Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A

Percentage Accurate: 99.7% → 100.0%
Time: 5.0s
Alternatives: 10
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 4.0))
double code(double x, double y, double z) {
	return fma(((x - z) / y), 4.0, 4.0);
}
function code(x, y, z)
	return fma(Float64(Float64(x - z) / y), 4.0, 4.0)
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)
\end{array}
Derivation
  1. Initial program 99.9%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
  5. Add Preprocessing

Alternative 2: 66.5% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{y} \cdot 4\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+161}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -100:\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{elif}\;t\_1 \leq 4000000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ x y) 4.0))
        (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
   (if (<= t_1 -1e+161)
     t_0
     (if (<= t_1 -100.0) (* (/ z y) -4.0) (if (<= t_1 4000000.0) 4.0 t_0)))))
double code(double x, double y, double z) {
	double t_0 = (x / y) * 4.0;
	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
	double tmp;
	if (t_1 <= -1e+161) {
		tmp = t_0;
	} else if (t_1 <= -100.0) {
		tmp = (z / y) * -4.0;
	} else if (t_1 <= 4000000.0) {
		tmp = 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x / y) * 4.0d0
    t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
    if (t_1 <= (-1d+161)) then
        tmp = t_0
    else if (t_1 <= (-100.0d0)) then
        tmp = (z / y) * (-4.0d0)
    else if (t_1 <= 4000000.0d0) then
        tmp = 4.0d0
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x / y) * 4.0;
	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
	double tmp;
	if (t_1 <= -1e+161) {
		tmp = t_0;
	} else if (t_1 <= -100.0) {
		tmp = (z / y) * -4.0;
	} else if (t_1 <= 4000000.0) {
		tmp = 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x / y) * 4.0
	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
	tmp = 0
	if t_1 <= -1e+161:
		tmp = t_0
	elif t_1 <= -100.0:
		tmp = (z / y) * -4.0
	elif t_1 <= 4000000.0:
		tmp = 4.0
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x / y) * 4.0)
	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
	tmp = 0.0
	if (t_1 <= -1e+161)
		tmp = t_0;
	elseif (t_1 <= -100.0)
		tmp = Float64(Float64(z / y) * -4.0);
	elseif (t_1 <= 4000000.0)
		tmp = 4.0;
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x / y) * 4.0;
	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
	tmp = 0.0;
	if (t_1 <= -1e+161)
		tmp = t_0;
	elseif (t_1 <= -100.0)
		tmp = (z / y) * -4.0;
	elseif (t_1 <= 4000000.0)
		tmp = 4.0;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+161], t$95$0, If[LessEqual[t$95$1, -100.0], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], If[LessEqual[t$95$1, 4000000.0], 4.0, t$95$0]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+161}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq -100:\\
\;\;\;\;\frac{z}{y} \cdot -4\\

\mathbf{elif}\;t\_1 \leq 4000000:\\
\;\;\;\;4\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -1e161 or 4e6 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
    4. Step-by-step derivation
      1. Applied rewrites59.5%

        \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

      if -1e161 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -100

      1. Initial program 100.0%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
      4. Applied rewrites100.0%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
      5. Taylor expanded in z around inf

        \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
      6. Step-by-step derivation
        1. Applied rewrites60.3%

          \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]

        if -100 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 4e6

        1. Initial program 99.8%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{4} \]
        4. Step-by-step derivation
          1. Applied rewrites96.0%

            \[\leadsto \color{blue}{4} \]
        5. Recombined 3 regimes into one program.
        6. Add Preprocessing

        Alternative 3: 66.5% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{y} \cdot 4\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+161}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -100:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{elif}\;t\_1 \leq 4000000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* (/ x y) 4.0))
                (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
           (if (<= t_1 -1e+161)
             t_0
             (if (<= t_1 -100.0) (* (/ -4.0 y) z) (if (<= t_1 4000000.0) 4.0 t_0)))))
        double code(double x, double y, double z) {
        	double t_0 = (x / y) * 4.0;
        	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
        	double tmp;
        	if (t_1 <= -1e+161) {
        		tmp = t_0;
        	} else if (t_1 <= -100.0) {
        		tmp = (-4.0 / y) * z;
        	} else if (t_1 <= 4000000.0) {
        		tmp = 4.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        module fmin_fmax_functions
            implicit none
            private
            public fmax
            public fmin
        
            interface fmax
                module procedure fmax88
                module procedure fmax44
                module procedure fmax84
                module procedure fmax48
            end interface
            interface fmin
                module procedure fmin88
                module procedure fmin44
                module procedure fmin84
                module procedure fmin48
            end interface
        contains
            real(8) function fmax88(x, y) result (res)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
            end function
            real(4) function fmax44(x, y) result (res)
                real(4), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
            end function
            real(8) function fmax84(x, y) result(res)
                real(8), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
            end function
            real(8) function fmax48(x, y) result(res)
                real(4), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
            end function
            real(8) function fmin88(x, y) result (res)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
            end function
            real(4) function fmin44(x, y) result (res)
                real(4), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
            end function
            real(8) function fmin84(x, y) result(res)
                real(8), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
            end function
            real(8) function fmin48(x, y) result(res)
                real(4), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
            end function
        end module
        
        real(8) function code(x, y, z)
        use fmin_fmax_functions
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = (x / y) * 4.0d0
            t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
            if (t_1 <= (-1d+161)) then
                tmp = t_0
            else if (t_1 <= (-100.0d0)) then
                tmp = ((-4.0d0) / y) * z
            else if (t_1 <= 4000000.0d0) then
                tmp = 4.0d0
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (x / y) * 4.0;
        	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
        	double tmp;
        	if (t_1 <= -1e+161) {
        		tmp = t_0;
        	} else if (t_1 <= -100.0) {
        		tmp = (-4.0 / y) * z;
        	} else if (t_1 <= 4000000.0) {
        		tmp = 4.0;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (x / y) * 4.0
        	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
        	tmp = 0
        	if t_1 <= -1e+161:
        		tmp = t_0
        	elif t_1 <= -100.0:
        		tmp = (-4.0 / y) * z
        	elif t_1 <= 4000000.0:
        		tmp = 4.0
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(x / y) * 4.0)
        	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
        	tmp = 0.0
        	if (t_1 <= -1e+161)
        		tmp = t_0;
        	elseif (t_1 <= -100.0)
        		tmp = Float64(Float64(-4.0 / y) * z);
        	elseif (t_1 <= 4000000.0)
        		tmp = 4.0;
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (x / y) * 4.0;
        	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
        	tmp = 0.0;
        	if (t_1 <= -1e+161)
        		tmp = t_0;
        	elseif (t_1 <= -100.0)
        		tmp = (-4.0 / y) * z;
        	elseif (t_1 <= 4000000.0)
        		tmp = 4.0;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+161], t$95$0, If[LessEqual[t$95$1, -100.0], N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 4000000.0], 4.0, t$95$0]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x}{y} \cdot 4\\
        t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+161}:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq -100:\\
        \;\;\;\;\frac{-4}{y} \cdot z\\
        
        \mathbf{elif}\;t\_1 \leq 4000000:\\
        \;\;\;\;4\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -1e161 or 4e6 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

          1. Initial program 100.0%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
          4. Step-by-step derivation
            1. Applied rewrites59.5%

              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

            if -1e161 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -100

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
            4. Step-by-step derivation
              1. Applied rewrites60.1%

                \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

              if -100 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 4e6

              1. Initial program 99.8%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{4} \]
              4. Step-by-step derivation
                1. Applied rewrites96.0%

                  \[\leadsto \color{blue}{4} \]
              5. Recombined 3 regimes into one program.
              6. Add Preprocessing

              Alternative 4: 66.1% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \frac{4}{y}\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+218}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -100:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{elif}\;t\_1 \leq 4000000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (* x (/ 4.0 y)))
                      (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
                 (if (<= t_1 -5e+218)
                   t_0
                   (if (<= t_1 -100.0) (* (/ -4.0 y) z) (if (<= t_1 4000000.0) 4.0 t_0)))))
              double code(double x, double y, double z) {
              	double t_0 = x * (4.0 / y);
              	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
              	double tmp;
              	if (t_1 <= -5e+218) {
              		tmp = t_0;
              	} else if (t_1 <= -100.0) {
              		tmp = (-4.0 / y) * z;
              	} else if (t_1 <= 4000000.0) {
              		tmp = 4.0;
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              module fmin_fmax_functions
                  implicit none
                  private
                  public fmax
                  public fmin
              
                  interface fmax
                      module procedure fmax88
                      module procedure fmax44
                      module procedure fmax84
                      module procedure fmax48
                  end interface
                  interface fmin
                      module procedure fmin88
                      module procedure fmin44
                      module procedure fmin84
                      module procedure fmin48
                  end interface
              contains
                  real(8) function fmax88(x, y) result (res)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                  end function
                  real(4) function fmax44(x, y) result (res)
                      real(4), intent (in) :: x
                      real(4), intent (in) :: y
                      res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                  end function
                  real(8) function fmax84(x, y) result(res)
                      real(8), intent (in) :: x
                      real(4), intent (in) :: y
                      res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                  end function
                  real(8) function fmax48(x, y) result(res)
                      real(4), intent (in) :: x
                      real(8), intent (in) :: y
                      res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                  end function
                  real(8) function fmin88(x, y) result (res)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                  end function
                  real(4) function fmin44(x, y) result (res)
                      real(4), intent (in) :: x
                      real(4), intent (in) :: y
                      res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                  end function
                  real(8) function fmin84(x, y) result(res)
                      real(8), intent (in) :: x
                      real(4), intent (in) :: y
                      res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                  end function
                  real(8) function fmin48(x, y) result(res)
                      real(4), intent (in) :: x
                      real(8), intent (in) :: y
                      res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                  end function
              end module
              
              real(8) function code(x, y, z)
              use fmin_fmax_functions
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = x * (4.0d0 / y)
                  t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
                  if (t_1 <= (-5d+218)) then
                      tmp = t_0
                  else if (t_1 <= (-100.0d0)) then
                      tmp = ((-4.0d0) / y) * z
                  else if (t_1 <= 4000000.0d0) then
                      tmp = 4.0d0
                  else
                      tmp = t_0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = x * (4.0 / y);
              	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
              	double tmp;
              	if (t_1 <= -5e+218) {
              		tmp = t_0;
              	} else if (t_1 <= -100.0) {
              		tmp = (-4.0 / y) * z;
              	} else if (t_1 <= 4000000.0) {
              		tmp = 4.0;
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = x * (4.0 / y)
              	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
              	tmp = 0
              	if t_1 <= -5e+218:
              		tmp = t_0
              	elif t_1 <= -100.0:
              		tmp = (-4.0 / y) * z
              	elif t_1 <= 4000000.0:
              		tmp = 4.0
              	else:
              		tmp = t_0
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(x * Float64(4.0 / y))
              	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
              	tmp = 0.0
              	if (t_1 <= -5e+218)
              		tmp = t_0;
              	elseif (t_1 <= -100.0)
              		tmp = Float64(Float64(-4.0 / y) * z);
              	elseif (t_1 <= 4000000.0)
              		tmp = 4.0;
              	else
              		tmp = t_0;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = x * (4.0 / y);
              	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
              	tmp = 0.0;
              	if (t_1 <= -5e+218)
              		tmp = t_0;
              	elseif (t_1 <= -100.0)
              		tmp = (-4.0 / y) * z;
              	elseif (t_1 <= 4000000.0)
              		tmp = 4.0;
              	else
              		tmp = t_0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+218], t$95$0, If[LessEqual[t$95$1, -100.0], N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 4000000.0], 4.0, t$95$0]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := x \cdot \frac{4}{y}\\
              t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
              \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+218}:\\
              \;\;\;\;t\_0\\
              
              \mathbf{elif}\;t\_1 \leq -100:\\
              \;\;\;\;\frac{-4}{y} \cdot z\\
              
              \mathbf{elif}\;t\_1 \leq 4000000:\\
              \;\;\;\;4\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_0\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -4.99999999999999983e218 or 4e6 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                4. Step-by-step derivation
                  1. Applied rewrites60.0%

                    \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                  2. Step-by-step derivation
                    1. Applied rewrites59.8%

                      \[\leadsto x \cdot \color{blue}{\frac{4}{y}} \]

                    if -4.99999999999999983e218 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -100

                    1. Initial program 100.0%

                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
                    4. Step-by-step derivation
                      1. Applied rewrites58.8%

                        \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

                      if -100 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 4e6

                      1. Initial program 99.8%

                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{4} \]
                      4. Step-by-step derivation
                        1. Applied rewrites96.0%

                          \[\leadsto \color{blue}{4} \]
                      5. Recombined 3 regimes into one program.
                      6. Add Preprocessing

                      Alternative 5: 98.5% accurate, 0.3× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 50000000000\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \end{array} \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
                         (if (or (<= t_0 -20000.0) (not (<= t_0 50000000000.0)))
                           (* (/ (- x z) y) 4.0)
                           (fma (/ x y) 4.0 4.0))))
                      double code(double x, double y, double z) {
                      	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
                      	double tmp;
                      	if ((t_0 <= -20000.0) || !(t_0 <= 50000000000.0)) {
                      		tmp = ((x - z) / y) * 4.0;
                      	} else {
                      		tmp = fma((x / y), 4.0, 4.0);
                      	}
                      	return tmp;
                      }
                      
                      function code(x, y, z)
                      	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
                      	tmp = 0.0
                      	if ((t_0 <= -20000.0) || !(t_0 <= 50000000000.0))
                      		tmp = Float64(Float64(Float64(x - z) / y) * 4.0);
                      	else
                      		tmp = fma(Float64(x / y), 4.0, 4.0);
                      	end
                      	return tmp
                      end
                      
                      code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000.0], N[Not[LessEqual[t$95$0, 50000000000.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
                      \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 50000000000\right):\\
                      \;\;\;\;\frac{x - z}{y} \cdot 4\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -2e4 or 5e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

                        1. Initial program 100.0%

                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
                        4. Step-by-step derivation
                          1. Applied rewrites99.6%

                            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

                          if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 5e10

                          1. Initial program 99.8%

                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
                          4. Applied rewrites100.0%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                          5. Taylor expanded in x around inf

                            \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 4\right) \]
                          6. Step-by-step derivation
                            1. Applied rewrites98.3%

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 4\right) \]
                          7. Recombined 2 regimes into one program.
                          8. Final simplification99.2%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -20000 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 50000000000\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \end{array} \]
                          9. Add Preprocessing

                          Alternative 6: 66.6% accurate, 0.3× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -100 \lor \neg \left(t\_0 \leq 4000000\right):\\ \;\;\;\;x \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
                             (if (or (<= t_0 -100.0) (not (<= t_0 4000000.0))) (* x (/ 4.0 y)) 4.0)))
                          double code(double x, double y, double z) {
                          	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
                          	double tmp;
                          	if ((t_0 <= -100.0) || !(t_0 <= 4000000.0)) {
                          		tmp = x * (4.0 / y);
                          	} else {
                          		tmp = 4.0;
                          	}
                          	return tmp;
                          }
                          
                          module fmin_fmax_functions
                              implicit none
                              private
                              public fmax
                              public fmin
                          
                              interface fmax
                                  module procedure fmax88
                                  module procedure fmax44
                                  module procedure fmax84
                                  module procedure fmax48
                              end interface
                              interface fmin
                                  module procedure fmin88
                                  module procedure fmin44
                                  module procedure fmin84
                                  module procedure fmin48
                              end interface
                          contains
                              real(8) function fmax88(x, y) result (res)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                              end function
                              real(4) function fmax44(x, y) result (res)
                                  real(4), intent (in) :: x
                                  real(4), intent (in) :: y
                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                              end function
                              real(8) function fmax84(x, y) result(res)
                                  real(8), intent (in) :: x
                                  real(4), intent (in) :: y
                                  res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                              end function
                              real(8) function fmax48(x, y) result(res)
                                  real(4), intent (in) :: x
                                  real(8), intent (in) :: y
                                  res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                              end function
                              real(8) function fmin88(x, y) result (res)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                              end function
                              real(4) function fmin44(x, y) result (res)
                                  real(4), intent (in) :: x
                                  real(4), intent (in) :: y
                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                              end function
                              real(8) function fmin84(x, y) result(res)
                                  real(8), intent (in) :: x
                                  real(4), intent (in) :: y
                                  res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                              end function
                              real(8) function fmin48(x, y) result(res)
                                  real(4), intent (in) :: x
                                  real(8), intent (in) :: y
                                  res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                              end function
                          end module
                          
                          real(8) function code(x, y, z)
                          use fmin_fmax_functions
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8) :: t_0
                              real(8) :: tmp
                              t_0 = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
                              if ((t_0 <= (-100.0d0)) .or. (.not. (t_0 <= 4000000.0d0))) then
                                  tmp = x * (4.0d0 / y)
                              else
                                  tmp = 4.0d0
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z) {
                          	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
                          	double tmp;
                          	if ((t_0 <= -100.0) || !(t_0 <= 4000000.0)) {
                          		tmp = x * (4.0 / y);
                          	} else {
                          		tmp = 4.0;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z):
                          	t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
                          	tmp = 0
                          	if (t_0 <= -100.0) or not (t_0 <= 4000000.0):
                          		tmp = x * (4.0 / y)
                          	else:
                          		tmp = 4.0
                          	return tmp
                          
                          function code(x, y, z)
                          	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
                          	tmp = 0.0
                          	if ((t_0 <= -100.0) || !(t_0 <= 4000000.0))
                          		tmp = Float64(x * Float64(4.0 / y));
                          	else
                          		tmp = 4.0;
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z)
                          	t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
                          	tmp = 0.0;
                          	if ((t_0 <= -100.0) || ~((t_0 <= 4000000.0)))
                          		tmp = x * (4.0 / y);
                          	else
                          		tmp = 4.0;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -100.0], N[Not[LessEqual[t$95$0, 4000000.0]], $MachinePrecision]], N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], 4.0]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
                          \mathbf{if}\;t\_0 \leq -100 \lor \neg \left(t\_0 \leq 4000000\right):\\
                          \;\;\;\;x \cdot \frac{4}{y}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;4\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -100 or 4e6 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

                            1. Initial program 100.0%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                            4. Step-by-step derivation
                              1. Applied rewrites53.9%

                                \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                              2. Step-by-step derivation
                                1. Applied rewrites53.8%

                                  \[\leadsto x \cdot \color{blue}{\frac{4}{y}} \]

                                if -100 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 4e6

                                1. Initial program 99.8%

                                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{4} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites96.0%

                                    \[\leadsto \color{blue}{4} \]
                                5. Recombined 2 regimes into one program.
                                6. Final simplification66.1%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -100 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 4000000\right):\\ \;\;\;\;x \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \]
                                7. Add Preprocessing

                                Alternative 7: 86.8% accurate, 1.0× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.75 \cdot 10^{+61} \lor \neg \left(x \leq 2.4 \cdot 10^{+30}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \end{array} \]
                                (FPCore (x y z)
                                 :precision binary64
                                 (if (or (<= x -1.75e+61) (not (<= x 2.4e+30)))
                                   (fma (/ x y) 4.0 4.0)
                                   (fma (/ z y) -4.0 4.0)))
                                double code(double x, double y, double z) {
                                	double tmp;
                                	if ((x <= -1.75e+61) || !(x <= 2.4e+30)) {
                                		tmp = fma((x / y), 4.0, 4.0);
                                	} else {
                                		tmp = fma((z / y), -4.0, 4.0);
                                	}
                                	return tmp;
                                }
                                
                                function code(x, y, z)
                                	tmp = 0.0
                                	if ((x <= -1.75e+61) || !(x <= 2.4e+30))
                                		tmp = fma(Float64(x / y), 4.0, 4.0);
                                	else
                                		tmp = fma(Float64(z / y), -4.0, 4.0);
                                	end
                                	return tmp
                                end
                                
                                code[x_, y_, z_] := If[Or[LessEqual[x, -1.75e+61], N[Not[LessEqual[x, 2.4e+30]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                \mathbf{if}\;x \leq -1.75 \cdot 10^{+61} \lor \neg \left(x \leq 2.4 \cdot 10^{+30}\right):\\
                                \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 2 regimes
                                2. if x < -1.75000000000000009e61 or 2.3999999999999999e30 < x

                                  1. Initial program 99.9%

                                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around 0

                                    \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
                                  4. Applied rewrites100.0%

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                                  5. Taylor expanded in x around inf

                                    \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 4\right) \]
                                  6. Step-by-step derivation
                                    1. Applied rewrites89.0%

                                      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 4\right) \]

                                    if -1.75000000000000009e61 < x < 2.3999999999999999e30

                                    1. Initial program 99.9%

                                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around 0

                                      \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
                                    4. Applied rewrites100.0%

                                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                                    5. Taylor expanded in x around 0

                                      \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                                    6. Applied rewrites91.4%

                                      \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]
                                  7. Recombined 2 regimes into one program.
                                  8. Final simplification90.3%

                                    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.75 \cdot 10^{+61} \lor \neg \left(x \leq 2.4 \cdot 10^{+30}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \]
                                  9. Add Preprocessing

                                  Alternative 8: 86.7% accurate, 1.0× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.75 \cdot 10^{+61} \lor \neg \left(x \leq 2.4 \cdot 10^{+30}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \end{array} \]
                                  (FPCore (x y z)
                                   :precision binary64
                                   (if (or (<= x -1.75e+61) (not (<= x 2.4e+30)))
                                     (fma (/ 4.0 y) x 4.0)
                                     (fma (/ z y) -4.0 4.0)))
                                  double code(double x, double y, double z) {
                                  	double tmp;
                                  	if ((x <= -1.75e+61) || !(x <= 2.4e+30)) {
                                  		tmp = fma((4.0 / y), x, 4.0);
                                  	} else {
                                  		tmp = fma((z / y), -4.0, 4.0);
                                  	}
                                  	return tmp;
                                  }
                                  
                                  function code(x, y, z)
                                  	tmp = 0.0
                                  	if ((x <= -1.75e+61) || !(x <= 2.4e+30))
                                  		tmp = fma(Float64(4.0 / y), x, 4.0);
                                  	else
                                  		tmp = fma(Float64(z / y), -4.0, 4.0);
                                  	end
                                  	return tmp
                                  end
                                  
                                  code[x_, y_, z_] := If[Or[LessEqual[x, -1.75e+61], N[Not[LessEqual[x, 2.4e+30]], $MachinePrecision]], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  \mathbf{if}\;x \leq -1.75 \cdot 10^{+61} \lor \neg \left(x \leq 2.4 \cdot 10^{+30}\right):\\
                                  \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 2 regimes
                                  2. if x < -1.75000000000000009e61 or 2.3999999999999999e30 < x

                                    1. Initial program 99.9%

                                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in z around 0

                                      \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
                                    4. Step-by-step derivation
                                      1. Applied rewrites88.7%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 4\right)} \]

                                      if -1.75000000000000009e61 < x < 2.3999999999999999e30

                                      1. Initial program 99.9%

                                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around 0

                                        \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
                                      4. Applied rewrites100.0%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                                      5. Taylor expanded in x around 0

                                        \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                                      6. Applied rewrites91.4%

                                        \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]
                                    5. Recombined 2 regimes into one program.
                                    6. Final simplification90.2%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.75 \cdot 10^{+61} \lor \neg \left(x \leq 2.4 \cdot 10^{+30}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \]
                                    7. Add Preprocessing

                                    Alternative 9: 80.0% accurate, 1.0× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -7.2 \cdot 10^{+61} \lor \neg \left(x \leq 3.4 \cdot 10^{+50}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \end{array} \]
                                    (FPCore (x y z)
                                     :precision binary64
                                     (if (or (<= x -7.2e+61) (not (<= x 3.4e+50)))
                                       (* (/ x y) 4.0)
                                       (fma (/ z y) -4.0 4.0)))
                                    double code(double x, double y, double z) {
                                    	double tmp;
                                    	if ((x <= -7.2e+61) || !(x <= 3.4e+50)) {
                                    		tmp = (x / y) * 4.0;
                                    	} else {
                                    		tmp = fma((z / y), -4.0, 4.0);
                                    	}
                                    	return tmp;
                                    }
                                    
                                    function code(x, y, z)
                                    	tmp = 0.0
                                    	if ((x <= -7.2e+61) || !(x <= 3.4e+50))
                                    		tmp = Float64(Float64(x / y) * 4.0);
                                    	else
                                    		tmp = fma(Float64(z / y), -4.0, 4.0);
                                    	end
                                    	return tmp
                                    end
                                    
                                    code[x_, y_, z_] := If[Or[LessEqual[x, -7.2e+61], N[Not[LessEqual[x, 3.4e+50]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    \mathbf{if}\;x \leq -7.2 \cdot 10^{+61} \lor \neg \left(x \leq 3.4 \cdot 10^{+50}\right):\\
                                    \;\;\;\;\frac{x}{y} \cdot 4\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 2 regimes
                                    2. if x < -7.20000000000000021e61 or 3.3999999999999998e50 < x

                                      1. Initial program 99.9%

                                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites76.3%

                                          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

                                        if -7.20000000000000021e61 < x < 3.3999999999999998e50

                                        1. Initial program 99.9%

                                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in x around 0

                                          \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
                                        4. Applied rewrites100.0%

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                                        5. Taylor expanded in x around 0

                                          \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                                        6. Applied rewrites89.8%

                                          \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]
                                      5. Recombined 2 regimes into one program.
                                      6. Final simplification84.1%

                                        \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -7.2 \cdot 10^{+61} \lor \neg \left(x \leq 3.4 \cdot 10^{+50}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \]
                                      7. Add Preprocessing

                                      Alternative 10: 33.9% accurate, 31.0× speedup?

                                      \[\begin{array}{l} \\ 4 \end{array} \]
                                      (FPCore (x y z) :precision binary64 4.0)
                                      double code(double x, double y, double z) {
                                      	return 4.0;
                                      }
                                      
                                      module fmin_fmax_functions
                                          implicit none
                                          private
                                          public fmax
                                          public fmin
                                      
                                          interface fmax
                                              module procedure fmax88
                                              module procedure fmax44
                                              module procedure fmax84
                                              module procedure fmax48
                                          end interface
                                          interface fmin
                                              module procedure fmin88
                                              module procedure fmin44
                                              module procedure fmin84
                                              module procedure fmin48
                                          end interface
                                      contains
                                          real(8) function fmax88(x, y) result (res)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                          end function
                                          real(4) function fmax44(x, y) result (res)
                                              real(4), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                          end function
                                          real(8) function fmax84(x, y) result(res)
                                              real(8), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                          end function
                                          real(8) function fmax48(x, y) result(res)
                                              real(4), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                          end function
                                          real(8) function fmin88(x, y) result (res)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                          end function
                                          real(4) function fmin44(x, y) result (res)
                                              real(4), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                          end function
                                          real(8) function fmin84(x, y) result(res)
                                              real(8), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                          end function
                                          real(8) function fmin48(x, y) result(res)
                                              real(4), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                          end function
                                      end module
                                      
                                      real(8) function code(x, y, z)
                                      use fmin_fmax_functions
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          code = 4.0d0
                                      end function
                                      
                                      public static double code(double x, double y, double z) {
                                      	return 4.0;
                                      }
                                      
                                      def code(x, y, z):
                                      	return 4.0
                                      
                                      function code(x, y, z)
                                      	return 4.0
                                      end
                                      
                                      function tmp = code(x, y, z)
                                      	tmp = 4.0;
                                      end
                                      
                                      code[x_, y_, z_] := 4.0
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      4
                                      \end{array}
                                      
                                      Derivation
                                      1. Initial program 99.9%

                                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in y around inf

                                        \[\leadsto \color{blue}{4} \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites29.9%

                                          \[\leadsto \color{blue}{4} \]
                                        2. Add Preprocessing

                                        Reproduce

                                        ?
                                        herbie shell --seed 2025019 
                                        (FPCore (x y z)
                                          :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
                                          :precision binary64
                                          (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))