ab-angle->ABCF B

Time bar (total: 7.7s)

start0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.5s (19.5%)

Memory
10.8MiB live, 1 897.5MiB allocated; 306ms collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 937.0ms
ival-mult: 222.0ms (23.7% of total)
ival-sinu: 217.0ms (23.2% of total)
ival-cosu: 213.0ms (22.7% of total)
ival-pow2: 213.0ms (22.7% of total)
ival-sub: 56.0ms (6% of total)
ival-true: 6.0ms (0.6% of total)
exact: 5.0ms (0.5% of total)
ival-assert: 3.0ms (0.3% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

explain253.0ms (3.3%)

Memory
13.5MiB live, 373.1MiB allocated; 74ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1330-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1330-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
280-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
160-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1330
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1330
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o260
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue160
(pow.f64 b #s(literal 2 binary64))overflow62
(pow.f64 a #s(literal 2 binary64))overflow69
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u20
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow115
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow115
(pow.f64 b #s(literal 2 binary64))overflow62
(pow.f64 a #s(literal 2 binary64))overflow69
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow4
Confusion
Predicted +Predicted -
+1410
-2788
Precision
0.8392857142857143
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+14100
-27088
Precision?
0.8392857142857143
Recall?
1.0
Freqs
test
numberfreq
088
133
2128
37
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
109.0ms512×0valid
Compiler

Compiled 201 to 52 computations (74.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 83.0ms
ival-pi: 20.0ms (24% of total)
ival-cosu: 18.0ms (21.6% of total)
ival-sinu: 12.0ms (14.4% of total)
ival-mult: 11.0ms (13.2% of total)
ival-pow2: 10.0ms (12% of total)
ival-div: 9.0ms (10.8% of total)
ival-sub: 2.0ms (2.4% of total)
exact: 1.0ms (1.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess170.0ms (2.2%)

Memory
45.3MiB live, 135.0MiB allocated; 8ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1151207
2573207
32000207
47726207
01623
02723
14723
211723
338923
4219123
5718323
0828723
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

Compiler

Compiled 23 to 16 computations (30.4% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 23 to 16 computations (30.4% saved)

series46.0ms (0.6%)

Memory
-0.2MiB live, 51.0MiB allocated; 12ms collecting garbage
Counts
16 → 48
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx a #s(hole binary64 a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
24.0ms
a
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
5.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
b
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))

simplify594.0ms (7.7%)

Memory
-150.9MiB live, 225.2MiB allocated; 782ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02541569
18091485
238941485
082901456
Stop Event
iter limit
node limit
Counts
48 → 48
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx a #s(hole binary64 a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx b #s(hole binary64 b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (pow a 2) (*.f64 a a))
#s(approx a #s(hole binary64 a))
#s(approx a a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (pow b 2) (*.f64 b b))
#s(approx b #s(hole binary64 b))
#s(approx b b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b b)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle #s(hole binary64 angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))

rewrite48.0ms (0.6%)

Memory
-6.9MiB live, 38.3MiB allocated; 2ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
18887
055287
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
16 → 102
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
b
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
angle
#s(literal 180 binary64)
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))

eval51.0ms (0.7%)

Memory
-12.4MiB live, 32.8MiB allocated; 4ms collecting garbage
Compiler

Compiled 5 584 to 748 computations (86.6% saved)

prune33.0ms (0.4%)

Memory
41.3MiB live, 41.3MiB allocated; 0ms collecting garbage
Pruning

37 alts after pruning (37 fresh and 0 done)

PrunedKeptTotal
New13637173
Fresh000
Picked101
Done000
Total13737174
Accuracy
70.4%
Counts
174 → 37
Alt Table
Click to see full alt table
StatusAccuracyProgram
18.5%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
48.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
48.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
50.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
49.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
45.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
48.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.4%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.3%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
28.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
33.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
53.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
34.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
52.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
51.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b)))))
35.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
46.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
Compiler

Compiled 2 644 to 1 794 computations (32.1% saved)

series87.0ms (1.1%)

Memory
-8.7MiB live, 129.2MiB allocated; 17ms collecting garbage
Counts
52 → 154
Calls
Call 1
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
#s(literal -2 binary64)
(*.f64 a a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))
(*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 (/.f64 b a) (/.f64 b a))
(/.f64 b a)
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow a 2))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (/ b a) #s(hole binary64 (/ b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* 1/90 angle) (PI)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))) (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (+ (* -1/30855889612800000000 (pow (PI) 7)) (/ (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))) (pow a 2))))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))))))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))) (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2))))))) (* -2 (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))) (* (pow angle 2) (+ (* -2 (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (+ (* -1/30855889612800000000 (pow (PI) 7)) (/ (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))) (pow a 2)))))))) (* -2 (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2))))))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))))) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (+ (* -1/30855889612800000000 (pow (PI) 7)) (/ (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))) (pow a 2))))))) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2))))))) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 1))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* -1/180 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3))))) (pow a 2))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5)))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* (pow angle 2) (+ (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))))))))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))))
#s(approx (* -1/180 (* (PI) angle)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (sin (* -1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
15.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 angle (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (* (/ b a) (/ b a)) (/ b a))
9.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 angle (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (* (/ b a) (/ b a)) (/ b a))
9.0ms
b
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 angle (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (* (/ b a) (/ b a)) (/ b a))
9.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 angle (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (* (/ b a) (/ b a)) (/ b a))
6.0ms
angle
@-inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 angle (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (* -2 (* a a)) -2 (* a a) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (* (/ b a) (/ b a)) (/ b a))

simplify169.0ms (2.2%)

Memory
-6.8MiB live, 217.2MiB allocated; 29ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07296035
124595588
085555430
Stop Event
iter limit
node limit
Counts
154 → 154
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx a #s(hole binary64 a))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow a 2))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (/ b a) #s(hole binary64 (/ b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx b #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* 1/90 angle) (PI)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))) (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (+ (* -1/30855889612800000000 (pow (PI) 7)) (/ (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))) (pow a 2))))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))))))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))) (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2))))))) (* -2 (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))) (* (pow angle 2) (+ (* -2 (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (+ (* -1/30855889612800000000 (pow (PI) 7)) (/ (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))) (pow a 2)))))))) (* -2 (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2))))))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))))) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (+ (* -1/30855889612800000000 (pow (PI) 7)) (/ (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))) (pow a 2))))))) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2))))))) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 1))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* -1/180 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3))))) (pow a 2))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5)))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* (pow angle 2) (+ (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7))))))) (pow a 2)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))))))))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))))
#s(approx (* -1/180 (* (PI) angle)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (sin (* -1/180 (* angle (PI))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) (fma.f64 b b #s(literal 0 binary64)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) (fma.f64 b b (fma.f64 (neg.f64 a) a #s(literal 0 binary64))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) b)
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (+ b a) (+.f64 a b))
#s(approx a #s(hole binary64 a))
#s(approx a a)
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) b)
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (* -2 (* a a)) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* -2 (* a a)) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* a a) (*.f64 a a))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 b a) (+.f64 a b)))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* a a) (*.f64 a a))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a)) #s(literal -2 binary64)))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow a 2))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (/.f64 #s(literal -2 binary64) a) (/.f64 (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) a)))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a)))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (/.f64 (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 a a)))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a)))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) (*.f64 (/.f64 b a) (/.f64 b a)))
#s(approx (/ b a) #s(hole binary64 (/ b a)))
#s(approx (/ b a) (/.f64 b a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)))) (*.f64 a a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a))) (*.f64 a a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) a)
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (+ b a) (fma.f64 (/.f64 b a) a a))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) (neg.f64 a))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal -2 binary64)) (*.f64 a a)))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal -2 binary64)))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (fma.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 (/.f64 (-.f64 #s(literal 0 binary64) (/.f64 (*.f64 b b) a)) (neg.f64 a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (+ b a) (*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a #s(literal 0 binary64)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (+ b a) (- b a)) (fma.f64 (neg.f64 a) a (fma.f64 b b #s(literal 0 binary64))))
#s(approx b #s(hole binary64 b))
#s(approx b b)
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 b a) (+.f64 a b)))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (pow b 2) (*.f64 b b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 angle (PI.f64)) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))))) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (+ b a) (fma.f64 (/.f64 a b) b b))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 a a))))) (*.f64 b b)))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 a a)))) (*.f64 b b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (/.f64 (*.f64 angle (PI.f64)) b)))) (neg.f64 b))) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (* (+ b a) (- b a)) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (+ b a) (*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 a b) #s(literal 1 binary64)) (neg.f64 b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* 1/90 angle) (PI)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (* 1/90 angle) (PI)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle)))
#s(approx (* 1/90 angle) (*.f64 #s(literal 1/90 binary64) angle))
#s(approx angle #s(hole binary64 angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64)))) #s(literal -2 binary64)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))) (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64)) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) a) (/.f64 (*.f64 b b) a))) (*.f64 angle angle)))) angle))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/3779136000000 binary64) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64)) a) (/.f64 (*.f64 b b) a) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) a) (/.f64 (*.f64 b b) a))))) (*.f64 angle angle))) angle))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (+ (* -1/30855889612800000000 (pow (PI) 7)) (/ (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))) (pow a 2))))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2)))))))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64) (*.f64 (/.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64))) a) (/.f64 (*.f64 b b) a)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/3779136000000 binary64) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64)) a) (/.f64 (*.f64 b b) a) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) a) (/.f64 (*.f64 b b) a))))) (*.f64 angle angle))) angle))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (*.f64 #s(literal -2 binary64) angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))) (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64)) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) a) (/.f64 (*.f64 b b) a))) (*.f64 angle angle)))) angle))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2))))))) (* -2 (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2)))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64))) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/3779136000000 binary64) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64)) a) (/.f64 (*.f64 b b) a) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) a) (/.f64 (*.f64 b b) a))))) (*.f64 angle angle))) angle))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI)))) (* (pow angle 2) (+ (* -2 (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (+ (* -1/30855889612800000000 (pow (PI) 7)) (/ (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))) (pow a 2)))))))) (* -2 (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (/ (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))) (pow a 2))))))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64))) #s(literal -2 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64) (*.f64 (/.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64))) a) (/.f64 (*.f64 b b) a)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/3779136000000 binary64) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64)) a) (/.f64 (*.f64 b b) a) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 angle angle) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) a) (/.f64 (*.f64 b b) a))) #s(literal -2 binary64))) (*.f64 angle angle))) angle))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* 1/180 (PI))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)) (PI.f64))) angle))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))))
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#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
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#s(approx (* (* 1/180 angle) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 1))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
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#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) (*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 b b)))) (*.f64 a a)) angle))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (PI)) (pow a 2))) (* (pow angle 2) (+ (/ (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5)))))) (pow a 2)) (/ (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))) (pow a 2))))))))
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#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* -1/180 (* angle (PI)))))
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#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3))))))))
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#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
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#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
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#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
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#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
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#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
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#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
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#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
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#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (fma.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal -2 binary64)))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* 1/180 angle) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (sin (* -1/180 (* angle (PI))))))
#s(approx (sin (* -1/180 (* (PI) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))

rewrite108.0ms (1.4%)

Memory
26.8MiB live, 122.5MiB allocated; 22ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
063585
0104573
1287557
01867553
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
52 → 542
Calls
Call 1
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
#s(literal -2 binary64)
(*.f64 a a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))
(*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 (/.f64 b a) (/.f64 b a))
(/.f64 b a)
Outputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
angle
(PI.f64)
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a))
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
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#s(literal 2 binary64)
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(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
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(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
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(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
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#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
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(-.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(+.f64 (/.f64 (pow.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (pow.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (pow.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(+.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal -2 binary64))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))))
(+.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)) (/.f64 b (neg.f64 a))) (/.f64 b (neg.f64 a)))
(*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)) (fabs.f64 (/.f64 b a))) (fabs.f64 (/.f64 b a)))
(*.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (/.f64 b a)) #s(literal 2 binary64)) (/.f64 b a))
(*.f64 (/.f64 b (neg.f64 a)) (*.f64 (/.f64 b (neg.f64 a)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 (/.f64 b a)) (*.f64 (fabs.f64 (/.f64 b a)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)))
(*.f64 (/.f64 b a) (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (/.f64 b a)) #s(literal 2 binary64)))
(*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)) (pow.f64 (/.f64 b a) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (/.f64 b a) b) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64))) a)
(/.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64))) (*.f64 a a))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) #s(literal 2 binary64))
(/.f64 (*.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (/.f64 b a)) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 a))
(/.f64 (*.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (/.f64 b a)) #s(literal 2 binary64)) b) a)
(/.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(literal 2 binary64))
(/.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) b)) a)
(/.f64 (*.f64 (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 a a))
(/.f64 (*.f64 (*.f64 (/.f64 b a) b) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 a #s(literal 2 binary64)))
(/.f64 (*.f64 (*.f64 b b) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (*.f64 a a) #s(literal 2 binary64)))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (*.f64 (/.f64 b a) b)) (*.f64 #s(literal 2 binary64) a))
(/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(/.f64 (neg.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(literal -2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64))
(+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 2 binary64)) (/.f64 (sin.f64 #s(literal 0 binary64)) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal -1/180 binary64)
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(*.f64 (/.f64 b (fabs.f64 a)) (/.f64 b (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 (/.f64 b a))) (neg.f64 (fabs.f64 (/.f64 b a))))
(*.f64 (fabs.f64 (fabs.f64 (/.f64 b a))) (fabs.f64 (fabs.f64 (/.f64 b a))))
(*.f64 (pow.f64 (/.f64 b a) #s(literal 1 binary64)) (pow.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (/.f64 b a) #s(literal 1 binary64)) (/.f64 b a))
(*.f64 (/.f64 b (neg.f64 a)) (/.f64 b (neg.f64 a)))
(*.f64 (fabs.f64 (/.f64 b a)) (fabs.f64 (/.f64 b a)))
(*.f64 (/.f64 b a) (/.f64 b a))
(*.f64 b (/.f64 (/.f64 b a) a))
(*.f64 b (/.f64 b (*.f64 a a)))
(pow.f64 (/.f64 b (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (/.f64 b a)) #s(literal 2 binary64))
(pow.f64 (/.f64 b a) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 b b) (neg.f64 a)) (neg.f64 a))
(/.f64 (/.f64 (*.f64 b b) (fabs.f64 a)) (fabs.f64 a))
(/.f64 (*.f64 (neg.f64 b) (/.f64 b a)) (neg.f64 a))
(/.f64 (*.f64 (/.f64 b a) (neg.f64 b)) (neg.f64 a))
(/.f64 (neg.f64 (*.f64 (/.f64 b a) b)) (neg.f64 a))
(/.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a))
(/.f64 (*.f64 b (neg.f64 b)) (*.f64 a (neg.f64 a)))
(/.f64 (neg.f64 (*.f64 b b)) (neg.f64 (*.f64 a a)))
(/.f64 (*.f64 (/.f64 b a) b) a)
(/.f64 (*.f64 b b) (*.f64 a a))
(neg.f64 (*.f64 (/.f64 b (neg.f64 a)) (/.f64 b a)))
(neg.f64 (*.f64 (/.f64 b a) (/.f64 b (neg.f64 a))))
(fabs.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)))
(exp.f64 (-.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 b a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)))
(/.f64 (neg.f64 b) (neg.f64 a))
(/.f64 b a)
(neg.f64 (/.f64 b (neg.f64 a)))

eval149.0ms (1.9%)

Memory
0.5MiB live, 228.7MiB allocated; 62ms collecting garbage
Compiler

Compiled 51 718 to 3 858 computations (92.5% saved)

prune132.0ms (1.7%)

Memory
15.5MiB live, 253.1MiB allocated; 19ms collecting garbage
Pruning

91 alts after pruning (91 fresh and 0 done)

PrunedKeptTotal
New928791 007
Fresh201232
Picked505
Done000
Total953911 044
Accuracy
79.2%
Counts
1 044 → 91
Alt Table
Click to see full alt table
StatusAccuracyProgram
18.7%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
53.1%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
49.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
47.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
49.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
49.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
50.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
51.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
48.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
35.2%
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
24.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.7%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
37.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
35.0%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
35.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
37.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
36.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
50.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
54.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
54.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
51.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
35.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
55.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal -2 binary64) a)) a))
53.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
33.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
53.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
53.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
36.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
50.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
17.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
40.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
34.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
52.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
51.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b)))))
49.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (/.f64 b a)) #s(literal 2 binary64)) (/.f64 b a) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
35.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
47.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
47.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
49.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
45.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
39.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
45.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
45.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))))) (*.f64 a a)))
45.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(approx (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
48.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
36.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
52.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
52.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
Compiler

Compiled 7 896 to 5 350 computations (32.2% saved)

series82.0ms (1.1%)

Memory
9.4MiB live, 151.2MiB allocated; 10ms collecting garbage
Counts
64 → 230
Calls
Call 1
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(-.f64 b a)
b
a
(*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(+.f64 a b)
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
(*.f64 angle (PI.f64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))
(*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a)))))
#s(literal -2 binary64)
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 #s(literal -1/180 binary64) (PI.f64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (/.f64 b a) (/.f64 b a))
(/.f64 b a)
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx a #s(hole binary64 a))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* angle (* b (PI))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (+ (* 1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI)))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (/ b a) #s(hole binary64 (/ b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* a (* angle (PI))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* a (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a))))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* -1 (* a (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* b (PI))) a)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx b #s(hole binary64 b))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* b (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b))))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -2 (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* -2 (/ (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) (pow a 2)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)) (/ (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) (pow a 2))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* a (* angle (PI))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b))))))
#s(approx (* (PI) (* 1/90 angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (* (* 1/90 angle) (PI)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* 2 (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))) (* -1/16200 (* angle (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))) (* angle (+ (* -2 (* (pow a 2) (* angle (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))))) (* -1/16200 (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))) (* angle (+ (* -1/16200 (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (* angle (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2)))))) (* 1/1574640000 (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI)))) (* -1/16200 (/ (* angle (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI)))) (* angle (+ (* -2 (* angle (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2)))))) (* -1/16200 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2)))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI)))) (* angle (+ (* -1/16200 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -2 (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))) (* 1/1574640000 (/ (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (pow a 2)))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (+ (* 1/32400 (/ (* angle (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (pow a 2))) (* 1/180 (PI)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (+ (* 1/180 (PI)) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (+ (* 1/180 (PI)) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (+ (* -1/3149280000 (/ (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (pow a 2))) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2)))))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 1))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* -1/180 (/ (* angle (* (pow b 2) (* (PI) (sin (* 1/2 (PI)))))) (pow a 2)))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/32400 (/ (* angle (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))) (pow a 2))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -1/3149280000 (/ (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (pow a 2))) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* -1/180 (* angle (* (PI) (sin (* 1/2 (PI))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* 1/32400 (* angle (* (pow (PI) 2) (cos (* 1/2 (PI))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* angle (+ (* 1/32400 (* (pow (PI) 2) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* angle (+ (* 1/32400 (* (pow (PI) 2) (cos (* 1/2 (PI))))) (* angle (+ (* -1/3149280000 (* angle (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))))
#s(approx (* -1/180 (* (PI) angle)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (sin (* -1/180 (* angle (PI))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
12.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (- b a) b a (* (+ a b) (* (PI) (* 1/90 angle))) (+ a b) (* (PI) (* 1/90 angle)) (PI) (* 1/90 angle) 1/90 angle (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) -1/90 (* a a) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* (+ b a) (- b a)) (+ b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (* -1/180 (PI)) (/ (PI) 2) (* (/ b a) (/ b a)) (/ b a))
11.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (- b a) b a (* (+ a b) (* (PI) (* 1/90 angle))) (+ a b) (* (PI) (* 1/90 angle)) (PI) (* 1/90 angle) 1/90 angle (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) -1/90 (* a a) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* (+ b a) (- b a)) (+ b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (* -1/180 (PI)) (/ (PI) 2) (* (/ b a) (/ b a)) (/ b a))
10.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (- b a) b a (* (+ a b) (* (PI) (* 1/90 angle))) (+ a b) (* (PI) (* 1/90 angle)) (PI) (* 1/90 angle) 1/90 angle (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) -1/90 (* a a) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* (+ b a) (- b a)) (+ b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (* -1/180 (PI)) (/ (PI) 2) (* (/ b a) (/ b a)) (/ b a))
8.0ms
angle
@-inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (- b a) b a (* (+ a b) (* (PI) (* 1/90 angle))) (+ a b) (* (PI) (* 1/90 angle)) (PI) (* 1/90 angle) 1/90 angle (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) -1/90 (* a a) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* (+ b a) (- b a)) (+ b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (* -1/180 (PI)) (/ (PI) 2) (* (/ b a) (/ b a)) (/ b a))
8.0ms
b
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (- b a) b a (* (+ a b) (* (PI) (* 1/90 angle))) (+ a b) (* (PI) (* 1/90 angle)) (PI) (* 1/90 angle) 1/90 angle (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) -1/90 (* a a) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* (+ b a) (- b a)) (+ b a) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (cos (* (* 1/180 angle) (PI))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (* -1/180 (PI)) (/ (PI) 2) (* (/ b a) (/ b a)) (/ b a))

simplify177.0ms (2.3%)

Memory
-4.0MiB live, 291.1MiB allocated; 45ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09838770
134308495
080668274
Stop Event
iter limit
node limit
Counts
230 → 230
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx a #s(hole binary64 a))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* angle (* b (PI))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (+ (* 1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI)))))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (/ b a) #s(hole binary64 (/ b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* a (* angle (PI))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* a (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a))))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* -1 (* a (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* b (PI))) a)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx b #s(hole binary64 b))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* b (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b))))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -2 (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* -2 (/ (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) (pow a 2)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)) (/ (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) (pow a 2))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* a (* angle (PI))) b)))))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b))))))
#s(approx (* (PI) (* 1/90 angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (* (* 1/90 angle) (PI)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* 2 (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))) (* -1/16200 (* angle (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))) (* angle (+ (* -2 (* (pow a 2) (* angle (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))))) (* -1/16200 (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* angle (+ (* -2 (* (pow a 2) (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))) (* angle (+ (* -1/16200 (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (* angle (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2)))))) (* 1/1574640000 (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))))))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI)))) (* -1/16200 (/ (* angle (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI)))) (* angle (+ (* -2 (* angle (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2)))))) (* -1/16200 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2)))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* angle (+ (* -2 (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI)))) (* angle (+ (* -1/16200 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -2 (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))) (* 1/1574640000 (/ (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (pow a 2)))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/180 (PI))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (+ (* 1/32400 (/ (* angle (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (pow a 2))) (* 1/180 (PI)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (+ (* 1/180 (PI)) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))))))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (+ (* 1/180 (PI)) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (+ (* -1/3149280000 (/ (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (pow a 2))) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2)))))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* 1/180 angle) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 1))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* -1/180 (/ (* angle (* (pow b 2) (* (PI) (sin (* 1/2 (PI)))))) (pow a 2)))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* 1/32400 (/ (* angle (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))) (pow a 2))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -1/3149280000 (/ (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (pow a 2))) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* -1/180 (* angle (* (PI) (sin (* 1/2 (PI))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* 1/32400 (* angle (* (pow (PI) 2) (cos (* 1/2 (PI))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* angle (+ (* 1/32400 (* (pow (PI) 2) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* angle (+ (* 1/32400 (* (pow (PI) 2) (cos (* 1/2 (PI))))) (* angle (+ (* -1/3149280000 (* angle (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))))
#s(approx (* -1/180 (* (PI) angle)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (sin (* -1/180 (* angle (PI))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) b)
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b))
#s(approx a #s(hole binary64 a))
#s(approx a a)
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* angle (* b (PI))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (+ (* 1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* b (PI)))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle b) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) a))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) b)
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx (+ a b) (+.f64 a b))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* -1/90 (* a a)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* a a) (*.f64 a a))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (+ a b)) (*.f64 b b))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a b) b) a (*.f64 b b)))
#s(approx (+ b a) #s(hole binary64 b))
#s(approx (+ a b) b)
#s(approx (+ b a) #s(hole binary64 (+ a b)))
#s(approx (+ a b) (+.f64 a b))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 b b) (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (fma.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) a (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (+ a b)) (*.f64 b b))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a b) b) a (*.f64 b b)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a)) #s(literal -2 binary64)))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (*.f64 (/.f64 #s(literal -2 binary64) a) (/.f64 (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) a)))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a)))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (/.f64 (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a)))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a)))
#s(approx (* (/ b a) (/ b a)) #s(hole binary64 (/ (pow b 2) (pow a 2))))
#s(approx (* (/ b a) (/ b a)) (*.f64 (/.f64 b a) (/.f64 b a)))
#s(approx (/ b a) #s(hole binary64 (/ b a)))
#s(approx (/ b a) (/.f64 b a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)))) (*.f64 a a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a)))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) (neg.f64 a))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* a (* angle (PI))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 1/90 binary64)))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* a (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* b (PI))) a))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) b) a)))) a))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) a)
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (+ a b) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (*.f64 (/.f64 b a) (/.f64 b a))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ b a) #s(hole binary64 a))
#s(approx (+ a b) a)
#s(approx (+ b a) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (+ a b) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a))))) (*.f64 a a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (*.f64 (/.f64 b a) (/.f64 b a))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal -2 binary64)) (*.f64 a a)))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal -2 binary64)))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (fma.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a)))) (*.f64 a a)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle))) (neg.f64 a))) (*.f64 a a)))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal 1 binary64)) (neg.f64 a)))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* -1 (* a (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* b (PI))) a)))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) b) a)))) a))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (+ a b) (*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a)))) (*.f64 a a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle))) (neg.f64 a))) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (/.f64 (*.f64 (neg.f64 b) b) a)) (neg.f64 a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ b a) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (+ a b) (*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (neg.f64 a))) (*.f64 a a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (/.f64 (*.f64 (neg.f64 b) b) a)) (neg.f64 a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b) angle))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64) (*.f64 (PI.f64) b))) b)))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (- b a) (-.f64 b a))
#s(approx b #s(hole binary64 b))
#s(approx b b)
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b) angle))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64) (*.f64 (PI.f64) b))) b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (*.f64 (neg.f64 a) a)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (*.f64 (neg.f64 a) a)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (+.f64 b (*.f64 #s(literal 0 binary64) a)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (*.f64 (neg.f64 a) a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (*.f64 (neg.f64 a) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 b b)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b)))) (*.f64 b b)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) b) (/.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b))))) (*.f64 b b)))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) b))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* b (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* a (* angle (PI))) b))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 a (/.f64 (*.f64 angle (PI.f64)) b) (*.f64 angle (PI.f64)))) b))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b)))) (*.f64 b b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) b) (/.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b))))) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (+.f64 (fma.f64 #s(literal -1 binary64) (+.f64 (/.f64 a b) (*.f64 (/.f64 a b) (/.f64 a b))) (/.f64 a b)) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ b a) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b)))) (*.f64 b b)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b))))) (*.f64 b b)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (+.f64 (fma.f64 #s(literal -1 binary64) (+.f64 (/.f64 a b) (*.f64 (/.f64 a b) (/.f64 a b))) (/.f64 a b)) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* -2 (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* -2 (/ (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) (pow a 2)))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))))) (*.f64 b b)))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) #s(hole binary64 (* (pow b 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)) (/ (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) (pow a 2))))))
#s(approx (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a)))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))) (*.f64 b b)))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) (*.f64 (*.f64 a a) (/.f64 (*.f64 angle (PI.f64)) b)))) (neg.f64 b))) (*.f64 b b)))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 a b) #s(literal 1 binary64)) (neg.f64 b)))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* -1 (* b (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* a (* angle (PI))) b)))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) (fma.f64 a (/.f64 (*.f64 angle (PI.f64)) b) (*.f64 angle (PI.f64)))) b))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (+ a b) (*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) (*.f64 (*.f64 a a) (/.f64 (*.f64 angle (PI.f64)) b)))) (neg.f64 b))) (*.f64 b b)))
#s(approx (* (+ b a) (- b a)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 0 binary64) a (/.f64 (*.f64 a a) b)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ b a) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (+ a b) (*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b))) (neg.f64 b))) (*.f64 b b)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 0 binary64) a (/.f64 (*.f64 a a) b)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b))))))
#s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64)))
#s(approx (* (PI) (* 1/90 angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (PI) (* 1/90 angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
#s(approx (* 1/90 angle) #s(hole binary64 (* 1/90 angle)))
#s(approx (* 1/90 angle) (*.f64 #s(literal 1/90 binary64) angle))
#s(approx angle #s(hole binary64 angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
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#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* 1/90 angle) (PI)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (PI) (* 1/90 angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
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#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
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#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
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#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
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#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
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#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (/ (* angle (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))) (pow a 2))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) (*.f64 (fma.f64 (/.f64 #s(literal -1/180 binary64) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) (*.f64 (/.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/8748000 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 a a)) angle)) angle))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) #s(hole binary64 (* angle (+ (* -1/180 (/ (* (pow b 2) (* (PI) (sin (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))) (pow a 2))) (* angle (+ (* -1/3149280000 (/ (* angle (* (pow b 2) (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (pow a 2))) (/ (* (pow b 2) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))) (pow a 2))))))))))
#s(approx (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))) (*.f64 (fma.f64 (/.f64 #s(literal -1/180 binary64) a) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a) (*.f64 (fma.f64 (/.f64 #s(literal 1/32400 binary64) a) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) a) (*.f64 (/.f64 (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/8748000 binary64)) (*.f64 b b))) (*.f64 a a)) angle)) angle)) angle))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* -1/180 (* angle (* (PI) (sin (* 1/2 (PI))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/180 binary64)))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* 1/32400 (* angle (* (pow (PI) 2) (cos (* 1/2 (PI))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* angle (+ (* 1/32400 (* (pow (PI) 2) (cos (* 1/2 (PI))))) (* angle (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/8748000 binary64)) angle)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* angle (+ (* -1/180 (* (PI) (sin (* 1/2 (PI))))) (* angle (+ (* 1/32400 (* (pow (PI) 2) (cos (* 1/2 (PI))))) (* angle (+ (* -1/3149280000 (* angle (* (pow (PI) 4) (cos (* 1/2 (PI)))))) (+ (* 1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* 1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))))))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/8748000 binary64))) angle)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (* -1/180 (* (PI) angle)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) #s(hole binary64 (* -2 (* (pow a 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))))
#s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (fma.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) #s(hole binary64 (* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2))))))
#s(approx (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (/.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal -2 binary64)))
#s(approx (sin (* (* 1/180 angle) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
#s(approx (cos (* (* 1/180 angle) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* (sin (* -1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
#s(approx (sin (* -1/180 (* (PI) angle))) #s(hole binary64 (sin (* -1/180 (* angle (PI))))))
#s(approx (sin (* -1/180 (* (PI) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))))
#s(approx (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)) (*.f64 (neg.f64 angle) (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))

rewrite113.0ms (1.5%)

Memory
-22.6MiB live, 168.8MiB allocated; 12ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
081736
0131703
1388699
02756695
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
64 → 774
Calls
Call 1
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(-.f64 b a)
b
a
(*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(+.f64 a b)
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
(*.f64 angle (PI.f64))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))
(*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a)))))
#s(literal -2 binary64)
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 #s(literal -1/180 binary64) (PI.f64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (/.f64 b a) (/.f64 b a))
(/.f64 b a)
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (PI.f64) (+.f64 a b))) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(literal 1/90 binary64)) angle) (-.f64 b a))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(literal 1/90 binary64)) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(literal 1/90 binary64)) angle)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(literal 1/90 binary64)) angle)) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(literal 1/90 binary64)) angle) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) b)))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (+.f64 a b)))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (neg.f64 (+.f64 a b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (+.f64 a b)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(-.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 a a) (+.f64 a b)))
(-.f64 b a)
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) (+.f64 a b)) (/.f64 (*.f64 (-.f64 b a) b) (+.f64 a b)))
b
a
(*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(literal 1/90 binary64)) angle)
(*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))
(*.f64 (*.f64 (+.f64 a b) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 angle (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (+.f64 a b))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 a b)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) a (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) a))
(fma.f64 a (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(fma.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 a (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) b) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) a))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 a b))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (+.f64 a b) (-.f64 b a))) (neg.f64 (-.f64 b a)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a))
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a)))
(+.f64 a b)
(+.f64 b a)
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
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(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
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(PI.f64)
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
angle
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(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
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(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
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(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
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(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
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(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
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(*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle)))
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(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 a (*.f64 #s(literal -1/90 binary64) a))
#s(literal -1/90 binary64)
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(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
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(pow.f64 (*.f64 a a) #s(literal 1 binary64))
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(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
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(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 a b)) #s(literal 1/90 binary64)) angle)) (+.f64 a b))
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(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) b)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 0 binary64))
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(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
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(-.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
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(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))))
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(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 a a)) #s(literal -2 binary64))
(*.f64 (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal -2 binary64) a)) a)
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) #s(literal -2 binary64))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) #s(literal -2 binary64))))
(*.f64 (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) #s(literal -2 binary64)) (*.f64 a a))
(*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) #s(literal -2 binary64)))
(*.f64 a (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal -2 binary64) a)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 a a))))
(fma.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal -2 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 a a)))
(fma.f64 (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal -2 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
(+.f64 (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal -2 binary64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 a a)))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) #s(literal -2 binary64))) (*.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 (/.f64 b a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
(*.f64 (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) #s(literal -2 binary64))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))))
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#s(literal -2 binary64)
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(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
(sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal -1/180 binary64)
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(/.f64 (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (fma.f64 #s(literal -1/5832000 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (fma.f64 #s(literal -1/5832000 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))
(/.f64 (fma.f64 #s(literal -1/5832000 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (pow.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal -1/180 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 #s(literal -1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal -1/180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (/.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)))
(neg.f64 (/.f64 (PI.f64) #s(literal -2 binary64)))
(*.f64 (/.f64 b (fabs.f64 a)) (/.f64 b (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 (/.f64 b a))) (neg.f64 (fabs.f64 (/.f64 b a))))
(*.f64 (fabs.f64 (fabs.f64 (/.f64 b a))) (fabs.f64 (fabs.f64 (/.f64 b a))))
(*.f64 (pow.f64 (/.f64 b a) #s(literal 1 binary64)) (pow.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 (pow.f64 (/.f64 b a) #s(literal 1 binary64)) (/.f64 b a))
(*.f64 (/.f64 (neg.f64 b) a) (/.f64 (neg.f64 b) a))
(*.f64 (fabs.f64 (/.f64 b a)) (fabs.f64 (/.f64 b a)))
(*.f64 (/.f64 b a) (/.f64 b a))
(*.f64 b (/.f64 (/.f64 b a) a))
(*.f64 b (/.f64 b (*.f64 a a)))
(pow.f64 (/.f64 (neg.f64 b) a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (/.f64 b a)) #s(literal 2 binary64))
(pow.f64 (/.f64 b a) #s(literal 2 binary64))
(/.f64 (/.f64 (*.f64 b b) (neg.f64 a)) (neg.f64 a))
(/.f64 (/.f64 (*.f64 b b) (fabs.f64 a)) (fabs.f64 a))
(/.f64 (*.f64 (neg.f64 b) (/.f64 b a)) (neg.f64 a))
(/.f64 (*.f64 (/.f64 b a) (neg.f64 b)) (neg.f64 a))
(/.f64 (neg.f64 (*.f64 (/.f64 b a) b)) (neg.f64 a))
(/.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a))
(/.f64 (*.f64 b (neg.f64 b)) (*.f64 a (neg.f64 a)))
(/.f64 (neg.f64 (*.f64 b b)) (neg.f64 (*.f64 a a)))
(/.f64 (*.f64 (/.f64 b a) b) a)
(/.f64 (*.f64 b b) (*.f64 a a))
(neg.f64 (*.f64 (/.f64 (neg.f64 b) a) (/.f64 b a)))
(neg.f64 (*.f64 (/.f64 b a) (/.f64 (neg.f64 b) a)))
(fabs.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)))
(exp.f64 (-.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 b a)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 a)))
(/.f64 (neg.f64 b) (neg.f64 a))
(/.f64 b a)
(neg.f64 (/.f64 (neg.f64 b) a))

eval142.0ms (1.9%)

Memory
-13.1MiB live, 217.5MiB allocated; 29ms collecting garbage
Compiler

Compiled 54 760 to 4 620 computations (91.6% saved)

prune194.0ms (2.5%)

Memory
23.6MiB live, 256.5MiB allocated; 18ms collecting garbage
Pruning

110 alts after pruning (109 fresh and 1 done)

PrunedKeptTotal
New91146957
Fresh236386
Picked415
Done000
Total9381101 048
Accuracy
79.3%
Counts
1 048 → 110
Alt Table
Click to see full alt table
StatusAccuracyProgram
62.5%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
18.7%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
28.8%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))))
28.5%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
53.4%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
53.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64))))
55.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
17.9%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
37.9%
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
49.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
47.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
49.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
50.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
50.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
51.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
48.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
35.2%
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
35.5%
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
33.8%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
34.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.7%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
37.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
35.0%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
35.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
37.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
36.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.8%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
54.5%
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
61.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
61.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
42.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
51.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
35.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
37.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
35.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
61.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
42.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.7%
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
36.6%
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
60.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
53.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
33.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
53.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
50.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
17.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
40.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
34.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
49.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (/.f64 b a))) (/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64)))) (*.f64 a a)))
47.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
47.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
49.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
45.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
48.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
39.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
45.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))))) (*.f64 a a)))
45.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
48.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
52.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
27.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (*.f64 angle (PI.f64)))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
36.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 angle (PI.f64)))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
Compiler

Compiled 9 765 to 6 555 computations (32.9% saved)

series151.0ms (2%)

Memory
-17.6MiB live, 92.2MiB allocated; 96ms collecting garbage
Counts
51 → 192
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(-.f64 b a)
b
a
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(+.f64 a b)
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 a a)
(*.f64 angle (PI.f64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (- b a) b) (+.f64 a b))
#s(approx (- b a) b)
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
Outputs
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx a #s(hole binary64 a))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (+ a b) 2) #s(hole binary64 (+ (* 2 a) (* 2 b))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* -1/90 a) (* a (* (PI) angle))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* -1/90 a) #s(hole binary64 (* -1/90 a)))
#s(approx (* a (* (PI) angle)) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* a (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* 2 a)))
#s(approx (* (+ a b) 2) #s(hole binary64 (* a (+ 2 (* 2 (/ b a))))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* -1 (* a (- (* -2 (/ b a)) 2)))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx b #s(hole binary64 b))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* b (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* b (+ 2 (* 2 (/ a b))))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* -1 (* b (- (* -2 (/ a b)) 2)))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ a b))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ a b))) (* 1/2267481600000 (* (pow (PI) 5) (+ a b))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b)))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ a b))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ a b))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ a b))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ a b)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ a b))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ a b))) (* 1/2267481600000 (* (pow (PI) 5) (+ a b))))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* 2 (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 1))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (/ angle 180) (sqrt (PI))) #s(hole binary64 (* 1/180 (* angle (sqrt (PI))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a b))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
62.0ms
angle
@-inf
((* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (- b a) b a (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (+ a b) 2) (+ a b) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* a a) (* angle (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (- b a) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))
50.0ms
b
@0
((* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (- b a) b a (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (+ a b) 2) (+ a b) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* a a) (* angle (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (- b a) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))
6.0ms
angle
@inf
((* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (- b a) b a (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (+ a b) 2) (+ a b) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* a a) (* angle (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (- b a) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))
5.0ms
angle
@0
((* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (- b a) b a (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (+ a b) 2) (+ a b) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* a a) (* angle (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (- b a) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))
5.0ms
a
@-inf
((* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (- b a) b a (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (+ a b) 2) (+ a b) 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* a a) (* angle (PI)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (* (- b a) (+ a b)) (- b a) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))

simplify158.0ms (2.1%)

Memory
27.8MiB live, 161.7MiB allocated; 17ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07997309
127406857
081476733
Stop Event
iter limit
node limit
Counts
192 → 192
Calls
Call 1
Inputs
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx a #s(hole binary64 a))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (+ a b) 2) #s(hole binary64 (+ (* 2 a) (* 2 b))))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* -1/90 a) (* a (* (PI) angle))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* -1/90 a) #s(hole binary64 (* -1/90 a)))
#s(approx (* a (* (PI) angle)) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* a (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* 2 a)))
#s(approx (* (+ a b) 2) #s(hole binary64 (* a (+ 2 (* 2 (/ b a))))))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* -1 (* a (- (* -2 (/ b a)) 2)))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx b #s(hole binary64 b))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* b (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* b (+ 2 (* 2 (/ a b))))))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* -1 (* b (- (* -2 (/ a b)) 2)))))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ a b))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ a b))) (* 1/2267481600000 (* (pow (PI) 5) (+ a b))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b)))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ a b))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ a b))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ a b))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ a b)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ a b))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ a b))) (* 1/2267481600000 (* (pow (PI) 5) (+ a b))))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* 2 (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 1))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (/ angle 180) (sqrt (PI))) #s(hole binary64 (* 1/180 (* angle (sqrt (PI))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a b))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (fma.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (- b a) #s(hole binary64 b))
#s(approx (- b a) b)
#s(approx (- b a) #s(hole binary64 (+ b (* -1 a))))
#s(approx (- b a) (fma.f64 #s(literal -1 binary64) a b))
#s(approx a #s(hole binary64 a))
#s(approx a a)
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b))))
#s(approx (* (+ a b) 2) #s(hole binary64 (* 2 b)))
#s(approx (* (+ a b) 2) (*.f64 #s(literal 2 binary64) b))
#s(approx (* (+ a b) 2) #s(hole binary64 (+ (* 2 a) (* 2 b))))
#s(approx (* (+ a b) 2) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
#s(approx (+ a b) #s(hole binary64 b))
#s(approx (+ a b) b)
#s(approx (+ a b) #s(hole binary64 (+ a b)))
#s(approx (+ a b) (+.f64 a b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (pow b 2) (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* -1/90 a) (* a (* (PI) angle))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))
#s(approx (* -1/90 a) #s(hole binary64 (* -1/90 a)))
#s(approx (* -1/90 a) (*.f64 #s(literal -1/90 binary64) a))
#s(approx (* a (* (PI) angle)) #s(hole binary64 (* a (* angle (PI)))))
#s(approx (* a (* (PI) angle)) (*.f64 (*.f64 (PI.f64) angle) a))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* -1/90 (* a a)) (* angle (PI))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))
#s(approx (* -1/90 (* a a)) #s(hole binary64 (* -1/90 (pow a 2))))
#s(approx (* -1/90 (* a a)) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* a a) (*.f64 a a))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (fma.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (+ a b)) (*.f64 b b))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (* -1 b))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (*.f64 #s(literal 0 binary64) b) a (*.f64 b b)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a b) b) a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* 2 (pow b 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (+ (* -2 (pow a 2)) (* 2 (pow b 2)))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (pow b 2)))
#s(approx (* (- b a) (+ a b)) (*.f64 b b))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (+ (* -1 (pow a 2)) (pow b 2))))
#s(approx (* (- b a) (+ a b)) (*.f64 (+.f64 a b) (-.f64 b a)))
#s(approx (pow a 2) #s(hole binary64 (pow a 2)))
#s(approx (* a a) (*.f64 a a))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))))) (*.f64 a a)))
#s(approx (- b a) #s(hole binary64 (* -1 a)))
#s(approx (- b a) (neg.f64 a))
#s(approx (- b a) #s(hole binary64 (* a (- (/ b a) 1))))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* a (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a))
#s(approx (* (+ a b) 2) #s(hole binary64 (* 2 a)))
#s(approx (* (+ a b) 2) (*.f64 #s(literal 2 binary64) a))
#s(approx (* (+ a b) 2) #s(hole binary64 (* a (+ 2 (* 2 (/ b a))))))
#s(approx (* (+ a b) 2) (*.f64 (fma.f64 (/.f64 b a) #s(literal 2 binary64) #s(literal 2 binary64)) a))
#s(approx (+ a b) #s(hole binary64 a))
#s(approx (+ a b) a)
#s(approx (+ a b) #s(hole binary64 (* a (+ 1 (/ b a)))))
#s(approx (+ a b) (*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) (*.f64 a a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* -1/90 (* (pow a 2) (* angle (PI))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle) a))) (*.f64 a a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a))))) (*.f64 a a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (fma.f64 #s(literal 0 binary64) (/.f64 b a) (*.f64 (/.f64 b a) (/.f64 b a))) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* -2 (pow a 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* -1 (pow a 2))))
#s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 a))) (*.f64 a a)))
#s(approx (- b a) #s(hole binary64 (* -1 (* a (+ 1 (* -1 (/ b a)))))))
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 b a) #s(literal -1 binary64) #s(literal 1 binary64)) (neg.f64 a)))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a))
#s(approx (* (+ a b) 2) #s(hole binary64 (* -1 (* a (- (* -2 (/ b a)) 2)))))
#s(approx (* (+ a b) 2) (*.f64 (-.f64 (*.f64 (/.f64 b a) #s(literal -2 binary64)) #s(literal 2 binary64)) (neg.f64 a)))
#s(approx (+ a b) #s(hole binary64 (* -1 (* a (- (* -1 (/ b a)) 1)))))
#s(approx (+ a b) (*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) a)))) (*.f64 a a)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (PI.f64)) angle))) (neg.f64 a))) (*.f64 a a)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)))) (*.f64 a a)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 a))) (*.f64 a a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (*.f64 #s(literal 0 binary64) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))))
#s(approx (* (- b a) (+ a b)) (*.f64 (-.f64 (/.f64 (fma.f64 #s(literal 0 binary64) b (/.f64 (*.f64 b b) (neg.f64 a))) (neg.f64 a)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b (*.f64 #s(literal 0 binary64) a)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
#s(approx (- b a) #s(hole binary64 (- b a)))
#s(approx (- b a) (-.f64 b a))
#s(approx b #s(hole binary64 b))
#s(approx b b)
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 a (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b) angle))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64) (*.f64 (PI.f64) b))) b)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 b (*.f64 #s(literal 0 binary64) a)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (*.f64 #s(literal 0 binary64) a) b (*.f64 (neg.f64 a) a)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))))
#s(approx (* (- b a) (+ a b)) (fma.f64 (+.f64 (fma.f64 #s(literal -1 binary64) a b) a) b (*.f64 (neg.f64 a) a)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (- (pow b 2) (pow a 2))))
#s(approx (* (- b a) (+ a b)) (*.f64 (+.f64 a b) (-.f64 b a)))
#s(approx (pow b 2) #s(hole binary64 (pow b 2)))
#s(approx (pow b 2) (*.f64 b b))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)))) (*.f64 b b)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))))) (*.f64 b b)))
#s(approx (- b a) #s(hole binary64 (* b (+ 1 (* -1 (/ a b))))))
#s(approx (- b a) (*.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal 1 binary64)) b))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* b (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) b))
#s(approx (* (+ a b) 2) #s(hole binary64 (* b (+ 2 (* 2 (/ a b))))))
#s(approx (* (+ a b) 2) (*.f64 (fma.f64 (/.f64 a b) #s(literal 2 binary64) #s(literal 2 binary64)) b))
#s(approx (+ a b) #s(hole binary64 (* b (+ 1 (/ a b)))))
#s(approx (+ a b) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b)))) (*.f64 b b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) b) (/.f64 (PI.f64) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) b))))) (*.f64 b b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)))) (*.f64 b b)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))))) (*.f64 b b)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (+.f64 (fma.f64 #s(literal -1 binary64) (+.f64 (/.f64 a b) (*.f64 (/.f64 a b) (/.f64 a b))) (/.f64 a b)) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (* 2 (- (pow b 2) (pow a 2))) #s(hole binary64 (* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (- (pow b 2) (pow a 2)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) (neg.f64 b))) (*.f64 b b)))
#s(approx (- b a) #s(hole binary64 (* -1 (* b (- (/ a b) 1)))))
#s(approx (- b a) (*.f64 (-.f64 (/.f64 a b) #s(literal 1 binary64)) (neg.f64 b)))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) b))
#s(approx (* (+ a b) 2) #s(hole binary64 (* -1 (* b (- (* -2 (/ a b)) 2)))))
#s(approx (* (+ a b) 2) (*.f64 (-.f64 (*.f64 (/.f64 a b) #s(literal -2 binary64)) #s(literal 2 binary64)) (neg.f64 b)))
#s(approx (+ a b) #s(hole binary64 (* -1 (* b (- (* -1 (/ a b)) 1)))))
#s(approx (+ a b) (*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (PI.f64)) angle) (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)))) (neg.f64 b))) (*.f64 b b)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b))) (neg.f64 b))) (*.f64 b b)))
#s(approx (* (- b a) (+ a b)) #s(hole binary64 (* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))))
#s(approx (* (- b a) (+ a b)) (*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 0 binary64) a (/.f64 (*.f64 a a) b)) b) #s(literal -1 binary64) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (+ a b))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64)))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64))) angle))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ a b))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ a b))) (* 1/2267481600000 (* (pow (PI) 5) (+ a b))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b)))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ a b))) (* -1/34992000 (* (pow (PI) 3) (+ a b))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ a b))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ a b))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ a b))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ a b)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ a b))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ a b))) (* 1/2267481600000 (* (pow (PI) 5) (+ a b))))))))))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (+.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (+.f64 a b) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/3779136000000 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle #s(hole binary64 angle))
#s(approx angle angle)
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 angle angle))) angle))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI))))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 2 (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))) (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))) (* 2 (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (/ angle 180) (sqrt (PI))) #s(hole binary64 (* 1/180 (* angle (sqrt (PI))))))
#s(approx (* (/ angle 180) (sqrt (PI))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))
#s(approx (* (- b a) (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a b))))))
#s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
#s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) #s(hole binary64 (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))

rewrite76.0ms (1%)

Memory
-9.6MiB live, 94.7MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
069520
0109508
1276508
01533508
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
51 → 495
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(-.f64 b a)
b
a
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(+.f64 a b)
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 a a)
(*.f64 angle (PI.f64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (- b a) b) (+.f64 a b))
#s(approx (- b a) b)
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a)))
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(-.f64 b a)
b
a
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 a b))
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(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 a b))
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(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 a b)))
(fma.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 a b)))
(+.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 #s(literal 2 binary64) (+.f64 a b))
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) #s(literal 2 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 #s(literal 2 binary64) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(fma.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)) (+.f64 a b))
(fma.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b) (+.f64 a b))
(fma.f64 #s(literal 1 binary64) (+.f64 a b) (*.f64 #s(literal 1 binary64) (+.f64 a b)))
(fma.f64 (-.f64 b a) (/.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))
(fma.f64 #s(literal 2 binary64) a (*.f64 #s(literal 2 binary64) b))
(fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) a))
(fma.f64 (+.f64 a b) (/.f64 (-.f64 b a) (-.f64 b a)) (+.f64 a b))
(fma.f64 (+.f64 a b) #s(literal 1 binary64) (*.f64 (+.f64 a b) #s(literal 1 binary64)))
(fma.f64 a #s(literal 2 binary64) (*.f64 b #s(literal 2 binary64)))
(fma.f64 b #s(literal 2 binary64) (*.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 a #s(literal 2 binary64)) (*.f64 b #s(literal 2 binary64)))
(+.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 a #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (+.f64 a b)))
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(+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) a))
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(+.f64 (+.f64 a b) (+.f64 a b))
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(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a))
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(+.f64 a b)
(+.f64 b a)
#s(literal 2 binary64)
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(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
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(sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
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(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 180 binary64)
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#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))
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(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
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(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
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(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) #s(approx (- b a) b)) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (- b a) b)) (-.f64 b a))
(/.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 #s(approx (- b a) b) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 #s(approx (- b a) b) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) a)) (*.f64 (*.f64 #s(approx (- b a) b) b) (*.f64 #s(approx (- b a) b) b))) (-.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) b)))
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(fma.f64 #s(approx (- b a) b) a (*.f64 #s(approx (- b a) b) b))
(fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))
(fma.f64 a #s(approx (- b a) b) (*.f64 #s(approx (- b a) b) b))
(fma.f64 b #s(approx (- b a) b) (*.f64 #s(approx (- b a) b) a))
(-.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 (neg.f64 b) #s(approx (- b a) b)))
(-.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 (neg.f64 #s(approx (- b a) b)) b))
(+.f64 (*.f64 #s(approx (- b a) b) b) (*.f64 #s(approx (- b a) b) a))
(+.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) b))
#s(approx (- b a) b)
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
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(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
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(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(fma.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 a b)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (+.f64 a b) (-.f64 a b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a (neg.f64 a)))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a)))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 b b (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 b b (*.f64 a (neg.f64 a)))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 a) a))
(neg.f64 (*.f64 a (neg.f64 a)))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))

eval96.0ms (1.2%)

Memory
23.1MiB live, 160.0MiB allocated; 23ms collecting garbage
Compiler

Compiled 27 625 to 2 664 computations (90.4% saved)

prune282.0ms (3.7%)

Memory
4.0MiB live, 322.4MiB allocated; 43ms collecting garbage
Pruning

120 alts after pruning (120 fresh and 0 done)

PrunedKeptTotal
New66148709
Fresh3272104
Picked505
Done101
Total699120819
Accuracy
79.4%
Counts
819 → 120
Alt Table
Click to see full alt table
StatusAccuracyProgram
50.3%
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (+.f64 a b))
21.2%
(*.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (fma.f64 b (-.f64 b a) (*.f64 a a))))
53.1%
(*.f64 (-.f64 b a) (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a)))
19.0%
(*.f64 (-.f64 b a) (*.f64 (fma.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
28.8%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
62.8%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
65.5%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
63.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
64.3%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
62.7%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
62.1%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))))
63.4%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
64.6%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
65.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
60.9%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
65.4%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
60.9%
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
41.9%
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
38.9%
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
18.7%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
51.7%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (+.f64 a b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.3%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64))))
55.2%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
55.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
49.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
50.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
48.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
44.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
35.2%
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
20.8%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))))
33.7%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
34.1%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
33.1%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
32.4%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))))
33.9%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
34.0%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))))
33.0%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))))
37.6%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
34.7%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
35.1%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
34.6%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))
36.3%
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
10.8%
(*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
34.2%
(*.f64 (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
33.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
35.7%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
35.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
37.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
36.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.2%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.9%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
42.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
35.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
37.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
35.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
61.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
42.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.7%
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
36.3%
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
35.1%
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
36.6%
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
60.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
53.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
33.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
53.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
50.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
17.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
37.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
40.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
34.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
47.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
49.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
45.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
48.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
39.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
46.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
45.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))))) (*.f64 a a)))
45.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
48.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (cos (* (* 1/180 angle) (PI))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
52.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
27.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (*.f64 angle (PI.f64)))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
34.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
35.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
Compiler

Compiled 13 982 to 4 455 computations (68.1% saved)

regimes653.0ms (8.5%)

Memory
12.9MiB live, 902.6MiB allocated; 117ms collecting garbage
Counts
211 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (fma.f64 (pow.f64 (/.f64 b a) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (sin.f64 #s(literal 0 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal -2 binary64) a)) a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (exp.f64 (-.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))))) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
Calls

10 calls:

114.0ms
(/.f64 angle #s(literal 180 binary64))
101.0ms
angle
59.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
59.0ms
(pow.f64 a #s(literal 2 binary64))
58.0ms
a
Results
AccuracySegmentsBranch
68.4%2(/.f64 angle #s(literal 180 binary64))
68.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.9%2(pow.f64 a #s(literal 2 binary64))
68.5%2(pow.f64 b #s(literal 2 binary64))
68.2%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.2%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.3%3a
68.5%2b
68.4%2angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes250.0ms (3.3%)

Memory
31.8MiB live, 407.9MiB allocated; 36ms collecting garbage
Counts
116 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (PI) (* 1/90 angle))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (fma.f64 a a (*.f64 (neg.f64 b) b)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
Calls

8 calls:

38.0ms
b
33.0ms
angle
30.0ms
(/.f64 angle #s(literal 180 binary64))
30.0ms
(pow.f64 b #s(literal 2 binary64))
29.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
67.4%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.4%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.0%2(/.f64 angle #s(literal 180 binary64))
68.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.0%2angle
69.1%3(pow.f64 b #s(literal 2 binary64))
69.1%3b
67.5%2a
Compiler

Compiled 30 to 41 computations (-36.7% saved)

regimes208.0ms (2.7%)

Memory
10.0MiB live, 373.7MiB allocated; 79ms collecting garbage
Counts
93 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
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#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (- b a) (+ a b)) (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (sin (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* (* (sin (* -1/180 (* (PI) angle))) (sin (+ (* (* -1/180 (PI)) angle) (/ (PI) 2)))) (* (/ b a) (/ b a))))) (* a a)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
Calls

7 calls:

44.0ms
b
33.0ms
angle
29.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
25.0ms
(/.f64 angle #s(literal 180 binary64))
24.0ms
a
Results
AccuracySegmentsBranch
65.9%1a
67.4%2(pow.f64 b #s(literal 2 binary64))
67.4%2b
65.9%1(pow.f64 a #s(literal 2 binary64))
65.9%1(/.f64 angle #s(literal 180 binary64))
65.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.9%1angle
Compiler

Compiled 17 to 31 computations (-82.4% saved)

regimes136.0ms (1.8%)

Memory
-24.1MiB live, 258.5MiB allocated; 26ms collecting garbage
Counts
49 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
Calls

10 calls:

16.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
14.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
angle
14.0ms
b
Results
AccuracySegmentsBranch
61.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.9%2(/.f64 angle #s(literal 180 binary64))
64.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.7%2(pow.f64 a #s(literal 2 binary64))
63.7%2a
64.9%2angle
66.5%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.5%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.3%2(pow.f64 b #s(literal 2 binary64))
65.3%2b
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes89.0ms (1.2%)

Memory
30.9MiB live, 169.1MiB allocated; 10ms collecting garbage
Counts
47 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
Calls

7 calls:

14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
(pow.f64 b #s(literal 2 binary64))
12.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
12.0ms
b
12.0ms
angle
Results
AccuracySegmentsBranch
64.9%2(/.f64 angle #s(literal 180 binary64))
64.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.9%2angle
64.7%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
64.7%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.0%2(pow.f64 b #s(literal 2 binary64))
64.0%2b
Compiler

Compiled 29 to 38 computations (-31% saved)

regimes73.0ms (0.9%)

Memory
-5.0MiB live, 83.7MiB allocated; 19ms collecting garbage
Counts
45 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 (neg.f64 a) a)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (- b a) (* (+ a b) (* (PI) (* 1/90 angle)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
Calls

5 calls:

18.0ms
angle
18.0ms
b
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
11.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
64.0%2(pow.f64 b #s(literal 2 binary64))
64.0%2b
65.1%3(/.f64 angle #s(literal 180 binary64))
65.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.1%3angle
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes78.0ms (1%)

Memory
-3.8MiB live, 84.8MiB allocated; 9ms collecting garbage
Counts
34 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (- b a) (+ a b)) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

7 calls:

18.0ms
(/.f64 angle #s(literal 180 binary64))
15.0ms
a
9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
9.0ms
angle
9.0ms
b
Results
AccuracySegmentsBranch
65.1%3(/.f64 angle #s(literal 180 binary64))
65.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.1%3angle
60.9%1(pow.f64 a #s(literal 2 binary64))
60.9%1a
63.0%2(pow.f64 b #s(literal 2 binary64))
63.0%2b
Compiler

Compiled 17 to 31 computations (-82.4% saved)

regimes79.0ms (1%)

Memory
-0.8MiB live, 68.1MiB allocated; 82ms collecting garbage
Counts
30 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))))
Calls

4 calls:

53.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
8.0ms
angle
7.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
60.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.4%2(/.f64 angle #s(literal 180 binary64))
63.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.4%2angle
Compiler

Compiled 32 to 31 computations (3.1% saved)

regimes28.0ms (0.4%)

Memory
6.6MiB live, 50.7MiB allocated; 5ms collecting garbage
Counts
28 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
Calls

3 calls:

11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
8.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
angle
Results
AccuracySegmentsBranch
63.3%2(/.f64 angle #s(literal 180 binary64))
63.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.3%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes24.0ms (0.3%)

Memory
0.1MiB live, 44.7MiB allocated; 3ms collecting garbage
Counts
23 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
Outputs
(*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
Calls

3 calls:

9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
angle
Results
AccuracySegmentsBranch
63.3%2(/.f64 angle #s(literal 180 binary64))
63.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.3%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes46.0ms (0.6%)

Memory
-14.5MiB live, 29.9MiB allocated; 4ms collecting garbage
Counts
22 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
Calls

3 calls:

32.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
angle
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
63.3%2(/.f64 angle #s(literal 180 binary64))
63.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.3%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes69.0ms (0.9%)

Memory
18.8MiB live, 117.3MiB allocated; 14ms collecting garbage
Counts
21 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
Calls

10 calls:

14.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
8.0ms
a
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
angle
6.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
53.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.3%2(pow.f64 a #s(literal 2 binary64))
58.3%2a
53.9%1(pow.f64 b #s(literal 2 binary64))
53.9%1b
57.9%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.9%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
53.9%1(/.f64 angle #s(literal 180 binary64))
53.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
53.9%1angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes14.0ms (0.2%)

Memory
-18.9MiB live, 25.8MiB allocated; 4ms collecting garbage
Counts
19 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
Calls

2 calls:

7.0ms
(pow.f64 a #s(literal 2 binary64))
5.0ms
a
Results
AccuracySegmentsBranch
58.2%2(pow.f64 a #s(literal 2 binary64))
58.2%2a
Compiler

Compiled 4 to 8 computations (-100% saved)

regimes23.0ms (0.3%)

Memory
0.5MiB live, 45.1MiB allocated; 5ms collecting garbage
Counts
18 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) b))))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) #s(approx (* 2 (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a))))
Calls

4 calls:

7.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
5.0ms
a
5.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
4.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
57.9%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.9%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
55.6%2(pow.f64 a #s(literal 2 binary64))
55.6%2a
Compiler

Compiled 20 to 23 computations (-15% saved)

regimes9.0ms (0.1%)

Memory
19.5MiB live, 19.5MiB allocated; 0ms collecting garbage
Counts
14 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) a) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Calls

2 calls:

4.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
58.3%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
58.3%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes28.0ms (0.4%)

Memory
0.5MiB live, 50.6MiB allocated; 12ms collecting garbage
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
Calls

10 calls:

9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
angle
2.0ms
a
2.0ms
b
Results
AccuracySegmentsBranch
40.9%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.9%2(pow.f64 b #s(literal 2 binary64))
40.9%2b
41.3%2(/.f64 angle #s(literal 180 binary64))
41.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.3%2angle
41.3%2a
41.3%2(pow.f64 a #s(literal 2 binary64))
40.9%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
40.9%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes7.0ms (0.1%)

Memory
18.9MiB live, 18.9MiB allocated; 0ms collecting garbage
Counts
2 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
Calls

5 calls:

1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
angle
1.0ms
a
1.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
41.3%2(pow.f64 a #s(literal 2 binary64))
41.3%2a
41.3%2(/.f64 angle #s(literal 180 binary64))
41.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.3%2angle
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes13.0ms (0.2%)

Memory
-12.7MiB live, 32.3MiB allocated; 4ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Calls

10 calls:

3.0ms
angle
1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
b
Results
AccuracySegmentsBranch
39.1%1b
39.1%1(pow.f64 b #s(literal 2 binary64))
39.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
39.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
39.1%1(pow.f64 a #s(literal 2 binary64))
39.1%1a
39.1%1(/.f64 angle #s(literal 180 binary64))
39.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
39.1%1angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

bsearch42.0ms (0.5%)

Memory
-7.0MiB live, 84.1MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
20.0ms
3.3144190624228976e+252
2.821491150754831e+254
18.0ms
4965025724386609.0
55163715137610030.0
Samples
28.0ms208×0valid
Compiler

Compiled 861 to 673 computations (21.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 20.0ms
ival-sinu: 7.0ms (34.3% of total)
ival-mult: 4.0ms (19.6% of total)
ival-cosu: 4.0ms (19.6% of total)
ival-pow2: 4.0ms (19.6% of total)
ival-sub: 1.0ms (4.9% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch33.0ms (0.4%)

Memory
-5.6MiB live, 45.5MiB allocated; 9ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
30.0ms
3.632134006252054e+240
2.3926991902243093e+244
Samples
25.0ms128×0valid
Compiler

Compiled 522 to 418 computations (19.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-mult: 9.0ms (42.6% of total)
ival-sinu: 5.0ms (23.7% of total)
ival-cosu: 4.0ms (19% of total)
ival-pow2: 2.0ms (9.5% of total)
ival-sub: 1.0ms (4.7% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch28.0ms (0.4%)

Memory
4.8MiB live, 50.1MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
25.0ms
1.35544434473723e+147
4.626102903140376e+154
Samples
19.0ms144×0valid
Compiler

Compiled 638 to 504 computations (21% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-cosu: 3.0ms (24.2% of total)
ival-sinu: 3.0ms (24.2% of total)
ival-pow2: 3.0ms (24.2% of total)
ival-mult: 2.0ms (16.2% of total)
ival-sub: 1.0ms (8.1% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch31.0ms (0.4%)

Memory
11.0MiB live, 55.5MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
1.1208596266746673e-101
1.7210536524247765e-91
Samples
22.0ms160×0valid
Compiler

Compiled 766 to 598 computations (21.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-cosu: 6.0ms (34.6% of total)
ival-sinu: 4.0ms (23% of total)
ival-mult: 3.0ms (17.3% of total)
ival-pow2: 3.0ms (17.3% of total)
ival-sub: 1.0ms (5.8% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch26.0ms (0.3%)

Memory
-10.8MiB live, 32.7MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
24.0ms
2.3157550612317554e+44
2.311104772188457e+46
Samples
19.0ms112×0valid
Compiler

Compiled 530 to 382 computations (27.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-cosu: 7.0ms (43.9% of total)
ival-sinu: 4.0ms (25.1% of total)
ival-mult: 2.0ms (12.5% of total)
ival-pow2: 2.0ms (12.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch12.0ms (0.1%)

Memory
25.7MiB live, 25.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
10.0ms
8.173587838317546e-158
1.3784590705140766e-157
Samples
7.0ms64×0valid
Compiler

Compiled 282 to 222 computations (21.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-sinu: 2.0ms (34.8% of total)
ival-mult: 1.0ms (17.4% of total)
ival-cosu: 1.0ms (17.4% of total)
ival-pow2: 1.0ms (17.4% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch75.0ms (1%)

Memory
-28.9MiB live, 66.8MiB allocated; 40ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
21.0ms
1.102789867630047e+150
5.68472956518906e+150
51.0ms
7.71210027670894e+55
3.5129008010581855e+59
Samples
61.0ms224×0valid
Compiler

Compiled 1 152 to 812 computations (29.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-sinu: 11.0ms (39.9% of total)
ival-cosu: 7.0ms (25.4% of total)
ival-mult: 4.0ms (14.5% of total)
ival-pow2: 4.0ms (14.5% of total)
ival-sub: 1.0ms (3.6% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch21.0ms (0.3%)

Memory
39.4MiB live, 39.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
5.858320261447663e-11
0.0009883049685631812
Samples
13.0ms144×0valid
Compiler

Compiled 692 to 468 computations (32.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-pow2: 3.0ms (32.4% of total)
ival-mult: 2.0ms (21.6% of total)
ival-sinu: 2.0ms (21.6% of total)
ival-cosu: 1.0ms (10.8% of total)
ival-sub: 1.0ms (10.8% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch21.0ms (0.3%)

Memory
-18.2MiB live, 25.9MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
2.726022608504615e-55
9.462282206517419e-51
Samples
14.0ms128×0valid
Compiler

Compiled 554 to 402 computations (27.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 4.0ms (38.1% of total)
ival-mult: 2.0ms (19.1% of total)
ival-pow2: 2.0ms (19.1% of total)
ival-cosu: 1.0ms (9.5% of total)
ival-sub: 1.0ms (9.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch4.0ms (0%)

Memory
12.1MiB live, 12.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
3.0ms
2.726022608504615e-55
9.462282206517419e-51
Samples
1.0ms16×0valid
Compiler

Compiled 586 to 418 computations (28.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.0ms
ival-mult: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
ival-sinu: 0.0ms (0% of total)
exact: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)

bsearch14.0ms (0.2%)

Memory
-24.9MiB live, 19.7MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
13.0ms
2.726022608504615e-55
9.462282206517419e-51
Samples
9.0ms80×0valid
Compiler

Compiled 618 to 434 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-cosu: 3.0ms (42.6% of total)
ival-mult: 1.0ms (14.2% of total)
ival-sinu: 1.0ms (14.2% of total)
ival-pow2: 1.0ms (14.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch29.0ms (0.4%)

Memory
-9.4MiB live, 44.2MiB allocated; 8ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
8.84057571026061e+154
6.377026406350524e+157
Samples
15.0ms128×0valid
Compiler

Compiled 698 to 482 computations (30.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-cosu: 3.0ms (25.8% of total)
ival-sinu: 3.0ms (25.8% of total)
ival-mult: 2.0ms (17.2% of total)
ival-pow2: 2.0ms (17.2% of total)
ival-sub: 1.0ms (8.6% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
2.8MiB live, 2.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
8.84057571026061e+154
6.377026406350524e+157
Compiler

Compiled 698 to 482 computations (30.9% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-2.2448518089489598e-303
0.0
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch1.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-2.2448518089489598e-303
0.0
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch10.0ms (0.1%)

Memory
14.1MiB live, 14.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
9.0ms
8.622983081731556e+113
4.433268992488486e+114
Samples
7.0ms48×0valid
Compiler

Compiled 308 to 210 computations (31.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-cosu: 2.0ms (37.5% of total)
ival-sinu: 2.0ms (37.5% of total)
ival-mult: 1.0ms (18.8% of total)
ival-pow2: 1.0ms (18.8% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
1.0ms
8.622983081731556e+113
4.433268992488486e+114
Compiler

Compiled 308 to 210 computations (31.8% saved)

simplify67.0ms (0.9%)

Memory
9.0MiB live, 56.3MiB allocated; 2ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02031570
12651570
24451570
315581570
433731570
579081570
Stop Event
node limit
Calls
Call 1
Inputs
(if (<=.f64 a #s(literal 5800000000000000 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (if (<=.f64 a #s(literal 144999999999999997283745350585533496709278020625994384214349939625322328918734778759771726477792059725873643811463619594242175444296706741222980670287532541914974830543784176127670829086512817256230452207605499210652719965461855633241806690911817639657472 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))))
(if (<=.f64 angle #s(literal 3299999999999999943120709741962382160003168150062201133827463302291574145452036302801016499356762171146091579011413584527208154570682589146521955528397061389335244101391400906009409660367588349132249493792728078734104654421916176298747633860608 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
(if (<=.f64 b #s(literal 679999999999999965163043668389208005110007372900480748692751250285246267853795461004704179257092683548905879568092716876709933797236376678760645132288 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 b #s(literal 3861396607246659/78804012392788958424558080200287227610159478540930893335896586808491443542994421222828532509769831281613255980613632 binary64)) (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 angle #s(literal 7799999999999999895784564471257590039306043392 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 b #s(literal 6183260036827613/61832600368276133515125630254911797508782837275302959978515764023224306276632966792579100265310761247399417856504034834837841258576687802491886538775473291979151693037174784 binary64)) (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
(if (<=.f64 angle #s(literal 49000000000000001846314198071567813939147950433439225741312 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (if (<=.f64 angle #s(literal 2199999999999999994180247794142568626727054425266928062482630616704923260922602841579820596625582700627497068273765490007373551441967385362843503165440 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(if (<=.f64 angle #s(literal 8854437155380585/9223372036854775808 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)))))
(if (<=.f64 angle #s(literal 2738119583382487/421249166674228746791672110734681729275580381602196445017243910144 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))))
(if (<=.f64 angle #s(literal 5054990000090745/842498333348457493583344221469363458551160763204392890034487820288 binary64)) (*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))))
(if (<=.f64 angle #s(literal 6234487666778585/3369993333393829974333376885877453834204643052817571560137951281152 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))))
(if (<=.f64 a #s(literal 105000000000000000158078028852606507190458491826765012854545408078512239781915985965900232511309420008090193759246487335696427911087689724098824682199842816 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 a #s(literal 105000000000000000158078028852606507190458491826765012854545408078512239781915985965900232511309420008090193759246487335696427911087689724098824682199842816 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6176826577981891/3088413288990945714607167766096760666649729152895234960279866913260350640380788374205938472006792060778611417607373228628384532735989280347702230834056678923362997806954442769843550227998248540363155634742320939156524772391123850992097524347673943425610505012700786888921103128284156837954503288400970554554866145951744 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a)))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6176826577981891/3088413288990945714607167766096760666649729152895234960279866913260350640380788374205938472006792060778611417607373228628384532735989280347702230834056678923362997806954442769843550227998248540363155634742320939156524772391123850992097524347673943425610505012700786888921103128284156837954503288400970554554866145951744 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))))
(if (<=.f64 angle #s(literal 1000000000000000015559416129466843024268201396921061433369770580430833781164755703264985389915047447676206280867840 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
(if (<=.f64 angle #s(literal 1000000000000000015559416129466843024268201396921061433369770580430833781164755703264985389915047447676206280867840 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Outputs
(if (<=.f64 a #s(literal 5800000000000000 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (if (<=.f64 a #s(literal 144999999999999997283745350585533496709278020625994384214349939625322328918734778759771726477792059725873643811463619594242175444296706741222980670287532541914974830543784176127670829086512817256230452207605499210652719965461855633241806690911817639657472 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))))
(if (<=.f64 angle #s(literal 3299999999999999943120709741962382160003168150062201133827463302291574145452036302801016499356762171146091579011413584527208154570682589146521955528397061389335244101391400906009409660367588349132249493792728078734104654421916176298747633860608 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
(if (<=.f64 b #s(literal 679999999999999965163043668389208005110007372900480748692751250285246267853795461004704179257092683548905879568092716876709933797236376678760645132288 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 b #s(literal 679999999999999965163043668389208005110007372900480748692751250285246267853795461004704179257092683548905879568092716876709933797236376678760645132288 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 b #s(literal 3861396607246659/78804012392788958424558080200287227610159478540930893335896586808491443542994421222828532509769831281613255980613632 binary64)) (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 b #s(literal 3861396607246659/78804012392788958424558080200287227610159478540930893335896586808491443542994421222828532509769831281613255980613632 binary64)) (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 angle #s(literal 7799999999999999895784564471257590039306043392 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 #s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 b #s(literal 6183260036827613/61832600368276133515125630254911797508782837275302959978515764023224306276632966792579100265310761247399417856504034834837841258576687802491886538775473291979151693037174784 binary64)) (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
(if (<=.f64 b #s(literal 6183260036827613/61832600368276133515125630254911797508782837275302959978515764023224306276632966792579100265310761247399417856504034834837841258576687802491886538775473291979151693037174784 binary64)) (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) (*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64)))))
(if (<=.f64 angle #s(literal 49000000000000001846314198071567813939147950433439225741312 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (if (<=.f64 angle #s(literal 2199999999999999994180247794142568626727054425266928062482630616704923260922602841579820596625582700627497068273765490007373551441967385362843503165440 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(if (<=.f64 angle #s(literal 49000000000000001846314198071567813939147950433439225741312 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (if (<=.f64 angle #s(literal 2199999999999999994180247794142568626727054425266928062482630616704923260922602841579820596625582700627497068273765490007373551441967385362843503165440 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(if (<=.f64 angle #s(literal 8854437155380585/9223372036854775808 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)))))
(if (<=.f64 angle #s(literal 2738119583382487/421249166674228746791672110734681729275580381602196445017243910144 binary64)) (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))))
(if (<=.f64 angle #s(literal 5054990000090745/842498333348457493583344221469363458551160763204392890034487820288 binary64)) (*.f64 (-.f64 b a) #s(approx (* (* (+ a b) 2) (* (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))))
(if (<=.f64 angle #s(literal 6234487666778585/3369993333393829974333376885877453834204643052817571560137951281152 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))))
(if (<=.f64 a #s(literal 105000000000000000158078028852606507190458491826765012854545408078512239781915985965900232511309420008090193759246487335696427911087689724098824682199842816 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 a #s(literal 105000000000000000158078028852606507190458491826765012854545408078512239781915985965900232511309420008090193759246487335696427911087689724098824682199842816 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6176826577981891/3088413288990945714607167766096760666649729152895234960279866913260350640380788374205938472006792060778611417607373228628384532735989280347702230834056678923362997806954442769843550227998248540363155634742320939156524772391123850992097524347673943425610505012700786888921103128284156837954503288400970554554866145951744 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 #s(approx (+ b a) b) (-.f64 b a)))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -6176826577981891/3088413288990945714607167766096760666649729152895234960279866913260350640380788374205938472006792060778611417607373228628384532735989280347702230834056678923362997806954442769843550227998248540363155634742320939156524772391123850992097524347673943425610505012700786888921103128284156837954503288400970554554866145951744 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) (if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))))
(if (<=.f64 angle #s(literal 1000000000000000015559416129466843024268201396921061433369770580430833781164755703264985389915047447676206280867840 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
(if (<=.f64 angle #s(literal 1000000000000000015559416129466843024268201396921061433369770580430833781164755703264985389915047447676206280867840 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))

derivations465.0ms (6.1%)

Memory
-6.2MiB live, 621.0MiB allocated; 30ms collecting garbage
Stop Event
fuel
Compiler

Compiled 1 570 to 203 computations (87.1% saved)

preprocess165.0ms (2.1%)

Memory
-21.0MiB live, 310.1MiB allocated; 26ms collecting garbage
Compiler

Compiled 3 822 to 738 computations (80.7% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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