Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B

Percentage Accurate: 99.9% → 100.0%
Time: 6.4s
Alternatives: 11
Speedup: 1.3×

Specification

?
\[\begin{array}{l} \\ \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z):
	return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z)
	return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
end
function tmp = code(x, y, z)
	tmp = (4.0 * ((x - y) - (z * 0.5))) / z;
end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z):
	return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z)
	return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
end
function tmp = code(x, y, z)
	tmp = (4.0 * ((x - y) - (z * 0.5))) / z;
end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}

Alternative 1: 100.0% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (/ (- x y) z) 4.0 -2.0))
double code(double x, double y, double z) {
	return fma(((x - y) / z), 4.0, -2.0);
}
function code(x, y, z)
	return fma(Float64(Float64(x - y) / z), 4.0, -2.0)
end
code[x_, y_, z_] := N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z} + 4 \cdot \frac{x}{z}} \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
  5. Add Preprocessing

Alternative 2: 66.7% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot x}{z}\\ t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\ \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+16}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1:\\ \;\;\;\;-2\\ \mathbf{elif}\;t\_1 \leq 10^{+304}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* 4.0 x) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
   (if (<= t_1 -4e+16)
     t_0
     (if (<= t_1 -1.0) -2.0 (if (<= t_1 1e+304) (/ (* -4.0 y) z) t_0)))))
double code(double x, double y, double z) {
	double t_0 = (4.0 * x) / z;
	double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
	double tmp;
	if (t_1 <= -4e+16) {
		tmp = t_0;
	} else if (t_1 <= -1.0) {
		tmp = -2.0;
	} else if (t_1 <= 1e+304) {
		tmp = (-4.0 * y) / z;
	} else {
		tmp = t_0;
	}
	return tmp;
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (4.0d0 * x) / z
    t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
    if (t_1 <= (-4d+16)) then
        tmp = t_0
    else if (t_1 <= (-1.0d0)) then
        tmp = -2.0d0
    else if (t_1 <= 1d+304) then
        tmp = ((-4.0d0) * y) / z
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (4.0 * x) / z;
	double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
	double tmp;
	if (t_1 <= -4e+16) {
		tmp = t_0;
	} else if (t_1 <= -1.0) {
		tmp = -2.0;
	} else if (t_1 <= 1e+304) {
		tmp = (-4.0 * y) / z;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (4.0 * x) / z
	t_1 = (4.0 * ((x - y) - (z * 0.5))) / z
	tmp = 0
	if t_1 <= -4e+16:
		tmp = t_0
	elif t_1 <= -1.0:
		tmp = -2.0
	elif t_1 <= 1e+304:
		tmp = (-4.0 * y) / z
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(4.0 * x) / z)
	t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
	tmp = 0.0
	if (t_1 <= -4e+16)
		tmp = t_0;
	elseif (t_1 <= -1.0)
		tmp = -2.0;
	elseif (t_1 <= 1e+304)
		tmp = Float64(Float64(-4.0 * y) / z);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (4.0 * x) / z;
	t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
	tmp = 0.0;
	if (t_1 <= -4e+16)
		tmp = t_0;
	elseif (t_1 <= -1.0)
		tmp = -2.0;
	elseif (t_1 <= 1e+304)
		tmp = (-4.0 * y) / z;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+16], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 1e+304], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\

\mathbf{elif}\;t\_1 \leq 10^{+304}:\\
\;\;\;\;\frac{-4 \cdot y}{z}\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4e16 or 9.9999999999999994e303 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

    1. Initial program 100.0%

      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]
    4. Step-by-step derivation
      1. Applied rewrites56.8%

        \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]

      if -4e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

      1. Initial program 99.9%

        \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{-2} \]
      4. Step-by-step derivation
        1. Applied rewrites93.9%

          \[\leadsto \color{blue}{-2} \]

        if -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 9.9999999999999994e303

        1. Initial program 100.0%

          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
        4. Step-by-step derivation
          1. Applied rewrites62.8%

            \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
        5. Recombined 3 regimes into one program.
        6. Add Preprocessing

        Alternative 3: 66.7% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \frac{4}{z}\\ t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\ \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+16}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1:\\ \;\;\;\;-2\\ \mathbf{elif}\;t\_1 \leq 10^{+304}:\\ \;\;\;\;\frac{-4 \cdot y}{z}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* x (/ 4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
           (if (<= t_1 -4e+16)
             t_0
             (if (<= t_1 -1.0) -2.0 (if (<= t_1 1e+304) (/ (* -4.0 y) z) t_0)))))
        double code(double x, double y, double z) {
        	double t_0 = x * (4.0 / z);
        	double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
        	double tmp;
        	if (t_1 <= -4e+16) {
        		tmp = t_0;
        	} else if (t_1 <= -1.0) {
        		tmp = -2.0;
        	} else if (t_1 <= 1e+304) {
        		tmp = (-4.0 * y) / z;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        module fmin_fmax_functions
            implicit none
            private
            public fmax
            public fmin
        
            interface fmax
                module procedure fmax88
                module procedure fmax44
                module procedure fmax84
                module procedure fmax48
            end interface
            interface fmin
                module procedure fmin88
                module procedure fmin44
                module procedure fmin84
                module procedure fmin48
            end interface
        contains
            real(8) function fmax88(x, y) result (res)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
            end function
            real(4) function fmax44(x, y) result (res)
                real(4), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
            end function
            real(8) function fmax84(x, y) result(res)
                real(8), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
            end function
            real(8) function fmax48(x, y) result(res)
                real(4), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
            end function
            real(8) function fmin88(x, y) result (res)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
            end function
            real(4) function fmin44(x, y) result (res)
                real(4), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
            end function
            real(8) function fmin84(x, y) result(res)
                real(8), intent (in) :: x
                real(4), intent (in) :: y
                res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
            end function
            real(8) function fmin48(x, y) result(res)
                real(4), intent (in) :: x
                real(8), intent (in) :: y
                res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
            end function
        end module
        
        real(8) function code(x, y, z)
        use fmin_fmax_functions
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = x * (4.0d0 / z)
            t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
            if (t_1 <= (-4d+16)) then
                tmp = t_0
            else if (t_1 <= (-1.0d0)) then
                tmp = -2.0d0
            else if (t_1 <= 1d+304) then
                tmp = ((-4.0d0) * y) / z
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = x * (4.0 / z);
        	double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
        	double tmp;
        	if (t_1 <= -4e+16) {
        		tmp = t_0;
        	} else if (t_1 <= -1.0) {
        		tmp = -2.0;
        	} else if (t_1 <= 1e+304) {
        		tmp = (-4.0 * y) / z;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = x * (4.0 / z)
        	t_1 = (4.0 * ((x - y) - (z * 0.5))) / z
        	tmp = 0
        	if t_1 <= -4e+16:
        		tmp = t_0
        	elif t_1 <= -1.0:
        		tmp = -2.0
        	elif t_1 <= 1e+304:
        		tmp = (-4.0 * y) / z
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(x * Float64(4.0 / z))
        	t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
        	tmp = 0.0
        	if (t_1 <= -4e+16)
        		tmp = t_0;
        	elseif (t_1 <= -1.0)
        		tmp = -2.0;
        	elseif (t_1 <= 1e+304)
        		tmp = Float64(Float64(-4.0 * y) / z);
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = x * (4.0 / z);
        	t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
        	tmp = 0.0;
        	if (t_1 <= -4e+16)
        		tmp = t_0;
        	elseif (t_1 <= -1.0)
        		tmp = -2.0;
        	elseif (t_1 <= 1e+304)
        		tmp = (-4.0 * y) / z;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+16], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 1e+304], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := x \cdot \frac{4}{z}\\
        t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
        \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+16}:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq -1:\\
        \;\;\;\;-2\\
        
        \mathbf{elif}\;t\_1 \leq 10^{+304}:\\
        \;\;\;\;\frac{-4 \cdot y}{z}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4e16 or 9.9999999999999994e303 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

          1. Initial program 100.0%

            \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]
          4. Step-by-step derivation
            1. Applied rewrites56.8%

              \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]
            2. Step-by-step derivation
              1. lift-/.f64N/A

                \[\leadsto \color{blue}{\frac{4 \cdot x}{z}} \]
              2. lift-*.f64N/A

                \[\leadsto \frac{\color{blue}{4 \cdot x}}{z} \]
              3. *-commutativeN/A

                \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
              4. associate-/l*N/A

                \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]
              5. lift-/.f64N/A

                \[\leadsto x \cdot \color{blue}{\frac{4}{z}} \]
              6. lower-*.f6456.7

                \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]
            3. Applied rewrites56.7%

              \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]

            if -4e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

            1. Initial program 99.9%

              \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{-2} \]
            4. Step-by-step derivation
              1. Applied rewrites93.9%

                \[\leadsto \color{blue}{-2} \]

              if -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 9.9999999999999994e303

              1. Initial program 100.0%

                \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
              4. Step-by-step derivation
                1. Applied rewrites62.8%

                  \[\leadsto \frac{\color{blue}{-4 \cdot y}}{z} \]
              5. Recombined 3 regimes into one program.
              6. Add Preprocessing

              Alternative 4: 98.4% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\ \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 5000000\right):\\ \;\;\;\;\frac{4 \cdot \left(x - y\right)}{z}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
                 (if (or (<= t_0 -4e+16) (not (<= t_0 5000000.0)))
                   (/ (* 4.0 (- x y)) z)
                   (fma (/ y z) -4.0 -2.0))))
              double code(double x, double y, double z) {
              	double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
              	double tmp;
              	if ((t_0 <= -4e+16) || !(t_0 <= 5000000.0)) {
              		tmp = (4.0 * (x - y)) / z;
              	} else {
              		tmp = fma((y / z), -4.0, -2.0);
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
              	tmp = 0.0
              	if ((t_0 <= -4e+16) || !(t_0 <= 5000000.0))
              		tmp = Float64(Float64(4.0 * Float64(x - y)) / z);
              	else
              		tmp = fma(Float64(y / z), -4.0, -2.0);
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e+16], N[Not[LessEqual[t$95$0, 5000000.0]], $MachinePrecision]], N[(N[(4.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
              \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 5000000\right):\\
              \;\;\;\;\frac{4 \cdot \left(x - y\right)}{z}\\
              
              \mathbf{else}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4e16 or 5e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

                1. Initial program 100.0%

                  \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \frac{4 \cdot \color{blue}{\left(x - y\right)}}{z} \]
                4. Step-by-step derivation
                  1. Applied rewrites99.9%

                    \[\leadsto \frac{4 \cdot \color{blue}{\left(x - y\right)}}{z} \]

                  if -4e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 5e6

                  1. Initial program 99.9%

                    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z} + 4 \cdot \frac{x}{z}} \]
                  4. Applied rewrites100.0%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
                  5. Step-by-step derivation
                    1. Applied rewrites100.0%

                      \[\leadsto \mathsf{fma}\left(x - y, \color{blue}{\frac{4}{z}}, -2\right) \]
                    2. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z}} \]
                    3. Applied rewrites98.1%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)} \]
                  6. Recombined 2 regimes into one program.
                  7. Final simplification99.2%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \leq -4 \cdot 10^{+16} \lor \neg \left(\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \leq 5000000\right):\\ \;\;\;\;\frac{4 \cdot \left(x - y\right)}{z}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\ \end{array} \]
                  8. Add Preprocessing

                  Alternative 5: 98.3% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\ \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 5000000\right):\\ \;\;\;\;\left(x - y\right) \cdot \frac{4}{z}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
                     (if (or (<= t_0 -4e+16) (not (<= t_0 5000000.0)))
                       (* (- x y) (/ 4.0 z))
                       (fma (/ y z) -4.0 -2.0))))
                  double code(double x, double y, double z) {
                  	double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
                  	double tmp;
                  	if ((t_0 <= -4e+16) || !(t_0 <= 5000000.0)) {
                  		tmp = (x - y) * (4.0 / z);
                  	} else {
                  		tmp = fma((y / z), -4.0, -2.0);
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z)
                  	t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
                  	tmp = 0.0
                  	if ((t_0 <= -4e+16) || !(t_0 <= 5000000.0))
                  		tmp = Float64(Float64(x - y) * Float64(4.0 / z));
                  	else
                  		tmp = fma(Float64(y / z), -4.0, -2.0);
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e+16], N[Not[LessEqual[t$95$0, 5000000.0]], $MachinePrecision]], N[(N[(x - y), $MachinePrecision] * N[(4.0 / z), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
                  \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+16} \lor \neg \left(t\_0 \leq 5000000\right):\\
                  \;\;\;\;\left(x - y\right) \cdot \frac{4}{z}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4e16 or 5e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

                    1. Initial program 100.0%

                      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]
                    4. Step-by-step derivation
                      1. Applied rewrites52.0%

                        \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]
                      2. Step-by-step derivation
                        1. lift-/.f64N/A

                          \[\leadsto \color{blue}{\frac{4 \cdot x}{z}} \]
                        2. lift-*.f64N/A

                          \[\leadsto \frac{\color{blue}{4 \cdot x}}{z} \]
                        3. *-commutativeN/A

                          \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
                        4. associate-/l*N/A

                          \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]
                        5. lift-/.f64N/A

                          \[\leadsto x \cdot \color{blue}{\frac{4}{z}} \]
                        6. lower-*.f6451.9

                          \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]
                      3. Applied rewrites51.9%

                        \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]
                      4. Taylor expanded in z around 0

                        \[\leadsto \color{blue}{\left(x - y\right)} \cdot \frac{4}{z} \]
                      5. Step-by-step derivation
                        1. Applied rewrites99.8%

                          \[\leadsto \color{blue}{\left(x - y\right)} \cdot \frac{4}{z} \]

                        if -4e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 5e6

                        1. Initial program 99.9%

                          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z} + 4 \cdot \frac{x}{z}} \]
                        4. Applied rewrites100.0%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
                        5. Step-by-step derivation
                          1. Applied rewrites100.0%

                            \[\leadsto \mathsf{fma}\left(x - y, \color{blue}{\frac{4}{z}}, -2\right) \]
                          2. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z}} \]
                          3. Applied rewrites98.1%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)} \]
                        6. Recombined 2 regimes into one program.
                        7. Final simplification99.1%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \leq -4 \cdot 10^{+16} \lor \neg \left(\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \leq 5000000\right):\\ \;\;\;\;\left(x - y\right) \cdot \frac{4}{z}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\ \end{array} \]
                        8. Add Preprocessing

                        Alternative 6: 66.3% accurate, 0.3× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\ \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+16} \lor \neg \left(t\_0 \leq -1\right):\\ \;\;\;\;x \cdot \frac{4}{z}\\ \mathbf{else}:\\ \;\;\;\;-2\\ \end{array} \end{array} \]
                        (FPCore (x y z)
                         :precision binary64
                         (let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
                           (if (or (<= t_0 -4e+16) (not (<= t_0 -1.0))) (* x (/ 4.0 z)) -2.0)))
                        double code(double x, double y, double z) {
                        	double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
                        	double tmp;
                        	if ((t_0 <= -4e+16) || !(t_0 <= -1.0)) {
                        		tmp = x * (4.0 / z);
                        	} else {
                        		tmp = -2.0;
                        	}
                        	return tmp;
                        }
                        
                        module fmin_fmax_functions
                            implicit none
                            private
                            public fmax
                            public fmin
                        
                            interface fmax
                                module procedure fmax88
                                module procedure fmax44
                                module procedure fmax84
                                module procedure fmax48
                            end interface
                            interface fmin
                                module procedure fmin88
                                module procedure fmin44
                                module procedure fmin84
                                module procedure fmin48
                            end interface
                        contains
                            real(8) function fmax88(x, y) result (res)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                            end function
                            real(4) function fmax44(x, y) result (res)
                                real(4), intent (in) :: x
                                real(4), intent (in) :: y
                                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                            end function
                            real(8) function fmax84(x, y) result(res)
                                real(8), intent (in) :: x
                                real(4), intent (in) :: y
                                res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                            end function
                            real(8) function fmax48(x, y) result(res)
                                real(4), intent (in) :: x
                                real(8), intent (in) :: y
                                res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                            end function
                            real(8) function fmin88(x, y) result (res)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                            end function
                            real(4) function fmin44(x, y) result (res)
                                real(4), intent (in) :: x
                                real(4), intent (in) :: y
                                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                            end function
                            real(8) function fmin84(x, y) result(res)
                                real(8), intent (in) :: x
                                real(4), intent (in) :: y
                                res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                            end function
                            real(8) function fmin48(x, y) result(res)
                                real(4), intent (in) :: x
                                real(8), intent (in) :: y
                                res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                            end function
                        end module
                        
                        real(8) function code(x, y, z)
                        use fmin_fmax_functions
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8) :: t_0
                            real(8) :: tmp
                            t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
                            if ((t_0 <= (-4d+16)) .or. (.not. (t_0 <= (-1.0d0)))) then
                                tmp = x * (4.0d0 / z)
                            else
                                tmp = -2.0d0
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z) {
                        	double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
                        	double tmp;
                        	if ((t_0 <= -4e+16) || !(t_0 <= -1.0)) {
                        		tmp = x * (4.0 / z);
                        	} else {
                        		tmp = -2.0;
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z):
                        	t_0 = (4.0 * ((x - y) - (z * 0.5))) / z
                        	tmp = 0
                        	if (t_0 <= -4e+16) or not (t_0 <= -1.0):
                        		tmp = x * (4.0 / z)
                        	else:
                        		tmp = -2.0
                        	return tmp
                        
                        function code(x, y, z)
                        	t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z)
                        	tmp = 0.0
                        	if ((t_0 <= -4e+16) || !(t_0 <= -1.0))
                        		tmp = Float64(x * Float64(4.0 / z));
                        	else
                        		tmp = -2.0;
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z)
                        	t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
                        	tmp = 0.0;
                        	if ((t_0 <= -4e+16) || ~((t_0 <= -1.0)))
                        		tmp = x * (4.0 / z);
                        	else
                        		tmp = -2.0;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e+16], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision], -2.0]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
                        \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+16} \lor \neg \left(t\_0 \leq -1\right):\\
                        \;\;\;\;x \cdot \frac{4}{z}\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;-2\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4e16 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z)

                          1. Initial program 100.0%

                            \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around inf

                            \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]
                          4. Step-by-step derivation
                            1. Applied rewrites51.6%

                              \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]
                            2. Step-by-step derivation
                              1. lift-/.f64N/A

                                \[\leadsto \color{blue}{\frac{4 \cdot x}{z}} \]
                              2. lift-*.f64N/A

                                \[\leadsto \frac{\color{blue}{4 \cdot x}}{z} \]
                              3. *-commutativeN/A

                                \[\leadsto \frac{\color{blue}{x \cdot 4}}{z} \]
                              4. associate-/l*N/A

                                \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]
                              5. lift-/.f64N/A

                                \[\leadsto x \cdot \color{blue}{\frac{4}{z}} \]
                              6. lower-*.f6451.5

                                \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]
                            3. Applied rewrites51.5%

                              \[\leadsto \color{blue}{x \cdot \frac{4}{z}} \]

                            if -4e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1

                            1. Initial program 99.9%

                              \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                            2. Add Preprocessing
                            3. Taylor expanded in z around inf

                              \[\leadsto \color{blue}{-2} \]
                            4. Step-by-step derivation
                              1. Applied rewrites93.9%

                                \[\leadsto \color{blue}{-2} \]
                            5. Recombined 2 regimes into one program.
                            6. Final simplification68.4%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \leq -4 \cdot 10^{+16} \lor \neg \left(\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \leq -1\right):\\ \;\;\;\;x \cdot \frac{4}{z}\\ \mathbf{else}:\\ \;\;\;\;-2\\ \end{array} \]
                            7. Add Preprocessing

                            Alternative 7: 86.7% accurate, 0.9× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -2.3 \cdot 10^{+71} \lor \neg \left(x \leq 9.2 \cdot 10^{+29}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\ \end{array} \end{array} \]
                            (FPCore (x y z)
                             :precision binary64
                             (if (or (<= x -2.3e+71) (not (<= x 9.2e+29)))
                               (fma (/ 4.0 z) x -2.0)
                               (fma (/ y z) -4.0 -2.0)))
                            double code(double x, double y, double z) {
                            	double tmp;
                            	if ((x <= -2.3e+71) || !(x <= 9.2e+29)) {
                            		tmp = fma((4.0 / z), x, -2.0);
                            	} else {
                            		tmp = fma((y / z), -4.0, -2.0);
                            	}
                            	return tmp;
                            }
                            
                            function code(x, y, z)
                            	tmp = 0.0
                            	if ((x <= -2.3e+71) || !(x <= 9.2e+29))
                            		tmp = fma(Float64(4.0 / z), x, -2.0);
                            	else
                            		tmp = fma(Float64(y / z), -4.0, -2.0);
                            	end
                            	return tmp
                            end
                            
                            code[x_, y_, z_] := If[Or[LessEqual[x, -2.3e+71], N[Not[LessEqual[x, 9.2e+29]], $MachinePrecision]], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            \mathbf{if}\;x \leq -2.3 \cdot 10^{+71} \lor \neg \left(x \leq 9.2 \cdot 10^{+29}\right):\\
                            \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if x < -2.3000000000000002e71 or 9.2000000000000004e29 < x

                              1. Initial program 100.0%

                                \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around 0

                                \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
                              4. Step-by-step derivation
                                1. Applied rewrites89.1%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]

                                if -2.3000000000000002e71 < x < 9.2000000000000004e29

                                1. Initial program 99.9%

                                  \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around 0

                                  \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z} + 4 \cdot \frac{x}{z}} \]
                                4. Applied rewrites100.0%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
                                5. Step-by-step derivation
                                  1. Applied rewrites99.9%

                                    \[\leadsto \mathsf{fma}\left(x - y, \color{blue}{\frac{4}{z}}, -2\right) \]
                                  2. Taylor expanded in x around 0

                                    \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z}} \]
                                  3. Applied rewrites94.0%

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)} \]
                                6. Recombined 2 regimes into one program.
                                7. Final simplification92.0%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2.3 \cdot 10^{+71} \lor \neg \left(x \leq 9.2 \cdot 10^{+29}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\ \end{array} \]
                                8. Add Preprocessing

                                Alternative 8: 86.6% accurate, 0.9× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -2.3 \cdot 10^{+71} \lor \neg \left(x \leq 9.2 \cdot 10^{+29}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\ \end{array} \end{array} \]
                                (FPCore (x y z)
                                 :precision binary64
                                 (if (or (<= x -2.3e+71) (not (<= x 9.2e+29)))
                                   (fma (/ 4.0 z) x -2.0)
                                   (fma (/ -4.0 z) y -2.0)))
                                double code(double x, double y, double z) {
                                	double tmp;
                                	if ((x <= -2.3e+71) || !(x <= 9.2e+29)) {
                                		tmp = fma((4.0 / z), x, -2.0);
                                	} else {
                                		tmp = fma((-4.0 / z), y, -2.0);
                                	}
                                	return tmp;
                                }
                                
                                function code(x, y, z)
                                	tmp = 0.0
                                	if ((x <= -2.3e+71) || !(x <= 9.2e+29))
                                		tmp = fma(Float64(4.0 / z), x, -2.0);
                                	else
                                		tmp = fma(Float64(-4.0 / z), y, -2.0);
                                	end
                                	return tmp
                                end
                                
                                code[x_, y_, z_] := If[Or[LessEqual[x, -2.3e+71], N[Not[LessEqual[x, 9.2e+29]], $MachinePrecision]], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                \mathbf{if}\;x \leq -2.3 \cdot 10^{+71} \lor \neg \left(x \leq 9.2 \cdot 10^{+29}\right):\\
                                \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 2 regimes
                                2. if x < -2.3000000000000002e71 or 9.2000000000000004e29 < x

                                  1. Initial program 100.0%

                                    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around 0

                                    \[\leadsto \color{blue}{4 \cdot \frac{x - \frac{1}{2} \cdot z}{z}} \]
                                  4. Step-by-step derivation
                                    1. Applied rewrites89.1%

                                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{z}, x, -2\right)} \]

                                    if -2.3000000000000002e71 < x < 9.2000000000000004e29

                                    1. Initial program 99.9%

                                      \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around 0

                                      \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z}} \]
                                    4. Step-by-step derivation
                                      1. Applied rewrites93.9%

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)} \]
                                    5. Recombined 2 regimes into one program.
                                    6. Final simplification92.0%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2.3 \cdot 10^{+71} \lor \neg \left(x \leq 9.2 \cdot 10^{+29}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\ \end{array} \]
                                    7. Add Preprocessing

                                    Alternative 9: 79.7% accurate, 0.9× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -2.7 \cdot 10^{+71} \lor \neg \left(x \leq 1.65 \cdot 10^{+74}\right):\\ \;\;\;\;\frac{4 \cdot x}{z}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\ \end{array} \end{array} \]
                                    (FPCore (x y z)
                                     :precision binary64
                                     (if (or (<= x -2.7e+71) (not (<= x 1.65e+74)))
                                       (/ (* 4.0 x) z)
                                       (fma (/ -4.0 z) y -2.0)))
                                    double code(double x, double y, double z) {
                                    	double tmp;
                                    	if ((x <= -2.7e+71) || !(x <= 1.65e+74)) {
                                    		tmp = (4.0 * x) / z;
                                    	} else {
                                    		tmp = fma((-4.0 / z), y, -2.0);
                                    	}
                                    	return tmp;
                                    }
                                    
                                    function code(x, y, z)
                                    	tmp = 0.0
                                    	if ((x <= -2.7e+71) || !(x <= 1.65e+74))
                                    		tmp = Float64(Float64(4.0 * x) / z);
                                    	else
                                    		tmp = fma(Float64(-4.0 / z), y, -2.0);
                                    	end
                                    	return tmp
                                    end
                                    
                                    code[x_, y_, z_] := If[Or[LessEqual[x, -2.7e+71], N[Not[LessEqual[x, 1.65e+74]], $MachinePrecision]], N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision], N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    \mathbf{if}\;x \leq -2.7 \cdot 10^{+71} \lor \neg \left(x \leq 1.65 \cdot 10^{+74}\right):\\
                                    \;\;\;\;\frac{4 \cdot x}{z}\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 2 regimes
                                    2. if x < -2.69999999999999997e71 or 1.6500000000000001e74 < x

                                      1. Initial program 100.0%

                                        \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites72.1%

                                          \[\leadsto \frac{4 \cdot \color{blue}{x}}{z} \]

                                        if -2.69999999999999997e71 < x < 1.6500000000000001e74

                                        1. Initial program 99.9%

                                          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in x around 0

                                          \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z}} \]
                                        4. Step-by-step derivation
                                          1. Applied rewrites92.5%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)} \]
                                        5. Recombined 2 regimes into one program.
                                        6. Final simplification85.0%

                                          \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2.7 \cdot 10^{+71} \lor \neg \left(x \leq 1.65 \cdot 10^{+74}\right):\\ \;\;\;\;\frac{4 \cdot x}{z}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\ \end{array} \]
                                        7. Add Preprocessing

                                        Alternative 10: 99.8% accurate, 1.3× speedup?

                                        \[\begin{array}{l} \\ \mathsf{fma}\left(x - y, \frac{4}{z}, -2\right) \end{array} \]
                                        (FPCore (x y z) :precision binary64 (fma (- x y) (/ 4.0 z) -2.0))
                                        double code(double x, double y, double z) {
                                        	return fma((x - y), (4.0 / z), -2.0);
                                        }
                                        
                                        function code(x, y, z)
                                        	return fma(Float64(x - y), Float64(4.0 / z), -2.0)
                                        end
                                        
                                        code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] * N[(4.0 / z), $MachinePrecision] + -2.0), $MachinePrecision]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \mathsf{fma}\left(x - y, \frac{4}{z}, -2\right)
                                        \end{array}
                                        
                                        Derivation
                                        1. Initial program 100.0%

                                          \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in x around 0

                                          \[\leadsto \color{blue}{-4 \cdot \frac{y + \frac{1}{2} \cdot z}{z} + 4 \cdot \frac{x}{z}} \]
                                        4. Applied rewrites100.0%

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)} \]
                                        5. Step-by-step derivation
                                          1. Applied rewrites99.9%

                                            \[\leadsto \mathsf{fma}\left(x - y, \color{blue}{\frac{4}{z}}, -2\right) \]
                                          2. Add Preprocessing

                                          Alternative 11: 34.4% accurate, 28.0× speedup?

                                          \[\begin{array}{l} \\ -2 \end{array} \]
                                          (FPCore (x y z) :precision binary64 -2.0)
                                          double code(double x, double y, double z) {
                                          	return -2.0;
                                          }
                                          
                                          module fmin_fmax_functions
                                              implicit none
                                              private
                                              public fmax
                                              public fmin
                                          
                                              interface fmax
                                                  module procedure fmax88
                                                  module procedure fmax44
                                                  module procedure fmax84
                                                  module procedure fmax48
                                              end interface
                                              interface fmin
                                                  module procedure fmin88
                                                  module procedure fmin44
                                                  module procedure fmin84
                                                  module procedure fmin48
                                              end interface
                                          contains
                                              real(8) function fmax88(x, y) result (res)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                              end function
                                              real(4) function fmax44(x, y) result (res)
                                                  real(4), intent (in) :: x
                                                  real(4), intent (in) :: y
                                                  res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                              end function
                                              real(8) function fmax84(x, y) result(res)
                                                  real(8), intent (in) :: x
                                                  real(4), intent (in) :: y
                                                  res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                              end function
                                              real(8) function fmax48(x, y) result(res)
                                                  real(4), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                              end function
                                              real(8) function fmin88(x, y) result (res)
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                              end function
                                              real(4) function fmin44(x, y) result (res)
                                                  real(4), intent (in) :: x
                                                  real(4), intent (in) :: y
                                                  res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                              end function
                                              real(8) function fmin84(x, y) result(res)
                                                  real(8), intent (in) :: x
                                                  real(4), intent (in) :: y
                                                  res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                              end function
                                              real(8) function fmin48(x, y) result(res)
                                                  real(4), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                              end function
                                          end module
                                          
                                          real(8) function code(x, y, z)
                                          use fmin_fmax_functions
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              real(8), intent (in) :: z
                                              code = -2.0d0
                                          end function
                                          
                                          public static double code(double x, double y, double z) {
                                          	return -2.0;
                                          }
                                          
                                          def code(x, y, z):
                                          	return -2.0
                                          
                                          function code(x, y, z)
                                          	return -2.0
                                          end
                                          
                                          function tmp = code(x, y, z)
                                          	tmp = -2.0;
                                          end
                                          
                                          code[x_, y_, z_] := -2.0
                                          
                                          \begin{array}{l}
                                          
                                          \\
                                          -2
                                          \end{array}
                                          
                                          Derivation
                                          1. Initial program 100.0%

                                            \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \color{blue}{-2} \]
                                          4. Step-by-step derivation
                                            1. Applied rewrites39.2%

                                              \[\leadsto \color{blue}{-2} \]
                                            2. Add Preprocessing

                                            Developer Target 1: 97.7% accurate, 0.7× speedup?

                                            \[\begin{array}{l} \\ 4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right) \end{array} \]
                                            (FPCore (x y z)
                                             :precision binary64
                                             (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
                                            double code(double x, double y, double z) {
                                            	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                                            }
                                            
                                            module fmin_fmax_functions
                                                implicit none
                                                private
                                                public fmax
                                                public fmin
                                            
                                                interface fmax
                                                    module procedure fmax88
                                                    module procedure fmax44
                                                    module procedure fmax84
                                                    module procedure fmax48
                                                end interface
                                                interface fmin
                                                    module procedure fmin88
                                                    module procedure fmin44
                                                    module procedure fmin84
                                                    module procedure fmin48
                                                end interface
                                            contains
                                                real(8) function fmax88(x, y) result (res)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                end function
                                                real(4) function fmax44(x, y) result (res)
                                                    real(4), intent (in) :: x
                                                    real(4), intent (in) :: y
                                                    res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                                end function
                                                real(8) function fmax84(x, y) result(res)
                                                    real(8), intent (in) :: x
                                                    real(4), intent (in) :: y
                                                    res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                                end function
                                                real(8) function fmax48(x, y) result(res)
                                                    real(4), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                                end function
                                                real(8) function fmin88(x, y) result (res)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                end function
                                                real(4) function fmin44(x, y) result (res)
                                                    real(4), intent (in) :: x
                                                    real(4), intent (in) :: y
                                                    res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                                end function
                                                real(8) function fmin84(x, y) result(res)
                                                    real(8), intent (in) :: x
                                                    real(4), intent (in) :: y
                                                    res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                                end function
                                                real(8) function fmin48(x, y) result(res)
                                                    real(4), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                                end function
                                            end module
                                            
                                            real(8) function code(x, y, z)
                                            use fmin_fmax_functions
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
                                            end function
                                            
                                            public static double code(double x, double y, double z) {
                                            	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                                            }
                                            
                                            def code(x, y, z):
                                            	return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
                                            
                                            function code(x, y, z)
                                            	return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z))))
                                            end
                                            
                                            function tmp = code(x, y, z)
                                            	tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
                                            end
                                            
                                            code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
                                            \end{array}
                                            

                                            Reproduce

                                            ?
                                            herbie shell --seed 2025019 
                                            (FPCore (x y z)
                                              :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
                                              :precision binary64
                                            
                                              :alt
                                              (! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
                                            
                                              (/ (* 4.0 (- (- x y) (* z 0.5))) z))