Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C

Percentage Accurate: 99.9% → 100.0%
Time: 5.8s
Alternatives: 10
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
double code(double x, double y, double z) {
	return fma(((x - z) / y), 4.0, 2.0);
}
function code(x, y, z)
	return fma(Float64(Float64(x - z) / y), 4.0, 2.0)
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
  5. Add Preprocessing

Alternative 2: 66.4% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{z}{y} \cdot -4\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -20:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 20000:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+130}:\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ z y) -4.0))
        (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
   (if (<= t_1 -20.0)
     t_0
     (if (<= t_1 20000.0) 2.0 (if (<= t_1 4e+130) (* (/ x y) 4.0) t_0)))))
double code(double x, double y, double z) {
	double t_0 = (z / y) * -4.0;
	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
	double tmp;
	if (t_1 <= -20.0) {
		tmp = t_0;
	} else if (t_1 <= 20000.0) {
		tmp = 2.0;
	} else if (t_1 <= 4e+130) {
		tmp = (x / y) * 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (z / y) * (-4.0d0)
    t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
    if (t_1 <= (-20.0d0)) then
        tmp = t_0
    else if (t_1 <= 20000.0d0) then
        tmp = 2.0d0
    else if (t_1 <= 4d+130) then
        tmp = (x / y) * 4.0d0
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (z / y) * -4.0;
	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
	double tmp;
	if (t_1 <= -20.0) {
		tmp = t_0;
	} else if (t_1 <= 20000.0) {
		tmp = 2.0;
	} else if (t_1 <= 4e+130) {
		tmp = (x / y) * 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (z / y) * -4.0
	t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
	tmp = 0
	if t_1 <= -20.0:
		tmp = t_0
	elif t_1 <= 20000.0:
		tmp = 2.0
	elif t_1 <= 4e+130:
		tmp = (x / y) * 4.0
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(z / y) * -4.0)
	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
	tmp = 0.0
	if (t_1 <= -20.0)
		tmp = t_0;
	elseif (t_1 <= 20000.0)
		tmp = 2.0;
	elseif (t_1 <= 4e+130)
		tmp = Float64(Float64(x / y) * 4.0);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (z / y) * -4.0;
	t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
	tmp = 0.0;
	if (t_1 <= -20.0)
		tmp = t_0;
	elseif (t_1 <= 20000.0)
		tmp = 2.0;
	elseif (t_1 <= 4e+130)
		tmp = (x / y) * 4.0;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20.0], t$95$0, If[LessEqual[t$95$1, 20000.0], 2.0, If[LessEqual[t$95$1, 4e+130], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -20:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 20000:\\
\;\;\;\;2\\

\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+130}:\\
\;\;\;\;\frac{x}{y} \cdot 4\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -20 or 4.0000000000000002e130 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
    5. Taylor expanded in z around inf

      \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
    6. Step-by-step derivation
      1. Applied rewrites62.8%

        \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]

      if -20 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 2e4

      1. Initial program 100.0%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{2} \]
      4. Step-by-step derivation
        1. Applied rewrites94.0%

          \[\leadsto \color{blue}{2} \]

        if 2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4.0000000000000002e130

        1. Initial program 99.9%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
        4. Step-by-step derivation
          1. Applied rewrites71.7%

            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
        5. Recombined 3 regimes into one program.
        6. Add Preprocessing

        Alternative 3: 66.3% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{y} \cdot z\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -20:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 20000:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+130}:\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* (/ -4.0 y) z))
                (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
           (if (<= t_1 -20.0)
             t_0
             (if (<= t_1 20000.0) 2.0 (if (<= t_1 4e+130) (* (/ x y) 4.0) t_0)))))
        double code(double x, double y, double z) {
        	double t_0 = (-4.0 / y) * z;
        	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
        	double tmp;
        	if (t_1 <= -20.0) {
        		tmp = t_0;
        	} else if (t_1 <= 20000.0) {
        		tmp = 2.0;
        	} else if (t_1 <= 4e+130) {
        		tmp = (x / y) * 4.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        module fmin_fmax_functions
            implicit none
            private
            public fmax
            public fmin
        
            interface fmax
                module procedure fmax88
                module procedure fmax44
                module procedure fmax84
                module procedure fmax48
            end interface
            interface fmin
                module procedure fmin88
                module procedure fmin44
                module procedure fmin84
                module procedure fmin48
            end interface
        contains
            real(8) function fmax88(x, y) result (res)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
            end function
            real(4) function fmax44(x, y) result (res)
                real(4), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
            end function
            real(8) function fmax84(x, y) result(res)
                real(8), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
            end function
            real(8) function fmax48(x, y) result(res)
                real(4), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
            end function
            real(8) function fmin88(x, y) result (res)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
            end function
            real(4) function fmin44(x, y) result (res)
                real(4), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
            end function
            real(8) function fmin84(x, y) result(res)
                real(8), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
            end function
            real(8) function fmin48(x, y) result(res)
                real(4), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
            end function
        end module
        
        real(8) function code(x, y, z)
        use fmin_fmax_functions
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = ((-4.0d0) / y) * z
            t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
            if (t_1 <= (-20.0d0)) then
                tmp = t_0
            else if (t_1 <= 20000.0d0) then
                tmp = 2.0d0
            else if (t_1 <= 4d+130) then
                tmp = (x / y) * 4.0d0
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (-4.0 / y) * z;
        	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
        	double tmp;
        	if (t_1 <= -20.0) {
        		tmp = t_0;
        	} else if (t_1 <= 20000.0) {
        		tmp = 2.0;
        	} else if (t_1 <= 4e+130) {
        		tmp = (x / y) * 4.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (-4.0 / y) * z
        	t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
        	tmp = 0
        	if t_1 <= -20.0:
        		tmp = t_0
        	elif t_1 <= 20000.0:
        		tmp = 2.0
        	elif t_1 <= 4e+130:
        		tmp = (x / y) * 4.0
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(-4.0 / y) * z)
        	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
        	tmp = 0.0
        	if (t_1 <= -20.0)
        		tmp = t_0;
        	elseif (t_1 <= 20000.0)
        		tmp = 2.0;
        	elseif (t_1 <= 4e+130)
        		tmp = Float64(Float64(x / y) * 4.0);
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (-4.0 / y) * z;
        	t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
        	tmp = 0.0;
        	if (t_1 <= -20.0)
        		tmp = t_0;
        	elseif (t_1 <= 20000.0)
        		tmp = 2.0;
        	elseif (t_1 <= 4e+130)
        		tmp = (x / y) * 4.0;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20.0], t$95$0, If[LessEqual[t$95$1, 20000.0], 2.0, If[LessEqual[t$95$1, 4e+130], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{-4}{y} \cdot z\\
        t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
        \mathbf{if}\;t\_1 \leq -20:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq 20000:\\
        \;\;\;\;2\\
        
        \mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+130}:\\
        \;\;\;\;\frac{x}{y} \cdot 4\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -20 or 4.0000000000000002e130 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

          1. Initial program 100.0%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
          4. Step-by-step derivation
            1. Applied rewrites62.6%

              \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

            if -20 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 2e4

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{2} \]
            4. Step-by-step derivation
              1. Applied rewrites94.0%

                \[\leadsto \color{blue}{2} \]

              if 2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4.0000000000000002e130

              1. Initial program 99.9%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
              4. Step-by-step derivation
                1. Applied rewrites71.7%

                  \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
              5. Recombined 3 regimes into one program.
              6. Add Preprocessing

              Alternative 4: 98.4% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -200000000000 \lor \neg \left(t\_0 \leq 20000\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
                 (if (or (<= t_0 -200000000000.0) (not (<= t_0 20000.0)))
                   (* (/ (- x z) y) 4.0)
                   (fma (/ -4.0 y) z 2.0))))
              double code(double x, double y, double z) {
              	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
              	double tmp;
              	if ((t_0 <= -200000000000.0) || !(t_0 <= 20000.0)) {
              		tmp = ((x - z) / y) * 4.0;
              	} else {
              		tmp = fma((-4.0 / y), z, 2.0);
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
              	tmp = 0.0
              	if ((t_0 <= -200000000000.0) || !(t_0 <= 20000.0))
              		tmp = Float64(Float64(Float64(x - z) / y) * 4.0);
              	else
              		tmp = fma(Float64(-4.0 / y), z, 2.0);
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -200000000000.0], N[Not[LessEqual[t$95$0, 20000.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(-4.0 / y), $MachinePrecision] * z + 2.0), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
              \mathbf{if}\;t\_0 \leq -200000000000 \lor \neg \left(t\_0 \leq 20000\right):\\
              \;\;\;\;\frac{x - z}{y} \cdot 4\\
              
              \mathbf{else}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -2e11 or 2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
                4. Step-by-step derivation
                  1. Applied rewrites99.6%

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

                  if -2e11 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 2e4

                  1. Initial program 100.0%

                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                  4. Applied rewrites100.0%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                  5. Step-by-step derivation
                    1. Applied rewrites100.0%

                      \[\leadsto \mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right) \]
                    2. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
                    3. Step-by-step derivation
                      1. Applied rewrites97.5%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)} \]
                    4. Recombined 2 regimes into one program.
                    5. Final simplification98.9%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq -200000000000 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq 20000\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \end{array} \]
                    6. Add Preprocessing

                    Alternative 5: 65.5% accurate, 0.3× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -20 \lor \neg \left(t\_0 \leq 5 \cdot 10^{+38}\right):\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
                       (if (or (<= t_0 -20.0) (not (<= t_0 5e+38))) (* (/ -4.0 y) z) 2.0)))
                    double code(double x, double y, double z) {
                    	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
                    	double tmp;
                    	if ((t_0 <= -20.0) || !(t_0 <= 5e+38)) {
                    		tmp = (-4.0 / y) * z;
                    	} else {
                    		tmp = 2.0;
                    	}
                    	return tmp;
                    }
                    
                    module fmin_fmax_functions
                        implicit none
                        private
                        public fmax
                        public fmin
                    
                        interface fmax
                            module procedure fmax88
                            module procedure fmax44
                            module procedure fmax84
                            module procedure fmax48
                        end interface
                        interface fmin
                            module procedure fmin88
                            module procedure fmin44
                            module procedure fmin84
                            module procedure fmin48
                        end interface
                    contains
                        real(8) function fmax88(x, y) result (res)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                        end function
                        real(4) function fmax44(x, y) result (res)
                            real(4), intent (in) :: x
                            real(4), intent (in) :: y
                            res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                        end function
                        real(8) function fmax84(x, y) result(res)
                            real(8), intent (in) :: x
                            real(4), intent (in) :: y
                            res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                        end function
                        real(8) function fmax48(x, y) result(res)
                            real(4), intent (in) :: x
                            real(8), intent (in) :: y
                            res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                        end function
                        real(8) function fmin88(x, y) result (res)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                        end function
                        real(4) function fmin44(x, y) result (res)
                            real(4), intent (in) :: x
                            real(4), intent (in) :: y
                            res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                        end function
                        real(8) function fmin84(x, y) result(res)
                            real(8), intent (in) :: x
                            real(4), intent (in) :: y
                            res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                        end function
                        real(8) function fmin48(x, y) result(res)
                            real(4), intent (in) :: x
                            real(8), intent (in) :: y
                            res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                        end function
                    end module
                    
                    real(8) function code(x, y, z)
                    use fmin_fmax_functions
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8) :: t_0
                        real(8) :: tmp
                        t_0 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
                        if ((t_0 <= (-20.0d0)) .or. (.not. (t_0 <= 5d+38))) then
                            tmp = ((-4.0d0) / y) * z
                        else
                            tmp = 2.0d0
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
                    	double tmp;
                    	if ((t_0 <= -20.0) || !(t_0 <= 5e+38)) {
                    		tmp = (-4.0 / y) * z;
                    	} else {
                    		tmp = 2.0;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z):
                    	t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
                    	tmp = 0
                    	if (t_0 <= -20.0) or not (t_0 <= 5e+38):
                    		tmp = (-4.0 / y) * z
                    	else:
                    		tmp = 2.0
                    	return tmp
                    
                    function code(x, y, z)
                    	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
                    	tmp = 0.0
                    	if ((t_0 <= -20.0) || !(t_0 <= 5e+38))
                    		tmp = Float64(Float64(-4.0 / y) * z);
                    	else
                    		tmp = 2.0;
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z)
                    	t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
                    	tmp = 0.0;
                    	if ((t_0 <= -20.0) || ~((t_0 <= 5e+38)))
                    		tmp = (-4.0 / y) * z;
                    	else
                    		tmp = 2.0;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20.0], N[Not[LessEqual[t$95$0, 5e+38]], $MachinePrecision]], N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision], 2.0]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
                    \mathbf{if}\;t\_0 \leq -20 \lor \neg \left(t\_0 \leq 5 \cdot 10^{+38}\right):\\
                    \;\;\;\;\frac{-4}{y} \cdot z\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;2\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -20 or 4.9999999999999997e38 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

                      1. Initial program 100.0%

                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
                      4. Step-by-step derivation
                        1. Applied rewrites58.9%

                          \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

                        if -20 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4.9999999999999997e38

                        1. Initial program 99.9%

                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{2} \]
                        4. Step-by-step derivation
                          1. Applied rewrites88.0%

                            \[\leadsto \color{blue}{2} \]
                        5. Recombined 2 regimes into one program.
                        6. Final simplification68.5%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq -20 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq 5 \cdot 10^{+38}\right):\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \]
                        7. Add Preprocessing

                        Alternative 6: 85.5% accurate, 1.0× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \end{array} \end{array} \]
                        (FPCore (x y z)
                         :precision binary64
                         (if (or (<= z -1.1e-18) (not (<= z 3.8e-38)))
                           (fma (/ z y) -4.0 2.0)
                           (fma (/ x y) 4.0 2.0)))
                        double code(double x, double y, double z) {
                        	double tmp;
                        	if ((z <= -1.1e-18) || !(z <= 3.8e-38)) {
                        		tmp = fma((z / y), -4.0, 2.0);
                        	} else {
                        		tmp = fma((x / y), 4.0, 2.0);
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z)
                        	tmp = 0.0
                        	if ((z <= -1.1e-18) || !(z <= 3.8e-38))
                        		tmp = fma(Float64(z / y), -4.0, 2.0);
                        	else
                        		tmp = fma(Float64(x / y), 4.0, 2.0);
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_] := If[Or[LessEqual[z, -1.1e-18], N[Not[LessEqual[z, 3.8e-38]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\
                        \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if z < -1.0999999999999999e-18 or 3.8e-38 < z

                          1. Initial program 100.0%

                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                          4. Applied rewrites100.0%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                          5. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
                          6. Applied rewrites85.1%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)} \]

                          if -1.0999999999999999e-18 < z < 3.8e-38

                          1. Initial program 100.0%

                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                          4. Applied rewrites100.0%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                          5. Taylor expanded in x around inf

                            \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                          6. Step-by-step derivation
                            1. Applied rewrites94.9%

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                          7. Recombined 2 regimes into one program.
                          8. Final simplification89.1%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \end{array} \]
                          9. Add Preprocessing

                          Alternative 7: 85.4% accurate, 1.0× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (if (or (<= z -1.1e-18) (not (<= z 3.8e-38)))
                             (fma (/ -4.0 y) z 2.0)
                             (fma (/ x y) 4.0 2.0)))
                          double code(double x, double y, double z) {
                          	double tmp;
                          	if ((z <= -1.1e-18) || !(z <= 3.8e-38)) {
                          		tmp = fma((-4.0 / y), z, 2.0);
                          	} else {
                          		tmp = fma((x / y), 4.0, 2.0);
                          	}
                          	return tmp;
                          }
                          
                          function code(x, y, z)
                          	tmp = 0.0
                          	if ((z <= -1.1e-18) || !(z <= 3.8e-38))
                          		tmp = fma(Float64(-4.0 / y), z, 2.0);
                          	else
                          		tmp = fma(Float64(x / y), 4.0, 2.0);
                          	end
                          	return tmp
                          end
                          
                          code[x_, y_, z_] := If[Or[LessEqual[z, -1.1e-18], N[Not[LessEqual[z, 3.8e-38]], $MachinePrecision]], N[(N[(-4.0 / y), $MachinePrecision] * z + 2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\
                          \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if z < -1.0999999999999999e-18 or 3.8e-38 < z

                            1. Initial program 100.0%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                            4. Applied rewrites100.0%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                            5. Step-by-step derivation
                              1. Applied rewrites96.7%

                                \[\leadsto \mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right) \]
                              2. Taylor expanded in x around 0

                                \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
                              3. Step-by-step derivation
                                1. Applied rewrites84.9%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)} \]

                                if -1.0999999999999999e-18 < z < 3.8e-38

                                1. Initial program 100.0%

                                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around 0

                                  \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                                4. Applied rewrites100.0%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                                5. Taylor expanded in x around inf

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                                6. Step-by-step derivation
                                  1. Applied rewrites94.9%

                                    \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                                7. Recombined 2 regimes into one program.
                                8. Final simplification89.0%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \end{array} \]
                                9. Add Preprocessing

                                Alternative 8: 85.4% accurate, 1.0× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 2\right)\\ \end{array} \end{array} \]
                                (FPCore (x y z)
                                 :precision binary64
                                 (if (or (<= z -1.1e-18) (not (<= z 3.8e-38)))
                                   (fma (/ -4.0 y) z 2.0)
                                   (fma (/ 4.0 y) x 2.0)))
                                double code(double x, double y, double z) {
                                	double tmp;
                                	if ((z <= -1.1e-18) || !(z <= 3.8e-38)) {
                                		tmp = fma((-4.0 / y), z, 2.0);
                                	} else {
                                		tmp = fma((4.0 / y), x, 2.0);
                                	}
                                	return tmp;
                                }
                                
                                function code(x, y, z)
                                	tmp = 0.0
                                	if ((z <= -1.1e-18) || !(z <= 3.8e-38))
                                		tmp = fma(Float64(-4.0 / y), z, 2.0);
                                	else
                                		tmp = fma(Float64(4.0 / y), x, 2.0);
                                	end
                                	return tmp
                                end
                                
                                code[x_, y_, z_] := If[Or[LessEqual[z, -1.1e-18], N[Not[LessEqual[z, 3.8e-38]], $MachinePrecision]], N[(N[(-4.0 / y), $MachinePrecision] * z + 2.0), $MachinePrecision], N[(N[(4.0 / y), $MachinePrecision] * x + 2.0), $MachinePrecision]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\
                                \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 2\right)\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 2 regimes
                                2. if z < -1.0999999999999999e-18 or 3.8e-38 < z

                                  1. Initial program 100.0%

                                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around 0

                                    \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                                  4. Applied rewrites100.0%

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                                  5. Step-by-step derivation
                                    1. Applied rewrites96.7%

                                      \[\leadsto \mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right) \]
                                    2. Taylor expanded in x around 0

                                      \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
                                    3. Step-by-step derivation
                                      1. Applied rewrites84.9%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)} \]

                                      if -1.0999999999999999e-18 < z < 3.8e-38

                                      1. Initial program 100.0%

                                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around 0

                                        \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}} \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites94.7%

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 2\right)} \]
                                      5. Recombined 2 regimes into one program.
                                      6. Final simplification88.9%

                                        \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.1 \cdot 10^{-18} \lor \neg \left(z \leq 3.8 \cdot 10^{-38}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 2\right)\\ \end{array} \]
                                      7. Add Preprocessing

                                      Alternative 9: 81.0% accurate, 1.0× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3.9 \cdot 10^{+124} \lor \neg \left(x \leq 8.8 \cdot 10^{+110}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \end{array} \end{array} \]
                                      (FPCore (x y z)
                                       :precision binary64
                                       (if (or (<= x -3.9e+124) (not (<= x 8.8e+110)))
                                         (* (/ x y) 4.0)
                                         (fma (/ -4.0 y) z 2.0)))
                                      double code(double x, double y, double z) {
                                      	double tmp;
                                      	if ((x <= -3.9e+124) || !(x <= 8.8e+110)) {
                                      		tmp = (x / y) * 4.0;
                                      	} else {
                                      		tmp = fma((-4.0 / y), z, 2.0);
                                      	}
                                      	return tmp;
                                      }
                                      
                                      function code(x, y, z)
                                      	tmp = 0.0
                                      	if ((x <= -3.9e+124) || !(x <= 8.8e+110))
                                      		tmp = Float64(Float64(x / y) * 4.0);
                                      	else
                                      		tmp = fma(Float64(-4.0 / y), z, 2.0);
                                      	end
                                      	return tmp
                                      end
                                      
                                      code[x_, y_, z_] := If[Or[LessEqual[x, -3.9e+124], N[Not[LessEqual[x, 8.8e+110]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(-4.0 / y), $MachinePrecision] * z + 2.0), $MachinePrecision]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      \mathbf{if}\;x \leq -3.9 \cdot 10^{+124} \lor \neg \left(x \leq 8.8 \cdot 10^{+110}\right):\\
                                      \;\;\;\;\frac{x}{y} \cdot 4\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 2 regimes
                                      2. if x < -3.9e124 or 8.79999999999999967e110 < x

                                        1. Initial program 100.0%

                                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in x around inf

                                          \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                                        4. Step-by-step derivation
                                          1. Applied rewrites68.5%

                                            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

                                          if -3.9e124 < x < 8.79999999999999967e110

                                          1. Initial program 100.0%

                                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in x around 0

                                            \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                                          4. Applied rewrites100.0%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                                          5. Step-by-step derivation
                                            1. Applied rewrites99.4%

                                              \[\leadsto \mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right) \]
                                            2. Taylor expanded in x around 0

                                              \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
                                            3. Step-by-step derivation
                                              1. Applied rewrites86.1%

                                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)} \]
                                            4. Recombined 2 regimes into one program.
                                            5. Final simplification80.2%

                                              \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3.9 \cdot 10^{+124} \lor \neg \left(x \leq 8.8 \cdot 10^{+110}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \end{array} \]
                                            6. Add Preprocessing

                                            Alternative 10: 33.5% accurate, 31.0× speedup?

                                            \[\begin{array}{l} \\ 2 \end{array} \]
                                            (FPCore (x y z) :precision binary64 2.0)
                                            double code(double x, double y, double z) {
                                            	return 2.0;
                                            }
                                            
                                            module fmin_fmax_functions
                                                implicit none
                                                private
                                                public fmax
                                                public fmin
                                            
                                                interface fmax
                                                    module procedure fmax88
                                                    module procedure fmax44
                                                    module procedure fmax84
                                                    module procedure fmax48
                                                end interface
                                                interface fmin
                                                    module procedure fmin88
                                                    module procedure fmin44
                                                    module procedure fmin84
                                                    module procedure fmin48
                                                end interface
                                            contains
                                                real(8) function fmax88(x, y) result (res)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                end function
                                                real(4) function fmax44(x, y) result (res)
                                                    real(4), intent (in) :: x
                                                    real(4), intent (in) :: y
                                                    res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                end function
                                                real(8) function fmax84(x, y) result(res)
                                                    real(8), intent (in) :: x
                                                    real(4), intent (in) :: y
                                                    res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                end function
                                                real(8) function fmax48(x, y) result(res)
                                                    real(4), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                end function
                                                real(8) function fmin88(x, y) result (res)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                end function
                                                real(4) function fmin44(x, y) result (res)
                                                    real(4), intent (in) :: x
                                                    real(4), intent (in) :: y
                                                    res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                end function
                                                real(8) function fmin84(x, y) result(res)
                                                    real(8), intent (in) :: x
                                                    real(4), intent (in) :: y
                                                    res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                end function
                                                real(8) function fmin48(x, y) result(res)
                                                    real(4), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                end function
                                            end module
                                            
                                            real(8) function code(x, y, z)
                                            use fmin_fmax_functions
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                code = 2.0d0
                                            end function
                                            
                                            public static double code(double x, double y, double z) {
                                            	return 2.0;
                                            }
                                            
                                            def code(x, y, z):
                                            	return 2.0
                                            
                                            function code(x, y, z)
                                            	return 2.0
                                            end
                                            
                                            function tmp = code(x, y, z)
                                            	tmp = 2.0;
                                            end
                                            
                                            code[x_, y_, z_] := 2.0
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            2
                                            \end{array}
                                            
                                            Derivation
                                            1. Initial program 100.0%

                                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around inf

                                              \[\leadsto \color{blue}{2} \]
                                            4. Step-by-step derivation
                                              1. Applied rewrites30.9%

                                                \[\leadsto \color{blue}{2} \]
                                              2. Add Preprocessing

                                              Reproduce

                                              ?
                                              herbie shell --seed 2025021 
                                              (FPCore (x y z)
                                                :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
                                                :precision binary64
                                                (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))