
Time bar (total: 7.2s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.1s | 8 256× | 0 | valid |
ival-sinu: 215.0ms (24.3% of total)ival-pow2: 212.0ms (24% of total)ival-mult: 210.0ms (23.8% of total)ival-cosu: 193.0ms (21.9% of total)ival-sub: 36.0ms (4.1% of total)ival-true: 6.0ms (0.7% of total)exact: 5.0ms (0.6% of total)ival-assert: 3.0ms (0.3% of total)adjust: 2.0ms (0.2% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 127 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 127 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 35 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 9 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 127 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 127 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 35 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 9 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 52 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 67 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 139 | 0 |
| - | 29 | 88 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 139 | 0 | 0 |
| - | 29 | 0 | 88 |
| number | freq |
|---|---|
| 0 | 88 |
| 1 | 40 |
| 2 | 126 |
| 3 | 2 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 127.0ms | 512× | 0 | valid |
Compiled 201 to 52 computations (74.1% saved)
ival-pow2: 56.0ms (53.1% of total)ival-sinu: 16.0ms (15.2% of total)ival-mult: 12.0ms (11.4% of total)ival-cosu: 12.0ms (11.4% of total)ival-div: 4.0ms (3.8% of total)ival-pi: 2.0ms (1.9% of total)ival-sub: 2.0ms (1.9% of total)exact: 1.0ms (0.9% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 158 | 230 |
| 2 | 587 | 230 |
| 3 | 2015 | 230 |
| 4 | 7679 | 230 |
| 0 | 16 | 23 |
| 0 | 27 | 23 |
| 1 | 47 | 23 |
| 2 | 117 | 23 |
| 3 | 389 | 23 |
| 4 | 2191 | 23 |
| 5 | 7183 | 23 |
| 0 | 8287 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 23 to 16 computations (30.4% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 49.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 23 to 16 computations (30.4% saved)
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 47 | 87 |
| 2 | 117 | 87 |
| 3 | 389 | 87 |
| 4 | 2191 | 87 |
| 5 | 7183 | 87 |
| 0 | 8287 | 87 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 1.8945271216604118 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| accuracy | 8.361756644290368 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.21302651686223 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 73.0ms | 256× | 0 | valid |
Compiled 89 to 18 computations (79.8% saved)
ival-mult: 29.0ms (58.6% of total)ival-sinu: 6.0ms (12.1% of total)ival-cosu: 5.0ms (10.1% of total)ival-pow2: 5.0ms (10.1% of total)ival-div: 2.0ms (4% of total)ival-pi: 1.0ms (2% of total)ival-sub: 1.0ms (2% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 4.0ms | b | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 2.0ms | b | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 246 | 1528 |
| 1 | 801 | 1444 |
| 2 | 3889 | 1444 |
| 0 | 8291 | 1415 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b)) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 b a) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a)) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 b a) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 67 |
| 0 | 27 | 67 |
| 1 | 88 | 67 |
| 0 | 552 | 67 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Compiled 3 809 to 517 computations (86.4% saved)
26 alts after pruning (26 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 76 | 26 | 102 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 77 | 26 | 103 |
| Status | Accuracy | Program |
|---|---|---|
| 15.4% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 49.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 51.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 50.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| ▶ | 51.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
| 48.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 49.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 48.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 32.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| ▶ | 44.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 39.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 32.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 52.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) | |
| 26.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) | |
| 32.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 35.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| ▶ | 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| 46.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
Compiled 1 920 to 1 300 computations (32.3% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| cost-diff | 0 | (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) | |
| cost-diff | 0 | #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) | |
| cost-diff | 0 | (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 b b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) (PI.f64)) | |
| cost-diff | 0 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| cost-diff | 0 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 60 | 570 |
| 0 | 98 | 570 |
| 1 | 179 | 570 |
| 2 | 483 | 570 |
| 3 | 2320 | 570 |
| 4 | 5706 | 570 |
| 0 | 8158 | 570 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) b) a) |
(*.f64 #s(literal 2 binary64) b) |
#s(literal 2 binary64) |
b |
a |
(/.f64 b a) |
#s(literal -2 binary64) |
(*.f64 a a) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -180 binary64) |
| Outputs |
|---|
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(-.f64 b a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle)) #s(literal 1/90 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(-.f64 b a) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) |
(fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) b) a) |
(/.f64 (*.f64 b #s(literal 2 binary64)) a) |
(*.f64 #s(literal 2 binary64) b) |
(*.f64 b #s(literal 2 binary64)) |
#s(literal 2 binary64) |
b |
a |
(/.f64 b a) |
#s(literal -2 binary64) |
(*.f64 a a) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
#s(literal -180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 1.8945271216604118 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| accuracy | 8.361756644290368 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.21302651686223 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 8.361756644290368 | (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 10.66811795213771 | (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.21302651686223 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 3.234238940493461 | (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) | |
| accuracy | 28.21302651686223 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 29.672157692379237 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| accuracy | 0.00390625 | (*.f64 (+.f64 b a) (-.f64 b a)) | |
| accuracy | 0.12890625 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| accuracy | 10.383073923131985 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| accuracy | 24.612898165035304 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| accuracy | 0.3125 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 10.383073923131985 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| accuracy | 26.581150821643817 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| accuracy | 28.21302651686223 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 126.0ms | 125× | 1 | valid |
| 43.0ms | 129× | 0 | valid |
| 3.0ms | 2× | 2 | valid |
Compiled 461 to 45 computations (90.2% saved)
ival-mult: 44.0ms (36.4% of total)ival-div: 19.0ms (15.7% of total)const: 9.0ms (7.4% of total)adjust: 9.0ms (7.4% of total)ival-sin: 8.0ms (6.6% of total)ival-pow2: 7.0ms (5.8% of total)ival-sinu: 7.0ms (5.8% of total)ival-cos: 6.0ms (5% of total)ival-cosu: 5.0ms (4.1% of total)ival-sub: 3.0ms (2.5% of total)ival-add: 3.0ms (2.5% of total)ival-pi: 1.0ms (0.8% of total)exact: 1.0ms (0.8% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* b b) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* angle (* 1/90 (PI))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 1)) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (cos (* -1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | b | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (+ b a) (- b a)) (sin (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))) (cos (/ (* angle (PI)) -180))) |
| 7.0ms | angle | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (+ b a) (- b a)) (sin (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))) (cos (/ (* angle (PI)) -180))) |
| 5.0ms | b | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (+ b a) (- b a)) (sin (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))) (cos (/ (* angle (PI)) -180))) |
| 4.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (+ b a) (- b a)) (sin (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))) (cos (/ (* angle (PI)) -180))) |
| 4.0ms | b | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (+ b a) (- b a)) (sin (* (* 1/180 (PI)) angle)) (sin (* (PI) (/ angle 180))) (cos (/ (* angle (PI)) -180))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 497 | 3505 |
| 1 | 1656 | 3262 |
| 0 | 8598 | 3191 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* b b) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* angle (* 1/90 (PI))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 1)) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (cos (* -1/180 (* angle (PI)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 b #s(literal 1/90 binary64)) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 #s(literal 0 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 a b) (-.f64 b a))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 b b (fma.f64 (neg.f64 a) a #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (*.f64 (/.f64 b a) #s(literal 2 binary64)) (/.f64 b a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 (-.f64 (*.f64 (*.f64 (/.f64 b a) #s(literal 2 binary64)) (/.f64 b a)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64)) #s(literal 1 binary64)) a) a)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 b (/.f64 b a))) (neg.f64 a)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 b #s(literal 1/90 binary64)) (*.f64 angle (fma.f64 (PI.f64) b (*.f64 #s(literal 0 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* b b) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* b b) 2) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 a b) (-.f64 b a))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 a b) (-.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) angle) b) (/.f64 (PI.f64) b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 a (/.f64 a b)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 a (/.f64 a b)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) angle) b) (/.f64 (PI.f64) b)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* angle (* 1/90 (PI))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* angle (* 1/90 (PI))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) b) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle)) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) b) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (/ (* angle (PI)) -180))) #s(hole binary64 (* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (cos (/ (* angle (PI)) -180)) #s(hole binary64 (cos (* -1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 60 | 405 |
| 0 | 98 | 405 |
| 1 | 254 | 405 |
| 0 | 1505 | 405 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
| Outputs |
|---|
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 angle (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 b (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 b (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (*.f64 #s(literal -2 binary64) b) (neg.f64 b)) |
(*.f64 (neg.f64 b) (*.f64 #s(literal -2 binary64) b)) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 (*.f64 b #s(literal 2 binary64)) b) |
(*.f64 b (*.f64 b #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 b b)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 b b)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 b b)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 b b)) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(fma.f64 b b (*.f64 b b)) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(+.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) |
(*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)))) |
(*.f64 (*.f64 a a) (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64))) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 a (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) #s(literal 2 binary64)) #s(literal 4 binary64)) (*.f64 a a)) (-.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) #s(literal -2 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal -8 binary64) (/.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 a #s(literal 6 binary64)))) (*.f64 a a)) (fma.f64 #s(literal -2 binary64) (-.f64 #s(literal -2 binary64) (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a))) (pow.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (*.f64 a a) (-.f64 (pow.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) #s(literal 2 binary64)) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) #s(literal -2 binary64))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal -8 binary64) (/.f64 (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 a #s(literal 6 binary64))))) (fma.f64 #s(literal -2 binary64) (-.f64 #s(literal -2 binary64) (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a))) (pow.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) (*.f64 a a) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(fma.f64 (*.f64 a a) (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 (*.f64 a a) (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 a a) (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 (*.f64 a a) (*.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 a b))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a))) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 b b (*.f64 a (neg.f64 a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (neg.f64 (/.f64 (PI.f64) #s(literal -180 binary64)))) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a))) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 b b (*.f64 a (neg.f64 a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
Compiled 18 262 to 1 704 computations (90.7% saved)
65 alts after pruning (65 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 411 | 55 | 466 |
| Fresh | 11 | 10 | 21 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 427 | 65 | 492 |
| Status | Accuracy | Program |
|---|---|---|
| 15.4% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 49.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 15.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 50.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 48.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 50.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 32.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 33.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 51.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 46.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| ▶ | 44.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| 47.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 48.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 43.8% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 43.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 39.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.7% | (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) | |
| 33.1% | (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) | |
| 51.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 34.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 36.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 35.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 33.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 33.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 31.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 34.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 37.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 49.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 50.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 51.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) | |
| 49.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 48.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| ▶ | 34.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 52.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 36.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 33.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) | |
| 61.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) | |
| ▶ | 61.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 33.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 35.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 35.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) | |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) | |
| 41.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) | |
| ▶ | 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))))) | |
| 33.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
Compiled 5 126 to 3 606 computations (29.7% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) | |
| cost-diff | 0 | (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| cost-diff | 3 | (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 #s(literal -2 binary64) (*.f64 a a)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64)))) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 1 | (fma.f64 (neg.f64 a) a #s(literal 0 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 73 | 620 |
| 0 | 116 | 609 |
| 1 | 218 | 609 |
| 2 | 601 | 609 |
| 3 | 2730 | 609 |
| 4 | 6198 | 609 |
| 0 | 8278 | 609 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(-.f64 b a) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) |
(*.f64 (PI.f64) (*.f64 b b)) |
(PI.f64) |
(*.f64 b b) |
b |
angle |
#s(literal 1/90 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64)))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))) |
(fma.f64 (neg.f64 a) a #s(literal 0 binary64)) |
(neg.f64 a) |
a |
#s(literal 0 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) b) a) |
(*.f64 #s(literal 2 binary64) b) |
#s(literal 2 binary64) |
b |
a |
(/.f64 b a) |
#s(literal -2 binary64) |
(*.f64 a a) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal -180 binary64)) |
#s(literal -180 binary64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 (-.f64 b a) angle) #s(literal 1/90 binary64))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) angle) (PI.f64)) #s(literal 1/90 binary64)) |
(-.f64 b a) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) |
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) |
(*.f64 (PI.f64) (*.f64 b b)) |
(*.f64 (*.f64 b b) (PI.f64)) |
(PI.f64) |
(*.f64 b b) |
b |
angle |
#s(literal 1/90 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a #s(literal 0 binary64)) |
(*.f64 (neg.f64 a) a) |
(neg.f64 a) |
a |
#s(literal 0 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a) |
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) |
(fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) b) a) |
(/.f64 (*.f64 b #s(literal 2 binary64)) a) |
(*.f64 #s(literal 2 binary64) b) |
(*.f64 b #s(literal 2 binary64)) |
#s(literal 2 binary64) |
b |
a |
(/.f64 b a) |
#s(literal -2 binary64) |
(*.f64 a a) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal -180 binary64)) |
#s(literal -180 binary64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 8.361756644290368 | (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 10.66811795213771 | (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.564949956587235 | (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) | |
| accuracy | 6.473074869631061 | (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) | |
| accuracy | 25.046636445087746 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) | |
| accuracy | 28.21302651686223 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 10.383073923131985 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64)))) | |
| accuracy | 25.824079625237776 | #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))) | |
| accuracy | 26.581150821643817 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) | |
| accuracy | 28.21302651686223 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 0.197597509768442 | (*.f64 (PI.f64) (*.f64 b b)) | |
| accuracy | 7.951304625796426 | (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) | |
| accuracy | 24.612898165035304 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| accuracy | 30.79289311940848 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) | |
| accuracy | 0.12109375 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) | |
| accuracy | 0.12890625 | (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) | |
| accuracy | 0.17578125 | (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) | |
| accuracy | 24.612898165035304 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
| 155.0ms | 125× | 1 | valid |
| 60.0ms | 129× | 0 | valid |
| 4.0ms | 1× | 3 | valid |
| 2.0ms | 1× | 2 | valid |
Compiled 457 to 59 computations (87.1% saved)
ival-mult: 94.0ms (51.7% of total)ival-sin: 21.0ms (11.6% of total)adjust: 13.0ms (7.2% of total)ival-div: 11.0ms (6.1% of total)const: 9.0ms (5% of total)ival-pow2: 8.0ms (4.4% of total)ival-add: 7.0ms (3.9% of total)ival-sinu: 7.0ms (3.9% of total)ival-cosu: 5.0ms (2.8% of total)ival-sub: 3.0ms (1.7% of total)ival-pi: 1.0ms (0.6% of total)exact: 1.0ms (0.6% of total)ival-neg: 1.0ms (0.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) |
(fma.f64 (neg.f64 a) a #s(literal 0 binary64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 b b)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* 1/90 (* angle (* b (PI)))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (+ (* (neg a) a) 0) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1/90 (* a (* angle (PI)))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* a (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1 (* a (+ (* -1/90 (/ (* angle (* b (PI))) a)) (* 1/90 (* angle (PI)))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* (PI) (* b b)) angle) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (PI) (* b b)) angle) #s(hole binary64 (* angle (* (pow b 2) (PI))))) |
#s(approx (* (PI) (* b b)) #s(hole binary64 (* (pow b 2) (PI)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* b (+ (* -1/90 (/ (* a (* angle (PI))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (PI) 1/90) angle) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | a | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) (+ a b) (* (- b a) (* (* (PI) 1/90) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (PI) (* b b)) angle) 1/90) (* (* (PI) (* b b)) angle) (+ (* (neg a) a) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (* -2 (* a a)) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (* (PI) 1/90) angle) (* (PI) (* b b)) (cos (* (PI) (/ angle 180))) (* (+ b a) (- b a)) (sin (* (* angle (PI)) 1/180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a))) |
| 9.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) (+ a b) (* (- b a) (* (* (PI) 1/90) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (PI) (* b b)) angle) 1/90) (* (* (PI) (* b b)) angle) (+ (* (neg a) a) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (* -2 (* a a)) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (* (PI) 1/90) angle) (* (PI) (* b b)) (cos (* (PI) (/ angle 180))) (* (+ b a) (- b a)) (sin (* (* angle (PI)) 1/180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a))) |
| 7.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) (+ a b) (* (- b a) (* (* (PI) 1/90) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (PI) (* b b)) angle) 1/90) (* (* (PI) (* b b)) angle) (+ (* (neg a) a) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (* -2 (* a a)) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (* (PI) 1/90) angle) (* (PI) (* b b)) (cos (* (PI) (/ angle 180))) (* (+ b a) (- b a)) (sin (* (* angle (PI)) 1/180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a))) |
| 5.0ms | b | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) (+ a b) (* (- b a) (* (* (PI) 1/90) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (PI) (* b b)) angle) 1/90) (* (* (PI) (* b b)) angle) (+ (* (neg a) a) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (* -2 (* a a)) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (* (PI) 1/90) angle) (* (PI) (* b b)) (cos (* (PI) (/ angle 180))) (* (+ b a) (- b a)) (sin (* (* angle (PI)) 1/180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a))) |
| 5.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) (+ a b) (* (- b a) (* (* (PI) 1/90) angle)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (PI) (* b b)) angle) 1/90) (* (* (PI) (* b b)) angle) (+ (* (neg a) a) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (* -2 (* a a)) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (* (PI) 1/90) angle) (* (PI) (* b b)) (cos (* (PI) (/ angle 180))) (* (+ b a) (- b a)) (sin (* (* angle (PI)) 1/180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 626 | 4280 |
| 1 | 2057 | 3993 |
| 2 | 6953 | 3993 |
| 0 | 8258 | 3902 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* 1/90 (* angle (* b (PI)))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (+ (* (neg a) a) 0) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1/90 (* a (* angle (PI)))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* a (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1 (* a (+ (* -1/90 (/ (* angle (* b (PI))) a)) (* 1/90 (* angle (PI)))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* (PI) (* b b)) angle) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (PI) (* b b)) angle) #s(hole binary64 (* angle (* (pow b 2) (PI))))) |
#s(approx (* (PI) (* b b)) #s(hole binary64 (* (pow b 2) (PI)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* b (+ (* -1/90 (/ (* a (* angle (PI))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (PI) 1/90) angle) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a))) |
#s(approx (+ a b) #s(hole binary64 b)) |
#s(approx (+ a b) b) |
#s(approx (+ a b) #s(hole binary64 (+ a b))) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* 1/90 (* angle (* b (PI)))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI))))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 (PI.f64) b) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a))) |
#s(approx (+ (* (neg a) a) 0) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (+ (* (neg a) a) 0) (*.f64 (neg.f64 a) a)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* -2 (* a a)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 b b #s(literal 0 binary64))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (+.f64 a b) (-.f64 b a))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 a a))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (*.f64 b (/.f64 b a))) a))))) (*.f64 a a))) |
#s(approx (+ a b) #s(hole binary64 a)) |
#s(approx (+ a b) a) |
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a))))) |
#s(approx (+ a b) (fma.f64 (/.f64 b a) a a)) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1/90 (* a (* angle (PI)))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* a (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a)))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 (PI.f64) b) angle) a))) a)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (*.f64 a a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (*.f64 b (/.f64 b a))) a))))) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 b (/.f64 b a))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 b (/.f64 b a))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 a a))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) angle) a) (*.f64 (PI.f64) (*.f64 b (/.f64 b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal -1/90 binary64)))) (*.f64 a a))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1))))) |
#s(approx (+ a b) (*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1 (* a (+ (* -1/90 (/ (* angle (* b (PI))) a)) (* 1/90 (* angle (PI)))))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) angle) a) (*.f64 angle (PI.f64)))) (neg.f64 a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 a a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) angle) a) (*.f64 (PI.f64) (*.f64 b (/.f64 b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) #s(literal -1/90 binary64)))) (*.f64 a a))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64)) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* (PI) (* b b)) angle) 1/90) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* (PI) (* b b)) angle) 1/90) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (PI) (* b b)) angle) #s(hole binary64 (* angle (* (pow b 2) (PI))))) |
#s(approx (* (* (PI) (* b b)) angle) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)) |
#s(approx (* (PI) (* b b)) #s(hole binary64 (* (pow b 2) (PI)))) |
#s(approx (* (PI) (* b b)) (*.f64 (PI.f64) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a (fma.f64 b b #s(literal 0 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 angle (PI.f64)) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 b b))) |
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b))))) |
#s(approx (+ a b) (fma.f64 (/.f64 a b) b b)) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* b (+ (* -1/90 (/ (* a (* angle (PI))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) a) b) (*.f64 angle (PI.f64)))) b)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 angle (PI.f64)) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (/.f64 a b) (/.f64 a b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ (* (/ (* 2 b) a) (/ b a)) -2) (* a a)) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 angle (PI.f64)) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 b b))) |
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1))))) |
#s(approx (+ a b) (*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b))))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) a) b))) (neg.f64 b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 angle (PI.f64)) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) angle)) |
#s(approx (* (+ a b) (* (- b a) (* (* (PI) 1/90) angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) #s(hole binary64 (* 1/90 (* angle (* (PI) (- b a)))))) |
#s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) #s(literal 1/90 binary64))) angle)) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64) (*.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 angle angle)))) angle)) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3))))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle))) angle)) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))))) |
#s(approx (* (* -2 (* a a)) (sin (* (* angle (PI)) 1/180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 angle (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/4374000 binary64)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/4374000 binary64))) angle)) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)) |
#s(approx (* (* (PI) 1/90) angle) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 73 | 493 |
| 0 | 116 | 482 |
| 0 | 337 | 482 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | unsound |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) |
(fma.f64 (neg.f64 a) a #s(literal 0 binary64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 b b)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) (-.f64 b a)) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) |
(*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) |
(*.f64 angle (*.f64 (*.f64 b b) (PI.f64))) |
(*.f64 (neg.f64 a) a) |
(*.f64 a (neg.f64 a)) |
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a)) #s(literal 0 binary64)) (-.f64 (*.f64 (neg.f64 a) a) #s(literal 0 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64)) #s(literal 0 binary64)) (fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 a) a) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 0 binary64))))) |
(neg.f64 (*.f64 a a)) |
(fma.f64 (neg.f64 a) a #s(literal 0 binary64)) |
(fma.f64 a (neg.f64 a) #s(literal 0 binary64)) |
(+.f64 (*.f64 (neg.f64 a) a) #s(literal 0 binary64)) |
(+.f64 #s(literal 0 binary64) (*.f64 (neg.f64 a) a)) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) a) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a)) |
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) b) b) |
(*.f64 (*.f64 b b) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) a) a) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 (/.f64 b a) (/.f64 (*.f64 b #s(literal 2 binary64)) a) #s(literal -2 binary64))) |
Compiled 9 030 to 915 computations (89.9% saved)
72 alts after pruning (70 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 163 | 24 | 187 |
| Fresh | 14 | 46 | 60 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 180 | 72 | 252 |
| Status | Accuracy | Program |
|---|---|---|
| 15.4% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 49.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 48.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 50.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 32.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 33.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 51.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 46.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 45.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 46.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 47.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 48.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 43.8% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 43.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| ▶ | 41.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| 39.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.9% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 35.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.1% | (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) | |
| 51.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 34.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 36.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 35.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 33.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 33.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 31.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| ▶ | 34.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| ▶ | 37.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 52.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 50.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 48.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 32.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 33.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 33.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| ✓ | 36.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 35.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 42.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) | |
| ▶ | 61.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
| 61.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) | |
| 35.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) | |
| 42.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) | |
| 33.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal -2 binary64))) | |
| 35.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 53.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) | |
| 50.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) | |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) | |
| 35.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) | |
| 38.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| 46.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) | |
| 41.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) | |
| ✓ | 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
| 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 33.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) | |
| 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) | |
| ▶ | 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
Compiled 5 755 to 4 040 computations (29.8% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) | |
| cost-diff | 0 | (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| cost-diff | 3 | (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) | |
| cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 b b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) | |
| cost-diff | 0 | (-.f64 b a) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b)))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 72 | 588 |
| 0 | 113 | 582 |
| 1 | 220 | 582 |
| 2 | 648 | 582 |
| 3 | 2974 | 582 |
| 4 | 7148 | 582 |
| 0 | 8253 | 582 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b)))) |
(-.f64 b a) |
b |
a |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
angle |
(*.f64 (PI.f64) (+.f64 a b)) |
(PI.f64) |
(+.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
a |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
b |
(*.f64 b #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)) |
(fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) a) b) |
(*.f64 #s(literal -2 binary64) a) |
#s(literal -2 binary64) |
a |
b |
(/.f64 a b) |
#s(literal 2 binary64) |
(*.f64 b b) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal -180 binary64)) |
#s(literal -180 binary64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 a b) angle) #s(literal 1/90 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b)))) |
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (*.f64 (+.f64 a b) angle) #s(literal 1/90 binary64))) |
(-.f64 b a) |
b |
a |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) |
(*.f64 (*.f64 (+.f64 a b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
angle |
(*.f64 (PI.f64) (+.f64 a b)) |
(*.f64 (+.f64 a b) (PI.f64)) |
(PI.f64) |
(+.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)) (*.f64 angle a)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)) (*.f64 angle a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)) (*.f64 angle a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
a |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
b |
(*.f64 b #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b) |
(fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) |
(fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) a) b) |
(*.f64 #s(literal -2 binary64) a) |
#s(literal -2 binary64) |
a |
b |
(/.f64 a b) |
#s(literal 2 binary64) |
(*.f64 b b) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(/.f64 (PI.f64) #s(literal -180 binary64)) |
#s(literal -180 binary64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 8.361756644290368 | (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 16.91271278370002 | (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.564949956587235 | (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) | |
| accuracy | 0.3125 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) | |
| accuracy | 28.21302651686223 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 29.672157692379237 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) | |
| accuracy | 3.234238940493461 | (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) | |
| accuracy | 27.777731478355456 | #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) | |
| accuracy | 27.902410572347275 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) | |
| accuracy | 29.672157692379237 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| accuracy | 0.24609375 | (*.f64 angle (PI.f64)) | |
| accuracy | 9.717869297301155 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) | |
| accuracy | 24.612898165035304 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) | |
| accuracy | 26.751087145752834 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) | |
| accuracy | 0.234375 | (*.f64 #s(literal 1/90 binary64) angle) | |
| accuracy | 0.24609375 | (*.f64 (PI.f64) (+.f64 a b)) | |
| accuracy | 0.5009851642716435 | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) | |
| accuracy | 24.612898165035304 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
| 144.0ms | 125× | 1 | valid |
| 61.0ms | 129× | 0 | valid |
| 4.0ms | 2× | 2 | valid |
Compiled 446 to 60 computations (86.5% saved)
ival-mult: 55.0ms (34.6% of total)ival-sinu: 27.0ms (17% of total)ival-sin: 19.0ms (11.9% of total)adjust: 12.0ms (7.5% of total)const: 11.0ms (6.9% of total)ival-div: 11.0ms (6.9% of total)ival-pow2: 7.0ms (4.4% of total)ival-add: 6.0ms (3.8% of total)ival-cosu: 5.0ms (3.1% of total)ival-sub: 3.0ms (1.9% of total)ival-pi: 1.0ms (0.6% of total)exact: 1.0ms (0.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b)))) |
(-.f64 b a) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) |
(*.f64 (PI.f64) (+.f64 a b)) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 angle (PI.f64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* angle (* b (PI)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (+ (* 1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* b (PI)))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (+ (* a (PI)) (* b (PI))))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* a (* angle (PI)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* a (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* a (PI)))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* a (+ (PI) (/ (* b (PI)) a))))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* -1 (* a (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* b (PI))) a))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (PI)) (* -1 (/ (* b (PI)) a))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* b b) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* b (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* b (+ (PI) (/ (* a (PI)) b))))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* a (* angle (PI))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (PI)) (* -1 (/ (* a (PI)) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 7.0ms | b | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) (- b a) (* (* 1/90 angle) (* (PI) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (* (sin (* (* 1/180 (PI)) angle)) b) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (PI) (+ a b)) (* 1/90 angle) (* angle (PI)) (sin (* (* 1/180 (PI)) angle)) (cos (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b))) |
| 6.0ms | angle | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) (- b a) (* (* 1/90 angle) (* (PI) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (* (sin (* (* 1/180 (PI)) angle)) b) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (PI) (+ a b)) (* 1/90 angle) (* angle (PI)) (sin (* (* 1/180 (PI)) angle)) (cos (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b))) |
| 5.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) (- b a) (* (* 1/90 angle) (* (PI) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (* (sin (* (* 1/180 (PI)) angle)) b) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (PI) (+ a b)) (* 1/90 angle) (* angle (PI)) (sin (* (* 1/180 (PI)) angle)) (cos (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b))) |
| 5.0ms | b | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) (- b a) (* (* 1/90 angle) (* (PI) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (* (sin (* (* 1/180 (PI)) angle)) b) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (PI) (+ a b)) (* 1/90 angle) (* angle (PI)) (sin (* (* 1/180 (PI)) angle)) (cos (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b))) |
| 5.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) (- b a) (* (* 1/90 angle) (* (PI) (+ a b))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (* (sin (* (* 1/180 (PI)) angle)) b) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* (PI) (+ a b)) (* 1/90 angle) (* angle (PI)) (sin (* (* 1/180 (PI)) angle)) (cos (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 624 | 4466 |
| 1 | 2048 | 4241 |
| 2 | 6750 | 4237 |
| 0 | 8554 | 4131 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* angle (* b (PI)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (+ (* 1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* b (PI)))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (+ (* a (PI)) (* b (PI))))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* a (* angle (PI)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* a (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* a (PI)))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* a (+ (PI) (/ (* b (PI)) a))))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* -1 (* a (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* b (PI))) a))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (PI)) (* -1 (/ (* b (PI)) a))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* b b) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* b (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* b (+ (PI) (/ (* a (PI)) b))))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* a (* angle (PI))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (PI)) (* -1 (/ (* a (PI)) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (- b a) #s(hole binary64 b)) |
#s(approx (- b a) b) |
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a)))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* angle (* b (PI)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (+ (* 1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI))))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 a angle (*.f64 angle b))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64))) |
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2)))) |
#s(approx (* -1/90 (* a a)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* b (PI)))) |
#s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b)) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (+ (* a (PI)) (* b (PI))))) |
#s(approx (* (PI) (+ a b)) (*.f64 (+.f64 a b) (PI.f64))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2))))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a))) (*.f64 a a))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (fma.f64 #s(literal 0 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a)) a)))) (*.f64 a a))) |
#s(approx (- b a) #s(hole binary64 (* -1 a))) |
#s(approx (- b a) (neg.f64 a)) |
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1)))) |
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* a (* angle (PI)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 1/90 binary64))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* a (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)))) a)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a))) (*.f64 a a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (fma.f64 #s(literal 0 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a)) a)))) (*.f64 a a))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 #s(literal 2 binary64) a) #s(literal -2 binary64)) (*.f64 a a))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* a (PI)))) |
#s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a)) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* a (+ (PI) (/ (* b (PI)) a))))) |
#s(approx (* (PI) (+ a b)) (*.f64 (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)) a)) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* -2 (pow a 2)))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 b b) a) (/.f64 #s(literal 2 binary64) a) #s(literal -2 binary64)) (*.f64 a a))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) a))))) (*.f64 a a))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a))))))) |
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* -1 (* a (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* b (PI))) a))))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)))) a)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) a))))) (*.f64 a a))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* -1 (* a (+ (* -1 (PI)) (* -1 (/ (* b (PI)) a))))))) |
#s(approx (* (PI) (+ a b)) (*.f64 (neg.f64 (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) (neg.f64 a))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (- b a) #s(hole binary64 (- b a))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* b b) 2) #s(hole binary64 (* 2 (pow b 2)))) |
#s(approx (* (* b b) 2) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b))))) (*.f64 b b))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) b) (/.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b)))))) (*.f64 b b))) |
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b)))))) |
#s(approx (- b a) (fma.f64 (/.f64 (neg.f64 a) b) b b)) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* b (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) a) b))) b)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b))))) (*.f64 b b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) b) (/.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b)))))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (/.f64 a b) (/.f64 a b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 b b))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* b (+ (PI) (/ (* a (PI)) b))))) |
#s(approx (* (PI) (+ a b)) (*.f64 (fma.f64 (PI.f64) (/.f64 a b) (PI.f64)) b)) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (+ (* (/ (* -2 a) b) (/ a b)) 2) (* b b)) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) b) (/.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b)))))) (*.f64 b b))) |
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1))))) |
#s(approx (- b a) (fma.f64 (/.f64 (neg.f64 a) b) b b)) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* a (* angle (PI))) b))))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (PI.f64) (/.f64 (*.f64 (*.f64 angle (PI.f64)) a) b))) b)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) b) (/.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (/.f64 (PI.f64) b)))))) (*.f64 b b))) |
#s(approx (* (PI) (+ a b)) #s(hole binary64 (* -1 (* b (+ (* -1 (PI)) (* -1 (/ (* a (PI)) b))))))) |
#s(approx (* (PI) (+ a b)) (*.f64 (neg.f64 b) (neg.f64 (fma.f64 (PI.f64) (/.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (- b a) (* (* 1/90 angle) (* (PI) (+ a b)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b)))))) |
#s(approx (* (* 1/90 angle) (* (PI) (+ a b))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle)) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)))) angle)) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b b)))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI)))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)))) angle)) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b b)))) (*.f64 angle angle))) angle)) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) #s(hole binary64 (* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))))) |
#s(approx (* (* (sin (* (* 1/180 (PI)) angle)) b) (* b 2)) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) b) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 angle (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) angle (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)) |
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle))) |
#s(approx (* 1/90 angle) (*.f64 #s(literal 1/90 binary64) angle)) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (/ (PI) -180) angle) (/ (PI) 2)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 72 | 476 |
| 0 | 113 | 470 |
| 1 | 328 | 470 |
| 0 | 2167 | 470 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b)))) |
(-.f64 b a) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) |
(*.f64 (PI.f64) (+.f64 a b)) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 angle (PI.f64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle) (+.f64 a b)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle) (PI.f64)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) angle) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (PI.f64))) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) angle) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 a b) (PI.f64))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) (+.f64 a b)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle) (*.f64 (PI.f64) a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle) (*.f64 (PI.f64) b))) |
(fma.f64 (*.f64 (PI.f64) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle) (*.f64 (*.f64 (PI.f64) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle) (*.f64 (PI.f64) a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle) (*.f64 (PI.f64) b))) |
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a)))) |
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (+.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (neg.f64 (+.f64 a b))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (+.f64 a b))) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(-.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 a a) (+.f64 a b))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(-.f64 b a) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (+.f64 a b)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (+.f64 a b)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 angle (+.f64 a b))) |
(*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (PI.f64)))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (+.f64 a b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle)) (-.f64 b a)) |
(fma.f64 (*.f64 (PI.f64) a) (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) angle))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) a (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) b)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) b (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) a)) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) b))) |
(fma.f64 a (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 b (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(fma.f64 b (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 a (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 b (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (*.f64 a (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) a) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) a)) |
(+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle)) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) #s(literal -1/90 binary64))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) a)) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64)) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) |
(*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 b (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 b (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b)) |
(*.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64))) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64))) |
(*.f64 (*.f64 b #s(literal 2 binary64)) b) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b (*.f64 b #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 b b)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 b b)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 b b)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 b b)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 b b)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 b b)) |
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(fma.f64 b b (*.f64 b b)) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
(+.f64 (*.f64 b b) (*.f64 b b)) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64)) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) |
(*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b #s(literal 2 binary64)))) |
(*.f64 b (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 b (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b)) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b)))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) |
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b)) |
(*.f64 (*.f64 (+.f64 a b) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (+.f64 a b) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (+.f64 a b))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (+.f64 a b))) |
(*.f64 (+.f64 a b) (PI.f64)) |
(*.f64 (PI.f64) (+.f64 a b)) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (PI.f64)) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (PI.f64)) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (PI.f64)) (fma.f64 a a (*.f64 b (-.f64 b a)))) |
(/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a)))) |
(/.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))) (-.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a) (-.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) b))))) |
(fma.f64 (*.f64 b (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) a)) |
(fma.f64 (*.f64 b (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) a)) |
(fma.f64 (*.f64 a (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) b)) |
(fma.f64 (*.f64 a (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) b)) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) b) (*.f64 (PI.f64) a)) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (PI.f64) b)) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) b) (*.f64 (PI.f64) a)) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) a) (*.f64 (PI.f64) b)) |
(fma.f64 (PI.f64) a (*.f64 (PI.f64) b)) |
(fma.f64 (PI.f64) b (*.f64 (PI.f64) a)) |
(fma.f64 a (PI.f64) (*.f64 (PI.f64) b)) |
(fma.f64 b (PI.f64) (*.f64 (PI.f64) a)) |
(-.f64 (*.f64 (PI.f64) a) (*.f64 (neg.f64 b) (PI.f64))) |
(-.f64 (*.f64 (PI.f64) a) (*.f64 (neg.f64 (PI.f64)) b)) |
(+.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) a)) |
(+.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) b)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (+.f64 a b))) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 b)) |
(*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)))) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)))) |
(*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64))) |
(*.f64 b (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b)) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) #s(literal 2 binary64)) #s(literal 4 binary64)) (*.f64 b b)) (-.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal 8 binary64) (/.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 b b)) (fma.f64 #s(literal 2 binary64) (-.f64 #s(literal 2 binary64) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b))) (pow.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) #s(literal 2 binary64)))) |
(/.f64 (*.f64 (*.f64 b b) (-.f64 (pow.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) #s(literal 2 binary64)) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) #s(literal 2 binary64))) |
(/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 8 binary64) (/.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))))) (fma.f64 #s(literal 2 binary64) (-.f64 #s(literal 2 binary64) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b))) (pow.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
(fma.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b #s(literal 2 binary64)) b (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(fma.f64 (*.f64 b #s(literal 2 binary64)) b (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
(fma.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
(+.f64 (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b)))) |
Compiled 18 285 to 1 740 computations (90.5% saved)
91 alts after pruning (86 fresh and 5 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 361 | 31 | 392 |
| Fresh | 10 | 55 | 65 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 2 | 2 |
| Total | 373 | 91 | 464 |
| Status | Accuracy | Program |
|---|---|---|
| 15.4% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.6% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 49.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 48.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 50.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 32.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 33.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 44.0% | (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) | |
| 51.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 46.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 45.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 47.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 48.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 43.8% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 43.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 41.7% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 42.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 42.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 42.6% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 39.4% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 40.9% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) | |
| 40.0% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 41.1% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.9% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 35.2% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 38.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 33.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 34.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 35.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 33.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 33.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 31.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| ✓ | 34.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| 37.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) | |
| 40.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 38.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| ✓ | 37.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 38.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 52.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 50.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 48.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 32.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 33.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 33.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| ✓ | 36.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 35.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 33.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 34.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) (+.f64 a b))) | |
| 61.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle))) | |
| 37.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) | |
| 45.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) | |
| 35.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) | |
| 42.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) | |
| 61.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) | |
| 33.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) | |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal -2 binary64))) | |
| 35.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 53.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) | |
| 35.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) | |
| 43.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) | |
| 36.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) | |
| 38.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| 46.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) | |
| 41.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) | |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) | |
| ✓ | 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
| 41.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) | |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) | |
| 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 33.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) | |
| 33.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) | |
| 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| ✓ | 34.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
| 41.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
Compiled 9 337 to 3 167 computations (66.1% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) (+.f64 a b))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
| Outputs |
|---|
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
10 calls:
| 79.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.0ms | b |
| 59.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 55.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 51.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 67.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 65.2% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 69.3% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 69.3% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.0% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.6% | 2 | a |
| 65.2% | 2 | b |
| 67.3% | 2 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) (+.f64 a b))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal -2 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 (fma.f64 (/.f64 a b) (/.f64 (*.f64 #s(literal -2 binary64) a) b) #s(literal 2 binary64)) b) b))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| Outputs |
|---|
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
4 calls:
| 72.0ms | a |
| 32.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 28.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 26.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 67.6% | 2 | a |
| 67.8% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.8% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 20 to 23 computations (-15% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) (+.f64 a b))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* 1/180 (PI)) angle))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
| Outputs |
|---|
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
5 calls:
| 28.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 17.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 16.0ms | a |
| 16.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 16.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.0% | 2 | angle |
| 66.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 66.5% | 2 | a |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) (+.f64 a b))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
10 calls:
| 28.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 11.0ms | a |
| 11.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 63.6% | 2 | b |
| 65.2% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 64.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 64.7% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.7% | 2 | angle |
| 65.6% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 65.6% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 64.3% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 64.3% | 2 | a |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64)) angle)) (+.f64 a b))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
3 calls:
| 11.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 64.7% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.7% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
3 calls:
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 64.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.6% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
3 calls:
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 64.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.6% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) #s(approx (* (PI) (+ a b)) (*.f64 (PI.f64) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
10 calls:
| 13.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 7.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | angle |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.4% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 58.4% | 2 | b |
| 64.3% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 63.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 63.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 59.9% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 59.9% | 2 | a |
| 55.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 55.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 55.1% | 2 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
5 calls:
| 13.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 3.0ms | a |
| 3.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 3.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 3.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.4% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 56.4% | 2 | a |
| 56.9% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 59.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 59.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 43 to 39 computations (9.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64)))) |
2 calls:
| 3.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 3.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 59.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
2 calls:
| 3.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 3.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 59.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64)))) |
2 calls:
| 2.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 59.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
Total -5.4b remaining (-14.4%)
Threshold costs -5.4b (-14.4%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
10 calls:
| 15.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | a |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 41.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 41.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 41.8% | 1 | angle |
| 41.8% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 41.8% | 1 | a |
| 41.8% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 41.8% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 41.8% | 1 | b |
| 41.8% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 41.8% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 56 to 62 computations (-10.7% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.0392488122299678e-101 | 6.155818968812228e-41 |
| 0.0ms | -6.769244149179779e+298 | -9.40666245445369e+296 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 2.3462747032071974e-76 | 4.2689185065572304e-75 |
| 12.0ms | 112× | 0 | valid |
Compiled 579 to 410 computations (29.2% saved)
ival-sinu: 3.0ms (31% of total)ival-mult: 2.0ms (20.7% of total)ival-cosu: 2.0ms (20.7% of total)ival-pow2: 2.0ms (20.7% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 8.0ms | 2.773874336066742e-48 | 4.056813291306743e-48 |
| 6.0ms | 48× | 0 | valid |
Compiled 251 to 183 computations (27.1% saved)
ival-mult: 1.0ms (23.1% of total)ival-cosu: 1.0ms (23.1% of total)ival-sinu: 1.0ms (23.1% of total)ival-pow2: 1.0ms (23.1% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 7.892473104212878e-15 | 6.279754936757242e-10 |
| 12.0ms | 128× | 0 | valid |
Compiled 650 to 450 computations (30.8% saved)
ival-mult: 2.0ms (23.3% of total)ival-sinu: 2.0ms (23.3% of total)ival-pow2: 2.0ms (23.3% of total)ival-cosu: 1.0ms (11.7% of total)ival-sub: 1.0ms (11.7% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 0.0037830519532880335 | 274995695.50982875 |
| 2.0ms | 16× | 0 | valid |
Compiled 100 to 70 computations (30% saved)
ival-cosu: 1.0ms (55.5% of total)ival-sinu: 1.0ms (55.5% of total)ival-mult: 0.0ms (0% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 0.0037830519532880335 | 274995695.50982875 |
Compiled 106 to 74 computations (30.2% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 5.295294325491975e-24 | 4.2989296790964877e-19 |
| 17.0ms | 144× | 0 | valid |
Compiled 692 to 486 computations (29.8% saved)
ival-pow2: 3.0ms (36% of total)ival-mult: 2.0ms (24% of total)ival-cosu: 1.0ms (12% of total)ival-sub: 1.0ms (12% of total)ival-sinu: 1.0ms (12% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 5.095832486836278e-162 | 5.829357952477675e-115 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -3.1638593397290394e-144 | -1.1010009965820045e-151 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -3.1638593397290394e-144 | -1.1010009965820045e-151 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -3.1638593397290394e-144 | -1.1010009965820045e-151 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -3.1638593397290394e-144 | -1.1010009965820045e-151 |
Compiled 26 to 18 computations (30.8% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 161 | 1181 |
| 1 | 203 | 1181 |
| 2 | 357 | 1181 |
| 3 | 1345 | 1181 |
| 4 | 6673 | 1181 |
| 1× | node limit |
| Inputs |
|---|
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -50000000000000002625238012760221012435223429055407957745792705775590122899445409789318568754022393202185222191644193908847126161768021528782239609239335349142419360046328790186891511689739404502968447661748539997254055951948382044003732637139007124728962939441002842141905783473609819343272970027008 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 6304320991423117/315216049571155833698232320801148910440637914163723573343586347233965774171977684891314130039079325126453023922454528 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(if (<=.f64 a #s(literal 3055553964501729/2037035976334486086268445688409378161051468393665936250636140449354381299763336706183397376 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(if (<=.f64 a #s(literal 4607412760499377/1645504557321206042154969182557350504982735865633579863348609024 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(if (<=.f64 angle #s(literal 1450710983537555/2417851639229258349412352 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 angle #s(literal 5764607523034235/1152921504606846976 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(if (<=.f64 angle #s(literal 5764607523034235/1152921504606846976 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(if (<=.f64 angle #s(literal 7559984226026709/41538374868278621028243970633760768 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 5065326622169181/506532662216918085755909163048237445191949002959281848144001138878253517018177263964807989373425756138696031080481053366991595590260226478013534525648677207893210669360535830528 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -439347050248359/219673525124179510879420825570604582952621929604585773100622830693937381868724993667921908501166545759273481964527387457187903615990932602002368905315681828864 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -439347050248359/219673525124179510879420825570604582952621929604585773100622830693937381868724993667921908501166545759273481964527387457187903615990932602002368905315681828864 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -439347050248359/219673525124179510879420825570604582952621929604585773100622830693937381868724993667921908501166545759273481964527387457187903615990932602002368905315681828864 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -439347050248359/219673525124179510879420825570604582952621929604585773100622830693937381868724993667921908501166545759273481964527387457187903615990932602002368905315681828864 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
| Outputs |
|---|
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -50000000000000002625238012760221012435223429055407957745792705775590122899445409789318568754022393202185222191644193908847126161768021528782239609239335349142419360046328790186891511689739404502968447661748539997254055951948382044003732637139007124728962939441002842141905783473609819343272970027008 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 6304320991423117/315216049571155833698232320801148910440637914163723573343586347233965774171977684891314130039079325126453023922454528 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(if (<=.f64 a #s(literal 3055553964501729/2037035976334486086268445688409378161051468393665936250636140449354381299763336706183397376 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(if (<=.f64 a #s(literal 4607412760499377/1645504557321206042154969182557350504982735865633579863348609024 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) b)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(if (<=.f64 angle #s(literal 1450710983537555/2417851639229258349412352 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 angle #s(literal 5764607523034235/1152921504606846976 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(if (<=.f64 angle #s(literal 5764607523034235/1152921504606846976 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (* (* (PI) 1/90) angle) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(if (<=.f64 angle #s(literal 7559984226026709/41538374868278621028243970633760768 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) angle))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 5065326622169181/506532662216918085755909163048237445191949002959281848144001138878253517018177263964807989373425756138696031080481053366991595590260226478013534525648677207893210669360535830528 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -439347050248359/219673525124179510879420825570604582952621929604585773100622830693937381868724993667921908501166545759273481964527387457187903615990932602002368905315681828864 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ a b) a) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -439347050248359/219673525124179510879420825570604582952621929604585773100622830693937381868724993667921908501166545759273481964527387457187903615990932602002368905315681828864 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -439347050248359/219673525124179510879420825570604582952621929604585773100622830693937381868724993667921908501166545759273481964527387457187903615990932602002368905315681828864 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -439347050248359/219673525124179510879420825570604582952621929604585773100622830693937381868724993667921908501166545759273481964527387457187903615990932602002368905315681828864 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 b b) angle)) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
| 1× | fuel |
Compiled 1 181 to 164 computations (86.1% saved)
(negabs angle)
(abs b)
(abs a)
Compiled 3 224 to 762 computations (76.4% saved)
Loading profile data...