Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.9% → 77.4%
Time: 9.2s
Alternatives: 7
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 77.4% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(x, y, z, t, a, b)
use fmin_fmax_functions
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Derivation
  1. Initial program 67.5%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in y around inf

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. Applied rewrites74.6%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing

    Alternative 2: 73.0% accurate, 0.9× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-88} \lor \neg \left(t\_1 \leq 4 \cdot 10^{-125}\right):\\ \;\;\;\;\mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \end{array} \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (let* ((t_1 (/ a (* b 3.0))))
       (if (or (<= t_1 -1e-88) (not (<= t_1 4e-125)))
         (fma (sqrt x) 2.0 (* -0.3333333333333333 (/ a b)))
         (* (cos (fma -0.3333333333333333 (* t z) y)) (* (sqrt x) 2.0)))))
    double code(double x, double y, double z, double t, double a, double b) {
    	double t_1 = a / (b * 3.0);
    	double tmp;
    	if ((t_1 <= -1e-88) || !(t_1 <= 4e-125)) {
    		tmp = fma(sqrt(x), 2.0, (-0.3333333333333333 * (a / b)));
    	} else {
    		tmp = cos(fma(-0.3333333333333333, (t * z), y)) * (sqrt(x) * 2.0);
    	}
    	return tmp;
    }
    
    function code(x, y, z, t, a, b)
    	t_1 = Float64(a / Float64(b * 3.0))
    	tmp = 0.0
    	if ((t_1 <= -1e-88) || !(t_1 <= 4e-125))
    		tmp = fma(sqrt(x), 2.0, Float64(-0.3333333333333333 * Float64(a / b)));
    	else
    		tmp = Float64(cos(fma(-0.3333333333333333, Float64(t * z), y)) * Float64(sqrt(x) * 2.0));
    	end
    	return tmp
    end
    
    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-88], N[Not[LessEqual[t$95$1, 4e-125]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * 2.0 + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{a}{b \cdot 3}\\
    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-88} \lor \neg \left(t\_1 \leq 4 \cdot 10^{-125}\right):\\
    \;\;\;\;\mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -9.99999999999999934e-89 or 4.00000000000000005e-125 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

      1. Initial program 75.2%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
      4. Step-by-step derivation
        1. Applied rewrites86.6%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
        2. Step-by-step derivation
          1. lift-/.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
          2. lift-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
          3. associate-/r*N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
          4. lift-/.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{b}}}{3} \]
          5. lower-/.f6486.5

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
        3. Applied rewrites86.5%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
        4. Taylor expanded in z around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        5. Step-by-step derivation
          1. Applied rewrites86.5%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
          2. Taylor expanded in y around 0

            \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          3. Step-by-step derivation
            1. Applied rewrites80.3%

              \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right) \]

            if -9.99999999999999934e-89 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.00000000000000005e-125

            1. Initial program 53.0%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
            4. Step-by-step derivation
              1. Applied rewrites51.0%

                \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)} \]
            5. Recombined 2 regimes into one program.
            6. Final simplification70.1%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -1 \cdot 10^{-88} \lor \neg \left(\frac{a}{b \cdot 3} \leq 4 \cdot 10^{-125}\right):\\ \;\;\;\;\mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \end{array} \]
            7. Add Preprocessing

            Alternative 3: 73.1% accurate, 1.0× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-117} \lor \neg \left(t\_1 \leq 10^{-98}\right):\\ \;\;\;\;\mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos y \cdot \left(\sqrt{x} \cdot 2\right)\\ \end{array} \end{array} \]
            (FPCore (x y z t a b)
             :precision binary64
             (let* ((t_1 (/ a (* b 3.0))))
               (if (or (<= t_1 -2e-117) (not (<= t_1 1e-98)))
                 (fma (sqrt x) 2.0 (* -0.3333333333333333 (/ a b)))
                 (* (cos y) (* (sqrt x) 2.0)))))
            double code(double x, double y, double z, double t, double a, double b) {
            	double t_1 = a / (b * 3.0);
            	double tmp;
            	if ((t_1 <= -2e-117) || !(t_1 <= 1e-98)) {
            		tmp = fma(sqrt(x), 2.0, (-0.3333333333333333 * (a / b)));
            	} else {
            		tmp = cos(y) * (sqrt(x) * 2.0);
            	}
            	return tmp;
            }
            
            function code(x, y, z, t, a, b)
            	t_1 = Float64(a / Float64(b * 3.0))
            	tmp = 0.0
            	if ((t_1 <= -2e-117) || !(t_1 <= 1e-98))
            		tmp = fma(sqrt(x), 2.0, Float64(-0.3333333333333333 * Float64(a / b)));
            	else
            		tmp = Float64(cos(y) * Float64(sqrt(x) * 2.0));
            	end
            	return tmp
            end
            
            code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-117], N[Not[LessEqual[t$95$1, 1e-98]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * 2.0 + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{a}{b \cdot 3}\\
            \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-117} \lor \neg \left(t\_1 \leq 10^{-98}\right):\\
            \;\;\;\;\mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;\cos y \cdot \left(\sqrt{x} \cdot 2\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000006e-117 or 9.99999999999999939e-99 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

              1. Initial program 75.8%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
              4. Step-by-step derivation
                1. Applied rewrites86.8%

                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                2. Step-by-step derivation
                  1. lift-/.f64N/A

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
                  2. lift-*.f64N/A

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
                  3. associate-/r*N/A

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                  4. lift-/.f64N/A

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{b}}}{3} \]
                  5. lower-/.f6486.8

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                3. Applied rewrites86.8%

                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                4. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                5. Step-by-step derivation
                  1. Applied rewrites86.7%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
                  2. Taylor expanded in y around 0

                    \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                  3. Step-by-step derivation
                    1. Applied rewrites80.3%

                      \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right) \]

                    if -2.00000000000000006e-117 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.99999999999999939e-99

                    1. Initial program 51.3%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                    4. Step-by-step derivation
                      1. Applied rewrites50.9%

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                      2. Step-by-step derivation
                        1. lift-/.f64N/A

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
                        2. lift-*.f64N/A

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
                        3. associate-/r*N/A

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                        4. lift-/.f64N/A

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{b}}}{3} \]
                        5. lower-/.f6450.9

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                      3. Applied rewrites50.9%

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                      4. Taylor expanded in z around 0

                        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                      5. Step-by-step derivation
                        1. Applied rewrites50.9%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
                        2. Taylor expanded in x around inf

                          \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos y\right)} \]
                        3. Step-by-step derivation
                          1. Applied rewrites50.1%

                            \[\leadsto \cos y \cdot \color{blue}{\left(\sqrt{x} \cdot 2\right)} \]
                        4. Recombined 2 regimes into one program.
                        5. Final simplification70.1%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -2 \cdot 10^{-117} \lor \neg \left(\frac{a}{b \cdot 3} \leq 10^{-98}\right):\\ \;\;\;\;\mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos y \cdot \left(\sqrt{x} \cdot 2\right)\\ \end{array} \]
                        6. Add Preprocessing

                        Alternative 4: 77.3% accurate, 1.2× speedup?

                        \[\begin{array}{l} \\ \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
                        (FPCore (x y z t a b)
                         :precision binary64
                         (fma (* 2.0 (cos y)) (sqrt x) (* -0.3333333333333333 (/ a b))))
                        double code(double x, double y, double z, double t, double a, double b) {
                        	return fma((2.0 * cos(y)), sqrt(x), (-0.3333333333333333 * (a / b)));
                        }
                        
                        function code(x, y, z, t, a, b)
                        	return fma(Float64(2.0 * cos(y)), sqrt(x), Float64(-0.3333333333333333 * Float64(a / b)))
                        end
                        
                        code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        
                        \\
                        \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)
                        \end{array}
                        
                        Derivation
                        1. Initial program 67.5%

                          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around 0

                          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                        4. Step-by-step derivation
                          1. Applied rewrites74.6%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
                          2. Final simplification74.6%

                            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right) \]
                          3. Add Preprocessing

                          Alternative 5: 66.0% accurate, 4.8× speedup?

                          \[\begin{array}{l} \\ \mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
                          (FPCore (x y z t a b)
                           :precision binary64
                           (fma (sqrt x) 2.0 (* -0.3333333333333333 (/ a b))))
                          double code(double x, double y, double z, double t, double a, double b) {
                          	return fma(sqrt(x), 2.0, (-0.3333333333333333 * (a / b)));
                          }
                          
                          function code(x, y, z, t, a, b)
                          	return fma(sqrt(x), 2.0, Float64(-0.3333333333333333 * Float64(a / b)))
                          end
                          
                          code[x_, y_, z_, t_, a_, b_] := N[(N[Sqrt[x], $MachinePrecision] * 2.0 + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                          
                          \begin{array}{l}
                          
                          \\
                          \mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)
                          \end{array}
                          
                          Derivation
                          1. Initial program 67.5%

                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                          4. Step-by-step derivation
                            1. Applied rewrites74.6%

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                            2. Step-by-step derivation
                              1. lift-/.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
                              2. lift-*.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
                              3. associate-/r*N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                              4. lift-/.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{b}}}{3} \]
                              5. lower-/.f6474.6

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                            3. Applied rewrites74.6%

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{b}}{3}} \]
                            4. Taylor expanded in z around 0

                              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
                            5. Step-by-step derivation
                              1. Applied rewrites74.6%

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot \sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
                              2. Taylor expanded in y around 0

                                \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                              3. Step-by-step derivation
                                1. Applied rewrites64.5%

                                  \[\leadsto \mathsf{fma}\left(\sqrt{x}, 2, -0.3333333333333333 \cdot \frac{a}{b}\right) \]
                                2. Add Preprocessing

                                Alternative 6: 51.5% accurate, 9.4× speedup?

                                \[\begin{array}{l} \\ \frac{-0.3333333333333333}{b} \cdot a \end{array} \]
                                (FPCore (x y z t a b) :precision binary64 (* (/ -0.3333333333333333 b) a))
                                double code(double x, double y, double z, double t, double a, double b) {
                                	return (-0.3333333333333333 / b) * a;
                                }
                                
                                module fmin_fmax_functions
                                    implicit none
                                    private
                                    public fmax
                                    public fmin
                                
                                    interface fmax
                                        module procedure fmax88
                                        module procedure fmax44
                                        module procedure fmax84
                                        module procedure fmax48
                                    end interface
                                    interface fmin
                                        module procedure fmin88
                                        module procedure fmin44
                                        module procedure fmin84
                                        module procedure fmin48
                                    end interface
                                contains
                                    real(8) function fmax88(x, y) result (res)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                    end function
                                    real(4) function fmax44(x, y) result (res)
                                        real(4), intent (in) :: x
                                        real(4), intent (in) :: y
                                        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                    end function
                                    real(8) function fmax84(x, y) result(res)
                                        real(8), intent (in) :: x
                                        real(4), intent (in) :: y
                                        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                    end function
                                    real(8) function fmax48(x, y) result(res)
                                        real(4), intent (in) :: x
                                        real(8), intent (in) :: y
                                        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                    end function
                                    real(8) function fmin88(x, y) result (res)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                    end function
                                    real(4) function fmin44(x, y) result (res)
                                        real(4), intent (in) :: x
                                        real(4), intent (in) :: y
                                        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                    end function
                                    real(8) function fmin84(x, y) result(res)
                                        real(8), intent (in) :: x
                                        real(4), intent (in) :: y
                                        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                    end function
                                    real(8) function fmin48(x, y) result(res)
                                        real(4), intent (in) :: x
                                        real(8), intent (in) :: y
                                        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                    end function
                                end module
                                
                                real(8) function code(x, y, z, t, a, b)
                                use fmin_fmax_functions
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    real(8), intent (in) :: t
                                    real(8), intent (in) :: a
                                    real(8), intent (in) :: b
                                    code = ((-0.3333333333333333d0) / b) * a
                                end function
                                
                                public static double code(double x, double y, double z, double t, double a, double b) {
                                	return (-0.3333333333333333 / b) * a;
                                }
                                
                                def code(x, y, z, t, a, b):
                                	return (-0.3333333333333333 / b) * a
                                
                                function code(x, y, z, t, a, b)
                                	return Float64(Float64(-0.3333333333333333 / b) * a)
                                end
                                
                                function tmp = code(x, y, z, t, a, b)
                                	tmp = (-0.3333333333333333 / b) * a;
                                end
                                
                                code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]
                                
                                \begin{array}{l}
                                
                                \\
                                \frac{-0.3333333333333333}{b} \cdot a
                                \end{array}
                                
                                Derivation
                                1. Initial program 67.5%

                                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                2. Add Preprocessing
                                3. Taylor expanded in a around inf

                                  \[\leadsto \color{blue}{a \cdot \left(2 \cdot \left(\frac{\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)}{a} \cdot \sqrt{x}\right) - \frac{1}{3} \cdot \frac{1}{b}\right)} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites65.4%

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \frac{\sqrt{x}}{a}, 2, \frac{-0.3333333333333333}{b}\right) \cdot a} \]
                                  2. Taylor expanded in a around inf

                                    \[\leadsto \frac{\frac{-1}{3}}{b} \cdot a \]
                                  3. Step-by-step derivation
                                    1. Applied rewrites49.0%

                                      \[\leadsto \frac{-0.3333333333333333}{b} \cdot a \]
                                    2. Final simplification49.0%

                                      \[\leadsto \frac{-0.3333333333333333}{b} \cdot a \]
                                    3. Add Preprocessing

                                    Alternative 7: 51.4% accurate, 9.4× speedup?

                                    \[\begin{array}{l} \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
                                    (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
                                    double code(double x, double y, double z, double t, double a, double b) {
                                    	return -0.3333333333333333 * (a / b);
                                    }
                                    
                                    module fmin_fmax_functions
                                        implicit none
                                        private
                                        public fmax
                                        public fmin
                                    
                                        interface fmax
                                            module procedure fmax88
                                            module procedure fmax44
                                            module procedure fmax84
                                            module procedure fmax48
                                        end interface
                                        interface fmin
                                            module procedure fmin88
                                            module procedure fmin44
                                            module procedure fmin84
                                            module procedure fmin48
                                        end interface
                                    contains
                                        real(8) function fmax88(x, y) result (res)
                                            real(8), intent (in) :: x
                                            real(8), intent (in) :: y
                                            res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                        end function
                                        real(4) function fmax44(x, y) result (res)
                                            real(4), intent (in) :: x
                                            real(4), intent (in) :: y
                                            res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                        end function
                                        real(8) function fmax84(x, y) result(res)
                                            real(8), intent (in) :: x
                                            real(4), intent (in) :: y
                                            res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                        end function
                                        real(8) function fmax48(x, y) result(res)
                                            real(4), intent (in) :: x
                                            real(8), intent (in) :: y
                                            res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                        end function
                                        real(8) function fmin88(x, y) result (res)
                                            real(8), intent (in) :: x
                                            real(8), intent (in) :: y
                                            res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                        end function
                                        real(4) function fmin44(x, y) result (res)
                                            real(4), intent (in) :: x
                                            real(4), intent (in) :: y
                                            res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                        end function
                                        real(8) function fmin84(x, y) result(res)
                                            real(8), intent (in) :: x
                                            real(4), intent (in) :: y
                                            res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                        end function
                                        real(8) function fmin48(x, y) result(res)
                                            real(4), intent (in) :: x
                                            real(8), intent (in) :: y
                                            res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                        end function
                                    end module
                                    
                                    real(8) function code(x, y, z, t, a, b)
                                    use fmin_fmax_functions
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8), intent (in) :: t
                                        real(8), intent (in) :: a
                                        real(8), intent (in) :: b
                                        code = (-0.3333333333333333d0) * (a / b)
                                    end function
                                    
                                    public static double code(double x, double y, double z, double t, double a, double b) {
                                    	return -0.3333333333333333 * (a / b);
                                    }
                                    
                                    def code(x, y, z, t, a, b):
                                    	return -0.3333333333333333 * (a / b)
                                    
                                    function code(x, y, z, t, a, b)
                                    	return Float64(-0.3333333333333333 * Float64(a / b))
                                    end
                                    
                                    function tmp = code(x, y, z, t, a, b)
                                    	tmp = -0.3333333333333333 * (a / b);
                                    end
                                    
                                    code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    -0.3333333333333333 \cdot \frac{a}{b}
                                    \end{array}
                                    
                                    Derivation
                                    1. Initial program 67.5%

                                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in a around inf

                                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                                    4. Step-by-step derivation
                                      1. Applied rewrites49.0%

                                        \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
                                      2. Final simplification49.0%

                                        \[\leadsto -0.3333333333333333 \cdot \frac{a}{b} \]
                                      3. Add Preprocessing

                                      Developer Target 1: 74.8% accurate, 0.8× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                                      (FPCore (x y z t a b)
                                       :precision binary64
                                       (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                                              (t_2 (/ (/ a 3.0) b))
                                              (t_3 (* 2.0 (sqrt x))))
                                         (if (< z -1.3793337487235141e+129)
                                           (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                                           (if (< z 3.516290613555987e+106)
                                             (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                                             (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                                      double code(double x, double y, double z, double t, double a, double b) {
                                      	double t_1 = (0.3333333333333333 / z) / t;
                                      	double t_2 = (a / 3.0) / b;
                                      	double t_3 = 2.0 * sqrt(x);
                                      	double tmp;
                                      	if (z < -1.3793337487235141e+129) {
                                      		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                                      	} else if (z < 3.516290613555987e+106) {
                                      		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                                      	} else {
                                      		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                      	}
                                      	return tmp;
                                      }
                                      
                                      module fmin_fmax_functions
                                          implicit none
                                          private
                                          public fmax
                                          public fmin
                                      
                                          interface fmax
                                              module procedure fmax88
                                              module procedure fmax44
                                              module procedure fmax84
                                              module procedure fmax48
                                          end interface
                                          interface fmin
                                              module procedure fmin88
                                              module procedure fmin44
                                              module procedure fmin84
                                              module procedure fmin48
                                          end interface
                                      contains
                                          real(8) function fmax88(x, y) result (res)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                          end function
                                          real(4) function fmax44(x, y) result (res)
                                              real(4), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                          end function
                                          real(8) function fmax84(x, y) result(res)
                                              real(8), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                          end function
                                          real(8) function fmax48(x, y) result(res)
                                              real(4), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                          end function
                                          real(8) function fmin88(x, y) result (res)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                          end function
                                          real(4) function fmin44(x, y) result (res)
                                              real(4), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                          end function
                                          real(8) function fmin84(x, y) result(res)
                                              real(8), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                          end function
                                          real(8) function fmin48(x, y) result(res)
                                              real(4), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                          end function
                                      end module
                                      
                                      real(8) function code(x, y, z, t, a, b)
                                      use fmin_fmax_functions
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          real(8), intent (in) :: a
                                          real(8), intent (in) :: b
                                          real(8) :: t_1
                                          real(8) :: t_2
                                          real(8) :: t_3
                                          real(8) :: tmp
                                          t_1 = (0.3333333333333333d0 / z) / t
                                          t_2 = (a / 3.0d0) / b
                                          t_3 = 2.0d0 * sqrt(x)
                                          if (z < (-1.3793337487235141d+129)) then
                                              tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                                          else if (z < 3.516290613555987d+106) then
                                              tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                                          else
                                              tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                                          end if
                                          code = tmp
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t, double a, double b) {
                                      	double t_1 = (0.3333333333333333 / z) / t;
                                      	double t_2 = (a / 3.0) / b;
                                      	double t_3 = 2.0 * Math.sqrt(x);
                                      	double tmp;
                                      	if (z < -1.3793337487235141e+129) {
                                      		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                                      	} else if (z < 3.516290613555987e+106) {
                                      		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                                      	} else {
                                      		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                      	}
                                      	return tmp;
                                      }
                                      
                                      def code(x, y, z, t, a, b):
                                      	t_1 = (0.3333333333333333 / z) / t
                                      	t_2 = (a / 3.0) / b
                                      	t_3 = 2.0 * math.sqrt(x)
                                      	tmp = 0
                                      	if z < -1.3793337487235141e+129:
                                      		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                                      	elif z < 3.516290613555987e+106:
                                      		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                                      	else:
                                      		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                                      	return tmp
                                      
                                      function code(x, y, z, t, a, b)
                                      	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                                      	t_2 = Float64(Float64(a / 3.0) / b)
                                      	t_3 = Float64(2.0 * sqrt(x))
                                      	tmp = 0.0
                                      	if (z < -1.3793337487235141e+129)
                                      		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                                      	elseif (z < 3.516290613555987e+106)
                                      		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                                      	else
                                      		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                                      	end
                                      	return tmp
                                      end
                                      
                                      function tmp_2 = code(x, y, z, t, a, b)
                                      	t_1 = (0.3333333333333333 / z) / t;
                                      	t_2 = (a / 3.0) / b;
                                      	t_3 = 2.0 * sqrt(x);
                                      	tmp = 0.0;
                                      	if (z < -1.3793337487235141e+129)
                                      		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                                      	elseif (z < 3.516290613555987e+106)
                                      		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                                      	else
                                      		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                                      	end
                                      	tmp_2 = tmp;
                                      end
                                      
                                      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                                      t_2 := \frac{\frac{a}{3}}{b}\\
                                      t_3 := 2 \cdot \sqrt{x}\\
                                      \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                                      \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                                      
                                      \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                                      \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      

                                      Reproduce

                                      ?
                                      herbie shell --seed 2025018 
                                      (FPCore (x y z t a b)
                                        :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                                        :precision binary64
                                      
                                        :alt
                                        (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                                      
                                        (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))