Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D

Percentage Accurate: 99.5% → 99.8%
Time: 5.9s
Alternatives: 11
Speedup: 1.9×

Specification

?
\[\begin{array}{l} \\ x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z):
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z)
	return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z)))
end
function tmp = code(x, y, z)
	tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z):
	return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z)
	return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z)))
end
function tmp = code(x, y, z)
	tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}

Alternative 1: 99.8% accurate, 1.9× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\mathsf{fma}\left(-6, z, 4\right), y - x, x\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (fma -6.0 z 4.0) (- y x) x))
double code(double x, double y, double z) {
	return fma(fma(-6.0, z, 4.0), (y - x), x);
}
function code(x, y, z)
	return fma(fma(-6.0, z, 4.0), Float64(y - x), x)
end
code[x_, y_, z_] := N[(N[(-6.0 * z + 4.0), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\mathsf{fma}\left(-6, z, 4\right), y - x, x\right)
\end{array}
Derivation
  1. Initial program 99.6%

    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{6 \cdot \left(y \cdot \left(\frac{2}{3} - z\right)\right) + x \cdot \left(1 + -6 \cdot \left(\frac{2}{3} - z\right)\right)} \]
  4. Applied rewrites99.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(-6, z, 4\right), y - x, x\right)} \]
  5. Add Preprocessing

Alternative 2: 75.1% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq -1:\\ \;\;\;\;\left(6 \cdot z\right) \cdot x\\ \mathbf{elif}\;t\_0 \leq 0.66666667:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+151}:\\ \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(6 \cdot x\right) \cdot z\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- (/ 2.0 3.0) z)))
   (if (<= t_0 -1.0)
     (* (* 6.0 z) x)
     (if (<= t_0 0.66666667)
       (fma 4.0 (- y x) x)
       (if (<= t_0 5e+151) (* (fma -6.0 z 4.0) y) (* (* 6.0 x) z))))))
double code(double x, double y, double z) {
	double t_0 = (2.0 / 3.0) - z;
	double tmp;
	if (t_0 <= -1.0) {
		tmp = (6.0 * z) * x;
	} else if (t_0 <= 0.66666667) {
		tmp = fma(4.0, (y - x), x);
	} else if (t_0 <= 5e+151) {
		tmp = fma(-6.0, z, 4.0) * y;
	} else {
		tmp = (6.0 * x) * z;
	}
	return tmp;
}
function code(x, y, z)
	t_0 = Float64(Float64(2.0 / 3.0) - z)
	tmp = 0.0
	if (t_0 <= -1.0)
		tmp = Float64(Float64(6.0 * z) * x);
	elseif (t_0 <= 0.66666667)
		tmp = fma(4.0, Float64(y - x), x);
	elseif (t_0 <= 5e+151)
		tmp = Float64(fma(-6.0, z, 4.0) * y);
	else
		tmp = Float64(Float64(6.0 * x) * z);
	end
	return tmp
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], N[(N[(6.0 * z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$0, 0.66666667], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$0, 5e+151], N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -1:\\
\;\;\;\;\left(6 \cdot z\right) \cdot x\\

\mathbf{elif}\;t\_0 \leq 0.66666667:\\
\;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+151}:\\
\;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\

\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1

    1. Initial program 99.8%

      \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(1 + -6 \cdot \left(\frac{2}{3} - z\right)\right)} \]
    4. Applied rewrites54.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(6, z, -4\right), x, x\right)} \]
    5. Taylor expanded in z around inf

      \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
    6. Step-by-step derivation
      1. Applied rewrites53.4%

        \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
      2. Step-by-step derivation
        1. Applied rewrites53.5%

          \[\leadsto \left(6 \cdot z\right) \cdot x \]

        if -1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.666666670000000017

        1. Initial program 99.5%

          \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
        4. Step-by-step derivation
          1. Applied rewrites98.2%

            \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]

          if 0.666666670000000017 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 5.0000000000000002e151

          1. Initial program 99.7%

            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{6 \cdot \left(y \cdot \left(\frac{2}{3} - z\right)\right)} \]
          4. Step-by-step derivation
            1. Applied rewrites63.6%

              \[\leadsto \color{blue}{\mathsf{fma}\left(-6, z, 4\right) \cdot y} \]

            if 5.0000000000000002e151 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

            1. Initial program 99.9%

              \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{x \cdot \left(1 + -6 \cdot \left(\frac{2}{3} - z\right)\right)} \]
            4. Applied rewrites64.2%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(6, z, -4\right), x, x\right)} \]
            5. Taylor expanded in z around inf

              \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
            6. Step-by-step derivation
              1. Applied rewrites64.2%

                \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
              2. Step-by-step derivation
                1. Applied rewrites64.2%

                  \[\leadsto \color{blue}{\left(6 \cdot x\right) \cdot z} \]
              3. Recombined 4 regimes into one program.
              4. Add Preprocessing

              Alternative 3: 75.0% accurate, 0.6× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq -1 \lor \neg \left(t\_0 \leq 1\right):\\ \;\;\;\;\left(6 \cdot z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (- (/ 2.0 3.0) z)))
                 (if (or (<= t_0 -1.0) (not (<= t_0 1.0)))
                   (* (* 6.0 z) x)
                   (fma 4.0 (- y x) x))))
              double code(double x, double y, double z) {
              	double t_0 = (2.0 / 3.0) - z;
              	double tmp;
              	if ((t_0 <= -1.0) || !(t_0 <= 1.0)) {
              		tmp = (6.0 * z) * x;
              	} else {
              		tmp = fma(4.0, (y - x), x);
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	t_0 = Float64(Float64(2.0 / 3.0) - z)
              	tmp = 0.0
              	if ((t_0 <= -1.0) || !(t_0 <= 1.0))
              		tmp = Float64(Float64(6.0 * z) * x);
              	else
              		tmp = fma(4.0, Float64(y - x), x);
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1.0], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(N[(6.0 * z), $MachinePrecision] * x), $MachinePrecision], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{2}{3} - z\\
              \mathbf{if}\;t\_0 \leq -1 \lor \neg \left(t\_0 \leq 1\right):\\
              \;\;\;\;\left(6 \cdot z\right) \cdot x\\
              
              \mathbf{else}:\\
              \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                1. Initial program 99.8%

                  \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{x \cdot \left(1 + -6 \cdot \left(\frac{2}{3} - z\right)\right)} \]
                4. Applied rewrites55.3%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(6, z, -4\right), x, x\right)} \]
                5. Taylor expanded in z around inf

                  \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                6. Step-by-step derivation
                  1. Applied rewrites54.6%

                    \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
                  2. Step-by-step derivation
                    1. Applied rewrites54.6%

                      \[\leadsto \left(6 \cdot z\right) \cdot x \]

                    if -1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1

                    1. Initial program 99.5%

                      \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around 0

                      \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                    4. Step-by-step derivation
                      1. Applied rewrites97.1%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                    5. Recombined 2 regimes into one program.
                    6. Final simplification77.2%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{2}{3} - z \leq -1 \lor \neg \left(\frac{2}{3} - z \leq 1\right):\\ \;\;\;\;\left(6 \cdot z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \end{array} \]
                    7. Add Preprocessing

                    Alternative 4: 75.0% accurate, 0.6× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{2}{3} - z\\ \mathbf{if}\;t\_0 \leq -1 \lor \neg \left(t\_0 \leq 1\right):\\ \;\;\;\;\left(6 \cdot x\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (let* ((t_0 (- (/ 2.0 3.0) z)))
                       (if (or (<= t_0 -1.0) (not (<= t_0 1.0)))
                         (* (* 6.0 x) z)
                         (fma 4.0 (- y x) x))))
                    double code(double x, double y, double z) {
                    	double t_0 = (2.0 / 3.0) - z;
                    	double tmp;
                    	if ((t_0 <= -1.0) || !(t_0 <= 1.0)) {
                    		tmp = (6.0 * x) * z;
                    	} else {
                    		tmp = fma(4.0, (y - x), x);
                    	}
                    	return tmp;
                    }
                    
                    function code(x, y, z)
                    	t_0 = Float64(Float64(2.0 / 3.0) - z)
                    	tmp = 0.0
                    	if ((t_0 <= -1.0) || !(t_0 <= 1.0))
                    		tmp = Float64(Float64(6.0 * x) * z);
                    	else
                    		tmp = fma(4.0, Float64(y - x), x);
                    	end
                    	return tmp
                    end
                    
                    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1.0], N[Not[LessEqual[t$95$0, 1.0]], $MachinePrecision]], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_0 := \frac{2}{3} - z\\
                    \mathbf{if}\;t\_0 \leq -1 \lor \neg \left(t\_0 \leq 1\right):\\
                    \;\;\;\;\left(6 \cdot x\right) \cdot z\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -1 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z)

                      1. Initial program 99.8%

                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{x \cdot \left(1 + -6 \cdot \left(\frac{2}{3} - z\right)\right)} \]
                      4. Applied rewrites55.3%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(6, z, -4\right), x, x\right)} \]
                      5. Taylor expanded in z around inf

                        \[\leadsto 6 \cdot \color{blue}{\left(x \cdot z\right)} \]
                      6. Step-by-step derivation
                        1. Applied rewrites54.6%

                          \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{6} \]
                        2. Step-by-step derivation
                          1. Applied rewrites54.6%

                            \[\leadsto \color{blue}{\left(6 \cdot x\right) \cdot z} \]

                          if -1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1

                          1. Initial program 99.5%

                            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                          2. Add Preprocessing
                          3. Taylor expanded in z around 0

                            \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                          4. Step-by-step derivation
                            1. Applied rewrites97.1%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                          5. Recombined 2 regimes into one program.
                          6. Final simplification77.2%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{2}{3} - z \leq -1 \lor \neg \left(\frac{2}{3} - z \leq 1\right):\\ \;\;\;\;\left(6 \cdot x\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \end{array} \]
                          7. Add Preprocessing

                          Alternative 5: 74.3% accurate, 1.0× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(z, 6, -3\right) \cdot x\\ \mathbf{if}\;x \leq -1.2 \cdot 10^{+27}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 1.5 \cdot 10^{-161}:\\ \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\ \mathbf{elif}\;x \leq 1.25 \cdot 10^{+104}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (let* ((t_0 (* (fma z 6.0 -3.0) x)))
                             (if (<= x -1.2e+27)
                               t_0
                               (if (<= x 1.5e-161)
                                 (* (fma -6.0 z 4.0) y)
                                 (if (<= x 1.25e+104) (fma 4.0 (- y x) x) t_0)))))
                          double code(double x, double y, double z) {
                          	double t_0 = fma(z, 6.0, -3.0) * x;
                          	double tmp;
                          	if (x <= -1.2e+27) {
                          		tmp = t_0;
                          	} else if (x <= 1.5e-161) {
                          		tmp = fma(-6.0, z, 4.0) * y;
                          	} else if (x <= 1.25e+104) {
                          		tmp = fma(4.0, (y - x), x);
                          	} else {
                          		tmp = t_0;
                          	}
                          	return tmp;
                          }
                          
                          function code(x, y, z)
                          	t_0 = Float64(fma(z, 6.0, -3.0) * x)
                          	tmp = 0.0
                          	if (x <= -1.2e+27)
                          		tmp = t_0;
                          	elseif (x <= 1.5e-161)
                          		tmp = Float64(fma(-6.0, z, 4.0) * y);
                          	elseif (x <= 1.25e+104)
                          		tmp = fma(4.0, Float64(y - x), x);
                          	else
                          		tmp = t_0;
                          	end
                          	return tmp
                          end
                          
                          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * 6.0 + -3.0), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.2e+27], t$95$0, If[LessEqual[x, 1.5e-161], N[(N[(-6.0 * z + 4.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[x, 1.25e+104], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_0 := \mathsf{fma}\left(z, 6, -3\right) \cdot x\\
                          \mathbf{if}\;x \leq -1.2 \cdot 10^{+27}:\\
                          \;\;\;\;t\_0\\
                          
                          \mathbf{elif}\;x \leq 1.5 \cdot 10^{-161}:\\
                          \;\;\;\;\mathsf{fma}\left(-6, z, 4\right) \cdot y\\
                          
                          \mathbf{elif}\;x \leq 1.25 \cdot 10^{+104}:\\
                          \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_0\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 3 regimes
                          2. if x < -1.19999999999999999e27 or 1.2499999999999999e104 < x

                            1. Initial program 99.7%

                              \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{6 \cdot \left(y \cdot \left(\frac{2}{3} - z\right)\right) + x \cdot \left(1 + -6 \cdot \left(\frac{2}{3} - z\right)\right)} \]
                            4. Applied rewrites99.8%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(-6, z, 4\right), y - x, x\right)} \]
                            5. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{x \cdot \left(1 + -6 \cdot \left(\frac{2}{3} - z\right)\right)} \]
                            6. Applied rewrites87.7%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(z, 6, -3\right) \cdot x} \]

                            if -1.19999999999999999e27 < x < 1.49999999999999994e-161

                            1. Initial program 99.6%

                              \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{6 \cdot \left(y \cdot \left(\frac{2}{3} - z\right)\right)} \]
                            4. Step-by-step derivation
                              1. Applied rewrites85.6%

                                \[\leadsto \color{blue}{\mathsf{fma}\left(-6, z, 4\right) \cdot y} \]

                              if 1.49999999999999994e-161 < x < 1.2499999999999999e104

                              1. Initial program 99.6%

                                \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                              2. Add Preprocessing
                              3. Taylor expanded in z around 0

                                \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                              4. Step-by-step derivation
                                1. Applied rewrites70.7%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                              5. Recombined 3 regimes into one program.
                              6. Add Preprocessing

                              Alternative 6: 97.7% accurate, 1.2× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -0.58 \lor \neg \left(z \leq 0.5\right):\\ \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \end{array} \end{array} \]
                              (FPCore (x y z)
                               :precision binary64
                               (if (or (<= z -0.58) (not (<= z 0.5)))
                                 (* (* -6.0 (- y x)) z)
                                 (fma 4.0 (- y x) x)))
                              double code(double x, double y, double z) {
                              	double tmp;
                              	if ((z <= -0.58) || !(z <= 0.5)) {
                              		tmp = (-6.0 * (y - x)) * z;
                              	} else {
                              		tmp = fma(4.0, (y - x), x);
                              	}
                              	return tmp;
                              }
                              
                              function code(x, y, z)
                              	tmp = 0.0
                              	if ((z <= -0.58) || !(z <= 0.5))
                              		tmp = Float64(Float64(-6.0 * Float64(y - x)) * z);
                              	else
                              		tmp = fma(4.0, Float64(y - x), x);
                              	end
                              	return tmp
                              end
                              
                              code[x_, y_, z_] := If[Or[LessEqual[z, -0.58], N[Not[LessEqual[z, 0.5]], $MachinePrecision]], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              \mathbf{if}\;z \leq -0.58 \lor \neg \left(z \leq 0.5\right):\\
                              \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 2 regimes
                              2. if z < -0.57999999999999996 or 0.5 < z

                                1. Initial program 99.8%

                                  \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                2. Add Preprocessing
                                3. Taylor expanded in z around inf

                                  \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites99.0%

                                    \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                  2. Step-by-step derivation
                                    1. Applied rewrites99.0%

                                      \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot \color{blue}{z} \]

                                    if -0.57999999999999996 < z < 0.5

                                    1. Initial program 99.5%

                                      \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in z around 0

                                      \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                    4. Step-by-step derivation
                                      1. Applied rewrites97.1%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                    5. Recombined 2 regimes into one program.
                                    6. Final simplification98.0%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -0.58 \lor \neg \left(z \leq 0.5\right):\\ \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \end{array} \]
                                    7. Add Preprocessing

                                    Alternative 7: 97.7% accurate, 1.2× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -0.58:\\ \;\;\;\;\left(y - x\right) \cdot \left(-6 \cdot z\right)\\ \mathbf{elif}\;z \leq 0.5:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \mathbf{else}:\\ \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\ \end{array} \end{array} \]
                                    (FPCore (x y z)
                                     :precision binary64
                                     (if (<= z -0.58)
                                       (* (- y x) (* -6.0 z))
                                       (if (<= z 0.5) (fma 4.0 (- y x) x) (* (* -6.0 (- y x)) z))))
                                    double code(double x, double y, double z) {
                                    	double tmp;
                                    	if (z <= -0.58) {
                                    		tmp = (y - x) * (-6.0 * z);
                                    	} else if (z <= 0.5) {
                                    		tmp = fma(4.0, (y - x), x);
                                    	} else {
                                    		tmp = (-6.0 * (y - x)) * z;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    function code(x, y, z)
                                    	tmp = 0.0
                                    	if (z <= -0.58)
                                    		tmp = Float64(Float64(y - x) * Float64(-6.0 * z));
                                    	elseif (z <= 0.5)
                                    		tmp = fma(4.0, Float64(y - x), x);
                                    	else
                                    		tmp = Float64(Float64(-6.0 * Float64(y - x)) * z);
                                    	end
                                    	return tmp
                                    end
                                    
                                    code[x_, y_, z_] := If[LessEqual[z, -0.58], N[(N[(y - x), $MachinePrecision] * N[(-6.0 * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 0.5], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    \mathbf{if}\;z \leq -0.58:\\
                                    \;\;\;\;\left(y - x\right) \cdot \left(-6 \cdot z\right)\\
                                    
                                    \mathbf{elif}\;z \leq 0.5:\\
                                    \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 3 regimes
                                    2. if z < -0.57999999999999996

                                      1. Initial program 99.8%

                                        \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around inf

                                        \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites99.8%

                                          \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                        2. Step-by-step derivation
                                          1. Applied rewrites99.9%

                                            \[\leadsto \left(y - x\right) \cdot \color{blue}{\left(-6 \cdot z\right)} \]

                                          if -0.57999999999999996 < z < 0.5

                                          1. Initial program 99.5%

                                            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around 0

                                            \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                          4. Step-by-step derivation
                                            1. Applied rewrites97.1%

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]

                                            if 0.5 < z

                                            1. Initial program 99.8%

                                              \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in z around inf

                                              \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                            4. Step-by-step derivation
                                              1. Applied rewrites98.3%

                                                \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                              2. Step-by-step derivation
                                                1. Applied rewrites98.4%

                                                  \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot \color{blue}{z} \]
                                              3. Recombined 3 regimes into one program.
                                              4. Add Preprocessing

                                              Alternative 8: 97.7% accurate, 1.2× speedup?

                                              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -0.58:\\ \;\;\;\;\left(\left(y - x\right) \cdot z\right) \cdot -6\\ \mathbf{elif}\;z \leq 0.5:\\ \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\ \mathbf{else}:\\ \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\ \end{array} \end{array} \]
                                              (FPCore (x y z)
                                               :precision binary64
                                               (if (<= z -0.58)
                                                 (* (* (- y x) z) -6.0)
                                                 (if (<= z 0.5) (fma 4.0 (- y x) x) (* (* -6.0 (- y x)) z))))
                                              double code(double x, double y, double z) {
                                              	double tmp;
                                              	if (z <= -0.58) {
                                              		tmp = ((y - x) * z) * -6.0;
                                              	} else if (z <= 0.5) {
                                              		tmp = fma(4.0, (y - x), x);
                                              	} else {
                                              		tmp = (-6.0 * (y - x)) * z;
                                              	}
                                              	return tmp;
                                              }
                                              
                                              function code(x, y, z)
                                              	tmp = 0.0
                                              	if (z <= -0.58)
                                              		tmp = Float64(Float64(Float64(y - x) * z) * -6.0);
                                              	elseif (z <= 0.5)
                                              		tmp = fma(4.0, Float64(y - x), x);
                                              	else
                                              		tmp = Float64(Float64(-6.0 * Float64(y - x)) * z);
                                              	end
                                              	return tmp
                                              end
                                              
                                              code[x_, y_, z_] := If[LessEqual[z, -0.58], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] * -6.0), $MachinePrecision], If[LessEqual[z, 0.5], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[(N[(-6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]
                                              
                                              \begin{array}{l}
                                              
                                              \\
                                              \begin{array}{l}
                                              \mathbf{if}\;z \leq -0.58:\\
                                              \;\;\;\;\left(\left(y - x\right) \cdot z\right) \cdot -6\\
                                              
                                              \mathbf{elif}\;z \leq 0.5:\\
                                              \;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
                                              
                                              \mathbf{else}:\\
                                              \;\;\;\;\left(-6 \cdot \left(y - x\right)\right) \cdot z\\
                                              
                                              
                                              \end{array}
                                              \end{array}
                                              
                                              Derivation
                                              1. Split input into 3 regimes
                                              2. if z < -0.57999999999999996

                                                1. Initial program 99.8%

                                                  \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in z around inf

                                                  \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                                4. Step-by-step derivation
                                                  1. Applied rewrites99.8%

                                                    \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]

                                                  if -0.57999999999999996 < z < 0.5

                                                  1. Initial program 99.5%

                                                    \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in z around 0

                                                    \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                  4. Step-by-step derivation
                                                    1. Applied rewrites97.1%

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]

                                                    if 0.5 < z

                                                    1. Initial program 99.8%

                                                      \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in z around inf

                                                      \[\leadsto \color{blue}{-6 \cdot \left(z \cdot \left(y - x\right)\right)} \]
                                                    4. Step-by-step derivation
                                                      1. Applied rewrites98.3%

                                                        \[\leadsto \color{blue}{\left(\left(y - x\right) \cdot z\right) \cdot -6} \]
                                                      2. Step-by-step derivation
                                                        1. Applied rewrites98.4%

                                                          \[\leadsto \left(-6 \cdot \left(y - x\right)\right) \cdot \color{blue}{z} \]
                                                      3. Recombined 3 regimes into one program.
                                                      4. Add Preprocessing

                                                      Alternative 9: 37.6% accurate, 1.7× speedup?

                                                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -2400000000 \lor \neg \left(x \leq 3.8 \cdot 10^{+104}\right):\\ \;\;\;\;-3 \cdot x\\ \mathbf{else}:\\ \;\;\;\;4 \cdot y\\ \end{array} \end{array} \]
                                                      (FPCore (x y z)
                                                       :precision binary64
                                                       (if (or (<= x -2400000000.0) (not (<= x 3.8e+104))) (* -3.0 x) (* 4.0 y)))
                                                      double code(double x, double y, double z) {
                                                      	double tmp;
                                                      	if ((x <= -2400000000.0) || !(x <= 3.8e+104)) {
                                                      		tmp = -3.0 * x;
                                                      	} else {
                                                      		tmp = 4.0 * y;
                                                      	}
                                                      	return tmp;
                                                      }
                                                      
                                                      module fmin_fmax_functions
                                                          implicit none
                                                          private
                                                          public fmax
                                                          public fmin
                                                      
                                                          interface fmax
                                                              module procedure fmax88
                                                              module procedure fmax44
                                                              module procedure fmax84
                                                              module procedure fmax48
                                                          end interface
                                                          interface fmin
                                                              module procedure fmin88
                                                              module procedure fmin44
                                                              module procedure fmin84
                                                              module procedure fmin48
                                                          end interface
                                                      contains
                                                          real(8) function fmax88(x, y) result (res)
                                                              real(8), intent (in) :: x
                                                              real(8), intent (in) :: y
                                                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                          end function
                                                          real(4) function fmax44(x, y) result (res)
                                                              real(4), intent (in) :: x
                                                              real(4), intent (in) :: y
                                                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                          end function
                                                          real(8) function fmax84(x, y) result(res)
                                                              real(8), intent (in) :: x
                                                              real(4), intent (in) :: y
                                                              res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                          end function
                                                          real(8) function fmax48(x, y) result(res)
                                                              real(4), intent (in) :: x
                                                              real(8), intent (in) :: y
                                                              res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                          end function
                                                          real(8) function fmin88(x, y) result (res)
                                                              real(8), intent (in) :: x
                                                              real(8), intent (in) :: y
                                                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                          end function
                                                          real(4) function fmin44(x, y) result (res)
                                                              real(4), intent (in) :: x
                                                              real(4), intent (in) :: y
                                                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                          end function
                                                          real(8) function fmin84(x, y) result(res)
                                                              real(8), intent (in) :: x
                                                              real(4), intent (in) :: y
                                                              res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                          end function
                                                          real(8) function fmin48(x, y) result(res)
                                                              real(4), intent (in) :: x
                                                              real(8), intent (in) :: y
                                                              res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                          end function
                                                      end module
                                                      
                                                      real(8) function code(x, y, z)
                                                      use fmin_fmax_functions
                                                          real(8), intent (in) :: x
                                                          real(8), intent (in) :: y
                                                          real(8), intent (in) :: z
                                                          real(8) :: tmp
                                                          if ((x <= (-2400000000.0d0)) .or. (.not. (x <= 3.8d+104))) then
                                                              tmp = (-3.0d0) * x
                                                          else
                                                              tmp = 4.0d0 * y
                                                          end if
                                                          code = tmp
                                                      end function
                                                      
                                                      public static double code(double x, double y, double z) {
                                                      	double tmp;
                                                      	if ((x <= -2400000000.0) || !(x <= 3.8e+104)) {
                                                      		tmp = -3.0 * x;
                                                      	} else {
                                                      		tmp = 4.0 * y;
                                                      	}
                                                      	return tmp;
                                                      }
                                                      
                                                      def code(x, y, z):
                                                      	tmp = 0
                                                      	if (x <= -2400000000.0) or not (x <= 3.8e+104):
                                                      		tmp = -3.0 * x
                                                      	else:
                                                      		tmp = 4.0 * y
                                                      	return tmp
                                                      
                                                      function code(x, y, z)
                                                      	tmp = 0.0
                                                      	if ((x <= -2400000000.0) || !(x <= 3.8e+104))
                                                      		tmp = Float64(-3.0 * x);
                                                      	else
                                                      		tmp = Float64(4.0 * y);
                                                      	end
                                                      	return tmp
                                                      end
                                                      
                                                      function tmp_2 = code(x, y, z)
                                                      	tmp = 0.0;
                                                      	if ((x <= -2400000000.0) || ~((x <= 3.8e+104)))
                                                      		tmp = -3.0 * x;
                                                      	else
                                                      		tmp = 4.0 * y;
                                                      	end
                                                      	tmp_2 = tmp;
                                                      end
                                                      
                                                      code[x_, y_, z_] := If[Or[LessEqual[x, -2400000000.0], N[Not[LessEqual[x, 3.8e+104]], $MachinePrecision]], N[(-3.0 * x), $MachinePrecision], N[(4.0 * y), $MachinePrecision]]
                                                      
                                                      \begin{array}{l}
                                                      
                                                      \\
                                                      \begin{array}{l}
                                                      \mathbf{if}\;x \leq -2400000000 \lor \neg \left(x \leq 3.8 \cdot 10^{+104}\right):\\
                                                      \;\;\;\;-3 \cdot x\\
                                                      
                                                      \mathbf{else}:\\
                                                      \;\;\;\;4 \cdot y\\
                                                      
                                                      
                                                      \end{array}
                                                      \end{array}
                                                      
                                                      Derivation
                                                      1. Split input into 2 regimes
                                                      2. if x < -2.4e9 or 3.79999999999999969e104 < x

                                                        1. Initial program 99.7%

                                                          \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                        2. Add Preprocessing
                                                        3. Taylor expanded in x around inf

                                                          \[\leadsto \color{blue}{x \cdot \left(1 + -6 \cdot \left(\frac{2}{3} - z\right)\right)} \]
                                                        4. Applied rewrites85.4%

                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(6, z, -4\right), x, x\right)} \]
                                                        5. Taylor expanded in z around 0

                                                          \[\leadsto x + \color{blue}{-4 \cdot x} \]
                                                        6. Step-by-step derivation
                                                          1. Applied rewrites42.5%

                                                            \[\leadsto -3 \cdot \color{blue}{x} \]

                                                          if -2.4e9 < x < 3.79999999999999969e104

                                                          1. Initial program 99.6%

                                                            \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                          2. Add Preprocessing
                                                          3. Taylor expanded in z around 0

                                                            \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                          4. Step-by-step derivation
                                                            1. Applied rewrites56.0%

                                                              \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                            2. Taylor expanded in x around 0

                                                              \[\leadsto 4 \cdot \color{blue}{y} \]
                                                            3. Step-by-step derivation
                                                              1. Applied rewrites45.7%

                                                                \[\leadsto 4 \cdot \color{blue}{y} \]
                                                            4. Recombined 2 regimes into one program.
                                                            5. Final simplification44.4%

                                                              \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2400000000 \lor \neg \left(x \leq 3.8 \cdot 10^{+104}\right):\\ \;\;\;\;-3 \cdot x\\ \mathbf{else}:\\ \;\;\;\;4 \cdot y\\ \end{array} \]
                                                            6. Add Preprocessing

                                                            Alternative 10: 50.7% accurate, 3.1× speedup?

                                                            \[\begin{array}{l} \\ \mathsf{fma}\left(4, y - x, x\right) \end{array} \]
                                                            (FPCore (x y z) :precision binary64 (fma 4.0 (- y x) x))
                                                            double code(double x, double y, double z) {
                                                            	return fma(4.0, (y - x), x);
                                                            }
                                                            
                                                            function code(x, y, z)
                                                            	return fma(4.0, Float64(y - x), x)
                                                            end
                                                            
                                                            code[x_, y_, z_] := N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
                                                            
                                                            \begin{array}{l}
                                                            
                                                            \\
                                                            \mathsf{fma}\left(4, y - x, x\right)
                                                            \end{array}
                                                            
                                                            Derivation
                                                            1. Initial program 99.6%

                                                              \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                            2. Add Preprocessing
                                                            3. Taylor expanded in z around 0

                                                              \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                            4. Step-by-step derivation
                                                              1. Applied rewrites52.9%

                                                                \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                              2. Add Preprocessing

                                                              Alternative 11: 26.3% accurate, 5.2× speedup?

                                                              \[\begin{array}{l} \\ 4 \cdot y \end{array} \]
                                                              (FPCore (x y z) :precision binary64 (* 4.0 y))
                                                              double code(double x, double y, double z) {
                                                              	return 4.0 * y;
                                                              }
                                                              
                                                              module fmin_fmax_functions
                                                                  implicit none
                                                                  private
                                                                  public fmax
                                                                  public fmin
                                                              
                                                                  interface fmax
                                                                      module procedure fmax88
                                                                      module procedure fmax44
                                                                      module procedure fmax84
                                                                      module procedure fmax48
                                                                  end interface
                                                                  interface fmin
                                                                      module procedure fmin88
                                                                      module procedure fmin44
                                                                      module procedure fmin84
                                                                      module procedure fmin48
                                                                  end interface
                                                              contains
                                                                  real(8) function fmax88(x, y) result (res)
                                                                      real(8), intent (in) :: x
                                                                      real(8), intent (in) :: y
                                                                      res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                  end function
                                                                  real(4) function fmax44(x, y) result (res)
                                                                      real(4), intent (in) :: x
                                                                      real(4), intent (in) :: y
                                                                      res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmax84(x, y) result(res)
                                                                      real(8), intent (in) :: x
                                                                      real(4), intent (in) :: y
                                                                      res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmax48(x, y) result(res)
                                                                      real(4), intent (in) :: x
                                                                      real(8), intent (in) :: y
                                                                      res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmin88(x, y) result (res)
                                                                      real(8), intent (in) :: x
                                                                      real(8), intent (in) :: y
                                                                      res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                  end function
                                                                  real(4) function fmin44(x, y) result (res)
                                                                      real(4), intent (in) :: x
                                                                      real(4), intent (in) :: y
                                                                      res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmin84(x, y) result(res)
                                                                      real(8), intent (in) :: x
                                                                      real(4), intent (in) :: y
                                                                      res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                                  end function
                                                                  real(8) function fmin48(x, y) result(res)
                                                                      real(4), intent (in) :: x
                                                                      real(8), intent (in) :: y
                                                                      res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                                  end function
                                                              end module
                                                              
                                                              real(8) function code(x, y, z)
                                                              use fmin_fmax_functions
                                                                  real(8), intent (in) :: x
                                                                  real(8), intent (in) :: y
                                                                  real(8), intent (in) :: z
                                                                  code = 4.0d0 * y
                                                              end function
                                                              
                                                              public static double code(double x, double y, double z) {
                                                              	return 4.0 * y;
                                                              }
                                                              
                                                              def code(x, y, z):
                                                              	return 4.0 * y
                                                              
                                                              function code(x, y, z)
                                                              	return Float64(4.0 * y)
                                                              end
                                                              
                                                              function tmp = code(x, y, z)
                                                              	tmp = 4.0 * y;
                                                              end
                                                              
                                                              code[x_, y_, z_] := N[(4.0 * y), $MachinePrecision]
                                                              
                                                              \begin{array}{l}
                                                              
                                                              \\
                                                              4 \cdot y
                                                              \end{array}
                                                              
                                                              Derivation
                                                              1. Initial program 99.6%

                                                                \[x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right) \]
                                                              2. Add Preprocessing
                                                              3. Taylor expanded in z around 0

                                                                \[\leadsto \color{blue}{x + 4 \cdot \left(y - x\right)} \]
                                                              4. Step-by-step derivation
                                                                1. Applied rewrites52.9%

                                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(4, y - x, x\right)} \]
                                                                2. Taylor expanded in x around 0

                                                                  \[\leadsto 4 \cdot \color{blue}{y} \]
                                                                3. Step-by-step derivation
                                                                  1. Applied rewrites30.2%

                                                                    \[\leadsto 4 \cdot \color{blue}{y} \]
                                                                  2. Add Preprocessing

                                                                  Reproduce

                                                                  ?
                                                                  herbie shell --seed 2025022 
                                                                  (FPCore (x y z)
                                                                    :name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
                                                                    :precision binary64
                                                                    (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))