ab-angle->ABCF A

Time bar (total: 7.9s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.4s (17.2%)

Memory
43.1MiB live, 1 585.9MiB allocated; 272ms collecting garbage
Samples
1.0s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 778.0ms
ival-sinu: 246.0ms (31.6% of total)
ival-pow2: 189.0ms (24.3% of total)
ival-cosu: 183.0ms (23.5% of total)
ival-mult: 116.0ms (14.9% of total)
ival-add: 40.0ms (5.1% of total)
adjust: 3.0ms (0.4% of total)
ival-assert: 3.0ms (0.4% of total)
Bogosity

explain264.0ms (3.3%)

Memory
9.7MiB live, 339.0MiB allocated; 22ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1270-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1270-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1270
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1270
Confusion
Predicted +Predicted -
+630
-64129
Precision
0.49606299212598426
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+6300
-640129
Precision?
0.49606299212598426
Recall?
1.0
Freqs
test
numberfreq
0129
2127
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
105.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 54.0ms
ival-cosu: 13.0ms (24.3% of total)
ival-sinu: 12.0ms (22.4% of total)
ival-mult: 10.0ms (18.7% of total)
ival-pow2: 9.0ms (16.8% of total)
ival-div: 4.0ms (7.5% of total)
ival-pi: 2.0ms (3.7% of total)
ival-add: 2.0ms (3.7% of total)
exact: 1.0ms (1.9% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess252.0ms (3.2%)

Memory
-0.9MiB live, 280.6MiB allocated; 47ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059216
1133213
2464213
31354213
43132213
55568213
01521
02521
14021
210321
327221
471721
5192421
6522721
0812221
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 21 to 15 computations (28.6% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 15 computations (28.6% saved)

simplify165.0ms (2.1%)

Memory
5.3MiB live, 190.0MiB allocated; 14ms collecting garbage
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
14083
210383
327283
471783
5192483
6522783
0812283
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize48.0ms (0.6%)

Memory
25.2MiB live, 70.3MiB allocated; 2ms collecting garbage
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy0.30078125
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
accuracy0.33431625976844204
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy27.661960120591235
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy27.696287442937162
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Samples
38.0ms256×0valid
Compiler

Compiled 85 to 17 computations (80% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-sinu: 7.0ms (25.3% of total)
ival-mult: 5.0ms (18.1% of total)
ival-cosu: 5.0ms (18.1% of total)
ival-pow2: 5.0ms (18.1% of total)
ival-div: 2.0ms (7.2% of total)
ival-add: 2.0ms (7.2% of total)
ival-pi: 1.0ms (3.6% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series23.0ms (0.3%)

Memory
-12.0MiB live, 33.1MiB allocated; 4ms collecting garbage
Counts
6 → 30
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
4.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
4.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
3.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
3.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
2.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))

simplify195.0ms (2.5%)

Memory
25.8MiB live, 208.6MiB allocated; 19ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02191050
17031038
232881000
08087964
Stop Event
iter limit
node limit
Counts
30 → 30
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (*.f64 (*.f64 angle a) angle)) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 a (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))))) angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))

rewrite92.0ms (1.2%)

Memory
-25.6MiB live, 71.0MiB allocated; 11ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01556
02556
18756
055456
Stop Event
iter limit
iter limit
iter limit
unsound
iter limit
Counts
6 → 76
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))

eval16.0ms (0.2%)

Memory
24.9MiB live, 24.9MiB allocated; 0ms collecting garbage
Compiler

Compiled 3 794 to 535 computations (85.9% saved)

prune51.0ms (0.6%)

Memory
7.3MiB live, 51.9MiB allocated; 4ms collecting garbage
Pruning

33 alts after pruning (33 fresh and 0 done)

PrunedKeptTotal
New8633119
Fresh000
Picked101
Done000
Total8733120
Accuracy
81.2%
Counts
120 → 33
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
79.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
78.7%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
76.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
79.8%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
64.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
14.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
79.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (*.f64 (*.f64 angle a) angle)) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
29.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
43.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
62.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
36.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 2 094 to 1 438 computations (31.3% saved)

simplify199.0ms (2.5%)

Memory
-23.8MiB live, 220.7MiB allocated; 116ms collecting garbage
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
cost-diff0
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
cost-diff0
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
cost-diff0
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff2
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
cost-diff0
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
cost-diff0
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
cost-diff0
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
cost-diff0
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
cost-diff0
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
cost-diff0
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 b b)
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
065608
0110604
1210604
2652604
33258604
08292604
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
b
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 a a)
a
(fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)
(pow.f64 (PI.f64) #s(literal 4 binary64))
(PI.f64)
#s(literal 4 binary64)
angle
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
#s(literal 1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 (/.f64 b a) (/.f64 b a))
(/.f64 b a)
b
a
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 a a)
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
b
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a)))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) angle) a)
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) a)
(*.f64 a a)
a
(fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)
(pow.f64 (PI.f64) #s(literal 4 binary64))
(PI.f64)
#s(literal 4 binary64)
angle
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (/.f64 b a) a) b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(*.f64 (fma.f64 (*.f64 (/.f64 (/.f64 b a) a) b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (/.f64 b a) a) b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 (/.f64 b a) (/.f64 b a))
(*.f64 (/.f64 (/.f64 b a) a) b)
(/.f64 b a)
b
a
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 a a)
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))

localize266.0ms (3.4%)

Memory
44.7MiB live, 468.4MiB allocated; 96ms collecting garbage
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
accuracy6.72931164610716
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
accuracy14.53089623088927
(PI.f64)
accuracy15.04493094824863
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy15.127878510751318
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy11.93991357028582
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
accuracy14.53089623088927
(PI.f64)
accuracy15.04493094824863
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
accuracy15.127878510751318
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
accuracy4.246671901154467
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
accuracy14.53089623088927
(PI.f64)
accuracy15.04493094824863
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy16.338389086420943
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
accuracy0.0
(*.f64 b b)
accuracy19.60805787564909
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
accuracy0.2578125
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy14.53089623088927
(PI.f64)
accuracy14.809770093696908
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
accuracy15.127878510751318
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Samples
83.0ms67×1valid
65.0ms129×0valid
32.0ms60×0invalid
Compiler

Compiled 529 to 51 computations (90.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 140.0ms
ival-mult: 59.0ms (42.1% of total)
ival-pow2: 12.0ms (8.6% of total)
const: 12.0ms (8.6% of total)
ival-sinu: 10.0ms (7.1% of total)
ival-cosu: 8.0ms (5.7% of total)
ival-cos: 7.0ms (5% of total)
adjust: 6.0ms (4.3% of total)
ival-add: 5.0ms (3.6% of total)
ival-sin: 5.0ms (3.6% of total)
ival-div: 4.0ms (2.9% of total)
ival-exp: 3.0ms (2.1% of total)
ival-pow: 3.0ms (2.1% of total)
ival-log: 3.0ms (2.1% of total)
ival-pi: 1.0ms (0.7% of total)
exact: 1.0ms (0.7% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series198.0ms (2.5%)

Memory
-29.9MiB live, 298.8MiB allocated; 102ms collecting garbage
Counts
25 → 110
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(PI.f64)
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* angle (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 1))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* a (PI)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 1))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (log (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
Calls

9 calls:

TimeVariablePointExpression
45.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (cos (* (/ angle 180) (PI))) (PI) (* (/ angle 180) (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* 1/180 (PI)) angle)) (cos (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))))
40.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (cos (* (/ angle 180) (PI))) (PI) (* (/ angle 180) (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* 1/180 (PI)) angle)) (cos (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))))
33.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (cos (* (/ angle 180) (PI))) (PI) (* (/ angle 180) (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* 1/180 (PI)) angle)) (cos (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))))
23.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (cos (* (/ angle 180) (PI))) (PI) (* (/ angle 180) (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* 1/180 (PI)) angle)) (cos (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))))
22.0ms
a
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (cos (* (/ angle 180) (PI))) (PI) (* (/ angle 180) (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* 1/180 (PI)) angle)) (cos (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))))

simplify158.0ms (2%)

Memory
7.0MiB live, 253.7MiB allocated; 40ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04884209
115514141
080673986
Stop Event
iter limit
node limit
Counts
110 → 110
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* angle (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 1))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* a (PI)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 1))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (log (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) a) a))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (/.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (*.f64 (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (fma.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (*.f64 (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (*.f64 (-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* b b) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a)) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 (PI.f64) (PI.f64))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* angle (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) a) a))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 b b))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) (*.f64 (/.f64 b a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) (*.f64 (/.f64 b a) b) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) (*.f64 (/.f64 b a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) (*.f64 (/.f64 b a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) (*.f64 (/.f64 b a) b) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) (*.f64 (/.f64 b a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 1))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a)) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64)))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (fma.f64 (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64)) angle) angle (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) angle) angle (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/97200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* a (PI)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (fma.f64 (*.f64 (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)) angle) angle)) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 1))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (fma.f64 (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (*.f64 (pow.f64 angle #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a)))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle))) (pow.f64 angle #s(literal 4 binary64))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a)))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle)))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) #s(hole binary64 (* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (log (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (neg.f64 (pow.f64 angle #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))

rewrite95.0ms (1.2%)

Memory
21.1MiB live, 159.4MiB allocated; 12ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
065397
0110387
1344384
02136384
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
25 → 332
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(PI.f64)
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) (neg.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) (fabs.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b))) (exp.f64 (log.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (pow.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)))
(+.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 6 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
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(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
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(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
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(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
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(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
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(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
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(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle))))
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(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(/.f64 (*.f64 #s(literal 4 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(/.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64)) #s(literal 2 binary64))
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(fma.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(fma.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(+.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (log.f64 a) (log.f64 a))) (-.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a)))
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a)))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
(PI.f64)
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

eval63.0ms (0.8%)

Memory
-2.3MiB live, 141.5MiB allocated; 14ms collecting garbage
Compiler

Compiled 20 341 to 1 713 computations (91.6% saved)

prune76.0ms (1%)

Memory
-32.2MiB live, 166.4MiB allocated; 23ms collecting garbage
Pruning

56 alts after pruning (55 fresh and 1 done)

PrunedKeptTotal
New39344437
Fresh171128
Picked415
Done000
Total41456470
Accuracy
81.3%
Counts
470 → 56
Alt Table
Click to see full alt table
StatusAccuracyProgram
47.8%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle))))
77.0%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
79.9%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
64.0%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
79.8%
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
76.0%
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
14.5%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))
62.3%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
74.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.6%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
74.4%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.3%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
49.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
52.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) angle)) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.6%
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
29.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
43.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
37.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (*.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64))) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
62.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
55.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
54.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
54.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
36.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
70.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a) a))
38.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a)))
42.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
41.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
55.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
43.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
43.0%
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
Compiler

Compiled 4 749 to 3 203 computations (32.6% saved)

simplify125.0ms (1.6%)

Memory
26.6MiB live, 213.1MiB allocated; 20ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
cost-diff1
(cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
cost-diff6
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
cost-diff9
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
cost-diff0
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
cost-diff0
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
cost-diff3
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
cost-diff0
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
cost-diff0
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
cost-diff0
(*.f64 (/.f64 b a) (/.f64 b a))
cost-diff0
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a)))
cost-diff0
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
cost-diff0
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
cost-diff0
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
cost-diff0
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
cost-diff0
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0851003
0137981
1278885
2907880
33903880
08061874
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a)))
(*.f64 (/.f64 b a) (/.f64 b a))
(/.f64 b a)
b
a
(*.f64 a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (/.f64 b a) (/.f64 b a))
(/.f64 b a)
b
a
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 a a)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 a a)
a
(fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)
(pow.f64 (PI.f64) #s(literal 4 binary64))
(PI.f64)
#s(literal 4 binary64)
angle
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
#s(literal 1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
b
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 2 binary64)
(*.f64 (/.f64 b a) (/.f64 b a))
(/.f64 b a)
b
a
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 a a)
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (/.f64 b a) a) b))))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a))
(*.f64 (*.f64 a a) #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (/.f64 b a) a) b)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (/.f64 b a) a) b))
(*.f64 (/.f64 b a) (/.f64 b a))
(*.f64 (/.f64 (/.f64 b a) a) b)
(/.f64 b a)
b
a
(*.f64 a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 (/.f64 b a) a) b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 (/.f64 b a) a) b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 (/.f64 b a) a) b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (/.f64 (/.f64 b a) a) b) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(*.f64 (/.f64 b a) (/.f64 b a))
(*.f64 (/.f64 (/.f64 b a) a) b)
(/.f64 b a)
b
a
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 a a)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) a) angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) a) angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 (*.f64 a angle) a) angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) a) a)
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) a)
(*.f64 a a)
a
(fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)
(pow.f64 (PI.f64) #s(literal 4 binary64))
(PI.f64)
#s(literal 4 binary64)
angle
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
b
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (/.f64 b a) a) (/.f64 b #s(literal 2 binary64))) (-.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(*.f64 (fma.f64 (*.f64 (/.f64 (/.f64 b a) a) (/.f64 b #s(literal 2 binary64))) (-.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (/.f64 (/.f64 b a) a) (/.f64 b #s(literal 2 binary64))) (-.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(literal 1 binary64)
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(literal 0 binary64)
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 2 binary64)
(*.f64 (/.f64 b a) (/.f64 b a))
(*.f64 (/.f64 (/.f64 b a) a) b)
(/.f64 b a)
b
a
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 a a)

localize669.0ms (8.4%)

Memory
-13.3MiB live, 748.6MiB allocated; 104ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy15.072726937717203
(*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
accuracy27.68639304801391
(cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
accuracy27.696287442937162
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
accuracy60.154119163059384
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy4.498867223630334
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
accuracy8.05009882698619
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
accuracy27.782068672131764
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
accuracy30.3888790031135
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
accuracy0.3359375
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
accuracy15.072726937717203
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a))
accuracy21.865906130625678
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
accuracy27.661960120591235
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy0.0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
accuracy0.23046875
(*.f64 (/.f64 b a) (/.f64 b a))
accuracy15.072726937717203
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a))
accuracy29.235947267618663
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a)))
accuracy0.30078125
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
accuracy0.33431625976844204
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy27.58452193688879
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
accuracy27.696287442937162
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
378.0ms196×1valid
166.0ms55×2valid
3.0ms0valid
Compiler

Compiled 783 to 73 computations (90.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 475.0ms
ival-sin: 101.0ms (21.3% of total)
ival-mult: 89.0ms (18.7% of total)
adjust: 69.0ms (14.5% of total)
ival-cos: 50.0ms (10.5% of total)
ival-pow2: 39.0ms (8.2% of total)
const: 38.0ms (8% of total)
ival-add: 27.0ms (5.7% of total)
ival-div: 21.0ms (4.4% of total)
ival-sinu: 16.0ms (3.4% of total)
ival-cosu: 13.0ms (2.7% of total)
ival-pow: 5.0ms (1.1% of total)
ival-sub: 2.0ms (0.4% of total)
ival-pi: 2.0ms (0.4% of total)
exact: 1.0ms (0.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series77.0ms (1%)

Memory
44.6MiB live, 91.5MiB allocated; 2ms collecting garbage
Counts
30 → 137
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a)))
(*.f64 (/.f64 b a) (/.f64 b a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
Outputs
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* 1/2 (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* 1/2 (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 b))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (/ (pow b 2) (pow a 2)))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (pow a 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))) (/ (pow b 2) (pow a 2)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 1))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* -1/2 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* 1/24 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4))))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 6))) (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 1))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* -1/180 (* (PI) angle)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* angle (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 1))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* -1/2 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)) (* 1/24 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4))))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 6))) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))))))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2)))))) (pow b 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/2 (/ (* (pow b 2) (+ (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))) (pow a 2)))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2))))))) (pow b 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* 1/2 (/ (* (pow b 2) (+ (* -1/720 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 6)) (* -1/720 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 6)))) (pow a 2))))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/2 (/ (* (pow b 2) (+ (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))) (pow a 2))))))))) (pow b 2))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (cos (* -1/180 (* angle (PI))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))
#s(approx (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
Calls

9 calls:

TimeVariablePointExpression
13.0ms
b
@inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (/ b a) (/ b a)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (sin (* (PI) (/ angle 180))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (sin (* (* 1/180 (PI)) angle)) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)))
9.0ms
a
@0
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (/ b a) (/ b a)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (sin (* (PI) (/ angle 180))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (sin (* (* 1/180 (PI)) angle)) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)))
8.0ms
angle
@0
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (/ b a) (/ b a)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (sin (* (PI) (/ angle 180))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (sin (* (* 1/180 (PI)) angle)) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)))
8.0ms
a
@inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (/ b a) (/ b a)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (sin (* (PI) (/ angle 180))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (sin (* (* 1/180 (PI)) angle)) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)))
7.0ms
angle
@-inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (/ b a) (/ b a)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (sin (* (PI) (/ angle 180))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (sin (* (* 1/180 (PI)) angle)) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)))

simplify200.0ms (2.5%)

Memory
-36.5MiB live, 245.5MiB allocated; 29ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06845585
122425415
275165397
080665187
Stop Event
iter limit
node limit
Counts
137 → 137
Calls
Call 1
Inputs
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* 1/2 (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* 1/2 (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* 1/2 (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 b))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (/ (pow b 2) (pow a 2)))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (pow a 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))) (/ (pow b 2) (pow a 2)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 1))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* -1/2 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* 1/24 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4))))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 6))) (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 1))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* -1/180 (* (PI) angle)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* angle (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 1))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* -1/2 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)) (* 1/24 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4))))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 6))) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))))))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2)))))) (pow b 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/2 (/ (* (pow b 2) (+ (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))) (pow a 2)))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2))))))) (pow b 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* 1/2 (/ (* (pow b 2) (+ (* -1/720 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 6)) (* -1/720 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 6)))) (pow a 2))))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/2 (/ (* (pow b 2) (+ (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))) (pow a 2))))))))) (pow b 2))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (cos (* -1/180 (* angle (PI))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))
#s(approx (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
Outputs
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 a a)))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) (*.f64 (/.f64 b a) (/.f64 b a)))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64))) (*.f64 a a)))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64)))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* 1/2 (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle)))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* 1/2 (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (* (pow b 2) (+ (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI))))) (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI))))))) (pow a 2))) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (fma.f64 (*.f64 (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))) #s(literal 1/2 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b))
#s(approx (* (cos (* (/ angle 180) (PI))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
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#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
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#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle))) (*.f64 angle angle)))
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#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
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#s(approx (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI))))))
#s(approx (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) #s(literal 0 binary64))
#s(approx (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (- (* 1/180 (PI)) (* -1/180 (PI))))))
#s(approx (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 1))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* -1/2 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* 1/24 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4))))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 6))) (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)))))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
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#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 1))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* -1/180 (* (PI) angle)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* angle (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle))) angle))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 1))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* -1/2 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal 1 binary64)))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)) (* 1/24 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4))))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/24 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)) (* (pow angle 2) (+ (* -1/720 (* (pow angle 2) (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 6))) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/720 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) #s(literal 6 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) #s(literal 4 binary64)) #s(literal 1/24 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 b b))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2)))))) (pow b 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b)))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/2 (/ (* (pow b 2) (+ (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))) (pow a 2)))))) (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2))))))) (pow b 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) #s(literal 4 binary64)) #s(literal 1/24 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/32400 (pow (PI) 2)) (* 1/2 (/ (* (pow b 2) (+ (* -1/2 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 2)) (* -1/2 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 2)))) (pow a 2))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* 1/2 (/ (* (pow b 2) (+ (* -1/720 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 6)) (* -1/720 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 6)))) (pow a 2))))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/2 (/ (* (pow b 2) (+ (* 1/24 (pow (+ (* -1/180 (PI)) (* 1/180 (PI))) 4)) (* 1/24 (pow (- (* 1/180 (PI)) (* -1/180 (PI))) 4)))) (pow a 2))))))))) (pow b 2))))
#s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) #s(literal 6 binary64)) #s(literal -1/720 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) #s(literal 4 binary64)) #s(literal 1/24 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (pow.f64 angle #s(literal 4 binary64))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(hole binary64 (cos (+ (* -1/180 (* angle (PI))) (* 1/180 (* angle (PI)))))))
#s(approx (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (* -1/180 (* (PI) angle))) #s(hole binary64 (cos (* -1/180 (* angle (PI))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle)))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle)))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(hole binary64 (cos (- (* 1/180 (* angle (PI))) (* -1/180 (* angle (PI)))))))
#s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle)))
#s(approx (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle))) #s(literal 0 binary64))
#s(approx (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1 (* angle (- (* -1/180 (PI)) (* 1/180 (PI)))))))
#s(approx (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (pow.f64 (neg.f64 angle) #s(literal 3 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) angle) (/.f64 (*.f64 a a) angle)) #s(literal -1/32400 binary64)))))

rewrite159.0ms (2%)

Memory
5.1MiB live, 178.4MiB allocated; 56ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
085719
0137681
1515585
03896585
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
30 → 411
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a)))
(*.f64 (/.f64 b a) (/.f64 b a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) (pow.f64 (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (neg.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (neg.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fabs.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (fabs.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (*.f64 b (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
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(*.f64 (*.f64 (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (neg.f64 a)) (neg.f64 a))
(*.f64 (*.f64 (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (fabs.f64 a)) (fabs.f64 a))
(*.f64 (*.f64 (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a) a)
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
(*.f64 (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(*.f64 a (*.f64 (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a))
(/.f64 (*.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64))) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(/.f64 (*.f64 (+.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 6 binary64))) (*.f64 a a)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 a a) (-.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)))) (-.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 a a) (+.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 6 binary64)))) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 a a) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) (*.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))

eval103.0ms (1.3%)

Memory
-12.9MiB live, 174.6MiB allocated; 16ms collecting garbage
Compiler

Compiled 39 813 to 3 289 computations (91.7% saved)

prune76.0ms (1%)

Memory
23.3MiB live, 164.9MiB allocated; 4ms collecting garbage
Pruning

66 alts after pruning (64 fresh and 2 done)

PrunedKeptTotal
New59236628
Fresh222850
Picked415
Done011
Total61866684
Accuracy
81.4%
Counts
684 → 66
Alt Table
Click to see full alt table
StatusAccuracyProgram
47.8%
(fma.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle))))
76.0%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.0%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)))
76.2%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
79.8%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
79.6%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64)))
79.6%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
79.7%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
79.8%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
74.5%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
79.9%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
14.5%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))
62.3%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
62.6%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.3%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
52.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle a) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a)) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
70.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
52.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) angle)) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.6%
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
29.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
43.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
43.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
37.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (*.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64))) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
62.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
55.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
54.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
41.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
52.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
54.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 b a)) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
36.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
55.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
49.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
49.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) a) a))
41.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 #s(literal 0 binary64))) (*.f64 (/.f64 b a) b)) (*.f64 #s(literal 2 binary64) a))) (*.f64 a a)))
25.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
42.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
41.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
41.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 a a)))
38.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
41.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 b a)) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
25.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
14.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (fma.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
55.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
47.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
43.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
39.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))))))
Compiler

Compiled 6 706 to 4 283 computations (36.1% saved)

simplify98.0ms (1.2%)

Memory
-9.1MiB live, 133.1MiB allocated; 8ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
cost-diff0
(exp.f64 #s(literal 2 binary64))
cost-diff0
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
cost-diff0
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
cost-diff0
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
cost-diff0
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
cost-diff0
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
cost-diff0
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
cost-diff0
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
cost-diff0
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
cost-diff0
(*.f64 b (/.f64 b (*.f64 a a)))
cost-diff0
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a))))
cost-diff0
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
cost-diff0
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
cost-diff0
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
cost-diff0
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b)
cost-diff0
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
074666
0112666
1220666
2688666
33142666
08238663
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a))))
(*.f64 b (/.f64 b (*.f64 a a)))
b
(/.f64 b (*.f64 a a))
(*.f64 a a)
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 a a)
a
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 a a)
a
(fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)
(pow.f64 (PI.f64) #s(literal 4 binary64))
(PI.f64)
#s(literal 4 binary64)
angle
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
#s(literal 1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
b
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
Outputs
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
#s(literal 2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (/.f64 b a) a) b)) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (/.f64 b a) a) b)) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (/.f64 b a) a) b))
(*.f64 b (/.f64 b (*.f64 a a)))
(*.f64 (/.f64 (/.f64 b a) a) b)
b
(/.f64 b (*.f64 a a))
(/.f64 (/.f64 b a) a)
(*.f64 a a)
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 a a)
a
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) a) angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a angle) a) angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 (*.f64 a angle) a) angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) angle) a)
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) a)
(*.f64 a a)
a
(fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
#s(literal -1/3149280000 binary64)
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle)
(pow.f64 (PI.f64) #s(literal 4 binary64))
(PI.f64)
#s(literal 4 binary64)
angle
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)
b
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
#s(literal 2 binary64)
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b)
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)

localize259.0ms (3.3%)

Memory
-16.8MiB live, 412.7MiB allocated; 27ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy6.72931164610716
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
accuracy14.53089623088927
(PI.f64)
accuracy14.809770093696908
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
accuracy15.127878510751318
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy4.246671901154467
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
accuracy14.53089623088927
(PI.f64)
accuracy15.04493094824863
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
accuracy16.338389086420943
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
accuracy8.137463186124515
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
accuracy14.53089623088927
(PI.f64)
accuracy15.127878510751318
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
accuracy24.278722138537375
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
accuracy3.7969390462916865
(*.f64 b (/.f64 b (*.f64 a a)))
accuracy6.173735713276505
(/.f64 b (*.f64 a a))
accuracy11.93991357028582
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a))
accuracy19.077629557250123
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a))))
accuracy0.2578125
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy13.866664444047949
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b)
accuracy14.53089623088927
(PI.f64)
accuracy15.127878510751318
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
91.0ms67×1valid
75.0ms129×0valid
43.0ms60×0invalid
Compiler

Compiled 518 to 58 computations (88.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 155.0ms
ival-mult: 47.0ms (30.3% of total)
ival-pow2: 16.0ms (10.3% of total)
const: 13.0ms (8.4% of total)
ival-pow: 13.0ms (8.4% of total)
ival-add: 11.0ms (7.1% of total)
ival-cosu: 10.0ms (6.4% of total)
ival-sinu: 9.0ms (5.8% of total)
adjust: 8.0ms (5.2% of total)
ival-cos: 7.0ms (4.5% of total)
ival-div: 6.0ms (3.9% of total)
ival-sin: 5.0ms (3.2% of total)
ival-exp: 4.0ms (2.6% of total)
ival-log: 4.0ms (2.6% of total)
ival-pi: 1.0ms (0.6% of total)
exact: 1.0ms (0.6% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series659.0ms (8.3%)

Memory
-123.6MiB live, 447.3MiB allocated; 866ms collecting garbage
Counts
26 → 122
Calls
Call 1
Inputs
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b)
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a))))
(*.f64 b (/.f64 b (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 b (*.f64 a a))
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
Outputs
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (* b (/ b (* a a))) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (/ b (* a a)) #s(hole binary64 (/ b (pow a 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* angle (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* a (PI)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (log (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
Calls

9 calls:

TimeVariablePointExpression
481.0ms
b
@0
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* b (/ b (* a a))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (pow (sin (* (* 1/180 (PI)) angle)) 2) (sin (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (sin (* (PI) (/ angle 180))) (PI) (* (PI) (/ angle 180)) (/ b (* a a)) (cos (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))
43.0ms
a
@-inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* b (/ b (* a a))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (pow (sin (* (* 1/180 (PI)) angle)) 2) (sin (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (sin (* (PI) (/ angle 180))) (PI) (* (PI) (/ angle 180)) (/ b (* a a)) (cos (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))
37.0ms
angle
@-inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* b (/ b (* a a))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (pow (sin (* (* 1/180 (PI)) angle)) 2) (sin (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (sin (* (PI) (/ angle 180))) (PI) (* (PI) (/ angle 180)) (/ b (* a a)) (cos (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))
29.0ms
a
@0
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* b (/ b (* a a))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (pow (sin (* (* 1/180 (PI)) angle)) 2) (sin (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (sin (* (PI) (/ angle 180))) (PI) (* (PI) (/ angle 180)) (/ b (* a a)) (cos (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))
24.0ms
angle
@inf
((+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (pow (* (sin (* (PI) (/ angle 180))) a) 2) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* b (/ b (* a a))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (pow (sin (* (* 1/180 (PI)) angle)) 2) (sin (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (sin (* (PI) (/ angle 180))) (PI) (* (PI) (/ angle 180)) (/ b (* a a)) (cos (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))))

simplify227.0ms (2.9%)

Memory
26.7MiB live, 258.6MiB allocated; 65ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05675261
118215177
088914993
Stop Event
iter limit
node limit
Counts
122 → 122
Calls
Call 1
Inputs
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (* b (/ b (* a a))) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (/ b (* a a)) #s(hole binary64 (/ b (pow a 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* angle (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* a (PI)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (log (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
Outputs
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (/.f64 (fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 a a)))
#s(approx (* b (/ b (* a a))) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* b (/ b (* a a))) (*.f64 (/.f64 (/.f64 b a) a) b))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow a 2) (* angle (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) a) a))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (exp.f64 (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow.f64 (exp.f64 (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
#s(approx (/ b (* a a)) #s(hole binary64 (/ b (pow a 2))))
#s(approx (/ b (* a a)) (/.f64 (/.f64 b a) a))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (fma.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (exp.f64 (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow.f64 (exp.f64 (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) b) (/.f64 a b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) b) (/.f64 a b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) b) (/.f64 a b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) b) (/.f64 a b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) (pow (* (sin (* (PI) (/ angle 180))) a) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) a) a (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 b))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b)
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) angle) angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/32400 binary64))) (*.f64 angle angle) b))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) b) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) angle) angle) (*.f64 a a) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a)) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 a angle) angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) angle))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 a angle) angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle)))
#s(approx (* (sin (* (PI) (/ angle 180))) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (* (sin (* (PI) (/ angle 180))) a) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 a angle) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) a) a (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 b b))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 b b) a) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))) (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) a) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 b b) a) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (pow b 2))))
#s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) a) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) a) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 b b) a) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (/.f64 b a) a) b))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 b b) a) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 (/.f64 b a) a) b)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2))))))) (/ (pow b 2) (pow a 2)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) a) (/.f64 (*.f64 b b) a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 b b) a) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (/.f64 b a) a) b)))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (+ (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (/ (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (pow a 2))))) (/ (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (pow a 2)))))))) (/ (pow b 2) (pow a 2)))))
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#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) angle) angle) (*.f64 a a) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a)) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)))
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#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
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#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
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#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
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#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) a) a))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))))
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#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))))
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#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))
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#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* a (PI)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (+.f64 (log.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/194400 binary64)) (*.f64 (PI.f64) (PI.f64)) (+.f64 (log.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)) angle) angle)) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) #s(hole binary64 (pow (sin (* 1/180 (* angle (PI)))) 2)))
#s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (*.f64 (pow.f64 angle #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a)))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) #s(hole binary64 (* (pow angle 4) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) angle) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle))) (pow.f64 angle #s(literal 4 binary64))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1/3149280000 (* (pow a 2) (* (pow angle 3) (pow (PI) 4))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a)))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2)))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) a) a (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle)))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) #s(hole binary64 (log (* a (sin (* 1/180 (* angle (PI))))))))
#s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))))
#s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (neg.f64 (pow.f64 angle #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (/.f64 (PI.f64) angle) (/.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a)))))

rewrite102.0ms (1.3%)

Memory
-4.0MiB live, 140.4MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
074470
0112454
1386432
02512432
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
26 → 308
Calls
Call 1
Inputs
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b)
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a))))
(*.f64 b (/.f64 b (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 b (*.f64 a a))
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b)))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b)) (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 3 binary64))) (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b)) (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 2 binary64))))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
(fma.f64 (neg.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (neg.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
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(/.f64 b (*.f64 a a))
(neg.f64 (/.f64 (neg.f64 b) (*.f64 a a)))
(neg.f64 (/.f64 b (*.f64 (neg.f64 a) a)))
(fma.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(cos.f64 (neg.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
(cos.f64 (neg.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(+.f64 (*.f64 (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))

eval52.0ms (0.7%)

Memory
3.9MiB live, 95.5MiB allocated; 7ms collecting garbage
Compiler

Compiled 20 651 to 1 590 computations (92.3% saved)

prune111.0ms (1.4%)

Memory
-26.7MiB live, 204.9MiB allocated; 17ms collecting garbage
Pruning

77 alts after pruning (73 fresh and 4 done)

PrunedKeptTotal
New38333416
Fresh194059
Picked325
Done022
Total40577482
Accuracy
81.4%
Counts
482 → 77
Alt Table
Click to see full alt table
StatusAccuracyProgram
53.6%
(fma.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
47.8%
(fma.f64 (pow.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle))))
76.0%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
76.2%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (PI) (/ angle 180)) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
78.8%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
44.4%
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle))))
79.8%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
79.6%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64)))
79.6%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
79.7%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
79.9%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
62.6%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))))
74.5%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
62.6%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
62.6%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))))
64.6%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
49.5%
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
14.5%
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
62.0%
(+.f64 (pow.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 #s(literal -2 binary64)) (cosh.f64 #s(literal -2 binary64))) (*.f64 (sinh.f64 #s(literal 2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (-.f64 (cosh.f64 #s(literal -2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.5%
(+.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 1 binary64)) (exp.f64 #s(literal 1 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
60.8%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.3%
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.9%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
49.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
49.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
52.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle a) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a)) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
70.6%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
52.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a) angle)) angle)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
70.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
29.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
43.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
43.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
41.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
62.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
55.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
54.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
41.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
52.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
54.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 b a)) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
58.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
55.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
36.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
27.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
37.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a))
39.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
49.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
49.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) a) a))
25.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (*.f64 a a)))
17.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle)) (*.f64 a a)))
36.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
41.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 #s(literal 0 binary64))) (*.f64 (/.f64 b a) b)) (*.f64 #s(literal 2 binary64) a))) (*.f64 a a)))
25.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
42.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
41.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
41.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 a a)))
41.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 b a)) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
25.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
55.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
36.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
47.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
43.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
39.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))))))
Compiler

Compiled 10 173 to 3 132 computations (69.2% saved)

regimes255.0ms (3.2%)

Memory
15.4MiB live, 338.9MiB allocated; 47ms collecting garbage
Counts
147 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) a) a))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 a a)))
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(fma.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle a) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) a)) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(approx (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 b a)) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (+.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) a) a))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (*.f64 (*.f64 angle a) angle)) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(approx (log (* (sin (* (PI) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 1 binary64)) (exp.f64 #s(literal 1 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(literal 2 binary64))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 b a)) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))) #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (/.f64 (*.f64 (-.f64 (pow.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64))) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 #s(literal -2 binary64)) (cosh.f64 #s(literal -2 binary64))) (*.f64 (sinh.f64 #s(literal 2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (-.f64 (cosh.f64 #s(literal -2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

6 calls:

51.0ms
b
44.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
43.0ms
angle
37.0ms
(/.f64 angle #s(literal 180 binary64))
34.0ms
a
Results
AccuracySegmentsBranch
79.9%1(/.f64 angle #s(literal 180 binary64))
79.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.9%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.9%1a
79.9%1b
79.9%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes93.0ms (1.2%)

Memory
10.2MiB live, 208.3MiB allocated; 9ms collecting garbage
Counts
58 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle)) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (fma.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (*.f64 (/.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) a) a))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a (*.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(approx (* (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 (PI.f64) (PI.f64)))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (cos.f64 #s(literal 0 binary64))) (*.f64 (/.f64 b a) b)) (*.f64 #s(literal 2 binary64) a))) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(approx (* (* a a) (+ (* -1/3149280000 (* (* (pow (PI) 4) angle) angle)) (* 1/32400 (* (PI) (PI))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) angle) angle)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Calls

6 calls:

17.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
15.0ms
a
15.0ms
angle
15.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
b
Results
AccuracySegmentsBranch
79.9%1a
79.9%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
79.9%1(/.f64 angle #s(literal 180 binary64))
79.9%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
79.9%1b
79.9%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes106.0ms (1.3%)

Memory
-16.8MiB live, 77.1MiB allocated; 7ms collecting garbage
Counts
35 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle)) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (fma.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

6 calls:

43.0ms
b
26.0ms
a
9.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
9.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
angle
Results
AccuracySegmentsBranch
77.9%2a
77.1%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.5%1(/.f64 angle #s(literal 180 binary64))
74.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.9%2b
74.5%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes19.0ms (0.2%)

Memory
36.9MiB live, 36.9MiB allocated; 0ms collecting garbage
Counts
34 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle)) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (fma.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

2 calls:

9.0ms
b
8.0ms
a
Results
AccuracySegmentsBranch
77.9%2a
77.9%2b
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes14.0ms (0.2%)

Memory
-23.1MiB live, 20.9MiB allocated; 4ms collecting garbage
Counts
33 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle)) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (fma.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
Calls

1 calls:

12.0ms
b
Results
AccuracySegmentsBranch
77.9%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes16.0ms (0.2%)

Memory
33.1MiB live, 33.0MiB allocated; 0ms collecting garbage
Counts
26 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (+.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle))))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) b) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(+.f64 #s(approx (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) angle) angle)) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 (*.f64 a a) angle)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 #s(approx (cos (* -1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) #s(approx (* (* (/ b a) (/ b a)) (pow (cos (* -1/180 (* (PI) angle))) 2)) (fma.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
Calls

2 calls:

7.0ms
b
7.0ms
a
Results
AccuracySegmentsBranch
77.9%2a
74.5%1b
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes50.0ms (0.6%)

Memory
-4.2MiB live, 41.6MiB allocated; 2ms collecting garbage
Counts
15 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (/ (+ (cos (+ (* (* angle 1/180) (PI)) (* -1/180 (* (PI) angle)))) (cos (- (* (* 1/180 (PI)) angle) (* -1/180 (* (PI) angle))))) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/8100 binary64)) #s(literal -1/2 binary64) #s(literal 0 binary64)) a) (*.f64 (/.f64 b a) b)) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)) (*.f64 a a) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) a) a))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
Calls

6 calls:

27.0ms
a
4.0ms
angle
4.0ms
b
4.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
4.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
73.0%3b
67.9%2(/.f64 angle #s(literal 180 binary64))
67.9%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
67.9%2angle
68.7%3(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.7%3a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes8.0ms (0.1%)

Memory
-29.4MiB live, 15.8MiB allocated; 1ms collecting garbage
Counts
10 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))
Calls

2 calls:

4.0ms
b
3.0ms
a
Results
AccuracySegmentsBranch
68.5%2b
70.8%3a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes6.0ms (0.1%)

Memory
13.8MiB live, 13.8MiB allocated; 0ms collecting garbage
Counts
9 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 (/.f64 b a) (/.f64 b a))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
Outputs
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

2 calls:

3.0ms
b
3.0ms
a
Results
AccuracySegmentsBranch
68.5%2b
68.4%2a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes11.0ms (0.1%)

Memory
24.6MiB live, 24.6MiB allocated; 0ms collecting garbage
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (pow (sin (* (* 1/180 (PI)) angle)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))))
Calls

6 calls:

2.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.0ms
b
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
angle
2.0ms
a
Results
AccuracySegmentsBranch
55.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.2%2(/.f64 angle #s(literal 180 binary64))
58.2%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
58.2%2angle
64.9%2a
60.8%2b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes9.0ms (0.1%)

Memory
-37.3MiB live, 12.3MiB allocated; 6ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

5 calls:

4.0ms
a
1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
b
1.0ms
angle
Results
AccuracySegmentsBranch
55.6%1(/.f64 angle #s(literal 180 binary64))
55.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
55.6%1angle
55.6%1b
55.6%1a
Compiler

Compiled 11 to 21 computations (-90.9% saved)

bsearch11.0ms (0.1%)

Memory
13.2MiB live, 13.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
10.0ms
7.82212654621432e-160
1.4367168272220848e-159
Samples
7.0ms64×0valid
Compiler

Compiled 268 to 212 computations (20.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-sinu: 2.0ms (35.6% of total)
ival-mult: 1.0ms (17.8% of total)
ival-cosu: 1.0ms (17.8% of total)
ival-pow2: 1.0ms (17.8% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch28.0ms (0.4%)

Memory
-18.2MiB live, 28.1MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
26.0ms
7.203414261686664e-165
7.82212654621432e-160
Samples
20.0ms144×0valid
Compiler

Compiled 591 to 457 computations (22.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 4.0ms (34.2% of total)
ival-cosu: 3.0ms (25.6% of total)
ival-mult: 2.0ms (17.1% of total)
ival-pow2: 2.0ms (17.1% of total)
ival-add: 1.0ms (8.5% of total)
ival-true: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.1MiB live, 2.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
7.82212654621432e-160
1.4367168272220848e-159
Compiler

Compiled 292 to 208 computations (28.8% saved)

bsearch21.0ms (0.3%)

Memory
24.4MiB live, 24.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
2.813871956486626e-50
3.232726117871169e-47
Samples
14.0ms128×0valid
Compiler

Compiled 504 to 344 computations (31.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sinu: 3.0ms (28% of total)
ival-cosu: 3.0ms (28% of total)
ival-mult: 2.0ms (18.6% of total)
ival-pow2: 2.0ms (18.6% of total)
ival-add: 1.0ms (9.3% of total)
ival-true: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch31.0ms (0.4%)

Memory
-25.2MiB live, 19.3MiB allocated; 8ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
17.0ms
7.552983605786434e+184
9.373154113606415e+186
1.0ms
2.813871956486626e-50
3.232726117871169e-47
Samples
12.0ms112×0valid
Compiler

Compiled 1 429 to 858 computations (40% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (32.1% of total)
ival-cosu: 2.0ms (21.4% of total)
ival-pow2: 2.0ms (21.4% of total)
ival-mult: 1.0ms (10.7% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch15.0ms (0.2%)

Memory
21.1MiB live, 21.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
12.0ms
7.552983605786434e+184
9.373154113606415e+186
1.0ms
2.813871956486626e-50
3.232726117871169e-47
Samples
8.0ms80×0valid
Compiler

Compiled 1 429 to 865 computations (39.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-sinu: 2.0ms (31.3% of total)
ival-cosu: 2.0ms (31.3% of total)
ival-mult: 1.0ms (15.6% of total)
ival-pow2: 1.0ms (15.6% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch18.0ms (0.2%)

Memory
24.3MiB live, 24.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
5.384744636354603e+134
1.558681360422154e+136
Samples
12.0ms112×0valid
Compiler

Compiled 500 to 324 computations (35.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (32.6% of total)
ival-cosu: 2.0ms (21.7% of total)
ival-pow2: 2.0ms (21.7% of total)
ival-mult: 1.0ms (10.9% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch25.0ms (0.3%)

Memory
-1.9MiB live, 40.6MiB allocated; 11ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
1.841901034371706e+159
1.4833952301168196e+161
Samples
18.0ms112×0valid
Compiler

Compiled 535 to 373 computations (30.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (32% of total)
ival-cosu: 2.0ms (21.3% of total)
ival-pow2: 2.0ms (21.3% of total)
ival-mult: 1.0ms (10.7% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

simplify99.0ms (1.3%)

Memory
-34.4MiB live, 86.8MiB allocated; 75ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0126805
1183805
2420805
31620805
45526805
Stop Event
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 2018216076020533/1978643211784836272484020168157177520281050792809694719312504448743177800852254937362531208489944359916781371408129114714810920274454009679740369240815145343332854177189593088 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5381909536054755/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 2018216076020533/1978643211784836272484020168157177520281050792809694719312504448743177800852254937362531208489944359916781371408129114714810920274454009679740369240815145343332854177189593088 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 1933467854852417/822752278660603021077484591278675252491367932816789931674304512 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 1933467854852417/822752278660603021077484591278675252491367932816789931674304512 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 76000000000000002073899284653962051156034236090618100837384412640548893804860692598548225800852992868655447036316264320844786771197256003655197248001726935712904354350978471073182384128 binary64)) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))))
(if (<=.f64 a #s(literal 1933467854852417/822752278660603021077484591278675252491367932816789931674304512 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 499999999999999989808522084376857585553564725933420826033816059478724227392780555018085723055197992539301255695814786059441754879368190130759447389960039529302154427470988612958966251520 binary64)) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))))
(if (<=.f64 b #s(literal 950000000000000036363984120918496954349500282047654859396109340604256682215167308848096493880023431309042736105381976671522410047995904 binary64)) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)))
(if (<=.f64 a #s(literal 2900000000000000143802324473337546270116315414903669694294090624799794449939350916342867430687396245198983438893959824099264778974342539621212546280158513856512 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(if (<=.f64 b #s(literal 2018216076020533/1978643211784836272484020168157177520281050792809694719312504448743177800852254937362531208489944359916781371408129114714810920274454009679740369240815145343332854177189593088 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 5381909536054755/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 2018216076020533/1978643211784836272484020168157177520281050792809694719312504448743177800852254937362531208489944359916781371408129114714810920274454009679740369240815145343332854177189593088 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 1933467854852417/822752278660603021077484591278675252491367932816789931674304512 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b (pow.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 1933467854852417/822752278660603021077484591278675252491367932816789931674304512 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 76000000000000002073899284653962051156034236090618100837384412640548893804860692598548225800852992868655447036316264320844786771197256003655197248001726935712904354350978471073182384128 binary64)) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 (*.f64 a angle) (*.f64 a angle)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))))
(if (<=.f64 a #s(literal 1933467854852417/822752278660603021077484591278675252491367932816789931674304512 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 499999999999999989808522084376857585553564725933420826033816059478724227392780555018085723055197992539301255695814786059441754879368190130759447389960039529302154427470988612958966251520 binary64)) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* (/ b a) (/ b a))) (pow (sin (* (* 1/180 (PI)) angle)) 2)) (* a a)) (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 (/.f64 b a) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))))))
(if (<=.f64 b #s(literal 950000000000000036363984120918496954349500282047654859396109340604256682215167308848096493880023431309042736105381976671522410047995904 binary64)) (fma.f64 #s(approx (* (* (cos (* (/ angle 180) (PI))) b) (cos (* (/ angle 180) (PI)))) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)))
(if (<=.f64 a #s(literal 2900000000000000143802324473337546270116315414903669694294090624799794449939350916342867430687396245198983438893959824099264778974342539621212546280158513856512 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (pow (sin (* (* 1/180 (PI)) angle)) 2) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))

derivations574.0ms (7.2%)

Memory
-10.7MiB live, 554.3MiB allocated; 77ms collecting garbage
Stop Event
fuel
Compiler

Compiled 805 to 129 computations (84% saved)

preprocess76.0ms (1%)

Memory
35.5MiB live, 129.6MiB allocated; 5ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 1 790 to 414 computations (76.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...