
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* z (/ t 3.0))) (t_2 (/ a (* b 3.0))) (t_3 (* 2.0 (sqrt x))))
(if (<= (- (* t_3 (cos (- y (/ (* z t) 3.0)))) t_2) 4e+143)
(- (* t_3 (fma (cos y) (cos t_1) (* (sin y) (sin t_1)))) t_2)
(- (* t_3 (sin (+ (- y) (/ (PI) 2.0)))) t_2))))\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := z \cdot \frac{t}{3}\\
t_2 := \frac{a}{b \cdot 3}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_2 \leq 4 \cdot 10^{+143}:\\
\;\;\;\;t\_3 \cdot \mathsf{fma}\left(\cos y, \cos t\_1, \sin y \cdot \sin t\_1\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_3 \cdot \sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) - t\_2\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 4.0000000000000001e143Initial program 76.8%
lift-cos.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-/.f64N/A
cos-diffN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sin.f64N/A
lower-sin.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
if 4.0000000000000001e143 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 51.5%
Taylor expanded in y around inf
Applied rewrites73.1%
lift-cos.f64N/A
cos-neg-revN/A
sin-+PI/2-revN/A
lower-sin.f64N/A
lift-/.f64N/A
lift-PI.f64N/A
lower-+.f64N/A
lower-neg.f6473.7
Applied rewrites73.7%
Final simplification77.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (* t z) -0.3333333333333333))
(t_2 (/ a (* b 3.0)))
(t_3 (* 2.0 (sqrt x))))
(if (<= (- (* t_3 (cos (- y (/ (* z t) 3.0)))) t_2) 4e+143)
(fma
(* (fma (cos y) (cos t_1) (* (- (sin y)) (sin t_1))) (sqrt x))
2.0
(* -0.3333333333333333 (/ a b)))
(- (* t_3 (sin (+ (- y) (/ (PI) 2.0)))) t_2))))\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \left(t \cdot z\right) \cdot -0.3333333333333333\\
t_2 := \frac{a}{b \cdot 3}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_2 \leq 4 \cdot 10^{+143}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\cos y, \cos t\_1, \left(-\sin y\right) \cdot \sin t\_1\right) \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_3 \cdot \sin \left(\left(-y\right) + \frac{\mathsf{PI}\left(\right)}{2}\right) - t\_2\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 4.0000000000000001e143Initial program 76.8%
Taylor expanded in y around -inf
Applied rewrites76.6%
Applied rewrites78.3%
if 4.0000000000000001e143 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) Initial program 51.5%
Taylor expanded in y around inf
Applied rewrites73.1%
lift-cos.f64N/A
cos-neg-revN/A
sin-+PI/2-revN/A
lower-sin.f64N/A
lift-/.f64N/A
lift-PI.f64N/A
lower-+.f64N/A
lower-neg.f6473.7
Applied rewrites73.7%
Final simplification77.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))) (t_2 (* (* 2.0 (sqrt x)) 1.0)))
(if (<= t_1 -1e-83)
(- t_2 t_1)
(if (<= t_1 1e-93)
(* (* (sqrt x) 2.0) (cos (fma -0.3333333333333333 (* t z) y)))
(- t_2 (/ (/ a b) 3.0))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = (2.0 * sqrt(x)) * 1.0;
double tmp;
if (t_1 <= -1e-83) {
tmp = t_2 - t_1;
} else if (t_1 <= 1e-93) {
tmp = (sqrt(x) * 2.0) * cos(fma(-0.3333333333333333, (t * z), y));
} else {
tmp = t_2 - ((a / b) / 3.0);
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) t_2 = Float64(Float64(2.0 * sqrt(x)) * 1.0) tmp = 0.0 if (t_1 <= -1e-83) tmp = Float64(t_2 - t_1); elseif (t_1 <= 1e-93) tmp = Float64(Float64(sqrt(x) * 2.0) * cos(fma(-0.3333333333333333, Float64(t * z), y))); else tmp = Float64(t_2 - Float64(Float64(a / b) / 3.0)); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-83], N[(t$95$2 - t$95$1), $MachinePrecision], If[LessEqual[t$95$1, 1e-93], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$2 - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \left(2 \cdot \sqrt{x}\right) \cdot 1\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-83}:\\
\;\;\;\;t\_2 - t\_1\\
\mathbf{elif}\;t\_1 \leq 10^{-93}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1e-83Initial program 76.8%
Taylor expanded in y around inf
Applied rewrites84.8%
Taylor expanded in z around 0
Applied rewrites74.3%
Taylor expanded in y around 0
Applied rewrites73.9%
if -1e-83 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.999999999999999e-94Initial program 57.5%
Taylor expanded in x around inf
Applied rewrites58.0%
if 9.999999999999999e-94 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 79.7%
Taylor expanded in y around inf
Applied rewrites85.9%
Taylor expanded in z around 0
Applied rewrites79.0%
Taylor expanded in y around 0
Applied rewrites81.1%
lift-*.f64N/A
lift-/.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-/.f6481.1
Applied rewrites81.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))) (t_2 (* (* 2.0 (sqrt x)) 1.0)))
(if (<= t_1 -1.5e-30)
(- t_2 t_1)
(if (<= t_1 5e-58)
(* (cos y) (* (sqrt x) 2.0))
(- t_2 (/ (/ a b) 3.0))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = (2.0 * sqrt(x)) * 1.0;
double tmp;
if (t_1 <= -1.5e-30) {
tmp = t_2 - t_1;
} else if (t_1 <= 5e-58) {
tmp = cos(y) * (sqrt(x) * 2.0);
} else {
tmp = t_2 - ((a / b) / 3.0);
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (b * 3.0d0)
t_2 = (2.0d0 * sqrt(x)) * 1.0d0
if (t_1 <= (-1.5d-30)) then
tmp = t_2 - t_1
else if (t_1 <= 5d-58) then
tmp = cos(y) * (sqrt(x) * 2.0d0)
else
tmp = t_2 - ((a / b) / 3.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = (2.0 * Math.sqrt(x)) * 1.0;
double tmp;
if (t_1 <= -1.5e-30) {
tmp = t_2 - t_1;
} else if (t_1 <= 5e-58) {
tmp = Math.cos(y) * (Math.sqrt(x) * 2.0);
} else {
tmp = t_2 - ((a / b) / 3.0);
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) t_2 = (2.0 * math.sqrt(x)) * 1.0 tmp = 0 if t_1 <= -1.5e-30: tmp = t_2 - t_1 elif t_1 <= 5e-58: tmp = math.cos(y) * (math.sqrt(x) * 2.0) else: tmp = t_2 - ((a / b) / 3.0) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) t_2 = Float64(Float64(2.0 * sqrt(x)) * 1.0) tmp = 0.0 if (t_1 <= -1.5e-30) tmp = Float64(t_2 - t_1); elseif (t_1 <= 5e-58) tmp = Float64(cos(y) * Float64(sqrt(x) * 2.0)); else tmp = Float64(t_2 - Float64(Float64(a / b) / 3.0)); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (b * 3.0);
t_2 = (2.0 * sqrt(x)) * 1.0;
tmp = 0.0;
if (t_1 <= -1.5e-30)
tmp = t_2 - t_1;
elseif (t_1 <= 5e-58)
tmp = cos(y) * (sqrt(x) * 2.0);
else
tmp = t_2 - ((a / b) / 3.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-30], N[(t$95$2 - t$95$1), $MachinePrecision], If[LessEqual[t$95$1, 5e-58], N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], N[(t$95$2 - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \left(2 \cdot \sqrt{x}\right) \cdot 1\\
\mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-30}:\\
\;\;\;\;t\_2 - t\_1\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\
\;\;\;\;\cos y \cdot \left(\sqrt{x} \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.49999999999999995e-30Initial program 82.5%
Taylor expanded in y around inf
Applied rewrites92.4%
Taylor expanded in z around 0
Applied rewrites80.7%
Taylor expanded in y around 0
Applied rewrites84.0%
if -1.49999999999999995e-30 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.99999999999999977e-58Initial program 56.2%
Taylor expanded in y around inf
Applied rewrites57.4%
Taylor expanded in z around 0
Applied rewrites57.4%
Taylor expanded in x around inf
Applied rewrites53.4%
if 4.99999999999999977e-58 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 83.5%
Taylor expanded in y around inf
Applied rewrites88.0%
Taylor expanded in z around 0
Applied rewrites82.9%
Taylor expanded in y around 0
Applied rewrites84.7%
lift-*.f64N/A
lift-/.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-/.f6484.7
Applied rewrites84.7%
Final simplification70.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Initial program 70.9%
Taylor expanded in y around inf
Applied rewrites75.4%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (fma (* (cos y) (sqrt x)) 2.0 (* -0.3333333333333333 (/ a b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return fma((cos(y) * sqrt(x)), 2.0, (-0.3333333333333333 * (a / b)));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return fma(Float64(cos(y) * sqrt(x)), 2.0, Float64(-0.3333333333333333 * Float64(a / b))) end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 2.0 + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)
\end{array}
Initial program 70.9%
Taylor expanded in z around 0
Applied rewrites75.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) 1.0) (/ a (* b 3.0))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * 1.0) - (a / (b * 3.0));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * 1.0d0) - (a / (b * 3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * 1.0) - (a / (b * 3.0));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * 1.0) - (a / (b * 3.0))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * 1.0) - Float64(a / Float64(b * 3.0))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * 1.0) - (a / (b * 3.0));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot 1 - \frac{a}{b \cdot 3}
\end{array}
Initial program 70.9%
Taylor expanded in y around inf
Applied rewrites75.4%
Taylor expanded in z around 0
Applied rewrites68.9%
Taylor expanded in y around 0
Applied rewrites60.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (fma (sqrt x) 2.0 (* (/ a b) -0.3333333333333333)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return fma(sqrt(x), 2.0, ((a / b) * -0.3333333333333333));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return fma(sqrt(x), 2.0, Float64(Float64(a / b) * -0.3333333333333333)) end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[Sqrt[x], $MachinePrecision] * 2.0 + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(\sqrt{x}, 2, \frac{a}{b} \cdot -0.3333333333333333\right)
\end{array}
Initial program 70.9%
Taylor expanded in y around inf
Applied rewrites75.4%
Taylor expanded in z around 0
Applied rewrites75.3%
Taylor expanded in y around 0
Applied rewrites60.7%
Final simplification60.7%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ (* -0.3333333333333333 a) b))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * a) / b;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) * a) / b
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * a) / b;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (-0.3333333333333333 * a) / b
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 * a) / b) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (-0.3333333333333333 * a) / b;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{-0.3333333333333333 \cdot a}{b}
\end{array}
Initial program 70.9%
Taylor expanded in a around inf
Applied rewrites45.5%
Applied rewrites45.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 * (a / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 70.9%
Taylor expanded in a around inf
Applied rewrites45.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
module fmin_fmax_functions
implicit none
private
public fmax
public fmin
interface fmax
module procedure fmax88
module procedure fmax44
module procedure fmax84
module procedure fmax48
end interface
interface fmin
module procedure fmin88
module procedure fmin44
module procedure fmin84
module procedure fmin48
end interface
contains
real(8) function fmax88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(4) function fmax44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, max(x, y), y /= y), x /= x)
end function
real(8) function fmax84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmax48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
end function
real(8) function fmin88(x, y) result (res)
real(8), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(4) function fmin44(x, y) result (res)
real(4), intent (in) :: x
real(4), intent (in) :: y
res = merge(y, merge(x, min(x, y), y /= y), x /= x)
end function
real(8) function fmin84(x, y) result(res)
real(8), intent (in) :: x
real(4), intent (in) :: y
res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
end function
real(8) function fmin48(x, y) result(res)
real(4), intent (in) :: x
real(8), intent (in) :: y
res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
end function
end module
real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2025026
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))