                              x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                                              function tmp = code(x, y, z, t, a, b)
                                              	tmp = ((2.0 * sqrt(x)) * 1.0) - (a / (b * 3.0));
                                              end
                                              
                                              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                              code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                              
                                              \begin{array}{l}
                                              [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                                              \\
                                              \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3}
                                              \end{array}
                                              
                                              Derivation
                                              1. Initial program 70.9%

                                                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in y around inf

                                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                              4. Step-by-step derivation
                                                1. Applied rewrites75.4%

                                                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                                2. Taylor expanded in z around 0

                                                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y + \frac{1}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right)} - \frac{a}{b \cdot 3} \]
                                                3. Step-by-step derivation
                                                  1. Applied rewrites68.9%

                                                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\left(\sin y \cdot z\right) \cdot t, 0.3333333333333333, \cos y\right)} - \frac{a}{b \cdot 3} \]
                                                  2. Taylor expanded in y around 0

                                                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]
                                                  3. Step-by-step derivation
                                                    1. Applied rewrites60.8%

                                                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3} \]
                                                    2. Add Preprocessing

                                                    Alternative 8: 65.1% accurate, 4.8× speedup?

                                                    \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b} \cdot -0.3333333333333333\right) \end{array} \]
                                                    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                                    (FPCore (x y z t a b)
                                                     :precision binary64
                                                     (fma (sqrt x) 2.0 (* (/ a b) -0.3333333333333333)))
                                                    assert(x < y && y < z && z < t && t < a && a < b);
                                                    double code(double x, double y, double z, double t, double a, double b) {
                                                    	return fma(sqrt(x), 2.0, ((a / b) * -0.3333333333333333));
                                                    }
                                                    
                                                    x, y, z, t, a, b = sort([x, y, z, t, a, b])
                                                    function code(x, y, z, t, a, b)
                                                    	return fma(sqrt(x), 2.0, Float64(Float64(a / b) * -0.3333333333333333))
                                                    end
                                                    
                                                    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                                    code[x_, y_, z_, t_, a_, b_] := N[(N[Sqrt[x], $MachinePrecision] * 2.0 + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
                                                    
                                                    \begin{array}{l}
                                                    [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                                                    \\
                                                    \mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b} \cdot -0.3333333333333333\right)
                                                    \end{array}
                                                    
                                                    Derivation
                                                    1. Initial program 70.9%

                                                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in y around inf

                                                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                                    4. Step-by-step derivation
                                                      1. Applied rewrites75.4%

                                                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                                                      2. Taylor expanded in z around 0

                                                        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                                                      3. Step-by-step derivation
                                                        1. Applied rewrites75.3%

                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
                                                        2. Taylor expanded in y around 0

                                                          \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b} \cdot \frac{-1}{3}\right) \]
                                                        3. Step-by-step derivation
                                                          1. Applied rewrites60.7%

                                                            \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b} \cdot -0.3333333333333333\right) \]
                                                          2. Final simplification60.7%

                                                            \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b} \cdot -0.3333333333333333\right) \]
                                                          3. Add Preprocessing

                                                          Alternative 9: 50.3% accurate, 9.4× speedup?

                                                          \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \frac{-0.3333333333333333 \cdot a}{b} \end{array} \]
                                                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                                          (FPCore (x y z t a b) :precision binary64 (/ (* -0.3333333333333333 a) b))
                                                          assert(x < y && y < z && z < t && t < a && a < b);
                                                          double code(double x, double y, double z, double t, double a, double b) {
                                                          	return (-0.3333333333333333 * a) / b;
                                                          }
                                                          
                                                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                                          module fmin_fmax_functions
                                                              implicit none
                                                              private
                                                              public fmax
                                                              public fmin
                                                          
                                                              interface fmax
                                                                  module procedure fmax88
                                                                  module procedure fmax44
                                                                  module procedure fmax84
                                                                  module procedure fmax48
                                                              end interface
                                                              interface fmin
                                                                  module procedure fmin88
                                                                  module procedure fmin44
                                                                  module procedure fmin84
                                                                  module procedure fmin48
                                                              end interface
                                                          contains
                                                              real(8) function fmax88(x, y) result (res)
                                                                  real(8), intent (in) :: x
                                                                  real(8), intent (in) :: y
                                                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                              end function
                                                              real(4) function fmax44(x, y) result (res)
                                                                  real(4), intent (in) :: x
                                                                  real(4), intent (in) :: y
                                                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                              end function
                                                              real(8) function fmax84(x, y) result(res)
                                                                  real(8), intent (in) :: x
                                                                  real(4), intent (in) :: y
                                                                  res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                              end function
                                                              real(8) function fmax48(x, y) result(res)
                                                                  real(4), intent (in) :: x
                                                                  real(8), intent (in) :: y
                                                                  res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                              end function
                                                              real(8) function fmin88(x, y) result (res)
                                                                  real(8), intent (in) :: x
                                                                  real(8), intent (in) :: y
                                                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                              end function
                                                              real(4) function fmin44(x, y) result (res)
                                                                  real(4), intent (in) :: x
                                                                  real(4), intent (in) :: y
                                                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                              end function
                                                              real(8) function fmin84(x, y) result(res)
                                                                  real(8), intent (in) :: x
                                                                  real(4), intent (in) :: y
                                                                  res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                              end function
                                                              real(8) function fmin48(x, y) result(res)
                                                                  real(4), intent (in) :: x
                                                                  real(8), intent (in) :: y
                                                                  res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                              end function
                                                          end module
                                                          
                                                          real(8) function code(x, y, z, t, a, b)
                                                          use fmin_fmax_functions
                                                              real(8), intent (in) :: x
                                                              real(8), intent (in) :: y
                                                              real(8), intent (in) :: z
                                                              real(8), intent (in) :: t
                                                              real(8), intent (in) :: a
                                                              real(8), intent (in) :: b
                                                              code = ((-0.3333333333333333d0) * a) / b
                                                          end function
                                                          
                                                          assert x < y && y < z && z < t && t < a && a < b;
                                                          public static double code(double x, double y, double z, double t, double a, double b) {
                                                          	return (-0.3333333333333333 * a) / b;
                                                          }
                                                          
                                                          [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                                                          def code(x, y, z, t, a, b):
                                                          	return (-0.3333333333333333 * a) / b
                                                          
                                                          x, y, z, t, a, b = sort([x, y, z, t, a, b])
                                                          function code(x, y, z, t, a, b)
                                                          	return Float64(Float64(-0.3333333333333333 * a) / b)
                                                          end
                                                          
                                                          x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                                                          function tmp = code(x, y, z, t, a, b)
                                                          	tmp = (-0.3333333333333333 * a) / b;
                                                          end
                                                          
                                                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                                          code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]
                                                          
                                                          \begin{array}{l}
                                                          [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                                                          \\
                                                          \frac{-0.3333333333333333 \cdot a}{b}
                                                          \end{array}
                                                          
                                                          Derivation
                                                          1. Initial program 70.9%

                                                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                                          2. Add Preprocessing
                                                          3. Taylor expanded in a around inf

                                                            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                                                          4. Step-by-step derivation
                                                            1. Applied rewrites45.5%

                                                              \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
                                                            2. Step-by-step derivation
                                                              1. Applied rewrites45.5%

                                                                \[\leadsto \frac{-0.3333333333333333 \cdot a}{\color{blue}{b}} \]
                                                              2. Add Preprocessing

                                                              Alternative 10: 50.3% accurate, 9.4× speedup?

                                                              \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
                                                              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                                              (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
                                                              assert(x < y && y < z && z < t && t < a && a < b);
                                                              double code(double x, double y, double z, double t, double a, double b) {
                                                              	return -0.3333333333333333 * (a / b);
                                                              }
                                                              
                                                              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                                              module fmin_fmax_functions
                                                                  implicit none
                                                                  private
                                                                  public fmax
                                                                  public fmin
                                                              
                                                                  interface fmax
                                                                      module procedure fmax88
                                                                      module procedure fmax44
                                                                      module procedure fmax84
                                                                      module procedure fmax48
                                                                  end interface
                                                                  interface fmin
                                                                      module procedure fmin88
                                                                      module procedure fmin44
                                                                      module procedure fmin84
                                                                      module procedure fmin48
                                                                  end interface
                                                              contains
                                                                  real(8) function fmax88(x, y) result (res)
                                                                      real(8), intent (in) :: x
                                                                      real(8), intent (in) :: y
                                                                      res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                  end function
                                                                  real(4) function fmax44(x, y) result (res)
                                                                      real(4), intent (in) :: x
                                                                      real(4), intent (in) :: y
                                                                      res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmax84(x, y) result(res)
                                                                      real(8), intent (in) :: x
                                                                      real(4), intent (in) :: y
                                                                      res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmax48(x, y) result(res)
                                                                      real(4), intent (in) :: x
                                                                      real(8), intent (in) :: y
                                                                      res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmin88(x, y) result (res)
                                                                      real(8), intent (in) :: x
                                                                      real(8), intent (in) :: y
                                                                      res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                  end function
                                                                  real(4) function fmin44(x, y) result (res)
                                                                      real(4), intent (in) :: x
                                                                      real(4), intent (in) :: y
                                                                      res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmin84(x, y) result(res)
                                                                      real(8), intent (in) :: x
                                                                      real(4), intent (in) :: y
                                                                      res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmin48(x, y) result(res)
                                                                      real(4), intent (in) :: x
                                                                      real(8), intent (in) :: y
                                                                      res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                                  end function
                                                              end module
                                                              
                                                              real(8) function code(x, y, z, t, a, b)
                                                              use fmin_fmax_functions
                                                                  real(8), intent (in) :: x
                                                                  real(8), intent (in) :: y
                                                                  real(8), intent (in) :: z
                                                                  real(8), intent (in) :: t
                                                                  real(8), intent (in) :: a
                                                                  real(8), intent (in) :: b
                                                                  code = (-0.3333333333333333d0) * (a / b)
                                                              end function
                                                              
                                                              assert x < y && y < z && z < t && t < a && a < b;
                                                              public static double code(double x, double y, double z, double t, double a, double b) {
                                                              	return -0.3333333333333333 * (a / b);
                                                              }
                                                              
                                                              [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                                                              def code(x, y, z, t, a, b):
                                                              	return -0.3333333333333333 * (a / b)
                                                              
                                                              x, y, z, t, a, b = sort([x, y, z, t, a, b])
                                                              function code(x, y, z, t, a, b)
                                                              	return Float64(-0.3333333333333333 * Float64(a / b))
                                                              end
                                                              
                                                              x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                                                              function tmp = code(x, y, z, t, a, b)
                                                              	tmp = -0.3333333333333333 * (a / b);
                                                              end
                                                              
                                                              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                                                              code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
                                                              
                                                              \begin{array}{l}
                                                              [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                                                              \\
                                                              -0.3333333333333333 \cdot \frac{a}{b}
                                                              \end{array}
                                                              
                                                              Derivation
                                                              1. Initial program 70.9%

                                                                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                                              2. Add Preprocessing
                                                              3. Taylor expanded in a around inf

                                                                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                                                              4. Step-by-step derivation
                                                                1. Applied rewrites45.5%

                                                                  \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
                                                                2. Add Preprocessing

                                                                Developer Target 1: 74.4% accurate, 0.8× speedup?

                                                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                                                                (FPCore (x y z t a b)
                                                                 :precision binary64
                                                                 (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                                                                        (t_2 (/ (/ a 3.0) b))
                                                                        (t_3 (* 2.0 (sqrt x))))
                                                                   (if (< z -1.3793337487235141e+129)
                                                                     (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                                                                     (if (< z 3.516290613555987e+106)
                                                                       (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                                                                       (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                                                                double code(double x, double y, double z, double t, double a, double b) {
                                                                	double t_1 = (0.3333333333333333 / z) / t;
                                                                	double t_2 = (a / 3.0) / b;
                                                                	double t_3 = 2.0 * sqrt(x);
                                                                	double tmp;
                                                                	if (z < -1.3793337487235141e+129) {
                                                                		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                                                                	} else if (z < 3.516290613555987e+106) {
                                                                		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                                                                	} else {
                                                                		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                                                	}
                                                                	return tmp;
                                                                }
                                                                
                                                                module fmin_fmax_functions
                                                                    implicit none
                                                                    private
                                                                    public fmax
                                                                    public fmin
                                                                
                                                                    interface fmax
                                                                        module procedure fmax88
                                                                        module procedure fmax44
                                                                        module procedure fmax84
                                                                        module procedure fmax48
                                                                    end interface
                                                                    interface fmin
                                                                        module procedure fmin88
                                                                        module procedure fmin44
                                                                        module procedure fmin84
                                                                        module procedure fmin48
                                                                    end interface
                                                                contains
                                                                    real(8) function fmax88(x, y) result (res)
                                                                        real(8), intent (in) :: x
                                                                        real(8), intent (in) :: y
                                                                        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                    end function
                                                                    real(4) function fmax44(x, y) result (res)
                                                                        real(4), intent (in) :: x
                                                                        real(4), intent (in) :: y
                                                                        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                    end function
                                                                    real(8) function fmax84(x, y) result(res)
                                                                        real(8), intent (in) :: x
                                                                        real(4), intent (in) :: y
                                                                        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                                    end function
                                                                    real(8) function fmax48(x, y) result(res)
                                                                        real(4), intent (in) :: x
                                                                        real(8), intent (in) :: y
                                                                        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                                    end function
                                                                    real(8) function fmin88(x, y) result (res)
                                                                        real(8), intent (in) :: x
                                                                        real(8), intent (in) :: y
                                                                        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                    end function
                                                                    real(4) function fmin44(x, y) result (res)
                                                                        real(4), intent (in) :: x
                                                                        real(4), intent (in) :: y
                                                                        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                    end function
                                                                    real(8) function fmin84(x, y) result(res)
                                                                        real(8), intent (in) :: x
                                                                        real(4), intent (in) :: y
                                                                        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                                    end function
                                                                    real(8) function fmin48(x, y) result(res)
                                                                        real(4), intent (in) :: x
                                                                        real(8), intent (in) :: y
                                                                        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                                    end function
                                                                end module
                                                                
                                                                real(8) function code(x, y, z, t, a, b)
                                                                use fmin_fmax_functions
                                                                    real(8), intent (in) :: x
                                                                    real(8), intent (in) :: y
                                                                    real(8), intent (in) :: z
                                                                    real(8), intent (in) :: t
                                                                    real(8), intent (in) :: a
                                                                    real(8), intent (in) :: b
                                                                    real(8) :: t_1
                                                                    real(8) :: t_2
                                                                    real(8) :: t_3
                                                                    real(8) :: tmp
                                                                    t_1 = (0.3333333333333333d0 / z) / t
                                                                    t_2 = (a / 3.0d0) / b
                                                                    t_3 = 2.0d0 * sqrt(x)
                                                                    if (z < (-1.3793337487235141d+129)) then
                                                                        tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                                                                    else if (z < 3.516290613555987d+106) then
                                                                        tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                                                                    else
                                                                        tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                                                                    end if
                                                                    code = tmp
                                                                end function
                                                                
                                                                public static double code(double x, double y, double z, double t, double a, double b) {
                                                                	double t_1 = (0.3333333333333333 / z) / t;
                                                                	double t_2 = (a / 3.0) / b;
                                                                	double t_3 = 2.0 * Math.sqrt(x);
                                                                	double tmp;
                                                                	if (z < -1.3793337487235141e+129) {
                                                                		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                                                                	} else if (z < 3.516290613555987e+106) {
                                                                		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                                                                	} else {
                                                                		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                                                	}
                                                                	return tmp;
                                                                }
                                                                
                                                                def code(x, y, z, t, a, b):
                                                                	t_1 = (0.3333333333333333 / z) / t
                                                                	t_2 = (a / 3.0) / b
                                                                	t_3 = 2.0 * math.sqrt(x)
                                                                	tmp = 0
                                                                	if z < -1.3793337487235141e+129:
                                                                		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                                                                	elif z < 3.516290613555987e+106:
                                                                		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                                                                	else:
                                                                		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                                                                	return tmp
                                                                
                                                                function code(x, y, z, t, a, b)
                                                                	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                                                                	t_2 = Float64(Float64(a / 3.0) / b)
                                                                	t_3 = Float64(2.0 * sqrt(x))
                                                                	tmp = 0.0
                                                                	if (z < -1.3793337487235141e+129)
                                                                		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                                                                	elseif (z < 3.516290613555987e+106)
                                                                		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                                                                	else
                                                                		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                                                                	end
                                                                	return tmp
                                                                end
                                                                
                                                                function tmp_2 = code(x, y, z, t, a, b)
                                                                	t_1 = (0.3333333333333333 / z) / t;
                                                                	t_2 = (a / 3.0) / b;
                                                                	t_3 = 2.0 * sqrt(x);
                                                                	tmp = 0.0;
                                                                	if (z < -1.3793337487235141e+129)
                                                                		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                                                                	elseif (z < 3.516290613555987e+106)
                                                                		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                                                                	else
                                                                		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                                                	end
                                                                	tmp_2 = tmp;
                                                                end
                                                                
                                                                code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                                                                
                                                                \begin{array}{l}
                                                                
                                                                \\
                                                                \begin{array}{l}
                                                                t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                                                                t_2 := \frac{\frac{a}{3}}{b}\\
                                                                t_3 := 2 \cdot \sqrt{x}\\
                                                                \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                                                                \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                                                                
                                                                \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                                                                \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                                                                
                                                                \mathbf{else}:\\
                                                                \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                                                                
                                                                
                                                                \end{array}
                                                                \end{array}
                                                                

                                                                Reproduce

                                                                ?
                                                                herbie shell --seed 2025026 
                                                                (FPCore (x y z t a b)
                                                                  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                                                                  :precision binary64
                                                                
                                                                  :alt
                                                                  (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                                                                
                                                                  (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))