Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1

Percentage Accurate: 45.0% → 99.4%
Time: 6.3s
Alternatives: 6
Speedup: 2.7×

Specification

?
\[\begin{array}{l} \\ \sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
	return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z):
	return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z)
	return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0))
end
function tmp = code(x, y, z)
	tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 45.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
	return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z):
	return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z)
	return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0))
end
function tmp = code(x, y, z)
	tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}

Alternative 1: 99.4% accurate, 0.3× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \frac{\mathsf{hypot}\left(z\_m, y\_m\right)}{\sqrt{3}} \end{array} \]
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_m y_m z_m) :precision binary64 (/ (hypot z_m y_m) (sqrt 3.0)))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
	return hypot(z_m, y_m) / sqrt(3.0);
}
z_m = Math.abs(z);
y_m = Math.abs(y);
x_m = Math.abs(x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
	return Math.hypot(z_m, y_m) / Math.sqrt(3.0);
}
z_m = math.fabs(z)
y_m = math.fabs(y)
x_m = math.fabs(x)
[x_m, y_m, z_m] = sort([x_m, y_m, z_m])
def code(x_m, y_m, z_m):
	return math.hypot(z_m, y_m) / math.sqrt(3.0)
z_m = abs(z)
y_m = abs(y)
x_m = abs(x)
x_m, y_m, z_m = sort([x_m, y_m, z_m])
function code(x_m, y_m, z_m)
	return Float64(hypot(z_m, y_m) / sqrt(3.0))
end
z_m = abs(z);
y_m = abs(y);
x_m = abs(x);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
	tmp = hypot(z_m, y_m) / sqrt(3.0);
end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[z$95$m ^ 2 + y$95$m ^ 2], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\frac{\mathsf{hypot}\left(z\_m, y\_m\right)}{\sqrt{3}}
\end{array}
Derivation
  1. Initial program 41.3%

    \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-sqrt.f64N/A

      \[\leadsto \color{blue}{\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}} \]
    2. lift-/.f64N/A

      \[\leadsto \sqrt{\color{blue}{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}} \]
    3. sqrt-divN/A

      \[\leadsto \color{blue}{\frac{\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}}{\sqrt{3}}} \]
    4. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}}{\sqrt{3}}} \]
    5. lower-sqrt.f64N/A

      \[\leadsto \frac{\color{blue}{\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}}}{\sqrt{3}} \]
    6. lift-+.f64N/A

      \[\leadsto \frac{\sqrt{\color{blue}{\left(x \cdot x + y \cdot y\right) + z \cdot z}}}{\sqrt{3}} \]
    7. +-commutativeN/A

      \[\leadsto \frac{\sqrt{\color{blue}{z \cdot z + \left(x \cdot x + y \cdot y\right)}}}{\sqrt{3}} \]
    8. lift-*.f64N/A

      \[\leadsto \frac{\sqrt{\color{blue}{z \cdot z} + \left(x \cdot x + y \cdot y\right)}}{\sqrt{3}} \]
    9. lower-fma.f64N/A

      \[\leadsto \frac{\sqrt{\color{blue}{\mathsf{fma}\left(z, z, x \cdot x + y \cdot y\right)}}}{\sqrt{3}} \]
    10. lift-+.f64N/A

      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \color{blue}{x \cdot x + y \cdot y}\right)}}{\sqrt{3}} \]
    11. +-commutativeN/A

      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y + x \cdot x}\right)}}{\sqrt{3}} \]
    12. lift-*.f64N/A

      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y} + x \cdot x\right)}}{\sqrt{3}} \]
    13. lower-fma.f64N/A

      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \color{blue}{\mathsf{fma}\left(y, y, x \cdot x\right)}\right)}}{\sqrt{3}} \]
    14. lower-sqrt.f6441.2

      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \mathsf{fma}\left(y, y, x \cdot x\right)\right)}}{\color{blue}{\sqrt{3}}} \]
  4. Applied rewrites41.2%

    \[\leadsto \color{blue}{\frac{\sqrt{\mathsf{fma}\left(z, z, \mathsf{fma}\left(y, y, x \cdot x\right)\right)}}{\sqrt{3}}} \]
  5. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{\sqrt{{y}^{2} + {z}^{2}}}}{\sqrt{3}} \]
  6. Step-by-step derivation
    1. Applied rewrites68.0%

      \[\leadsto \frac{\color{blue}{\mathsf{hypot}\left(z, y\right)}}{\sqrt{3}} \]
    2. Add Preprocessing

    Alternative 2: 99.4% accurate, 0.4× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{hypot}\left(z\_m, y\_m\right) \cdot \sqrt{0.3333333333333333} \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m)
     :precision binary64
     (* (hypot z_m y_m) (sqrt 0.3333333333333333)))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return hypot(z_m, y_m) * sqrt(0.3333333333333333);
    }
    
    z_m = Math.abs(z);
    y_m = Math.abs(y);
    x_m = Math.abs(x);
    assert x_m < y_m && y_m < z_m;
    public static double code(double x_m, double y_m, double z_m) {
    	return Math.hypot(z_m, y_m) * Math.sqrt(0.3333333333333333);
    }
    
    z_m = math.fabs(z)
    y_m = math.fabs(y)
    x_m = math.fabs(x)
    [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
    def code(x_m, y_m, z_m):
    	return math.hypot(z_m, y_m) * math.sqrt(0.3333333333333333)
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return Float64(hypot(z_m, y_m) * sqrt(0.3333333333333333))
    end
    
    z_m = abs(z);
    y_m = abs(y);
    x_m = abs(x);
    x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
    function tmp = code(x_m, y_m, z_m)
    	tmp = hypot(z_m, y_m) * sqrt(0.3333333333333333);
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[z$95$m ^ 2 + y$95$m ^ 2], $MachinePrecision] * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    \mathsf{hypot}\left(z\_m, y\_m\right) \cdot \sqrt{0.3333333333333333}
    \end{array}
    
    Derivation
    1. Initial program 41.3%

      \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\sqrt{\frac{1}{3}} \cdot \sqrt{{y}^{2} + {z}^{2}}} \]
    4. Step-by-step derivation
      1. Applied rewrites67.9%

        \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right) \cdot \sqrt{0.3333333333333333}} \]
      2. Add Preprocessing

      Alternative 3: 98.6% accurate, 0.5× speedup?

      \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{fma}\left(0.5 \cdot \sqrt{0.3333333333333333}, \frac{\mathsf{fma}\left(\frac{y\_m}{z\_m}, y\_m, x\_m \cdot \frac{x\_m}{z\_m}\right)}{z\_m}, \sqrt{0.3333333333333333}\right) \cdot z\_m \end{array} \]
      z_m = (fabs.f64 z)
      y_m = (fabs.f64 y)
      x_m = (fabs.f64 x)
      NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
      (FPCore (x_m y_m z_m)
       :precision binary64
       (*
        (fma
         (* 0.5 (sqrt 0.3333333333333333))
         (/ (fma (/ y_m z_m) y_m (* x_m (/ x_m z_m))) z_m)
         (sqrt 0.3333333333333333))
        z_m))
      z_m = fabs(z);
      y_m = fabs(y);
      x_m = fabs(x);
      assert(x_m < y_m && y_m < z_m);
      double code(double x_m, double y_m, double z_m) {
      	return fma((0.5 * sqrt(0.3333333333333333)), (fma((y_m / z_m), y_m, (x_m * (x_m / z_m))) / z_m), sqrt(0.3333333333333333)) * z_m;
      }
      
      z_m = abs(z)
      y_m = abs(y)
      x_m = abs(x)
      x_m, y_m, z_m = sort([x_m, y_m, z_m])
      function code(x_m, y_m, z_m)
      	return Float64(fma(Float64(0.5 * sqrt(0.3333333333333333)), Float64(fma(Float64(y_m / z_m), y_m, Float64(x_m * Float64(x_m / z_m))) / z_m), sqrt(0.3333333333333333)) * z_m)
      end
      
      z_m = N[Abs[z], $MachinePrecision]
      y_m = N[Abs[y], $MachinePrecision]
      x_m = N[Abs[x], $MachinePrecision]
      NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
      code[x$95$m_, y$95$m_, z$95$m_] := N[(N[(N[(0.5 * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(y$95$m / z$95$m), $MachinePrecision] * y$95$m + N[(x$95$m * N[(x$95$m / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z$95$m), $MachinePrecision] + N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision] * z$95$m), $MachinePrecision]
      
      \begin{array}{l}
      z_m = \left|z\right|
      \\
      y_m = \left|y\right|
      \\
      x_m = \left|x\right|
      \\
      [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
      \\
      \mathsf{fma}\left(0.5 \cdot \sqrt{0.3333333333333333}, \frac{\mathsf{fma}\left(\frac{y\_m}{z\_m}, y\_m, x\_m \cdot \frac{x\_m}{z\_m}\right)}{z\_m}, \sqrt{0.3333333333333333}\right) \cdot z\_m
      \end{array}
      
      Derivation
      1. Initial program 41.3%

        \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{z \cdot \left(\sqrt{\frac{1}{3}} + \frac{1}{2} \cdot \frac{\sqrt{\frac{1}{3}} \cdot \left({x}^{2} + {y}^{2}\right)}{{z}^{2}}\right)} \]
      4. Step-by-step derivation
        1. Applied rewrites14.5%

          \[\leadsto \color{blue}{\mathsf{fma}\left(0.5 \cdot \sqrt{0.3333333333333333}, \frac{\frac{\mathsf{fma}\left(y, y, x \cdot x\right)}{z}}{z}, \sqrt{0.3333333333333333}\right) \cdot z} \]
        2. Step-by-step derivation
          1. Applied rewrites17.0%

            \[\leadsto \mathsf{fma}\left(0.5 \cdot \sqrt{0.3333333333333333}, \mathsf{fma}\left(\frac{y}{z}, \frac{y}{z}, \frac{x}{z} \cdot \frac{x}{z}\right), \sqrt{0.3333333333333333}\right) \cdot z \]
          2. Step-by-step derivation
            1. Applied rewrites17.0%

              \[\leadsto \mathsf{fma}\left(0.5 \cdot \sqrt{0.3333333333333333}, \frac{\mathsf{fma}\left(\frac{y}{z}, y, x \cdot \frac{x}{z}\right)}{z}, \sqrt{0.3333333333333333}\right) \cdot z \]
            2. Add Preprocessing

            Alternative 4: 98.6% accurate, 1.1× speedup?

            \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{fma}\left(\frac{y\_m}{z\_m} \cdot y\_m, 0.5, z\_m\right) \cdot \sqrt{0.3333333333333333} \end{array} \]
            z_m = (fabs.f64 z)
            y_m = (fabs.f64 y)
            x_m = (fabs.f64 x)
            NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
            (FPCore (x_m y_m z_m)
             :precision binary64
             (* (fma (* (/ y_m z_m) y_m) 0.5 z_m) (sqrt 0.3333333333333333)))
            z_m = fabs(z);
            y_m = fabs(y);
            x_m = fabs(x);
            assert(x_m < y_m && y_m < z_m);
            double code(double x_m, double y_m, double z_m) {
            	return fma(((y_m / z_m) * y_m), 0.5, z_m) * sqrt(0.3333333333333333);
            }
            
            z_m = abs(z)
            y_m = abs(y)
            x_m = abs(x)
            x_m, y_m, z_m = sort([x_m, y_m, z_m])
            function code(x_m, y_m, z_m)
            	return Float64(fma(Float64(Float64(y_m / z_m) * y_m), 0.5, z_m) * sqrt(0.3333333333333333))
            end
            
            z_m = N[Abs[z], $MachinePrecision]
            y_m = N[Abs[y], $MachinePrecision]
            x_m = N[Abs[x], $MachinePrecision]
            NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
            code[x$95$m_, y$95$m_, z$95$m_] := N[(N[(N[(N[(y$95$m / z$95$m), $MachinePrecision] * y$95$m), $MachinePrecision] * 0.5 + z$95$m), $MachinePrecision] * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            z_m = \left|z\right|
            \\
            y_m = \left|y\right|
            \\
            x_m = \left|x\right|
            \\
            [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
            \\
            \mathsf{fma}\left(\frac{y\_m}{z\_m} \cdot y\_m, 0.5, z\_m\right) \cdot \sqrt{0.3333333333333333}
            \end{array}
            
            Derivation
            1. Initial program 41.3%

              \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{\sqrt{\frac{1}{3}} \cdot \sqrt{{y}^{2} + {z}^{2}}} \]
            4. Step-by-step derivation
              1. Applied rewrites67.9%

                \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right) \cdot \sqrt{0.3333333333333333}} \]
              2. Taylor expanded in y around 0

                \[\leadsto \left(z + \frac{1}{2} \cdot \frac{{y}^{2}}{z}\right) \cdot \sqrt{\color{blue}{\frac{1}{3}}} \]
              3. Step-by-step derivation
                1. Applied rewrites15.3%

                  \[\leadsto \mathsf{fma}\left(\frac{y \cdot y}{z}, 0.5, z\right) \cdot \sqrt{\color{blue}{0.3333333333333333}} \]
                2. Step-by-step derivation
                  1. Applied rewrites17.1%

                    \[\leadsto \mathsf{fma}\left(\frac{y}{z} \cdot y, 0.5, z\right) \cdot \sqrt{0.3333333333333333} \]
                  2. Add Preprocessing

                  Alternative 5: 97.8% accurate, 2.0× speedup?

                  \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \frac{z\_m}{\sqrt{3}} \end{array} \]
                  z_m = (fabs.f64 z)
                  y_m = (fabs.f64 y)
                  x_m = (fabs.f64 x)
                  NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                  (FPCore (x_m y_m z_m) :precision binary64 (/ z_m (sqrt 3.0)))
                  z_m = fabs(z);
                  y_m = fabs(y);
                  x_m = fabs(x);
                  assert(x_m < y_m && y_m < z_m);
                  double code(double x_m, double y_m, double z_m) {
                  	return z_m / sqrt(3.0);
                  }
                  
                  z_m =     private
                  y_m =     private
                  x_m =     private
                  NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                  module fmin_fmax_functions
                      implicit none
                      private
                      public fmax
                      public fmin
                  
                      interface fmax
                          module procedure fmax88
                          module procedure fmax44
                          module procedure fmax84
                          module procedure fmax48
                      end interface
                      interface fmin
                          module procedure fmin88
                          module procedure fmin44
                          module procedure fmin84
                          module procedure fmin48
                      end interface
                  contains
                      real(8) function fmax88(x, y) result (res)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                      end function
                      real(4) function fmax44(x, y) result (res)
                          real(4), intent (in) :: x
                          real(4), intent (in) :: y
                          res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                      end function
                      real(8) function fmax84(x, y) result(res)
                          real(8), intent (in) :: x
                          real(4), intent (in) :: y
                          res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                      end function
                      real(8) function fmax48(x, y) result(res)
                          real(4), intent (in) :: x
                          real(8), intent (in) :: y
                          res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                      end function
                      real(8) function fmin88(x, y) result (res)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                      end function
                      real(4) function fmin44(x, y) result (res)
                          real(4), intent (in) :: x
                          real(4), intent (in) :: y
                          res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                      end function
                      real(8) function fmin84(x, y) result(res)
                          real(8), intent (in) :: x
                          real(4), intent (in) :: y
                          res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                      end function
                      real(8) function fmin48(x, y) result(res)
                          real(4), intent (in) :: x
                          real(8), intent (in) :: y
                          res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                      end function
                  end module
                  
                  real(8) function code(x_m, y_m, z_m)
                  use fmin_fmax_functions
                      real(8), intent (in) :: x_m
                      real(8), intent (in) :: y_m
                      real(8), intent (in) :: z_m
                      code = z_m / sqrt(3.0d0)
                  end function
                  
                  z_m = Math.abs(z);
                  y_m = Math.abs(y);
                  x_m = Math.abs(x);
                  assert x_m < y_m && y_m < z_m;
                  public static double code(double x_m, double y_m, double z_m) {
                  	return z_m / Math.sqrt(3.0);
                  }
                  
                  z_m = math.fabs(z)
                  y_m = math.fabs(y)
                  x_m = math.fabs(x)
                  [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
                  def code(x_m, y_m, z_m):
                  	return z_m / math.sqrt(3.0)
                  
                  z_m = abs(z)
                  y_m = abs(y)
                  x_m = abs(x)
                  x_m, y_m, z_m = sort([x_m, y_m, z_m])
                  function code(x_m, y_m, z_m)
                  	return Float64(z_m / sqrt(3.0))
                  end
                  
                  z_m = abs(z);
                  y_m = abs(y);
                  x_m = abs(x);
                  x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
                  function tmp = code(x_m, y_m, z_m)
                  	tmp = z_m / sqrt(3.0);
                  end
                  
                  z_m = N[Abs[z], $MachinePrecision]
                  y_m = N[Abs[y], $MachinePrecision]
                  x_m = N[Abs[x], $MachinePrecision]
                  NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                  code[x$95$m_, y$95$m_, z$95$m_] := N[(z$95$m / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  z_m = \left|z\right|
                  \\
                  y_m = \left|y\right|
                  \\
                  x_m = \left|x\right|
                  \\
                  [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
                  \\
                  \frac{z\_m}{\sqrt{3}}
                  \end{array}
                  
                  Derivation
                  1. Initial program 41.3%

                    \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
                  2. Add Preprocessing
                  3. Step-by-step derivation
                    1. lift-sqrt.f64N/A

                      \[\leadsto \color{blue}{\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}} \]
                    2. lift-/.f64N/A

                      \[\leadsto \sqrt{\color{blue}{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}} \]
                    3. sqrt-divN/A

                      \[\leadsto \color{blue}{\frac{\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}}{\sqrt{3}}} \]
                    4. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}}{\sqrt{3}}} \]
                    5. lower-sqrt.f64N/A

                      \[\leadsto \frac{\color{blue}{\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}}}{\sqrt{3}} \]
                    6. lift-+.f64N/A

                      \[\leadsto \frac{\sqrt{\color{blue}{\left(x \cdot x + y \cdot y\right) + z \cdot z}}}{\sqrt{3}} \]
                    7. +-commutativeN/A

                      \[\leadsto \frac{\sqrt{\color{blue}{z \cdot z + \left(x \cdot x + y \cdot y\right)}}}{\sqrt{3}} \]
                    8. lift-*.f64N/A

                      \[\leadsto \frac{\sqrt{\color{blue}{z \cdot z} + \left(x \cdot x + y \cdot y\right)}}{\sqrt{3}} \]
                    9. lower-fma.f64N/A

                      \[\leadsto \frac{\sqrt{\color{blue}{\mathsf{fma}\left(z, z, x \cdot x + y \cdot y\right)}}}{\sqrt{3}} \]
                    10. lift-+.f64N/A

                      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \color{blue}{x \cdot x + y \cdot y}\right)}}{\sqrt{3}} \]
                    11. +-commutativeN/A

                      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y + x \cdot x}\right)}}{\sqrt{3}} \]
                    12. lift-*.f64N/A

                      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \color{blue}{y \cdot y} + x \cdot x\right)}}{\sqrt{3}} \]
                    13. lower-fma.f64N/A

                      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \color{blue}{\mathsf{fma}\left(y, y, x \cdot x\right)}\right)}}{\sqrt{3}} \]
                    14. lower-sqrt.f6441.2

                      \[\leadsto \frac{\sqrt{\mathsf{fma}\left(z, z, \mathsf{fma}\left(y, y, x \cdot x\right)\right)}}{\color{blue}{\sqrt{3}}} \]
                  4. Applied rewrites41.2%

                    \[\leadsto \color{blue}{\frac{\sqrt{\mathsf{fma}\left(z, z, \mathsf{fma}\left(y, y, x \cdot x\right)\right)}}{\sqrt{3}}} \]
                  5. Taylor expanded in z around inf

                    \[\leadsto \frac{\color{blue}{z}}{\sqrt{3}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites16.8%

                      \[\leadsto \frac{\color{blue}{z}}{\sqrt{3}} \]
                    2. Add Preprocessing

                    Alternative 6: 97.8% accurate, 2.7× speedup?

                    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{0.3333333333333333} \cdot z\_m \end{array} \]
                    z_m = (fabs.f64 z)
                    y_m = (fabs.f64 y)
                    x_m = (fabs.f64 x)
                    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                    (FPCore (x_m y_m z_m) :precision binary64 (* (sqrt 0.3333333333333333) z_m))
                    z_m = fabs(z);
                    y_m = fabs(y);
                    x_m = fabs(x);
                    assert(x_m < y_m && y_m < z_m);
                    double code(double x_m, double y_m, double z_m) {
                    	return sqrt(0.3333333333333333) * z_m;
                    }
                    
                    z_m =     private
                    y_m =     private
                    x_m =     private
                    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                    module fmin_fmax_functions
                        implicit none
                        private
                        public fmax
                        public fmin
                    
                        interface fmax
                            module procedure fmax88
                            module procedure fmax44
                            module procedure fmax84
                            module procedure fmax48
                        end interface
                        interface fmin
                            module procedure fmin88
                            module procedure fmin44
                            module procedure fmin84
                            module procedure fmin48
                        end interface
                    contains
                        real(8) function fmax88(x, y) result (res)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                        end function
                        real(4) function fmax44(x, y) result (res)
                            real(4), intent (in) :: x
                            real(4), intent (in) :: y
                            res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                        end function
                        real(8) function fmax84(x, y) result(res)
                            real(8), intent (in) :: x
                            real(4), intent (in) :: y
                            res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                        end function
                        real(8) function fmax48(x, y) result(res)
                            real(4), intent (in) :: x
                            real(8), intent (in) :: y
                            res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                        end function
                        real(8) function fmin88(x, y) result (res)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                        end function
                        real(4) function fmin44(x, y) result (res)
                            real(4), intent (in) :: x
                            real(4), intent (in) :: y
                            res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                        end function
                        real(8) function fmin84(x, y) result(res)
                            real(8), intent (in) :: x
                            real(4), intent (in) :: y
                            res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                        end function
                        real(8) function fmin48(x, y) result(res)
                            real(4), intent (in) :: x
                            real(8), intent (in) :: y
                            res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                        end function
                    end module
                    
                    real(8) function code(x_m, y_m, z_m)
                    use fmin_fmax_functions
                        real(8), intent (in) :: x_m
                        real(8), intent (in) :: y_m
                        real(8), intent (in) :: z_m
                        code = sqrt(0.3333333333333333d0) * z_m
                    end function
                    
                    z_m = Math.abs(z);
                    y_m = Math.abs(y);
                    x_m = Math.abs(x);
                    assert x_m < y_m && y_m < z_m;
                    public static double code(double x_m, double y_m, double z_m) {
                    	return Math.sqrt(0.3333333333333333) * z_m;
                    }
                    
                    z_m = math.fabs(z)
                    y_m = math.fabs(y)
                    x_m = math.fabs(x)
                    [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
                    def code(x_m, y_m, z_m):
                    	return math.sqrt(0.3333333333333333) * z_m
                    
                    z_m = abs(z)
                    y_m = abs(y)
                    x_m = abs(x)
                    x_m, y_m, z_m = sort([x_m, y_m, z_m])
                    function code(x_m, y_m, z_m)
                    	return Float64(sqrt(0.3333333333333333) * z_m)
                    end
                    
                    z_m = abs(z);
                    y_m = abs(y);
                    x_m = abs(x);
                    x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
                    function tmp = code(x_m, y_m, z_m)
                    	tmp = sqrt(0.3333333333333333) * z_m;
                    end
                    
                    z_m = N[Abs[z], $MachinePrecision]
                    y_m = N[Abs[y], $MachinePrecision]
                    x_m = N[Abs[x], $MachinePrecision]
                    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
                    code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z$95$m), $MachinePrecision]
                    
                    \begin{array}{l}
                    z_m = \left|z\right|
                    \\
                    y_m = \left|y\right|
                    \\
                    x_m = \left|x\right|
                    \\
                    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
                    \\
                    \sqrt{0.3333333333333333} \cdot z\_m
                    \end{array}
                    
                    Derivation
                    1. Initial program 41.3%

                      \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{z \cdot \sqrt{\frac{1}{3}}} \]
                    4. Step-by-step derivation
                      1. Applied rewrites16.7%

                        \[\leadsto \color{blue}{\sqrt{0.3333333333333333} \cdot z} \]
                      2. Add Preprocessing

                      Developer Target 1: 97.1% accurate, 0.7× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\ \;\;\;\;\frac{-z}{\sqrt{3}}\\ \mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\ \;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\ \mathbf{else}:\\ \;\;\;\;\sqrt{0.3333333333333333} \cdot z\\ \end{array} \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (if (< z -6.396479394109776e+136)
                         (/ (- z) (sqrt 3.0))
                         (if (< z 7.320293694404182e+117)
                           (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0))
                           (* (sqrt 0.3333333333333333) z))))
                      double code(double x, double y, double z) {
                      	double tmp;
                      	if (z < -6.396479394109776e+136) {
                      		tmp = -z / sqrt(3.0);
                      	} else if (z < 7.320293694404182e+117) {
                      		tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
                      	} else {
                      		tmp = sqrt(0.3333333333333333) * z;
                      	}
                      	return tmp;
                      }
                      
                      module fmin_fmax_functions
                          implicit none
                          private
                          public fmax
                          public fmin
                      
                          interface fmax
                              module procedure fmax88
                              module procedure fmax44
                              module procedure fmax84
                              module procedure fmax48
                          end interface
                          interface fmin
                              module procedure fmin88
                              module procedure fmin44
                              module procedure fmin84
                              module procedure fmin48
                          end interface
                      contains
                          real(8) function fmax88(x, y) result (res)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                          end function
                          real(4) function fmax44(x, y) result (res)
                              real(4), intent (in) :: x
                              real(4), intent (in) :: y
                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                          end function
                          real(8) function fmax84(x, y) result(res)
                              real(8), intent (in) :: x
                              real(4), intent (in) :: y
                              res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                          end function
                          real(8) function fmax48(x, y) result(res)
                              real(4), intent (in) :: x
                              real(8), intent (in) :: y
                              res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                          end function
                          real(8) function fmin88(x, y) result (res)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                          end function
                          real(4) function fmin44(x, y) result (res)
                              real(4), intent (in) :: x
                              real(4), intent (in) :: y
                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                          end function
                          real(8) function fmin84(x, y) result(res)
                              real(8), intent (in) :: x
                              real(4), intent (in) :: y
                              res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                          end function
                          real(8) function fmin48(x, y) result(res)
                              real(4), intent (in) :: x
                              real(8), intent (in) :: y
                              res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                          end function
                      end module
                      
                      real(8) function code(x, y, z)
                      use fmin_fmax_functions
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8) :: tmp
                          if (z < (-6.396479394109776d+136)) then
                              tmp = -z / sqrt(3.0d0)
                          else if (z < 7.320293694404182d+117) then
                              tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0d0)
                          else
                              tmp = sqrt(0.3333333333333333d0) * z
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z) {
                      	double tmp;
                      	if (z < -6.396479394109776e+136) {
                      		tmp = -z / Math.sqrt(3.0);
                      	} else if (z < 7.320293694404182e+117) {
                      		tmp = Math.sqrt((((z * z) + (x * x)) + (y * y))) / Math.sqrt(3.0);
                      	} else {
                      		tmp = Math.sqrt(0.3333333333333333) * z;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z):
                      	tmp = 0
                      	if z < -6.396479394109776e+136:
                      		tmp = -z / math.sqrt(3.0)
                      	elif z < 7.320293694404182e+117:
                      		tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) / math.sqrt(3.0)
                      	else:
                      		tmp = math.sqrt(0.3333333333333333) * z
                      	return tmp
                      
                      function code(x, y, z)
                      	tmp = 0.0
                      	if (z < -6.396479394109776e+136)
                      		tmp = Float64(Float64(-z) / sqrt(3.0));
                      	elseif (z < 7.320293694404182e+117)
                      		tmp = Float64(sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))) / sqrt(3.0));
                      	else
                      		tmp = Float64(sqrt(0.3333333333333333) * z);
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z)
                      	tmp = 0.0;
                      	if (z < -6.396479394109776e+136)
                      		tmp = -z / sqrt(3.0);
                      	elseif (z < 7.320293694404182e+117)
                      		tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
                      	else
                      		tmp = sqrt(0.3333333333333333) * z;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], N[((-z) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], If[Less[z, 7.320293694404182e+117], N[(N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
                      \;\;\;\;\frac{-z}{\sqrt{3}}\\
                      
                      \mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
                      \;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\sqrt{0.3333333333333333} \cdot z\\
                      
                      
                      \end{array}
                      \end{array}
                      

                      Reproduce

                      ?
                      herbie shell --seed 2025019 
                      (FPCore (x y z)
                        :name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
                        :precision binary64
                      
                        :alt
                        (! :herbie-platform default (if (< z -63964793941097760000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- z) (sqrt 3)) (if (< z 7320293694404182000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 3333333333333333/10000000000000000) z))))
                      
                        (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))