
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (+ (pow (* dX.v (floor h)) 2.0) (pow t_0 2.0)))
(t_2 (* dY.u (floor w)))
(t_3 (+ (pow (* dY.v (floor h)) 2.0) (pow t_2 2.0)))
(t_4 (sqrt (fmax t_1 t_3))))
(if (>= t_1 t_3) (/ t_0 t_4) (/ t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = powf((dX_46_v * floorf(h)), 2.0f) + powf(t_0, 2.0f);
float t_2 = dY_46_u * floorf(w);
float t_3 = powf((dY_46_v * floorf(h)), 2.0f) + powf(t_2, 2.0f);
float t_4 = sqrtf(fmaxf(t_1, t_3));
float tmp;
if (t_1 >= t_3) {
tmp = t_0 / t_4;
} else {
tmp = t_2 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(dY_46_u * floor(w)) t_3 = Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) t_4 = sqrt(fmax(t_1, t_3)) tmp = Float32(0.0) if (t_1 >= t_3) tmp = Float32(t_0 / t_4); else tmp = Float32(t_2 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_u * floor(w); t_1 = ((dX_46_v * floor(h)) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = dY_46_u * floor(w); t_3 = ((dY_46_v * floor(h)) ^ single(2.0)) + (t_2 ^ single(2.0)); t_4 = sqrt(max(t_1, t_3)); tmp = single(0.0); if (t_1 >= t_3) tmp = t_0 / t_4; else tmp = t_2 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_1 := {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_0}^{2}\\
t_2 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_3 := {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_2}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_1, t\_3\right)}\\
\mathbf{if}\;t\_1 \geq t\_3:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\end{array}
\end{array}
Initial program 75.4%
Applied rewrites75.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (* (floor h) dX.v))
(t_2 (* dY.u (floor w)))
(t_3 (pow t_1 2.0))
(t_4 (* (floor w) dY.u))
(t_5 (* (floor h) dY.v))
(t_6 (+ (* t_4 t_4) (* t_5 t_5)))
(t_7 (pow t_5 2.0))
(t_8 (* (floor w) dX.u))
(t_9 (+ (* t_8 t_8) (* t_1 t_1)))
(t_10 (/ 1.0 (sqrt (fmax t_9 t_6))))
(t_11 (+ (pow (* dX.v (floor h)) 2.0) (pow t_0 2.0)))
(t_12
(sqrt (fmax t_11 (+ (pow (* dY.v (floor h)) 2.0) (pow t_2 2.0)))))
(t_13 (/ t_2 t_12)))
(if (<= (if (>= t_9 t_6) (* t_10 t_8) (* t_10 t_4)) 2.0000000233721948e-7)
(if (>= t_3 t_7) (/ t_0 (sqrt (fmax t_11 t_7))) t_13)
(if (>= t_3 (pow t_4 2.0)) (/ t_0 t_12) t_13))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = floorf(h) * dX_46_v;
float t_2 = dY_46_u * floorf(w);
float t_3 = powf(t_1, 2.0f);
float t_4 = floorf(w) * dY_46_u;
float t_5 = floorf(h) * dY_46_v;
float t_6 = (t_4 * t_4) + (t_5 * t_5);
float t_7 = powf(t_5, 2.0f);
float t_8 = floorf(w) * dX_46_u;
float t_9 = (t_8 * t_8) + (t_1 * t_1);
float t_10 = 1.0f / sqrtf(fmaxf(t_9, t_6));
float t_11 = powf((dX_46_v * floorf(h)), 2.0f) + powf(t_0, 2.0f);
float t_12 = sqrtf(fmaxf(t_11, (powf((dY_46_v * floorf(h)), 2.0f) + powf(t_2, 2.0f))));
float t_13 = t_2 / t_12;
float tmp;
if (t_9 >= t_6) {
tmp = t_10 * t_8;
} else {
tmp = t_10 * t_4;
}
float tmp_2;
if (tmp <= 2.0000000233721948e-7f) {
float tmp_3;
if (t_3 >= t_7) {
tmp_3 = t_0 / sqrtf(fmaxf(t_11, t_7));
} else {
tmp_3 = t_13;
}
tmp_2 = tmp_3;
} else if (t_3 >= powf(t_4, 2.0f)) {
tmp_2 = t_0 / t_12;
} else {
tmp_2 = t_13;
}
return tmp_2;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(dY_46_u * floor(w)) t_3 = t_1 ^ Float32(2.0) t_4 = Float32(floor(w) * dY_46_u) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(Float32(t_4 * t_4) + Float32(t_5 * t_5)) t_7 = t_5 ^ Float32(2.0) t_8 = Float32(floor(w) * dX_46_u) t_9 = Float32(Float32(t_8 * t_8) + Float32(t_1 * t_1)) t_10 = Float32(Float32(1.0) / sqrt(fmax(t_9, t_6))) t_11 = Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_12 = sqrt(fmax(t_11, Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (t_2 ^ Float32(2.0))))) t_13 = Float32(t_2 / t_12) tmp = Float32(0.0) if (t_9 >= t_6) tmp = Float32(t_10 * t_8); else tmp = Float32(t_10 * t_4); end tmp_2 = Float32(0.0) if (tmp <= Float32(2.0000000233721948e-7)) tmp_3 = Float32(0.0) if (t_3 >= t_7) tmp_3 = Float32(t_0 / sqrt(fmax(t_11, t_7))); else tmp_3 = t_13; end tmp_2 = tmp_3; elseif (t_3 >= (t_4 ^ Float32(2.0))) tmp_2 = Float32(t_0 / t_12); else tmp_2 = t_13; end return tmp_2 end
function tmp_5 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_u * floor(w); t_1 = floor(h) * dX_46_v; t_2 = dY_46_u * floor(w); t_3 = t_1 ^ single(2.0); t_4 = floor(w) * dY_46_u; t_5 = floor(h) * dY_46_v; t_6 = (t_4 * t_4) + (t_5 * t_5); t_7 = t_5 ^ single(2.0); t_8 = floor(w) * dX_46_u; t_9 = (t_8 * t_8) + (t_1 * t_1); t_10 = single(1.0) / sqrt(max(t_9, t_6)); t_11 = ((dX_46_v * floor(h)) ^ single(2.0)) + (t_0 ^ single(2.0)); t_12 = sqrt(max(t_11, (((dY_46_v * floor(h)) ^ single(2.0)) + (t_2 ^ single(2.0))))); t_13 = t_2 / t_12; tmp = single(0.0); if (t_9 >= t_6) tmp = t_10 * t_8; else tmp = t_10 * t_4; end tmp_3 = single(0.0); if (tmp <= single(2.0000000233721948e-7)) tmp_4 = single(0.0); if (t_3 >= t_7) tmp_4 = t_0 / sqrt(max(t_11, t_7)); else tmp_4 = t_13; end tmp_3 = tmp_4; elseif (t_3 >= (t_4 ^ single(2.0))) tmp_3 = t_0 / t_12; else tmp_3 = t_13; end tmp_5 = tmp_3; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_1 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_2 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_3 := {t\_1}^{2}\\
t_4 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_5 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_6 := t\_4 \cdot t\_4 + t\_5 \cdot t\_5\\
t_7 := {t\_5}^{2}\\
t_8 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_9 := t\_8 \cdot t\_8 + t\_1 \cdot t\_1\\
t_10 := \frac{1}{\sqrt{\mathsf{max}\left(t\_9, t\_6\right)}}\\
t_11 := {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_0}^{2}\\
t_12 := \sqrt{\mathsf{max}\left(t\_11, {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_2}^{2}\right)}\\
t_13 := \frac{t\_2}{t\_12}\\
\mathbf{if}\;\begin{array}{l}
\mathbf{if}\;t\_9 \geq t\_6:\\
\;\;\;\;t\_10 \cdot t\_8\\
\mathbf{else}:\\
\;\;\;\;t\_10 \cdot t\_4\\
\end{array} \leq 2.0000000233721948 \cdot 10^{-7}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_3 \geq t\_7:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_11, t\_7\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_13\\
\end{array}\\
\mathbf{elif}\;t\_3 \geq {t\_4}^{2}:\\
\;\;\;\;\frac{t\_0}{t\_12}\\
\mathbf{else}:\\
\;\;\;\;t\_13\\
\end{array}
\end{array}
if (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dX.u)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dY.u))) < 2.00000002e-7Initial program 69.7%
Applied rewrites70.0%
Taylor expanded in dX.u around 0
Applied rewrites66.4%
Taylor expanded in dY.u around 0
Applied rewrites63.3%
Taylor expanded in dY.u around 0
Applied rewrites64.8%
if 2.00000002e-7 < (if (>=.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dX.u)) (*.f32 (/.f32 #s(literal 1 binary32) (sqrt.f32 (fmax.f32 (+.f32 (*.f32 (*.f32 (floor.f32 w) dX.u) (*.f32 (floor.f32 w) dX.u)) (*.f32 (*.f32 (floor.f32 h) dX.v) (*.f32 (floor.f32 h) dX.v))) (+.f32 (*.f32 (*.f32 (floor.f32 w) dY.u) (*.f32 (floor.f32 w) dY.u)) (*.f32 (*.f32 (floor.f32 h) dY.v) (*.f32 (floor.f32 h) dY.v)))))) (*.f32 (floor.f32 w) dY.u))) Initial program 99.4%
Applied rewrites99.8%
Taylor expanded in dX.u around 0
Applied rewrites78.1%
Taylor expanded in dY.u around inf
Applied rewrites83.8%
Final simplification68.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (+ (pow (* dY.v (floor h)) 2.0) (pow (* dY.u (floor w)) 2.0)))
(t_2 (+ (pow (* dX.v (floor h)) 2.0) (pow t_0 2.0))))
(if (>= t_2 t_1)
(/ t_0 (sqrt (fmax t_2 t_1)))
(*
(floor w)
(/
dY.u
(sqrt
(fmax
(+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0))
t_1)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = powf((dY_46_v * floorf(h)), 2.0f) + powf((dY_46_u * floorf(w)), 2.0f);
float t_2 = powf((dX_46_v * floorf(h)), 2.0f) + powf(t_0, 2.0f);
float tmp;
if (t_2 >= t_1) {
tmp = t_0 / sqrtf(fmaxf(t_2, t_1));
} else {
tmp = floorf(w) * (dY_46_u / sqrtf(fmaxf((powf((floorf(h) * dX_46_v), 2.0f) + powf((floorf(w) * dX_46_u), 2.0f)), t_1)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (Float32(dY_46_u * floor(w)) ^ Float32(2.0))) t_2 = Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(t_0 / sqrt(fmax(t_2, t_1))); else tmp = Float32(floor(w) * Float32(dY_46_u / sqrt(fmax(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))), t_1)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_u * floor(w); t_1 = ((dY_46_v * floor(h)) ^ single(2.0)) + ((dY_46_u * floor(w)) ^ single(2.0)); t_2 = ((dX_46_v * floor(h)) ^ single(2.0)) + (t_0 ^ single(2.0)); tmp = single(0.0); if (t_2 >= t_1) tmp = t_0 / sqrt(max(t_2, t_1)); else tmp = floor(w) * (dY_46_u / sqrt(max((((floor(h) * dX_46_v) ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0))), t_1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_1 := {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {\left(dY.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\\
t_2 := {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_0}^{2}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloor w\right\rfloor \cdot \frac{dY.u}{\sqrt{\mathsf{max}\left({\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}, t\_1\right)}}\\
\end{array}
\end{array}
Initial program 75.4%
Applied rewrites75.7%
Applied rewrites75.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (+ (pow (* dX.v (floor h)) 2.0) (pow (* dX.u (floor w)) 2.0)))
(t_1 (* dY.u (floor w)))
(t_2 (+ (pow (* dY.v (floor h)) 2.0) (pow t_1 2.0))))
(if (>= t_0 t_2)
(*
(floor w)
(/
dX.u
(sqrt
(fmax
(+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0))
t_2))))
(/ t_1 (sqrt (fmax t_0 t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((dX_46_v * floorf(h)), 2.0f) + powf((dX_46_u * floorf(w)), 2.0f);
float t_1 = dY_46_u * floorf(w);
float t_2 = powf((dY_46_v * floorf(h)), 2.0f) + powf(t_1, 2.0f);
float tmp;
if (t_0 >= t_2) {
tmp = floorf(w) * (dX_46_u / sqrtf(fmaxf((powf((floorf(h) * dX_46_v), 2.0f) + powf((floorf(w) * dX_46_u), 2.0f)), t_2)));
} else {
tmp = t_1 / sqrtf(fmaxf(t_0, t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (Float32(dX_46_u * floor(w)) ^ Float32(2.0))) t_1 = Float32(dY_46_u * floor(w)) t_2 = Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) tmp = Float32(0.0) if (t_0 >= t_2) tmp = Float32(floor(w) * Float32(dX_46_u / sqrt(fmax(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))), t_2)))); else tmp = Float32(t_1 / sqrt(fmax(t_0, t_2))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = ((dX_46_v * floor(h)) ^ single(2.0)) + ((dX_46_u * floor(w)) ^ single(2.0)); t_1 = dY_46_u * floor(w); t_2 = ((dY_46_v * floor(h)) ^ single(2.0)) + (t_1 ^ single(2.0)); tmp = single(0.0); if (t_0 >= t_2) tmp = floor(w) * (dX_46_u / sqrt(max((((floor(h) * dX_46_v) ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0))), t_2))); else tmp = t_1 / sqrt(max(t_0, t_2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\\
t_1 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_2 := {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_1}^{2}\\
\mathbf{if}\;t\_0 \geq t\_2:\\
\;\;\;\;\left\lfloor w\right\rfloor \cdot \frac{dX.u}{\sqrt{\mathsf{max}\left({\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}, t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_0, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 75.4%
Applied rewrites75.7%
Applied rewrites75.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dY.u (floor w)))
(t_1 (+ (pow (* dY.v (floor h)) 2.0) (pow t_0 2.0)))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (* dX.u (floor w))))
(if (>= t_2 t_1)
(/ t_3 (sqrt (fmax (+ (pow (* dX.v (floor h)) 2.0) (pow t_3 2.0)) t_1)))
(/ t_0 (sqrt (fmax t_2 t_1))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dY_46_u * floorf(w);
float t_1 = powf((dY_46_v * floorf(h)), 2.0f) + powf(t_0, 2.0f);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = dX_46_u * floorf(w);
float tmp;
if (t_2 >= t_1) {
tmp = t_3 / sqrtf(fmaxf((powf((dX_46_v * floorf(h)), 2.0f) + powf(t_3, 2.0f)), t_1));
} else {
tmp = t_0 / sqrtf(fmaxf(t_2, t_1));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dY_46_u * floor(w)) t_1 = Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32(dX_46_u * floor(w)) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(t_3 / sqrt(fmax(Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (t_3 ^ Float32(2.0))), t_1))); else tmp = Float32(t_0 / sqrt(fmax(t_2, t_1))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dY_46_u * floor(w); t_1 = ((dY_46_v * floor(h)) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = dX_46_u * floor(w); tmp = single(0.0); if (t_2 >= t_1) tmp = t_3 / sqrt(max((((dX_46_v * floor(h)) ^ single(2.0)) + (t_3 ^ single(2.0))), t_1)); else tmp = t_0 / sqrt(max(t_2, t_1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_1 := {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_0}^{2}\\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := dX.u \cdot \left\lfloor w\right\rfloor \\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\frac{t\_3}{\sqrt{\mathsf{max}\left({\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_3}^{2}, t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, t\_1\right)}}\\
\end{array}
\end{array}
Initial program 75.4%
Applied rewrites75.7%
Taylor expanded in dX.u around 0
Applied rewrites68.6%
Taylor expanded in dX.u around 0
Applied rewrites72.2%
Final simplification72.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dY.u (floor w)))
(t_1 (pow (* (floor h) dX.v) 2.0))
(t_2 (+ (pow (* dY.v (floor h)) 2.0) (pow t_0 2.0))))
(if (>= t_1 t_2)
(*
(floor w)
(/ dX.u (sqrt (fmax (+ t_1 (pow (* (floor w) dX.u) 2.0)) t_2))))
(/
t_0
(sqrt
(fmax
(+ (pow (* dX.v (floor h)) 2.0) (pow (* dX.u (floor w)) 2.0))
t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dY_46_u * floorf(w);
float t_1 = powf((floorf(h) * dX_46_v), 2.0f);
float t_2 = powf((dY_46_v * floorf(h)), 2.0f) + powf(t_0, 2.0f);
float tmp;
if (t_1 >= t_2) {
tmp = floorf(w) * (dX_46_u / sqrtf(fmaxf((t_1 + powf((floorf(w) * dX_46_u), 2.0f)), t_2)));
} else {
tmp = t_0 / sqrtf(fmaxf((powf((dX_46_v * floorf(h)), 2.0f) + powf((dX_46_u * floorf(w)), 2.0f)), t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dY_46_u * floor(w)) t_1 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_2 = Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) tmp = Float32(0.0) if (t_1 >= t_2) tmp = Float32(floor(w) * Float32(dX_46_u / sqrt(fmax(Float32(t_1 + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))), t_2)))); else tmp = Float32(t_0 / sqrt(fmax(Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (Float32(dX_46_u * floor(w)) ^ Float32(2.0))), t_2))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dY_46_u * floor(w); t_1 = (floor(h) * dX_46_v) ^ single(2.0); t_2 = ((dY_46_v * floor(h)) ^ single(2.0)) + (t_0 ^ single(2.0)); tmp = single(0.0); if (t_1 >= t_2) tmp = floor(w) * (dX_46_u / sqrt(max((t_1 + ((floor(w) * dX_46_u) ^ single(2.0))), t_2))); else tmp = t_0 / sqrt(max((((dX_46_v * floor(h)) ^ single(2.0)) + ((dX_46_u * floor(w)) ^ single(2.0))), t_2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_2 := {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_0}^{2}\\
\mathbf{if}\;t\_1 \geq t\_2:\\
\;\;\;\;\left\lfloor w\right\rfloor \cdot \frac{dX.u}{\sqrt{\mathsf{max}\left(t\_1 + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}, t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left({\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2}, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 75.4%
Applied rewrites75.7%
Taylor expanded in dX.u around 0
Applied rewrites68.6%
Applied rewrites68.5%
Final simplification68.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dY.u (floor w)))
(t_1 (* dX.u (floor w)))
(t_2 (pow (* (floor h) dX.v) 2.0))
(t_3 (+ (pow (* dY.v (floor h)) 2.0) (pow t_0 2.0))))
(if (>= t_2 (pow (* (floor h) dY.v) 2.0))
(/ t_1 (sqrt (fmax (+ (pow (* dX.v (floor h)) 2.0) (pow t_1 2.0)) t_3)))
(/ t_0 (sqrt (fmax t_2 t_3))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dY_46_u * floorf(w);
float t_1 = dX_46_u * floorf(w);
float t_2 = powf((floorf(h) * dX_46_v), 2.0f);
float t_3 = powf((dY_46_v * floorf(h)), 2.0f) + powf(t_0, 2.0f);
float tmp;
if (t_2 >= powf((floorf(h) * dY_46_v), 2.0f)) {
tmp = t_1 / sqrtf(fmaxf((powf((dX_46_v * floorf(h)), 2.0f) + powf(t_1, 2.0f)), t_3));
} else {
tmp = t_0 / sqrtf(fmaxf(t_2, t_3));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dY_46_u * floor(w)) t_1 = Float32(dX_46_u * floor(w)) t_2 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_3 = Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) tmp = Float32(t_1 / sqrt(fmax(Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (t_1 ^ Float32(2.0))), t_3))); else tmp = Float32(t_0 / sqrt(fmax(t_2, t_3))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dY_46_u * floor(w); t_1 = dX_46_u * floor(w); t_2 = (floor(h) * dX_46_v) ^ single(2.0); t_3 = ((dY_46_v * floor(h)) ^ single(2.0)) + (t_0 ^ single(2.0)); tmp = single(0.0); if (t_2 >= ((floor(h) * dY_46_v) ^ single(2.0))) tmp = t_1 / sqrt(max((((dX_46_v * floor(h)) ^ single(2.0)) + (t_1 ^ single(2.0))), t_3)); else tmp = t_0 / sqrt(max(t_2, t_3)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_1 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_2 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_3 := {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_0}^{2}\\
\mathbf{if}\;t\_2 \geq {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left({\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_1}^{2}, t\_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, t\_3\right)}}\\
\end{array}
\end{array}
Initial program 75.4%
Applied rewrites75.7%
Taylor expanded in dX.u around 0
Applied rewrites68.6%
Taylor expanded in dY.u around 0
Applied rewrites62.0%
Taylor expanded in dX.u around 0
Applied rewrites64.1%
Final simplification64.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (+ (pow (* dX.v (floor h)) 2.0) (pow t_0 2.0)))
(t_2 (* dY.u (floor w)))
(t_3 (pow (* (floor h) dY.v) 2.0)))
(if (>= (pow (* (floor h) dX.v) 2.0) t_3)
(/ t_0 (sqrt (fmax t_1 t_3)))
(/
t_2
(sqrt (fmax t_1 (+ (pow (* dY.v (floor h)) 2.0) (pow t_2 2.0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = powf((dX_46_v * floorf(h)), 2.0f) + powf(t_0, 2.0f);
float t_2 = dY_46_u * floorf(w);
float t_3 = powf((floorf(h) * dY_46_v), 2.0f);
float tmp;
if (powf((floorf(h) * dX_46_v), 2.0f) >= t_3) {
tmp = t_0 / sqrtf(fmaxf(t_1, t_3));
} else {
tmp = t_2 / sqrtf(fmaxf(t_1, (powf((dY_46_v * floorf(h)), 2.0f) + powf(t_2, 2.0f))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) t_2 = Float32(dY_46_u * floor(w)) t_3 = Float32(floor(h) * dY_46_v) ^ Float32(2.0) tmp = Float32(0.0) if ((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) >= t_3) tmp = Float32(t_0 / sqrt(fmax(t_1, t_3))); else tmp = Float32(t_2 / sqrt(fmax(t_1, Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_u * floor(w); t_1 = ((dX_46_v * floor(h)) ^ single(2.0)) + (t_0 ^ single(2.0)); t_2 = dY_46_u * floor(w); t_3 = (floor(h) * dY_46_v) ^ single(2.0); tmp = single(0.0); if (((floor(h) * dX_46_v) ^ single(2.0)) >= t_3) tmp = t_0 / sqrt(max(t_1, t_3)); else tmp = t_2 / sqrt(max(t_1, (((dY_46_v * floor(h)) ^ single(2.0)) + (t_2 ^ single(2.0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_1 := {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_0}^{2}\\
t_2 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_3 := {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}\\
\mathbf{if}\;{\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} \geq t\_3:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_1, t\_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_2}{\sqrt{\mathsf{max}\left(t\_1, {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_2}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 75.4%
Applied rewrites75.7%
Taylor expanded in dX.u around 0
Applied rewrites68.6%
Taylor expanded in dY.u around 0
Applied rewrites62.0%
Taylor expanded in dY.u around 0
Applied rewrites63.3%
Final simplification63.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dY.u (floor w)))
(t_1 (pow (* (floor h) dX.v) 2.0))
(t_2 (+ (pow (* dY.v (floor h)) 2.0) (pow t_0 2.0))))
(if (>= t_1 (pow (* (floor h) dY.v) 2.0))
(*
(floor w)
(/ dX.u (sqrt (fmax (+ (pow (* (floor w) dX.u) 2.0) t_1) t_2))))
(/
t_0
(sqrt
(fmax
(+ (pow (* dX.v (floor h)) 2.0) (pow (* dX.u (floor w)) 2.0))
t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dY_46_u * floorf(w);
float t_1 = powf((floorf(h) * dX_46_v), 2.0f);
float t_2 = powf((dY_46_v * floorf(h)), 2.0f) + powf(t_0, 2.0f);
float tmp;
if (t_1 >= powf((floorf(h) * dY_46_v), 2.0f)) {
tmp = floorf(w) * (dX_46_u / sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + t_1), t_2)));
} else {
tmp = t_0 / sqrtf(fmaxf((powf((dX_46_v * floorf(h)), 2.0f) + powf((dX_46_u * floorf(w)), 2.0f)), t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dY_46_u * floor(w)) t_1 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_2 = Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) tmp = Float32(0.0) if (t_1 >= (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) tmp = Float32(floor(w) * Float32(dX_46_u / sqrt(fmax(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + t_1), t_2)))); else tmp = Float32(t_0 / sqrt(fmax(Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (Float32(dX_46_u * floor(w)) ^ Float32(2.0))), t_2))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dY_46_u * floor(w); t_1 = (floor(h) * dX_46_v) ^ single(2.0); t_2 = ((dY_46_v * floor(h)) ^ single(2.0)) + (t_0 ^ single(2.0)); tmp = single(0.0); if (t_1 >= ((floor(h) * dY_46_v) ^ single(2.0))) tmp = floor(w) * (dX_46_u / sqrt(max((((floor(w) * dX_46_u) ^ single(2.0)) + t_1), t_2))); else tmp = t_0 / sqrt(max((((dX_46_v * floor(h)) ^ single(2.0)) + ((dX_46_u * floor(w)) ^ single(2.0))), t_2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_1 := {\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2}\\
t_2 := {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {t\_0}^{2}\\
\mathbf{if}\;t\_1 \geq {\left(\left\lfloor h\right\rfloor \cdot dY.v\right)}^{2}:\\
\;\;\;\;\left\lfloor w\right\rfloor \cdot \frac{dX.u}{\sqrt{\mathsf{max}\left({\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2} + t\_1, t\_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left({\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2}, t\_2\right)}}\\
\end{array}
\end{array}
Initial program 75.4%
Applied rewrites75.7%
Taylor expanded in dX.u around 0
Applied rewrites68.6%
Taylor expanded in dY.u around 0
Applied rewrites62.0%
Applied rewrites61.9%
Final simplification61.9%
herbie shell --seed 2025018
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))