Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 69.8% → 76.1%
Time: 9.8s
Alternatives: 5
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.1% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Derivation
  1. Initial program 72.6%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in y around inf

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. Applied rewrites79.5%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing

    Alternative 2: 71.3% accurate, 0.9× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \sqrt{x} \cdot 2\\ t_2 := \frac{a}{b \cdot 3}\\ \mathbf{if}\;t\_2 \leq -2 \cdot 10^{-113} \lor \neg \left(t\_2 \leq 10^{-157}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, t\_1\right)\\ \mathbf{else}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot t\_1\\ \end{array} \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (let* ((t_1 (* (sqrt x) 2.0)) (t_2 (/ a (* b 3.0))))
       (if (or (<= t_2 -2e-113) (not (<= t_2 1e-157)))
         (fma (/ -0.3333333333333333 b) a t_1)
         (* (cos (fma -0.3333333333333333 (* t z) y)) t_1))))
    double code(double x, double y, double z, double t, double a, double b) {
    	double t_1 = sqrt(x) * 2.0;
    	double t_2 = a / (b * 3.0);
    	double tmp;
    	if ((t_2 <= -2e-113) || !(t_2 <= 1e-157)) {
    		tmp = fma((-0.3333333333333333 / b), a, t_1);
    	} else {
    		tmp = cos(fma(-0.3333333333333333, (t * z), y)) * t_1;
    	}
    	return tmp;
    }
    
    function code(x, y, z, t, a, b)
    	t_1 = Float64(sqrt(x) * 2.0)
    	t_2 = Float64(a / Float64(b * 3.0))
    	tmp = 0.0
    	if ((t_2 <= -2e-113) || !(t_2 <= 1e-157))
    		tmp = fma(Float64(-0.3333333333333333 / b), a, t_1);
    	else
    		tmp = Float64(cos(fma(-0.3333333333333333, Float64(t * z), y)) * t_1);
    	end
    	return tmp
    end
    
    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -2e-113], N[Not[LessEqual[t$95$2, 1e-157]], $MachinePrecision]], N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + t$95$1), $MachinePrecision], N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \sqrt{x} \cdot 2\\
    t_2 := \frac{a}{b \cdot 3}\\
    \mathbf{if}\;t\_2 \leq -2 \cdot 10^{-113} \lor \neg \left(t\_2 \leq 10^{-157}\right):\\
    \;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, t\_1\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot t\_1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.99999999999999996e-113 or 9.99999999999999943e-158 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

      1. Initial program 80.1%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{\left(\frac{2}{3} \cdot \left(\left(t \cdot \left(z \cdot \sin y\right)\right) \cdot \sqrt{x}\right) + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
      4. Step-by-step derivation
        1. Applied rewrites75.3%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \mathsf{fma}\left(0.6666666666666666 \cdot \left(\sin y \cdot z\right), t, \cos y \cdot 2\right)\right)} \]
        2. Taylor expanded in y around 0

          \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, \sqrt{x} \cdot 2\right) \]
        3. Step-by-step derivation
          1. Applied rewrites85.6%

            \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot 2\right) \]

          if -1.99999999999999996e-113 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.99999999999999943e-158

          1. Initial program 55.9%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          4. Step-by-step derivation
            1. Applied rewrites54.7%

              \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification76.1%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -2 \cdot 10^{-113} \lor \neg \left(\frac{a}{b \cdot 3} \leq 10^{-157}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \end{array} \]
          7. Add Preprocessing

          Alternative 3: 76.0% accurate, 1.2× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (fma (* 2.0 (cos y)) (sqrt x) (* -0.3333333333333333 (/ a b))))
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma((2.0 * cos(y)), sqrt(x), (-0.3333333333333333 * (a / b)));
          }
          
          function code(x, y, z, t, a, b)
          	return fma(Float64(2.0 * cos(y)), sqrt(x), Float64(-0.3333333333333333 * Float64(a / b)))
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)
          \end{array}
          
          Derivation
          1. Initial program 72.6%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
          4. Step-by-step derivation
            1. Applied rewrites79.4%

              \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
            2. Add Preprocessing

            Alternative 4: 65.4% accurate, 4.8× speedup?

            \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot 2\right) \end{array} \]
            (FPCore (x y z t a b)
             :precision binary64
             (fma (/ -0.3333333333333333 b) a (* (sqrt x) 2.0)))
            double code(double x, double y, double z, double t, double a, double b) {
            	return fma((-0.3333333333333333 / b), a, (sqrt(x) * 2.0));
            }
            
            function code(x, y, z, t, a, b)
            	return fma(Float64(-0.3333333333333333 / b), a, Float64(sqrt(x) * 2.0))
            end
            
            code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot 2\right)
            \end{array}
            
            Derivation
            1. Initial program 72.6%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{\left(\frac{2}{3} \cdot \left(\left(t \cdot \left(z \cdot \sin y\right)\right) \cdot \sqrt{x}\right) + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
            4. Step-by-step derivation
              1. Applied rewrites68.2%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot \mathsf{fma}\left(0.6666666666666666 \cdot \left(\sin y \cdot z\right), t, \cos y \cdot 2\right)\right)} \]
              2. Taylor expanded in y around 0

                \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, \sqrt{x} \cdot 2\right) \]
              3. Step-by-step derivation
                1. Applied rewrites69.8%

                  \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot 2\right) \]
                2. Add Preprocessing

                Alternative 5: 50.4% accurate, 9.4× speedup?

                \[\begin{array}{l} \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
                (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
                double code(double x, double y, double z, double t, double a, double b) {
                	return -0.3333333333333333 * (a / b);
                }
                
                module fmin_fmax_functions
                    implicit none
                    private
                    public fmax
                    public fmin
                
                    interface fmax
                        module procedure fmax88
                        module procedure fmax44
                        module procedure fmax84
                        module procedure fmax48
                    end interface
                    interface fmin
                        module procedure fmin88
                        module procedure fmin44
                        module procedure fmin84
                        module procedure fmin48
                    end interface
                contains
                    real(8) function fmax88(x, y) result (res)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                    end function
                    real(4) function fmax44(x, y) result (res)
                        real(4), intent (in) :: x
                        real(4), intent (in) :: y
                        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                    end function
                    real(8) function fmax84(x, y) result(res)
                        real(8), intent (in) :: x
                        real(4), intent (in) :: y
                        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                    end function
                    real(8) function fmax48(x, y) result(res)
                        real(4), intent (in) :: x
                        real(8), intent (in) :: y
                        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                    end function
                    real(8) function fmin88(x, y) result (res)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                    end function
                    real(4) function fmin44(x, y) result (res)
                        real(4), intent (in) :: x
                        real(4), intent (in) :: y
                        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                    end function
                    real(8) function fmin84(x, y) result(res)
                        real(8), intent (in) :: x
                        real(4), intent (in) :: y
                        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                    end function
                    real(8) function fmin48(x, y) result(res)
                        real(4), intent (in) :: x
                        real(8), intent (in) :: y
                        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                    end function
                end module
                
                real(8) function code(x, y, z, t, a, b)
                use fmin_fmax_functions
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8), intent (in) :: a
                    real(8), intent (in) :: b
                    code = (-0.3333333333333333d0) * (a / b)
                end function
                
                public static double code(double x, double y, double z, double t, double a, double b) {
                	return -0.3333333333333333 * (a / b);
                }
                
                def code(x, y, z, t, a, b):
                	return -0.3333333333333333 * (a / b)
                
                function code(x, y, z, t, a, b)
                	return Float64(-0.3333333333333333 * Float64(a / b))
                end
                
                function tmp = code(x, y, z, t, a, b)
                	tmp = -0.3333333333333333 * (a / b);
                end
                
                code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                -0.3333333333333333 \cdot \frac{a}{b}
                \end{array}
                
                Derivation
                1. Initial program 72.6%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in a around inf

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                4. Step-by-step derivation
                  1. Applied rewrites57.3%

                    \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
                  2. Add Preprocessing

                  Developer Target 1: 73.7% accurate, 0.8× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                  (FPCore (x y z t a b)
                   :precision binary64
                   (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                          (t_2 (/ (/ a 3.0) b))
                          (t_3 (* 2.0 (sqrt x))))
                     (if (< z -1.3793337487235141e+129)
                       (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                       (if (< z 3.516290613555987e+106)
                         (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                         (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = (0.3333333333333333 / z) / t;
                  	double t_2 = (a / 3.0) / b;
                  	double t_3 = 2.0 * sqrt(x);
                  	double tmp;
                  	if (z < -1.3793337487235141e+129) {
                  		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                  	} else if (z < 3.516290613555987e+106) {
                  		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                  	} else {
                  		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                  	}
                  	return tmp;
                  }
                  
                  module fmin_fmax_functions
                      implicit none
                      private
                      public fmax
                      public fmin
                  
                      interface fmax
                          module procedure fmax88
                          module procedure fmax44
                          module procedure fmax84
                          module procedure fmax48
                      end interface
                      interface fmin
                          module procedure fmin88
                          module procedure fmin44
                          module procedure fmin84
                          module procedure fmin48
                      end interface
                  contains
                      real(8) function fmax88(x, y) result (res)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                      end function
                      real(4) function fmax44(x, y) result (res)
                          real(4), intent (in) :: x
                          real(4), intent (in) :: y
                          res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                      end function
                      real(8) function fmax84(x, y) result(res)
                          real(8), intent (in) :: x
                          real(4), intent (in) :: y
                          res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                      end function
                      real(8) function fmax48(x, y) result(res)
                          real(4), intent (in) :: x
                          real(8), intent (in) :: y
                          res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                      end function
                      real(8) function fmin88(x, y) result (res)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                      end function
                      real(4) function fmin44(x, y) result (res)
                          real(4), intent (in) :: x
                          real(4), intent (in) :: y
                          res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                      end function
                      real(8) function fmin84(x, y) result(res)
                          real(8), intent (in) :: x
                          real(4), intent (in) :: y
                          res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                      end function
                      real(8) function fmin48(x, y) result(res)
                          real(4), intent (in) :: x
                          real(8), intent (in) :: y
                          res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                      end function
                  end module
                  
                  real(8) function code(x, y, z, t, a, b)
                  use fmin_fmax_functions
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      real(8) :: t_1
                      real(8) :: t_2
                      real(8) :: t_3
                      real(8) :: tmp
                      t_1 = (0.3333333333333333d0 / z) / t
                      t_2 = (a / 3.0d0) / b
                      t_3 = 2.0d0 * sqrt(x)
                      if (z < (-1.3793337487235141d+129)) then
                          tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                      else if (z < 3.516290613555987d+106) then
                          tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                      else
                          tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = (0.3333333333333333 / z) / t;
                  	double t_2 = (a / 3.0) / b;
                  	double t_3 = 2.0 * Math.sqrt(x);
                  	double tmp;
                  	if (z < -1.3793337487235141e+129) {
                  		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                  	} else if (z < 3.516290613555987e+106) {
                  		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                  	} else {
                  		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t, a, b):
                  	t_1 = (0.3333333333333333 / z) / t
                  	t_2 = (a / 3.0) / b
                  	t_3 = 2.0 * math.sqrt(x)
                  	tmp = 0
                  	if z < -1.3793337487235141e+129:
                  		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                  	elif z < 3.516290613555987e+106:
                  		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                  	else:
                  		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                  	return tmp
                  
                  function code(x, y, z, t, a, b)
                  	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                  	t_2 = Float64(Float64(a / 3.0) / b)
                  	t_3 = Float64(2.0 * sqrt(x))
                  	tmp = 0.0
                  	if (z < -1.3793337487235141e+129)
                  		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                  	elseif (z < 3.516290613555987e+106)
                  		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                  	else
                  		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t, a, b)
                  	t_1 = (0.3333333333333333 / z) / t;
                  	t_2 = (a / 3.0) / b;
                  	t_3 = 2.0 * sqrt(x);
                  	tmp = 0.0;
                  	if (z < -1.3793337487235141e+129)
                  		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                  	elseif (z < 3.516290613555987e+106)
                  		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                  	else
                  		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                  t_2 := \frac{\frac{a}{3}}{b}\\
                  t_3 := 2 \cdot \sqrt{x}\\
                  \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                  \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                  
                  \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                  \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                  
                  
                  \end{array}
                  \end{array}
                  

                  Reproduce

                  ?
                  herbie shell --seed 2025022 
                  (FPCore (x y z t a b)
                    :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                    :precision binary64
                  
                    :alt
                    (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                  
                    (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))